unleashed-firmware/applications/gui/view_dispatcher_i.h

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/**
* @file view_dispatcher_i.h
* GUI: ViewDispatcher API
*/
#pragma once
[FL-140] Core api dynamic records (#296) * SYSTEM: tickless mode with deep sleep. * Move FreeRTOS ticks to lptim2 * API: move all sumbodules init routines to one place. Timebase: working lptim2 at tick source. * API Timebase: lp-timer routines, timer access safe zones prediction and synchronization. FreeRTOS: adjust configuration for tickless mode. * NFC: support for tickless mode. * API Timebase: improve tick error handling in IRQ. Apploader: use insomnia mode to run applications. * BLE: prevent sleep while core2 starting * HAL: nap while in insomnia mode * init records work * try to implement record delete * tests and flapp * flapp subsystem * new core functions to get app stat, simplify core code * fix thread termination * add strdup to core * fix tests * Refactoring: remove all unusued parts, update API usage, aggreagate API sources and headers, new record storage * Refactoring: update furi record api usage, cleanup code * Fix broken merge for freertos apps * Core, Target: fix compilation warnings * Drop firmware target local * HAL Timebase, Power, Clock: semaphore guarded access to clock and power modes, better sleep mode. * SD-Filesystem: wait for all deps to arrive before adding widget. Core, BLE: disable debug dump to serial. * delete old app example-ipc * delete old app fatfs list * fix strobe app, add input header * delete old display driver * comment old app qr-code * fix sd-card test, add forced widget update * remove unused new core test * increase heap to 128k * comment and assert old core tests * fix syntax Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-01-20 19:09:26 +03:00
#include <furi.h>
#include <m-dict.h>
#include "view_dispatcher.h"
#include "view_i.h"
#include "gui_i.h"
DICT_DEF2(ViewDict, uint32_t, M_DEFAULT_OPLIST, View*, M_PTR_OPLIST)
struct ViewDispatcher {
FuriMessageQueue* queue;
Gui* gui;
ViewPort* view_port;
ViewDict_t views;
View* current_view;
View* ongoing_input_view;
uint8_t ongoing_input;
ViewDispatcherCustomEventCallback custom_event_callback;
ViewDispatcherNavigationEventCallback navigation_event_callback;
ViewDispatcherTickEventCallback tick_event_callback;
uint32_t tick_period;
void* event_context;
};
typedef enum {
ViewDispatcherMessageTypeInput,
ViewDispatcherMessageTypeCustomEvent,
ViewDispatcherMessageTypeStop,
} ViewDispatcherMessageType;
typedef struct {
ViewDispatcherMessageType type;
union {
InputEvent input;
uint32_t custom_event;
};
} ViewDispatcherMessage;
/** ViewPort Draw Callback */
void view_dispatcher_draw_callback(Canvas* canvas, void* context);
/** ViewPort Input Callback */
void view_dispatcher_input_callback(InputEvent* event, void* context);
/** Input handler */
void view_dispatcher_handle_input(ViewDispatcher* view_dispatcher, InputEvent* event);
/** Tick handler */
void view_dispatcher_handle_tick_event(ViewDispatcher* view_dispatcher);
/** Custom event handler */
void view_dispatcher_handle_custom_event(ViewDispatcher* view_dispatcher, uint32_t event);
/** Set current view, dispatches view enter and exit */
void view_dispatcher_set_current_view(ViewDispatcher* view_dispatcher, View* view);
/** ViewDispatcher update event */
void view_dispatcher_update(View* view, void* context);