unleashed-firmware/applications/multi_converter/multi_converter_mode_select.c

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C
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#include "multi_converter_mode_select.h"
#define MULTI_CONVERTER_LIST_ENTRIES_COUNT 3
#define MULTI_CONVERTER_INFO_STRING_FROM "FROM:"
#define MULTI_CONVERTER_INFO_STRING_TO "TO:"
#define MULTI_CONVERTER_INFO_STRING_OK "OK: Change"
#define MULTI_CONVERTER_INFO_STRING_BACK "BACK: Cancel"
void multi_converter_mode_select_draw_destination_offset(uint8_t x, uint8_t y, int8_t d, Canvas* const canvas, const MultiConverterState* multi_converter_state) {
int i = 1;
while (i < MULTI_CONVERTER_AVAILABLE_UNITS) { // in case there's no match, to avoid an endless loop (in theory shouldn't happen, but...)
int ut = multi_converter_get_unit_type_offset((multi_converter_state->select).selected_unit_type_dest, i * d);
if (
multi_converter_available_units[(multi_converter_state->select).selected_unit_type_orig].allowed_function(ut) &&
(multi_converter_state->select).selected_unit_type_orig != ut
) {
canvas_draw_str(canvas, x, y, multi_converter_available_units[ut].name);
break;
}
i++;
}
}
void multi_converter_mode_select_draw_selected_unit(uint8_t x, uint8_t y, MultiConverterUnitType unit_type, Canvas* const canvas) {
canvas_draw_box(canvas, x - 2 , y - 10, canvas_string_width(canvas, multi_converter_available_units[unit_type].name) + 4, 13);
canvas_set_color(canvas, ColorWhite);
canvas_draw_str(canvas, x, y, multi_converter_available_units[unit_type].name);
canvas_set_color(canvas, ColorBlack);
}
void multi_converter_mode_select_draw(Canvas* const canvas, const MultiConverterState* multi_converter_state) {
int y = 10;
int x = 10;
canvas_set_color(canvas, ColorBlack);
// FROM
canvas_set_font(canvas, FontPrimary);
canvas_draw_str(canvas, x, y, MULTI_CONVERTER_INFO_STRING_FROM);
canvas_set_font(canvas, FontSecondary);
// offset -1
y += 12;
canvas_draw_str(canvas, x, y, multi_converter_available_units[ multi_converter_get_unit_type_offset((multi_converter_state->select).selected_unit_type_orig, -1) ].name);
// current selected element
y += 12;
multi_converter_mode_select_draw_selected_unit(x, y, (multi_converter_state->select).selected_unit_type_orig, canvas);
if ((multi_converter_state->select).select_orig) canvas_draw_str(canvas, x - 6, y, ">");
// offset +1
y += 12;
canvas_draw_str(canvas, x, y, multi_converter_available_units[ multi_converter_get_unit_type_offset((multi_converter_state->select).selected_unit_type_orig, 1) ].name);
// TO
y = 10;
x = 70;
canvas_set_font(canvas, FontPrimary);
canvas_draw_str(canvas, x, y, MULTI_CONVERTER_INFO_STRING_TO);
canvas_set_font(canvas, FontSecondary);
// offset -1: go back from current selected destination and find the first one valid (even if it's itself)
y += 12;
multi_converter_mode_select_draw_destination_offset(x, y, -1, canvas, multi_converter_state);
// current selected element
y += 12;
multi_converter_mode_select_draw_selected_unit(x, y, (multi_converter_state->select).selected_unit_type_dest, canvas);
if (!(multi_converter_state->select).select_orig) canvas_draw_str(canvas, x - 6, y, ">");
// offset +1: same but on the opposite direction
y += 12;
multi_converter_mode_select_draw_destination_offset(x, y, 1, canvas, multi_converter_state);
// OK / CANCEL
canvas_set_color(canvas, ColorBlack);
canvas_draw_box(canvas, 0, 64 - 12, canvas_string_width(canvas, MULTI_CONVERTER_INFO_STRING_OK) + 4, 12);
canvas_draw_box(canvas, 128 - 4 - canvas_string_width(canvas, MULTI_CONVERTER_INFO_STRING_BACK), 64 - 12, canvas_string_width(canvas, "BACK: Cancel") + 4, 12);
canvas_set_color(canvas, ColorWhite);
canvas_draw_str(canvas, 2, 64 - 3, MULTI_CONVERTER_INFO_STRING_OK);
canvas_draw_str(canvas, 128 - 2 - canvas_string_width(canvas, MULTI_CONVERTER_INFO_STRING_BACK), 64 - 3, MULTI_CONVERTER_INFO_STRING_BACK);
}
void multi_converter_mode_select_reset(MultiConverterState* const multi_converter_state) {
// initial pre-selected values are equal to the current selected values
(multi_converter_state->select).selected_unit_type_orig = multi_converter_state->unit_type_orig;
(multi_converter_state->select).selected_unit_type_dest = multi_converter_state->unit_type_dest;
(multi_converter_state->select).select_orig = 1;
}
MultiConverterModeTrigger multi_converter_mode_select_exit(uint8_t save_changes, MultiConverterState* const multi_converter_state) {
if (save_changes) {
multi_converter_state->unit_type_dest = (multi_converter_state->select).selected_unit_type_dest;
if (multi_converter_state->unit_type_orig == (multi_converter_state->select).selected_unit_type_orig) {
// if the ORIGIN unit didn't changed, just trigger the convert
return Convert;
} else {
multi_converter_state->unit_type_orig = (multi_converter_state->select).selected_unit_type_orig;
multi_converter_state->unit_type_dest = (multi_converter_state->select).selected_unit_type_dest;
return Reset;
}
}
return None;
}
void multi_converter_mode_select_switch(MultiConverterState* const multi_converter_state) {
(multi_converter_state->select).select_orig ^= 1;
}
void multi_converter_mode_select_change_unit(int8_t direction, MultiConverterState* const multi_converter_state) {
MultiConverterUnitType d;
if ((multi_converter_state->select).select_orig) {
(multi_converter_state->select).selected_unit_type_orig = multi_converter_get_unit_type_offset((multi_converter_state->select).selected_unit_type_orig, direction);
d = (multi_converter_state->select).selected_unit_type_dest;
} else {
d = ((multi_converter_state->select).selected_unit_type_dest + direction) % MULTI_CONVERTER_AVAILABLE_UNITS;
}
// check each unit with the ORIGIN allowed_function() to make sure we're selecting a valid DESTINATION
// (when changing the ORIGIN unit the DIRECTION in which we'll switch the DESTINATION will be the SAME);
// also notice that ORIGIN must be DIFFERENT than DESTINATION
int i = 0;
while (i < MULTI_CONVERTER_AVAILABLE_UNITS) {
if (
multi_converter_available_units[(multi_converter_state->select).selected_unit_type_orig].allowed_function(d) &&
(multi_converter_state->select).selected_unit_type_orig != d
) {
(multi_converter_state->select).selected_unit_type_dest = d;
break;
}
d = multi_converter_get_unit_type_offset(d, direction);
i++;
}
}