unleashed-firmware/lib/flipper_application/application_assets.h

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/**
* @file application_assets.h
* Flipper application assets
*/
#pragma once
#include <storage/storage.h>
#ifdef __cplusplus
extern "C" {
#endif
bool flipper_application_assets_load(File* file, const char* elf_path, size_t offset, size_t size);
#ifdef __cplusplus
}
#endif