unleashed-firmware/applications/plugins/morse_code/morse_code.c

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#include "morse_code_worker.h"
#include <furi.h>
#include <gui/gui.h>
#include <gui/elements.h>
#include <input/input.h>
#include <stdlib.h>
#include <furi_hal.h>
#include <string.h>
static const float MORSE_CODE_VOLUMES[] = {0, .25, .5, .75, 1};
typedef struct {
FuriString* words;
uint8_t volume;
uint32_t dit_delta;
} MorseCodeModel;
typedef struct {
MorseCodeModel* model;
FuriMutex** model_mutex;
FuriMessageQueue* input_queue;
ViewPort* view_port;
Gui* gui;
MorseCodeWorker* worker;
} MorseCode;
static void render_callback(Canvas* const canvas, void* ctx) {
MorseCode* morse_code = ctx;
furi_check(furi_mutex_acquire(morse_code->model_mutex, FuriWaitForever) == FuriStatusOk);
// border around the edge of the screen
canvas_set_font(canvas, FontPrimary);
//write words
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elements_multiline_text_aligned(
canvas, 64, 30, AlignCenter, AlignCenter, furi_string_get_cstr(morse_code->model->words));
// volume view_port
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uint8_t vol_bar_x_pos = 124;
uint8_t vol_bar_y_pos = 0;
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const uint8_t volume_h = (64 / (COUNT_OF(MORSE_CODE_VOLUMES) - 1)) * morse_code->model->volume;
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canvas_draw_frame(canvas, vol_bar_x_pos, vol_bar_y_pos, 4, 64);
canvas_draw_box(canvas, vol_bar_x_pos, vol_bar_y_pos + (64 - volume_h), 4, volume_h);
//dit bpm
canvas_draw_str_aligned(
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canvas,
0,
10,
AlignLeft,
AlignCenter,
furi_string_get_cstr(
furi_string_alloc_printf("Dit: %ld ms", morse_code->model->dit_delta)));
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//button info
elements_button_center(canvas, "Press/Hold");
furi_mutex_release(morse_code->model_mutex);
}
static void input_callback(InputEvent* input_event, void* ctx) {
MorseCode* morse_code = ctx;
furi_message_queue_put(morse_code->input_queue, input_event, FuriWaitForever);
}
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static void morse_code_worker_callback(FuriString* words, void* context) {
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MorseCode* morse_code = context;
furi_check(furi_mutex_acquire(morse_code->model_mutex, FuriWaitForever) == FuriStatusOk);
morse_code->model->words = words;
furi_mutex_release(morse_code->model_mutex);
view_port_update(morse_code->view_port);
}
MorseCode* morse_code_alloc() {
MorseCode* instance = malloc(sizeof(MorseCode));
instance->model = malloc(sizeof(MorseCodeModel));
instance->model->words = furi_string_alloc_set_str("");
instance->model->volume = 3;
instance->model->dit_delta = 150;
instance->model_mutex = furi_mutex_alloc(FuriMutexTypeNormal);
instance->input_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
instance->worker = morse_code_worker_alloc();
morse_code_worker_set_callback(instance->worker, morse_code_worker_callback, instance);
instance->view_port = view_port_alloc();
view_port_draw_callback_set(instance->view_port, render_callback, instance);
view_port_input_callback_set(instance->view_port, input_callback, instance);
// Open GUI and register view_port
instance->gui = furi_record_open(RECORD_GUI);
gui_add_view_port(instance->gui, instance->view_port, GuiLayerFullscreen);
return instance;
}
void morse_code_free(MorseCode* instance) {
gui_remove_view_port(instance->gui, instance->view_port);
furi_record_close(RECORD_GUI);
view_port_free(instance->view_port);
morse_code_worker_free(instance->worker);
furi_message_queue_free(instance->input_queue);
furi_mutex_free(instance->model_mutex);
free(instance->model);
free(instance);
}
int32_t morse_code_app() {
MorseCode* morse_code = morse_code_alloc();
InputEvent input;
morse_code_worker_start(morse_code->worker);
morse_code_worker_set_volume(
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morse_code->worker, MORSE_CODE_VOLUMES[morse_code->model->volume]);
morse_code_worker_set_dit_delta(morse_code->worker, morse_code->model->dit_delta);
while(furi_message_queue_get(morse_code->input_queue, &input, FuriWaitForever) ==
FuriStatusOk) {
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furi_check(furi_mutex_acquire(morse_code->model_mutex, FuriWaitForever) == FuriStatusOk);
if(input.key == InputKeyBack && input.type == InputTypeLong) {
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furi_mutex_release(morse_code->model_mutex);
break;
} else if(input.key == InputKeyBack && input.type == InputTypeShort) {
morse_code_worker_reset_text(morse_code->worker);
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} else if(input.key == InputKeyOk) {
if(input.type == InputTypePress)
morse_code_worker_play(morse_code->worker, true);
else if(input.type == InputTypeRelease)
morse_code_worker_play(morse_code->worker, false);
} else if(input.key == InputKeyUp && input.type == InputTypePress) {
if(morse_code->model->volume < COUNT_OF(MORSE_CODE_VOLUMES) - 1)
morse_code->model->volume++;
morse_code_worker_set_volume(
morse_code->worker, MORSE_CODE_VOLUMES[morse_code->model->volume]);
} else if(input.key == InputKeyDown && input.type == InputTypePress) {
if(morse_code->model->volume > 0) morse_code->model->volume--;
morse_code_worker_set_volume(
morse_code->worker, MORSE_CODE_VOLUMES[morse_code->model->volume]);
} else if(input.key == InputKeyLeft && input.type == InputTypePress) {
if(morse_code->model->dit_delta > 10) morse_code->model->dit_delta -= 10;
morse_code_worker_set_dit_delta(morse_code->worker, morse_code->model->dit_delta);
} else if(input.key == InputKeyRight && input.type == InputTypePress) {
if(morse_code->model->dit_delta >= 10) morse_code->model->dit_delta += 10;
morse_code_worker_set_dit_delta(morse_code->worker, morse_code->model->dit_delta);
}
FURI_LOG_D(
"Input",
"%s %s %ld",
input_get_key_name(input.key),
input_get_type_name(input.type),
input.sequence);
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furi_mutex_release(morse_code->model_mutex);
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view_port_update(morse_code->view_port);
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}
morse_code_worker_stop(morse_code->worker);
morse_code_free(morse_code);
return 0;
}