unleashed-firmware/applications/gui/modules/widget.h

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#pragma once
#include "widget_elements/widget_element_i.h"
typedef struct Widget Widget;
typedef struct WidgetElement WidgetElement;
/** Allocate Widget that holds Widget Elements
* @return Widget instance
*/
Widget* widget_alloc();
/** Free Widget
* @note this function free allocated Widget Elements
* @param widget Widget instance
*/
void widget_free(Widget* widget);
/** Clear Widget
* @param widget Widget instance
*/
void widget_clear(Widget* widget);
/** Get Widget view
* @param widget Widget instance
* @return View instance
*/
View* widget_get_view(Widget* widget);
/** Add String Element
* @param widget Widget instance
* @param x - x coordinate
* @param y - y coordinate
* @param horizontal - Align instance
* @param vertical - Align instance
* @param font Font instance
*/
void widget_add_string_element(
Widget* widget,
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical,
Font font,
const char* text);
/** Add Button Element
* @param widget Widget instance
* @param button_type GuiButtonType instance
* @param text text on allocated button
* @param callback ButtonCallback instance
* @param context pointer to context
*/
void widget_add_button_element(
Widget* widget,
GuiButtonType button_type,
const char* text,
ButtonCallback callback,
void* context);
/** Add Icon Element
* @param widget Widget instance
* @param x top left x coordinate
* @param y top left y coordinate
* @param icon Icon instance
*/
void widget_add_icon_element(Widget* widget, uint8_t x, uint8_t y, const Icon* icon);
/** Add Frame Element
* @param widget Widget instance
* @param x top left x coordinate
* @param y top left y coordinate
* @param width frame width
* @param height frame height
* @param radius frame radius
*/
void widget_add_frame_element(
Widget* widget,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height,
uint8_t radius);