unleashed-firmware/applications/debug/accessor/accessor_app.cpp

141 lines
3.4 KiB
C++
Raw Normal View History

#include "accessor_app.h"
2021-04-28 15:13:25 +03:00
#include <furi.h>
#include <furi_hal.h>
2021-04-28 15:13:25 +03:00
#include <stdarg.h>
void AccessorApp::run(void) {
AccessorEvent event;
bool consumed;
bool exit = false;
wiegand.begin();
onewire_host_start(onewire_host);
2021-04-28 15:13:25 +03:00
scenes[current_scene]->on_enter(this);
while(!exit) {
view.receive_event(&event);
consumed = scenes[current_scene]->on_event(this, &event);
if(!consumed) {
if(event.type == AccessorEvent::Type::Back) {
exit = switch_to_previous_scene();
}
}
};
scenes[current_scene]->on_exit(this);
wiegand.end();
onewire_host_stop(onewire_host);
2021-04-28 15:13:25 +03:00
}
AccessorApp::AccessorApp() {
notification = static_cast<NotificationApp*>(furi_record_open(RECORD_NOTIFICATION));
onewire_host = onewire_host_alloc();
2021-08-08 21:03:25 +03:00
furi_hal_power_enable_otg();
2021-04-28 15:13:25 +03:00
}
AccessorApp::~AccessorApp() {
2021-08-08 21:03:25 +03:00
furi_hal_power_disable_otg();
furi_record_close(RECORD_NOTIFICATION);
onewire_host_free(onewire_host);
2021-04-28 15:13:25 +03:00
}
AccessorAppViewManager* AccessorApp::get_view_manager() {
return &view;
}
void AccessorApp::switch_to_next_scene(Scene next_scene) {
previous_scenes_list.push_front(current_scene);
if(next_scene != Scene::Exit) {
scenes[current_scene]->on_exit(this);
current_scene = next_scene;
scenes[current_scene]->on_enter(this);
}
}
void AccessorApp::search_and_switch_to_previous_scene(std::initializer_list<Scene> scenes_list) {
Scene previous_scene = Scene::Start;
bool scene_found = false;
while(!scene_found) {
previous_scene = get_previous_scene();
for(Scene element : scenes_list) {
if(previous_scene == element || previous_scene == Scene::Start) {
scene_found = true;
break;
}
}
}
scenes[current_scene]->on_exit(this);
current_scene = previous_scene;
scenes[current_scene]->on_enter(this);
}
bool AccessorApp::switch_to_previous_scene(uint8_t count) {
Scene previous_scene = Scene::Start;
for(uint8_t i = 0; i < count; i++) {
previous_scene = get_previous_scene();
if(previous_scene == Scene::Exit) break;
}
if(previous_scene == Scene::Exit) {
return true;
} else {
scenes[current_scene]->on_exit(this);
current_scene = previous_scene;
scenes[current_scene]->on_enter(this);
return false;
}
}
AccessorApp::Scene AccessorApp::get_previous_scene() {
Scene scene = previous_scenes_list.front();
previous_scenes_list.pop_front();
return scene;
}
/***************************** NOTIFY *******************************/
void AccessorApp::notify_green_blink() {
[FL-1237] Notifications app (#476) * Notification app: init * Notification app: separate message sequences * Notification app: rename notifications to notification * Notification app: rework api * Notification app: new sequences for charger * Power app: add state for better led handling * Power app: NotificationSequence type, notification led process * Blink app: use notifications * Notification app: sound and vibro notifications * Notification app: note messages * Notification app: more messages * Notification app: update note message generator * Blink app: fix state counter * Notification app: fix delay event * App sd-filesystem: notifications * App notifications: headers c++ compatibility * App notifications: Cmaj success chord sequence * App iButton: use notifications * App notification: display backlight notifications * App notification: add "display on" message to success and error sequences * App accessor: use notifications * App ibutton: guard onewire key read * Lib-RFAL: remove api_hal_light usage * App notification: add blocking mode, rework display api * Cli led command: use internal notification instead of direc access to leds. * App unit test: use notifications * App lfrfid: use notifications * Apps: close notification record * App subghz: rough use of notifications * App notificaton: ignore reset flag * App strobe: removed * Lib irda decoder: fix nec decoding * App irda: fix assert, use notifications * Apps: use notifications * Fix IRDA tests * Cli: better var naming * App notification: readable sources Co-authored-by: Albert Kharisov <albert@flipperdevices.com> Co-authored-by: あく <alleteam@gmail.com>
2021-05-24 16:44:14 +03:00
notification_message(notification, &sequence_blink_green_10);
