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https://github.com/DarkFlippers/unleashed-firmware.git
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Merge pull request #249 from gid9798/fix_morse_code
Fixes for morse code plugin
This commit is contained in:
commit
3821570d74
@ -44,15 +44,10 @@ static void render_callback(Canvas* const canvas, void* ctx) {
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canvas_draw_frame(canvas, vol_bar_x_pos, vol_bar_y_pos, 4, 64);
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canvas_draw_box(canvas, vol_bar_x_pos, vol_bar_y_pos + (64 - volume_h), 4, volume_h);
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//dit bpm
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canvas_draw_str_aligned(
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canvas,
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0,
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10,
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AlignLeft,
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AlignCenter,
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furi_string_get_cstr(
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furi_string_alloc_printf("Dit: %ld ms", morse_code->model->dit_delta)));
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//dit bpms
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FuriString* ditbpm = furi_string_alloc_printf("Dit: %ld ms", morse_code->model->dit_delta);
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canvas_draw_str_aligned(canvas, 0, 10, AlignLeft, AlignCenter, furi_string_get_cstr(ditbpm));
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furi_string_free(ditbpm);
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//button info
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elements_button_center(canvas, "Press/Hold");
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@ -67,7 +62,7 @@ static void input_callback(InputEvent* input_event, void* ctx) {
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static void morse_code_worker_callback(FuriString* words, void* context) {
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MorseCode* morse_code = context;
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furi_check(furi_mutex_acquire(morse_code->model_mutex, FuriWaitForever) == FuriStatusOk);
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morse_code->model->words = words;
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furi_string_set(morse_code->model->words, words);
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furi_mutex_release(morse_code->model_mutex);
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view_port_update(morse_code->view_port);
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}
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@ -109,6 +104,7 @@ void morse_code_free(MorseCode* instance) {
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furi_mutex_free(instance->model_mutex);
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furi_string_free(instance->model->words);
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free(instance->model);
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free(instance);
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}
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@ -116,10 +112,12 @@ void morse_code_free(MorseCode* instance) {
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int32_t morse_code_app() {
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MorseCode* morse_code = morse_code_alloc();
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InputEvent input;
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morse_code_worker_start(morse_code->worker);
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morse_code_worker_set_volume(
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morse_code->worker, MORSE_CODE_VOLUMES[morse_code->model->volume]);
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morse_code_worker_set_dit_delta(morse_code->worker, morse_code->model->dit_delta);
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while(furi_message_queue_get(morse_code->input_queue, &input, FuriWaitForever) ==
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FuriStatusOk) {
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furi_check(furi_mutex_acquire(morse_code->model_mutex, FuriWaitForever) == FuriStatusOk);
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@ -128,6 +126,7 @@ int32_t morse_code_app() {
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break;
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} else if(input.key == InputKeyBack && input.type == InputTypeShort) {
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morse_code_worker_reset_text(morse_code->worker);
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furi_string_reset(morse_code->model->words);
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} else if(input.key == InputKeyOk) {
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if(input.type == InputTypePress)
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morse_code_worker_play(morse_code->worker, true);
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@ -160,6 +159,7 @@ int32_t morse_code_app() {
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furi_mutex_release(morse_code->model_mutex);
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view_port_update(morse_code->view_port);
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}
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morse_code_worker_stop(morse_code->worker);
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morse_code_free(morse_code);
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return 0;
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@ -35,6 +35,8 @@ void morse_code_worker_fill_buffer(MorseCodeWorker* instance, uint32_t duration)
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furi_string_push_back(instance->buffer, *DOT);
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else if(duration <= (instance->dit_delta * 3))
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furi_string_push_back(instance->buffer, *LINE);
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else
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furi_string_reset(instance->buffer);
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if(furi_string_size(instance->buffer) > 5) furi_string_reset(instance->buffer);
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FURI_LOG_D("MorseCode: Buffer", "%s", furi_string_get_cstr(instance->buffer));
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}
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@ -87,9 +89,13 @@ static int32_t morse_code_worker_thread_callback(void* context) {
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if(!pushed) {
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if(end_tick + (instance->dit_delta * 3) < furi_get_tick()) {
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//NEW LETTER
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morse_code_worker_fill_letter(instance);
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if(instance->callback)
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instance->callback(instance->words, instance->callback_context);
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if(!furi_string_empty(instance->buffer)) {
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morse_code_worker_fill_letter(instance);
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if(instance->callback)
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instance->callback(instance->words, instance->callback_context);
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} else {
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spaced = true;
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}
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pushed = true;
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}
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}
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@ -170,6 +176,7 @@ void morse_code_worker_start(MorseCodeWorker* instance) {
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void morse_code_worker_stop(MorseCodeWorker* instance) {
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furi_assert(instance);
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furi_assert(instance->is_running == true);
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instance->play = false;
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instance->is_running = false;
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furi_thread_join(instance->thread);
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FURI_LOG_D("MorseCode: Stop", "Stop");
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