unleashed-firmware/applications/main/nfc/scenes/nfc_scene_supported_card.c

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C
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#include "nfc/nfc_app_i.h"
#include "nfc/helpers/protocol_support/nfc_protocol_support_gui_common.h"
void nfc_scene_supported_card_on_enter(void* context) {
NfcApp* instance = context;
FuriString* temp_str = furi_string_alloc();
if(nfc_supported_cards_parse(instance->nfc_supported_cards, instance->nfc_device, temp_str)) {
widget_add_text_scroll_element(
instance->widget, 0, 0, 128, 52, furi_string_get_cstr(temp_str));
widget_add_button_element(
instance->widget,
GuiButtonTypeRight,
"More",
nfc_protocol_support_common_widget_callback,
instance);
scene_manager_set_scene_state(instance->scene_manager, NfcSceneSupportedCard, true);
view_dispatcher_switch_to_view(instance->view_dispatcher, NfcViewWidget);
} else {
scene_manager_set_scene_state(instance->scene_manager, NfcSceneSupportedCard, false);
scene_manager_next_scene(instance->scene_manager, NfcSceneInfo);
}
furi_string_free(temp_str);
}
bool nfc_scene_supported_card_on_event(void* context, SceneManagerEvent event) {
NfcApp* instance = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == GuiButtonTypeRight) {
scene_manager_next_scene(instance->scene_manager, NfcSceneInfo);
consumed = true;
}
}
return consumed;
}
void nfc_scene_supported_card_on_exit(void* context) {
NfcApp* instance = context;
widget_reset(instance->widget);
}