mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2025-01-02 10:17:10 +03:00
Merge pull request #452 from clipboard1/dev
Added numpad keyboard to HID app
This commit is contained in:
commit
1b72acd68e
15
applications/external/hid_app/hid.c
vendored
15
applications/external/hid_app/hid.c
vendored
@ -9,6 +9,7 @@ enum HidDebugSubmenuIndex {
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HidSubmenuIndexKeynote,
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HidSubmenuIndexKeynoteVertical,
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HidSubmenuIndexKeyboard,
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HidSubmenuIndexNumpad,
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HidSubmenuIndexMedia,
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HidSubmenuIndexTikTok,
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HidSubmenuIndexYTShorts,
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@ -29,6 +30,9 @@ static void hid_submenu_callback(void* context, uint32_t index) {
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} else if(index == HidSubmenuIndexKeyboard) {
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app->view_id = HidViewKeyboard;
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view_dispatcher_switch_to_view(app->view_dispatcher, HidViewKeyboard);
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} else if(index == HidSubmenuIndexNumpad) {
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app->view_id = HidViewNumpad;
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view_dispatcher_switch_to_view(app->view_dispatcher, HidViewNumpad);
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} else if(index == HidSubmenuIndexMedia) {
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app->view_id = HidViewMedia;
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view_dispatcher_switch_to_view(app->view_dispatcher, HidViewMedia);
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@ -64,6 +68,7 @@ static void bt_hid_connection_status_changed_callback(BtStatus status, void* con
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hid_keynote_set_connected_status(hid->hid_keynote, connected);
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hid_keynote_vertical_set_connected_status(hid->hid_keynote_vertical, connected);
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hid_keyboard_set_connected_status(hid->hid_keyboard, connected);
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hid_numpad_set_connected_status(hid->hid_numpad, connected);
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hid_media_set_connected_status(hid->hid_media, connected);
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hid_mouse_set_connected_status(hid->hid_mouse, connected);
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hid_mouse_clicker_set_connected_status(hid->hid_mouse_clicker, connected);
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@ -123,6 +128,8 @@ Hid* hid_alloc(HidTransport transport) {
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app);
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submenu_add_item(
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app->device_type_submenu, "Keyboard", HidSubmenuIndexKeyboard, hid_submenu_callback, app);
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submenu_add_item(
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app->device_type_submenu, "Numpad", HidSubmenuIndexNumpad, hid_submenu_callback, app);
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submenu_add_item(
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app->device_type_submenu, "Media", HidSubmenuIndexMedia, hid_submenu_callback, app);
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submenu_add_item(
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@ -196,6 +203,12 @@ Hid* hid_app_alloc_view(void* context) {
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view_dispatcher_add_view(
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app->view_dispatcher, HidViewKeyboard, hid_keyboard_get_view(app->hid_keyboard));
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//Numpad keyboard view
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app->hid_numpad = hid_numpad_alloc(app);
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view_set_previous_callback(hid_numpad_get_view(app->hid_numpad), hid_exit_confirm_view);
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view_dispatcher_add_view(
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app->view_dispatcher, HidViewNumpad, hid_numpad_get_view(app->hid_numpad));
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// Media view
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app->hid_media = hid_media_alloc(app);
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view_set_previous_callback(hid_media_get_view(app->hid_media), hid_exit_confirm_view);
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@ -259,6 +272,8 @@ void hid_free(Hid* app) {
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hid_keynote_vertical_free(app->hid_keynote_vertical);
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view_dispatcher_remove_view(app->view_dispatcher, HidViewKeyboard);
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hid_keyboard_free(app->hid_keyboard);
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view_dispatcher_remove_view(app->view_dispatcher, HidViewNumpad);
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hid_numpad_free(app->hid_numpad);
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view_dispatcher_remove_view(app->view_dispatcher, HidViewMedia);
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hid_media_free(app->hid_media);
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view_dispatcher_remove_view(app->view_dispatcher, HidViewMouse);
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2
applications/external/hid_app/hid.h
vendored
2
applications/external/hid_app/hid.h
vendored
@ -19,6 +19,7 @@
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#include "views/hid_keynote.h"
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#include "views/hid_keynote_vertical.h"
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#include "views/hid_keyboard.h"
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#include "views/hid_numpad.h"
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#include "views/hid_media.h"
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#include "views/hid_mouse.h"
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#include "views/hid_mouse_jiggler.h"
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@ -45,6 +46,7 @@ struct Hid {
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HidKeynote* hid_keynote;
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HidKeynoteVertical* hid_keynote_vertical;
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HidKeyboard* hid_keyboard;
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HidNumpad* hid_numpad;
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HidMedia* hid_media;
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HidMouse* hid_mouse;
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HidMouseClicker* hid_mouse_clicker;
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1
applications/external/hid_app/views.h
vendored
1
applications/external/hid_app/views.h
vendored
@ -3,6 +3,7 @@ typedef enum {
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HidViewKeynote,
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HidViewKeynoteVertical,
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HidViewKeyboard,
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HidViewNumpad,
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HidViewMedia,
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HidViewMouse,
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HidViewMouseClicker,
