unleashed-firmware/applications/ibutton/scenes/ibutton_scene_read_success.c

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2.7 KiB
C
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#include "../ibutton_i.h"
#include <dolphin/dolphin.h>
static void ibutton_scene_read_success_dialog_ex_callback(DialogExResult result, void* context) {
iButton* ibutton = context;
view_dispatcher_send_custom_event(ibutton->view_dispatcher, result);
}
void ibutton_scene_read_success_on_enter(void* context) {
iButton* ibutton = context;
DialogEx* dialog_ex = ibutton->dialog_ex;
iButtonKey* key = ibutton->key;
const uint8_t* key_data = ibutton_key_get_data_p(key);
switch(ibutton_key_get_type(key)) {
case iButtonKeyDS1990:
ibutton_text_store_set(
ibutton,
"Dallas\n%02X %02X %02X %02X\n%02X %02X %02X %02X",
key_data[0],
key_data[1],
key_data[2],
key_data[3],
key_data[4],
key_data[5],
key_data[6],
key_data[7]);
break;
case iButtonKeyCyfral:
ibutton_text_store_set(ibutton, "Cyfral\n%02X %02X", key_data[0], key_data[1]);
break;
case iButtonKeyMetakom:
ibutton_text_store_set(
ibutton,
"Metakom\n%02X %02X %02X %02X",
key_data[0],
key_data[1],
key_data[2],
key_data[3]);
break;
}
dialog_ex_set_text(dialog_ex, ibutton->text_store, 95, 30, AlignCenter, AlignCenter);
dialog_ex_set_left_button_text(dialog_ex, "Retry");
dialog_ex_set_right_button_text(dialog_ex, "More");
dialog_ex_set_icon(dialog_ex, 0, 1, &I_DolphinReadingSuccess_59x63);
dialog_ex_set_result_callback(dialog_ex, ibutton_scene_read_success_dialog_ex_callback);
dialog_ex_set_context(dialog_ex, ibutton);
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewDialogEx);
}
bool ibutton_scene_read_success_on_event(void* context, SceneManagerEvent event) {
iButton* ibutton = context;
SceneManager* scene_manager = ibutton->scene_manager;
bool consumed = false;
if(event.type == SceneManagerEventTypeBack) {
consumed = true;
scene_manager_next_scene(scene_manager, iButtonSceneExitConfirm);
} else if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
if(event.event == DialogExResultRight) {
scene_manager_next_scene(scene_manager, iButtonSceneReadKeyMenu);
} else if(event.event == DialogExResultLeft) {
scene_manager_next_scene(scene_manager, iButtonSceneRetryConfirm);
}
}
return consumed;
}
void ibutton_scene_read_success_on_exit(void* context) {
iButton* ibutton = context;
DialogEx* dialog_ex = ibutton->dialog_ex;
ibutton_text_store_clear(ibutton);
dialog_ex_reset(dialog_ex);
ibutton_notification_message(ibutton, iButtonNotificationMessageGreenOff);
}