unleashed-firmware/scripts/flipper/utils/templite.py

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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) * Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
# Templite++
# A light-weight, fully functional, general purpose templating engine
# Proudly made of shit and sticks. Strictly not for production use.
# Extremly unsafe and difficult to debug.
#
# Copyright (c) 2022 Flipper Devices
# Author: Aleksandr Kutuzov <alletam@gmail.com>
#
# Copyright (c) 2009 joonis new media
# Author: Thimo Kraemer <thimo.kraemer@joonis.de>
#
# Based on Templite by Tomer Filiba
# http://code.activestate.com/recipes/496702/
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
# MA 02110-1301, USA.
from enum import Enum
import sys
import os
class TempliteCompiler:
class State(Enum):
TEXT = 1
CONTROL = 2
VARIABLE = 3
def __init__(self, source: str, encoding: str):
self.blocks = [f"# -*- coding: {encoding} -*-"]
self.block = ""
self.source = source
self.cursor = 0
self.offset = 0
def processText(self):
self.block = self.block.replace("\\", "\\\\").replace('"', '\\"')
self.block = "\t" * self.offset + f'write("""{self.block}""")'
self.blocks.append(self.block)
self.block = ""
def getLine(self):
return self.source[: self.cursor].count("\n") + 1
def controlIsEnding(self):
block_stripped = self.block.lstrip()
if block_stripped.startswith(":"):
if not self.offset:
raise SyntaxError(
f"Line: {self.getLine()}, no statement to terminate: `{block_stripped}`"
)
self.offset -= 1
self.block = block_stripped[1:]
if not self.block.endswith(":"):
return True
return False
def processControl(self):
self.block = self.block.rstrip()
if self.controlIsEnding():
self.block = ""
return
lines = self.block.splitlines()
margin = min(len(line) - len(line.lstrip()) for line in lines if line.strip())
self.block = "\n".join("\t" * self.offset + line[margin:] for line in lines)
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) * Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
self.blocks.append(self.block)
if self.block.endswith(":"):
self.offset += 1
self.block = ""
def processVariable(self):
self.block = self.block.strip()
self.block = "\t" * self.offset + f"write({self.block})"
self.blocks.append(self.block)
self.block = ""
def compile(self):
state = self.State.TEXT
# Process template source
while self.cursor < len(self.source):
# Process plain text till first token occurance
if state == self.State.TEXT:
if self.source[self.cursor :].startswith("{%"):
state = self.State.CONTROL
self.cursor += 1
elif self.source[self.cursor :].startswith("{{"):
state = self.State.VARIABLE
self.cursor += 1
else:
self.block += self.source[self.cursor]
# Commit self.block if token was found
if state != self.State.TEXT:
self.processText()
elif state == self.State.CONTROL:
if self.source[self.cursor :].startswith("%}"):
self.cursor += 1
state = self.State.TEXT
self.processControl()
else:
self.block += self.source[self.cursor]
elif state == self.State.VARIABLE:
if self.source[self.cursor :].startswith("}}"):
self.cursor += 1
state = self.State.TEXT
self.processVariable()
else:
self.block += self.source[self.cursor]
else:
raise Exception("Unknown State")
self.cursor += 1
if state != self.State.TEXT:
raise Exception("Last self.block was not closed")
if self.block:
self.processText()
return "\n".join(self.blocks)
class Templite:
cache = {}
def __init__(self, text=None, filename=None, encoding="utf-8", caching=False):
"""Loads a template from string or file."""
if filename:
filename = os.path.abspath(filename)
mtime = os.path.getmtime(filename)
self.file = key = filename
elif text is not None:
self.file = mtime = None
key = hash(text)
else:
raise ValueError("either text or filename required")
# set attributes
self.encoding = encoding
self.caching = caching
# check cache
cache = self.cache
if caching and key in cache and cache[key][0] == mtime:
self._code = cache[key][1]
return
# read file
if filename:
with open(filename) as fh:
text = fh.read()
# Compile template to executable
code = TempliteCompiler(text, self.encoding).compile()
self._code = compile(code, self.file or "<string>", "exec")
# Cache for future use
if caching:
cache[key] = (mtime, self._code)
def render(self, **namespace):
"""Renders the template according to the given namespace."""
stack = []
namespace["__file__"] = self.file
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) * Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
# add write method
def write(*args):
for value in args:
stack.append(str(value))
namespace["write"] = write
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) * Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
# add include method
def include(file):
if not os.path.isabs(file):
if self.file:
base = os.path.dirname(self.file)
else:
base = os.path.dirname(sys.argv[0])
file = os.path.join(base, file)
t = Templite(None, file, self.encoding, self.delimiters, self.caching)
stack.append(t.render(**namespace))
namespace["include"] = include
# execute template code
exec(self._code, namespace)
return "".join(stack)