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302
applications/external/hid_app/views/hid_numpad.c
vendored
Normal file
302
applications/external/hid_app/views/hid_numpad.c
vendored
Normal file
@ -0,0 +1,302 @@
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#include "hid_numpad.h"
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#include <furi.h>
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#include <gui/elements.h>
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#include <gui/icon_i.h>
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#include "../hid.h"
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#include "hid_icons.h"
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#define TAG "HidNumpad"
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struct HidNumpad {
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View* view;
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Hid* hid;
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};
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typedef struct {
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uint8_t last_x;
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uint8_t last_y;
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uint8_t x;
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uint8_t y;
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uint8_t last_key_code;
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uint16_t modifier_code;
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bool ok_pressed;
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bool back_pressed;
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bool connected;
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char key_string[5];
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HidTransport transport;
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} HidNumpadModel;
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typedef struct {
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uint8_t width;
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char* key;
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uint8_t height;
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const Icon* icon;
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uint8_t value;
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} HidNumpadKey;
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typedef struct {
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int8_t x;
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int8_t y;
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} HidNumpadPoint;
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#define MARGIN_TOP 0
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#define MARGIN_LEFT 24
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#define KEY_WIDTH 20
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#define KEY_HEIGHT 15
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#define KEY_PADDING 1
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#define ROW_COUNT 5
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#define COLUMN_COUNT 4
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const HidNumpadKey hid_numpad_keyset[ROW_COUNT][COLUMN_COUNT] = {
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{
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{.width = 1, .height = 1, .icon = NULL, .key = "NL", .value = HID_KEYPAD_NUMLOCK},
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{.width = 1, .height = 1, .icon = NULL, .key = "/", .value = HID_KEYPAD_SLASH},
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{.width = 1, .height = 1, .icon = NULL, .key = "*", .value = HID_KEYPAD_ASTERISK},
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{.width = 1, .height = 1, .icon = NULL, .key = "-", .value = HID_KEYPAD_MINUS},
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},
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{
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{.width = 1, .height = 1, .icon = NULL, .key = "7", .value = HID_KEYPAD_7},
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{.width = 1, .height = 1, .icon = NULL, .key = "8", .value = HID_KEYBOARD_8},
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{.width = 1, .height = 1, .icon = NULL, .key = "9", .value = HID_KEYBOARD_9},
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{.width = 1, .height = 2, .icon = NULL, .key = "+", .value = HID_KEYPAD_PLUS},
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},
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{
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{.width = 1, .height = 1, .icon = NULL, .key = "4", .value = HID_KEYPAD_4},
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{.width = 1, .height = 1, .icon = NULL, .key = "5", .value = HID_KEYPAD_5},
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{.width = 1, .height = 1, .icon = NULL, .key = "6", .value = HID_KEYPAD_6},
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},
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{
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{.width = 1, .height = 1, .icon = NULL, .key = "1", .value = HID_KEYPAD_1},
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{.width = 1, .height = 1, .icon = NULL, .key = "2", .value = HID_KEYPAD_2},
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{.width = 1, .height = 1, .icon = NULL, .key = "3", .value = HID_KEYPAD_3},
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{.width = 1, .height = 2, .icon = NULL, .key = "En", .value = HID_KEYPAD_ENTER},
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},
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{
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{.width = 2, .height = 1, .icon = NULL, .key = "0", .value = HID_KEYBOARD_0},
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{.width = 0, .height = 0, .icon = NULL, .key = "0", .value = HID_KEYBOARD_0},
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{.width = 1, .height = 1, .icon = NULL, .key = ".", .value = HID_KEYPAD_DOT},
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},
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};
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static void hid_numpad_draw_key(
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Canvas* canvas,
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HidNumpadModel* model,
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uint8_t x,
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uint8_t y,
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HidNumpadKey key,
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bool selected) {
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if(!key.width || !key.height) return;
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canvas_set_color(canvas, ColorBlack);
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uint8_t keyWidth = KEY_WIDTH * key.width + KEY_PADDING * (key.width - 1);
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uint8_t keyHeight = KEY_HEIGHT * key.height + KEY_PADDING * (key.height - 1);
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if(selected) {
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elements_slightly_rounded_box(
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canvas,
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MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING),
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MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING),
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keyWidth,
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keyHeight);
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canvas_set_color(canvas, ColorWhite);
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} else {
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elements_slightly_rounded_frame(
