unleashed-firmware/applications/infrared/infrared_app_brute_force.h

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/**
* @file infrared_app_brute_force.h
* Infrared: Brute Force class description
*/
#pragma once
#include <unordered_map>
#include <memory>
#include <flipper_format/flipper_format.h>
/** Class handles brute force mechanic */
class InfraredAppBruteForce {
/** Universal database filename */
const char* universal_db_filename;
/** Current record name (POWER, MUTE, VOL+, etc).
* This is the name of signal to brute force. */
std::string current_record;
/** Flipper File Format instance */
FlipperFormat* ff;
/** Data about every record - index in button panel view
* and amount of signals, which is need for correct
* progress bar displaying. */
typedef struct {
/** Index of record in button panel view model */
int index;
/** Amount of signals of that type (POWER, MUTE, etc) */
int amount;
} Record;
/** Container to hold Record info.
* 'key' is record name, because we have to search by both, index and name,
* but index search has place once per button press, and should not be
* noticed, but name search should occur during entering universal menu,
* and will go through container for every record in file, that's why
* more critical to have faster search by record name.
*/
std::unordered_map<std::string, Record> records;
public:
/** Calculate messages. Walk through the file ('universal_db_name')
* and calculate amount of records of certain type. */
bool calculate_messages();
/** Start brute force */
bool start_bruteforce(int index, int& record_amount);
/** Stop brute force */
void stop_bruteforce();
/** Send next signal during brute force */
bool send_next_bruteforce();
/** Add record to container of records */
void add_record(int index, const char* name);
/** Initialize class, set db file */
InfraredAppBruteForce(const char* filename)
: universal_db_filename(filename) {
}
/** Deinitialize class */
~InfraredAppBruteForce() {
}
};