2022-09-08 19:40:33 +03:00
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#include "lfrfid_debug_i.h"
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static bool lfrfid_debug_custom_event_callback(void* context, uint32_t event) {
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furi_assert(context);
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LfRfidDebug* app = context;
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return scene_manager_handle_custom_event(app->scene_manager, event);
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}
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static bool lfrfid_debug_back_event_callback(void* context) {
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furi_assert(context);
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LfRfidDebug* app = context;
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return scene_manager_handle_back_event(app->scene_manager);
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}
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2024-03-19 17:43:52 +03:00
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static LfRfidDebug* lfrfid_debug_alloc(void) {
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2022-09-08 19:40:33 +03:00
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LfRfidDebug* app = malloc(sizeof(LfRfidDebug));
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app->view_dispatcher = view_dispatcher_alloc();
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app->scene_manager = scene_manager_alloc(&lfrfid_debug_scene_handlers, app);
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view_dispatcher_enable_queue(app->view_dispatcher);
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view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
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view_dispatcher_set_custom_event_callback(
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app->view_dispatcher, lfrfid_debug_custom_event_callback);
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view_dispatcher_set_navigation_event_callback(
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app->view_dispatcher, lfrfid_debug_back_event_callback);
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// Open GUI record
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app->gui = furi_record_open(RECORD_GUI);
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view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
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// Submenu
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app->submenu = submenu_alloc();
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view_dispatcher_add_view(
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app->view_dispatcher, LfRfidDebugViewSubmenu, submenu_get_view(app->submenu));
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// Tune view
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app->tune_view = lfrfid_debug_view_tune_alloc();
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view_dispatcher_add_view(
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app->view_dispatcher,
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LfRfidDebugViewTune,
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lfrfid_debug_view_tune_get_view(app->tune_view));
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return app;
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}
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static void lfrfid_debug_free(LfRfidDebug* app) {
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furi_assert(app);
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// Submenu
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view_dispatcher_remove_view(app->view_dispatcher, LfRfidDebugViewSubmenu);
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submenu_free(app->submenu);
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// Tune view
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view_dispatcher_remove_view(app->view_dispatcher, LfRfidDebugViewTune);
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lfrfid_debug_view_tune_free(app->tune_view);
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// View Dispatcher
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view_dispatcher_free(app->view_dispatcher);
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// Scene Manager
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scene_manager_free(app->scene_manager);
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// GUI
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furi_record_close(RECORD_GUI);
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app->gui = NULL;
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free(app);
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}
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int32_t lfrfid_debug_app(void* p) {
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UNUSED(p);
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LfRfidDebug* app = lfrfid_debug_alloc();
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scene_manager_next_scene(app->scene_manager, LfRfidDebugSceneStart);
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view_dispatcher_run(app->view_dispatcher);
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lfrfid_debug_free(app);
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return 0;
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}
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