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canvas,
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MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING),
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MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING),
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keyWidth,
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keyHeight);
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}
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if(key.icon != NULL) {
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canvas_draw_icon(
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canvas,
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MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING) + keyWidth / 2 - key.icon->width / 2,
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MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING) + keyHeight / 2 - key.icon->height / 2,
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key.icon);
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} else {
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strcpy(model->key_string, key.key);
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canvas_draw_str_aligned(
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canvas,
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MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING) + keyWidth / 2 + 1,
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MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING) + keyHeight / 2 + 1,
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AlignCenter,
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AlignCenter,
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model->key_string);
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}
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}
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static void hid_numpad_draw_callback(Canvas* canvas, void* context) {
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furi_assert(context);
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HidNumpadModel* model = context;
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if((!model->connected) && (model->transport == HidTransportBle)) {
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canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15);
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canvas_set_font(canvas, FontPrimary);
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elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Numpad");
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canvas_draw_icon(canvas, 68, 3, &I_Pin_back_arrow_10x8);
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canvas_set_font(canvas, FontSecondary);
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elements_multiline_text_aligned(canvas, 127, 4, AlignRight, AlignTop, "Hold to exit");
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elements_multiline_text_aligned(
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canvas, 4, 60, AlignLeft, AlignBottom, "Waiting for Connection...");
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return;
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}
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canvas_set_font(canvas, FontKeyboard);
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uint8_t initY = model->y == 0 ? 0 : 1;
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if(model->y > 5) {
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initY = model->y - 4;
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}
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for(uint8_t y = initY; y < ROW_COUNT; y++) {
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const HidNumpadKey* numpadKeyRow = hid_numpad_keyset[y];
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uint8_t x = 0;
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for(uint8_t i = 0; i < COLUMN_COUNT; i++) {
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HidNumpadKey key = numpadKeyRow[i];
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bool keySelected = (x <= model->x && model->x < (x + key.width)) && y == model->y;
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bool backSelected = model->back_pressed && key.value == HID_KEYBOARD_DELETE;
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hid_numpad_draw_key(
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canvas,
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model,
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x,
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y - initY,
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key,
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(!model->ok_pressed && keySelected) || backSelected);
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x += key.width;
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}
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}
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}
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static uint8_t hid_numpad_get_selected_key(HidNumpadModel* model) {
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HidNumpadKey key = hid_numpad_keyset[model->y][model->x];
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return key.value;
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}
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static void hid_numpad_get_select_key(HidNumpadModel* model, HidNumpadPoint delta) {
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do {
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const int delta_sum = model->y + delta.y;
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model->y = delta_sum < 0 ? ROW_COUNT - 1 : delta_sum % ROW_COUNT;
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} while(delta.y != 0 && hid_numpad_keyset[model->y][model->x].value == 0);
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do {
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const int delta_sum = model->x + delta.x;
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model->x = delta_sum < 0 ? COLUMN_COUNT - 1 : delta_sum % COLUMN_COUNT;
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} while(delta.x != 0 && hid_numpad_keyset[model->y][model->x].width == 0);
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}
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|
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static void hid_numpad_process(HidNumpad* hid_numpad, InputEvent* event) {
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with_view_model(
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hid_numpad->view,
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HidNumpadModel * model,
|
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{
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if(event->key == InputKeyOk) {
|
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if(event->type == InputTypePress) {
|
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model->ok_pressed = true;
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} else if(event->type == InputTypeLong || event->type == InputTypeShort) {
|
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model->last_key_code = hid_numpad_get_selected_key(model);
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hid_hal_keyboard_press(
|
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hid_numpad->hid, model->modifier_code | model->last_key_code);
|
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} else if(event->type == InputTypeRelease) {
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hid_hal_keyboard_release(
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hid_numpad->hid, model->modifier_code | model->last_key_code);
|
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model->ok_pressed = false;