2021-04-28 15:13:25 +03:00
}
void AccessorApp::notify_success() {
[FL-1237] Notifications app (#476) * Notification app: init * Notification app: separate message sequences * Notification app: rename notifications to notification * Notification app: rework api * Notification app: new sequences for charger * Power app: add state for better led handling * Power app: NotificationSequence type, notification led process * Blink app: use notifications * Notification app: sound and vibro notifications * Notification app: note messages * Notification app: more messages * Notification app: update note message generator * Blink app: fix state counter * Notification app: fix delay event * App sd-filesystem: notifications * App notifications: headers c++ compatibility * App notifications: Cmaj success chord sequence * App iButton: use notifications * App notification: display backlight notifications * App notification: add "display on" message to success and error sequences * App accessor: use notifications * App ibutton: guard onewire key read * Lib-RFAL: remove api_hal_light usage * App notification: add blocking mode, rework display api * Cli led command: use internal notification instead of direc access to leds. * App unit test: use notifications * App lfrfid: use notifications * Apps: close notification record * App subghz: rough use of notifications * App notificaton: ignore reset flag * App strobe: removed * Lib irda decoder: fix nec decoding * App irda: fix assert, use notifications * Apps: use notifications * Fix IRDA tests * Cli: better var naming * App notification: readable sources Co-authored-by: Albert Kharisov <albert@flipperdevices.com> Co-authored-by: あく <alleteam@gmail.com>
2021-05-24 16:44:14 +03:00
notification_message(notification, &sequence_success);
2021-04-28 15:13:25 +03:00
}
/*************************** TEXT STORE *****************************/
char* AccessorApp::get_text_store() {
return text_store;
}
uint8_t AccessorApp::get_text_store_size() {
return text_store_size;
}
void AccessorApp::set_text_store(const char* text...) {
va_list args;
va_start(args, text);
vsnprintf(text_store, text_store_size, text, args);
va_end(args);
}
/*************************** APP RESOURCES *****************************/
WIEGAND* AccessorApp::get_wiegand() {
return &wiegand;
}
OneWireHost* AccessorApp::get_one_wire() {
return onewire_host;
[FL-2399, FL-2261] Tickless sleep shenanigans (#1168) * Disable USART in sleep * Restore UART state on suspend/resume * FuriHal: Enable stop mode and add insomnia to I2C and SPI * Remove IDLE interrupt * FuriHal: add FPU isr and disable all FPU interrupt, add core2 stop mode configuration on deep sleep * FuriHal: tie stop mode debug with debug rtc flag * FuriHal: adjust flash latency on clock switch, tie mcu debug with RTC debug flag * FuriHal: move resource init to early stage * Add EXTI pending check, enable debug traps with compile-time flag * Wrap sleep debug functions in conditional compilation * Remove erroneous changed * Do not use CSS, remove it from everywhere * Enable/disable USB on VBUS connect (prototype) * FuriHal: add LPMS and DEEPSLEEP magic, workaround state inconsistency between cores * FuriHal: honor c1 LMPS * USB mode switch fix * Applications: add flags and insomnia bypass system * Correct spelling * FuriHal: cleanup insomnia usage, reset sleep flags on wakeup, add shutdown api * FuriHal: extra check on reinit request * FuriHal: rename gpio_display_rst pin to gpio_display_rst_n * FuriHal: add debug HAL * FuriHal: add some magic to core2 reload procedure, fix issue with crash on ble keyboard exit * FuriHal: cleanup ble glue, add BLE_GLUE_DEBUG flag * FuriHal: ble reinit API, move os timer to LPTIM1 for deep sleep capability, shutdown that works * FuriHal: take insomnia while shutdown * Remove USB switch on/off on VBUS change * Better tick skew handling * Improve tick consistency under load * Add USB_HP dummy IRQ handler * Move interrupt check closer to sleep * Clean up includes * Re-enable Insomnia globally * FuriHal: enable CSS * FuriHal: remove questionable core2 clock shenanigans * FuriHal: use core1 RCC registers in idle timer config * FuriHal: return back CSS handlers, add lptim isr dispatching Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com> Co-authored-by: nminaylov <nm29719@gmail.com>
2022-04-29 16:29:51 +03:00
}