unleashed-firmware/applications/dolphin/dolphin_state.h

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#pragma once
#include "dolphin_deed.h"
#include <stdbool.h>
#include <stdint.h>
typedef struct DolphinState DolphinState;
DolphinState* dolphin_state_alloc();
void dolphin_state_release(DolphinState* dolphin_state);
bool dolphin_state_save(DolphinState* dolphin_state);
bool dolphin_state_load(DolphinState* dolphin_state);
void dolphin_state_clear(DolphinState* dolphin_state);
void dolphin_state_on_deed(DolphinState* dolphin_state, DolphinDeed deed);
uint32_t dolphin_state_get_icounter(DolphinState* dolphin_state);
uint32_t dolphin_state_get_butthurt(DolphinState* dolphin_state);
uint32_t dolphin_state_get_level(DolphinState* dolphin_state);
uint32_t dolphin_state_xp_to_levelup(DolphinState* dolphin_state, uint32_t level, bool remaining);