NFC refactoring (#3050)
"A long time ago in a galaxy far, far away...." we started NFC subsystem refactoring.
Starring:
- @gornekich - NFC refactoring project lead, architect, senior developer
- @gsurkov - architect, senior developer
- @RebornedBrain - senior developer
Supporting roles:
- @skotopes, @DrZlo13, @hedger - general architecture advisors, code review
- @Astrrra, @doomwastaken, @Hellitron, @ImagineVagon333 - quality assurance
Special thanks:
@bettse, @pcunning, @nxv, @noproto, @AloneLiberty and everyone else who has been helping us all this time and contributing valuable knowledges, ideas and source code.
2023-10-24 06:08:09 +03:00
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#include "nfc/nfc_app_i.h"
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#include "nfc/helpers/protocol_support/nfc_protocol_support_gui_common.h"
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void nfc_scene_supported_card_on_enter(void* context) {
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NfcApp* instance = context;
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FuriString* temp_str = furi_string_alloc();
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2023-12-15 21:09:52 +03:00
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if(nfc_supported_cards_parse(instance->nfc_supported_cards, instance->nfc_device, temp_str)) {
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NFC refactoring (#3050)
"A long time ago in a galaxy far, far away...." we started NFC subsystem refactoring.
Starring:
- @gornekich - NFC refactoring project lead, architect, senior developer
- @gsurkov - architect, senior developer
- @RebornedBrain - senior developer
Supporting roles:
- @skotopes, @DrZlo13, @hedger - general architecture advisors, code review
- @Astrrra, @doomwastaken, @Hellitron, @ImagineVagon333 - quality assurance
Special thanks:
@bettse, @pcunning, @nxv, @noproto, @AloneLiberty and everyone else who has been helping us all this time and contributing valuable knowledges, ideas and source code.
2023-10-24 06:08:09 +03:00
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widget_add_text_scroll_element(
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instance->widget, 0, 0, 128, 52, furi_string_get_cstr(temp_str));
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widget_add_button_element(
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instance->widget,
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GuiButtonTypeRight,
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"More",
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nfc_protocol_support_common_widget_callback,
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instance);
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scene_manager_set_scene_state(instance->scene_manager, NfcSceneSupportedCard, true);
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view_dispatcher_switch_to_view(instance->view_dispatcher, NfcViewWidget);
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} else {
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scene_manager_set_scene_state(instance->scene_manager, NfcSceneSupportedCard, false);
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scene_manager_next_scene(instance->scene_manager, NfcSceneInfo);
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}
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furi_string_free(temp_str);
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}
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bool nfc_scene_supported_card_on_event(void* context, SceneManagerEvent event) {
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NfcApp* instance = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == GuiButtonTypeRight) {
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scene_manager_next_scene(instance->scene_manager, NfcSceneInfo);
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consumed = true;
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}
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}
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return consumed;
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}
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void nfc_scene_supported_card_on_exit(void* context) {
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NfcApp* instance = context;
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widget_reset(instance->widget);
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}
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