2021-06-23 17:58:44 +03:00
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# Requirements
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- Python3
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- ImageMagic
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- Make
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# Compiling
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2021-08-17 13:38:47 +03:00
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```bash
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make all
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```
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2021-06-23 17:58:44 +03:00
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2022-04-28 21:48:22 +03:00
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# Compiling with Docker-Compose
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```bash
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docker-compose exec dev make -C assets clean
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docker-compose exec dev make -C assets all
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```
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2020-10-26 20:00:17 +03:00
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# Asset naming rules
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## Images and Animations
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`NAME_VARIANT_SIZE`
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- `NAME` - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
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- `VARIANT` - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
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2021-12-01 02:53:53 +03:00
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- `SIZE` - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.
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2020-10-26 20:00:17 +03:00
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Image names will be automatically prefixed with `I_`, animation names with `A_`.
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Icons and Animations will be gathered into `icon.h` and `icon.c`.
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2022-01-03 00:39:56 +03:00
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## Dolphin and Games assets
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Rules are same as for Images and Animations plus assets are grouped by level and level prepends `NAME`.
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Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/
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2020-10-26 20:00:17 +03:00
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# Important notes
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2021-12-01 02:53:53 +03:00
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Don't include assets that you are not using, compiler is not going to strip unused assets.
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2020-10-26 20:00:17 +03:00
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2022-01-10 22:46:20 +03:00
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# Structure
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- `compiled` - Output folder for compiled assets.
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- `dolphin` - Dolphin game assets sources. Goes to `compiled` and `resources` folders.
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- `icons` - Icons sources. Goes to `compiled` folder.
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- `protobuf` - Protobuf sources. Goes to `compiled` folder.
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- `resources` - Assets that is going to be provisioned to SD card.
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