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}
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} else if(event->key == InputKeyBack) {
|
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if(event->type == InputTypePress) {
|
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model->back_pressed = true;
|
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} else if(event->type == InputTypeShort) {
|
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hid_hal_keyboard_press(hid_numpad->hid, HID_KEYBOARD_DELETE);
|
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hid_hal_keyboard_release(hid_numpad->hid, HID_KEYBOARD_DELETE);
|
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} else if(event->type == InputTypeRelease) {
|
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model->back_pressed = false;
|
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}
|
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} else if(event->type == InputTypePress || event->type == InputTypeRepeat) {
|
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if(event->key == InputKeyUp) {
|
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hid_numpad_get_select_key(model, (HidNumpadPoint){.x = 0, .y = -1});
|
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} else if(event->key == InputKeyDown) {
|
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hid_numpad_get_select_key(model, (HidNumpadPoint){.x = 0, .y = 1});
|
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} else if(event->key == InputKeyLeft) {
|
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if(model->last_x == 2 && model->last_y == 2 && model->y == 1 &&
|
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model->x == 3) {
|
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model->x = model->last_x;
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model->y = model->last_y;
|
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} else if(
|
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model->last_x == 2 && model->last_y == 4 && model->y == 3 &&
|
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model->x == 3) {
|
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model->x = model->last_x;
|
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model->y = model->last_y;
|
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} else
|
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hid_numpad_get_select_key(model, (HidNumpadPoint){.x = -1, .y = 0});
|
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model->last_x = 0;
|
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model->last_y = 0;
|
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} else if(event->key == InputKeyRight) {
|
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if(model->x == 2 && model->y == 2) {
|
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model->last_x = model->x;
|
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model->last_y = model->y;
|
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hid_numpad_get_select_key(model, (HidNumpadPoint){.x = 1, .y = -1});
|
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} else if(model->x == 2 && model->y == 4) {
|
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model->last_x = model->x;
|
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model->last_y = model->y;
|
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hid_numpad_get_select_key(model, (HidNumpadPoint){.x = 1, .y = -1});
|
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} else {
|
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hid_numpad_get_select_key(model, (HidNumpadPoint){.x = 1, .y = 0});
|
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}
|
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}
|
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}
|
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},
|
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true);
|
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}
|
||||
|
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static bool hid_numpad_input_callback(InputEvent* event, void* context) {
|
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furi_assert(context);
|
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HidNumpad* hid_numpad = context;
|
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bool consumed = false;
|
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|
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if(event->type == InputTypeLong && event->key == InputKeyBack) {
|
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hid_hal_keyboard_release_all(hid_numpad->hid);
|
||||
} else {
|
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hid_numpad_process(hid_numpad, event);
|
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consumed = true;
|
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}
|
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|
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return consumed;
|
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}
|
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|
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HidNumpad* hid_numpad_alloc(Hid* bt_hid) {
|
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HidNumpad* hid_numpad = malloc(sizeof(HidNumpad));
|
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hid_numpad->view = view_alloc();
|
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hid_numpad->hid = bt_hid;
|
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view_set_context(hid_numpad->view, hid_numpad);
|
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view_allocate_model(hid_numpad->view, ViewModelTypeLocking, sizeof(HidNumpadModel));
|
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view_set_draw_callback(hid_numpad->view, hid_numpad_draw_callback);
|
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view_set_input_callback(hid_numpad->view, hid_numpad_input_callback);
|
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|
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with_view_model(
|
||||
hid_numpad->view,
|
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HidNumpadModel * model,
|
||||
{
|
||||
model->transport = bt_hid->transport;
|
||||
model->y = 0;
|
||||
},
|
||||
true);
|
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|
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return hid_numpad;
|
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}
|
||||
|
||||
void hid_numpad_free(HidNumpad* hid_numpad) {
|
||||
furi_assert(hid_numpad);
|
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view_free(hid_numpad->view);
|
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free(hid_numpad);
|
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}
|
||||
|
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View* hid_numpad_get_view(HidNumpad* hid_numpad) {
|
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furi_assert(hid_numpad);
|
||||
return hid_numpad->view;
|
||||
}
|
||||
|
||||
void hid_numpad_set_connected_status(HidNumpad* hid_numpad, bool connected) {
|
||||
furi_assert(hid_numpad);
|
||||
with_view_model(
|
||||
hid_numpad->view, HidNumpadModel * model, { model->connected = connected; }, true);
|
||||
}
|
14
applications/external/hid_app/views/hid_numpad.h
vendored
Normal file
14
applications/external/hid_app/views/hid_numpad.h
vendored
Normal file
@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include <gui/view.h>
|
||||
|
||||
typedef struct Hid Hid;
|
||||
typedef struct HidNumpad HidNumpad;
|
||||
|
||||
HidNumpad* hid_numpad_alloc(Hid* bt_hid);
|
||||
|
||||
void hid_numpad_free(HidNumpad* hid_numpad);
|
||||
|
||||
View* hid_numpad_get_view(HidNumpad* hid_numpad);
|
||||
|
||||
void hid_numpad_set_connected_status(HidNumpad* hid_numpad, bool connected);
|
Loading…
Reference in New Issue
Block a user