2021-07-18 21:09:00 +03:00
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#pragma once
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2022-07-20 13:56:33 +03:00
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#include <core/pubsub.h>
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2021-07-18 21:09:00 +03:00
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#include <stdbool.h>
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2022-09-14 19:11:38 +03:00
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#ifdef __cplusplus
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extern "C" {
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#endif
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2022-07-26 15:21:51 +03:00
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#define RECORD_LOADER "loader"
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2021-07-18 21:09:00 +03:00
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typedef struct Loader Loader;
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2021-10-13 18:39:37 +03:00
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typedef enum {
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LoaderStatusOk,
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LoaderStatusErrorAppStarted,
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LoaderStatusErrorUnknownApp,
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LoaderStatusErrorInternal,
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} LoaderStatus;
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2022-01-03 00:39:56 +03:00
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typedef enum {
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LoaderEventTypeApplicationStarted,
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LoaderEventTypeApplicationStopped
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} LoaderEventType;
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typedef struct {
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LoaderEventType type;
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} LoaderEvent;
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2021-07-18 21:09:00 +03:00
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/** Start application
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* @param name - application name
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* @param args - application arguments
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* @retval true on success
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*/
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2021-10-13 18:39:37 +03:00
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LoaderStatus loader_start(Loader* instance, const char* name, const char* args);
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2021-07-18 21:09:00 +03:00
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/** Lock application start
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* @retval true on success
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*/
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bool loader_lock(Loader* instance);
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/** Unlock application start */
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void loader_unlock(Loader* instance);
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2021-09-28 16:10:13 +03:00
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2021-10-13 18:39:37 +03:00
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/** Get loader lock status */
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2023-02-09 07:58:01 +03:00
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bool loader_is_locked(const Loader* instance);
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2021-10-13 18:39:37 +03:00
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2021-09-28 16:10:13 +03:00
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/** Show primary loader */
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void loader_show_menu();
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2021-12-15 15:23:16 +03:00
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/** Show primary loader */
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void loader_update_menu();
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2022-01-03 00:39:56 +03:00
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/** Show primary loader */
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
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FuriPubSub* loader_get_pubsub(Loader* instance);
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2022-09-14 19:11:38 +03:00
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#ifdef __cplusplus
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}
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#endif
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