unleashed-firmware/applications/gui/modules/empty_screen.c

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#include "empty_screen.h"
#include <furi.h>
struct EmptyScreen {
View* view;
};
static void empty_screen_view_draw_callback(Canvas* canvas, void* _model) {
canvas_clear(canvas);
}
static bool empty_screen_view_input_callback(InputEvent* event, void* context) {
return false;
}
EmptyScreen* empty_screen_alloc() {
EmptyScreen* empty_screen = furi_alloc(sizeof(EmptyScreen));
empty_screen->view = view_alloc();
view_set_context(empty_screen->view, empty_screen);
view_set_draw_callback(empty_screen->view, empty_screen_view_draw_callback);
view_set_input_callback(empty_screen->view, empty_screen_view_input_callback);
return empty_screen;
}
void empty_screen_free(EmptyScreen* empty_screen) {
furi_assert(empty_screen);
view_free(empty_screen->view);
free(empty_screen);
}
View* empty_screen_get_view(EmptyScreen* empty_screen) {
furi_assert(empty_screen);
return empty_screen->view;
}