2021-07-02 16:44:10 +03:00
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#include "../nfc_i.h"
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
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#include <dolphin/dolphin.h>
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2021-07-02 16:44:10 +03:00
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void nfc_scene_save_success_popup_callback(void* context) {
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Nfc* nfc = (Nfc*)context;
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2022-02-02 22:59:28 +03:00
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view_dispatcher_send_custom_event(nfc->view_dispatcher, NfcCustomEventViewExit);
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2021-07-02 16:44:10 +03:00
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}
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2021-09-21 12:34:16 +03:00
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void nfc_scene_save_success_on_enter(void* context) {
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2021-07-02 16:44:10 +03:00
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Nfc* nfc = (Nfc*)context;
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
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DOLPHIN_DEED(DolphinDeedNfcSave);
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2021-07-02 16:44:10 +03:00
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// Setup view
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Popup* popup = nfc->popup;
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2021-07-07 11:57:49 +03:00
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popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
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2021-07-02 16:44:10 +03:00
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popup_set_header(popup, "Saved!", 13, 22, AlignLeft, AlignBottom);
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popup_set_timeout(popup, 1500);
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popup_set_context(popup, nfc);
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popup_set_callback(popup, nfc_scene_save_success_popup_callback);
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popup_enable_timeout(popup);
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2021-07-22 09:05:07 +03:00
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view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewPopup);
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2021-07-02 16:44:10 +03:00
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}
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2021-09-21 12:34:16 +03:00
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bool nfc_scene_save_success_on_event(void* context, SceneManagerEvent event) {
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2021-07-02 16:44:10 +03:00
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Nfc* nfc = (Nfc*)context;
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2021-07-28 17:52:00 +03:00
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bool consumed = false;
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2021-07-02 16:44:10 +03:00
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2021-07-12 21:56:14 +03:00
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if(event.type == SceneManagerEventTypeCustom) {
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2022-02-02 22:59:28 +03:00
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if(event.event == NfcCustomEventViewExit) {
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2021-07-28 17:52:00 +03:00
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if(scene_manager_has_previous_scene(nfc->scene_manager, NfcSceneCardMenu)) {
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consumed = scene_manager_search_and_switch_to_previous_scene(
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nfc->scene_manager, NfcSceneCardMenu);
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} else if(scene_manager_has_previous_scene(nfc->scene_manager, NfcSceneSetType)) {
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consumed = scene_manager_search_and_switch_to_another_scene(
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nfc->scene_manager, NfcSceneFileSelect);
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} else {
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consumed = scene_manager_search_and_switch_to_previous_scene(
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nfc->scene_manager, NfcSceneStart);
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}
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2021-07-12 21:56:14 +03:00
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}
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2021-07-02 16:44:10 +03:00
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}
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2021-07-28 17:52:00 +03:00
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return consumed;
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2021-07-02 16:44:10 +03:00
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}
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2021-09-21 12:34:16 +03:00
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void nfc_scene_save_success_on_exit(void* context) {
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2021-07-02 16:44:10 +03:00
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Nfc* nfc = (Nfc*)context;
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// Clear view
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Popup* popup = nfc->popup;
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popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
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popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
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2021-07-07 11:57:49 +03:00
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popup_set_icon(popup, 0, 0, NULL);
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2021-07-02 16:44:10 +03:00
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popup_set_callback(popup, NULL);
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popup_set_context(popup, NULL);
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popup_set_timeout(popup, 0);
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popup_disable_timeout(popup);
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}
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