Merge pull request #541 from CodyTolene/camera-suite

Add Camera Suite GPIO application for the ESP32-CAM module.
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MMX 2023-07-11 14:52:14 +03:00 committed by GitHub
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App(
appid="camerasuite",
apptype=FlipperAppType.EXTERNAL,
cdefines=["APP_CAMERA_SUITE"],
entry_point="camera_suite_app",
fap_author="Cody Tolene",
fap_category="GPIO",
fap_description="A camera suite application for the Flipper Zero ESP32-CAM module.",
fap_icon="icons/camera-suite.png",
fap_libs=["assets"],
fap_weburl="https://github.com/CodyTolene/Flipper-Zero-Cam",
name="[ESP32] Camera Suite",
order=1,
requires=["gui", "storage"],
stack_size=8 * 1024
)

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#include "camera-suite.h"
#include <stdlib.h>
bool camera_suite_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
CameraSuite* app = context;
return scene_manager_handle_custom_event(app->scene_manager, event);
}
void camera_suite_tick_event_callback(void* context) {
furi_assert(context);
CameraSuite* app = context;
scene_manager_handle_tick_event(app->scene_manager);
}
//leave app if back button pressed
bool camera_suite_navigation_event_callback(void* context) {
furi_assert(context);
CameraSuite* app = context;
return scene_manager_handle_back_event(app->scene_manager);
}
CameraSuite* camera_suite_app_alloc() {
CameraSuite* app = malloc(sizeof(CameraSuite));
app->gui = furi_record_open(RECORD_GUI);
app->notification = furi_record_open(RECORD_NOTIFICATION);
//Turn backlight on, believe me this makes testing your app easier
notification_message(app->notification, &sequence_display_backlight_on);
//Scene additions
app->view_dispatcher = view_dispatcher_alloc();
view_dispatcher_enable_queue(app->view_dispatcher);
app->scene_manager = scene_manager_alloc(&camera_suite_scene_handlers, app);
view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
view_dispatcher_set_navigation_event_callback(
app->view_dispatcher, camera_suite_navigation_event_callback);
view_dispatcher_set_tick_event_callback(
app->view_dispatcher, camera_suite_tick_event_callback, 100);
view_dispatcher_set_custom_event_callback(
app->view_dispatcher, camera_suite_custom_event_callback);
app->submenu = submenu_alloc();
// Set defaults, in case no config loaded
app->orientation = 0; // Orientation is "portrait", zero degrees by default.
app->haptic = 1; // Haptic is on by default
app->speaker = 1; // Speaker is on by default
app->led = 1; // LED is on by default
// Load configs
camera_suite_read_settings(app);
view_dispatcher_add_view(
app->view_dispatcher, CameraSuiteViewIdMenu, submenu_get_view(app->submenu));
app->camera_suite_view_start = camera_suite_view_start_alloc();
view_dispatcher_add_view(
app->view_dispatcher,
CameraSuiteViewIdStartscreen,
camera_suite_view_start_get_view(app->camera_suite_view_start));
app->camera_suite_view_style_1 = camera_suite_view_style_1_alloc();
view_dispatcher_add_view(
app->view_dispatcher,
CameraSuiteViewIdScene1,
camera_suite_view_style_1_get_view(app->camera_suite_view_style_1));
app->camera_suite_view_style_2 = camera_suite_view_style_2_alloc();
view_dispatcher_add_view(
app->view_dispatcher,
CameraSuiteViewIdScene2,
camera_suite_view_style_2_get_view(app->camera_suite_view_style_2));
app->camera_suite_view_guide = camera_suite_view_guide_alloc();
view_dispatcher_add_view(
app->view_dispatcher,
CameraSuiteViewIdGuide,
camera_suite_view_guide_get_view(app->camera_suite_view_guide));
app->button_menu = button_menu_alloc();
app->variable_item_list = variable_item_list_alloc();
view_dispatcher_add_view(
app->view_dispatcher,
CameraSuiteViewIdSettings,
variable_item_list_get_view(app->variable_item_list));
//End Scene Additions
return app;
}
void camera_suite_app_free(CameraSuite* app) {
furi_assert(app);
// Scene manager
scene_manager_free(app->scene_manager);
// View Dispatcher
view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdMenu);
view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdScene1);
view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdScene2);
view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdGuide);
view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdSettings);
submenu_free(app->submenu);
view_dispatcher_free(app->view_dispatcher);
furi_record_close(RECORD_GUI);
// Free remaining resources
camera_suite_view_start_free(app->camera_suite_view_start);
camera_suite_view_style_1_free(app->camera_suite_view_style_1);
camera_suite_view_style_2_free(app->camera_suite_view_style_2);
camera_suite_view_guide_free(app->camera_suite_view_guide);
button_menu_free(app->button_menu);
variable_item_list_free(app->variable_item_list);
app->gui = NULL;
app->notification = NULL;
//Remove whatever is left
free(app);
}
/** Main entry point for initialization. */
int32_t camera_suite_app(void* p) {
UNUSED(p);
CameraSuite* app = camera_suite_app_alloc();
view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
// Init with start scene.
scene_manager_next_scene(app->scene_manager, CameraSuiteSceneStart);
furi_hal_power_suppress_charge_enter();
view_dispatcher_run(app->view_dispatcher);
camera_suite_save_settings(app);
furi_hal_power_suppress_charge_exit();
camera_suite_app_free(app);
return 0;
}

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#pragma once
#include "helpers/camera_suite_storage.h"
#include "scenes/camera_suite_scene.h"
#include "views/camera_suite_view_guide.h"
#include "views/camera_suite_view_start.h"
#include "views/camera_suite_view_style_1.h"
#include "views/camera_suite_view_style_2.h"
#include <assets_icons.h>
#include <furi.h>
#include <furi_hal.h>
#include <gui/gui.h>
#include <gui/modules/button_menu.h>
#include <gui/modules/submenu.h>
#include <gui/modules/variable_item_list.h>
#include <gui/scene_manager.h>
#include <gui/view_dispatcher.h>
#include <input/input.h>
#include <notification/notification_messages.h>
#include <stdlib.h>
#define TAG "Camera Suite"
typedef struct {
Gui* gui;
NotificationApp* notification;
ViewDispatcher* view_dispatcher;
Submenu* submenu;
SceneManager* scene_manager;
VariableItemList* variable_item_list;
CameraSuiteViewStart* camera_suite_view_start;
CameraSuiteViewStyle1* camera_suite_view_style_1;
CameraSuiteViewStyle2* camera_suite_view_style_2;
CameraSuiteViewGuide* camera_suite_view_guide;
uint32_t orientation;
uint32_t haptic;
uint32_t speaker;
uint32_t led;
ButtonMenu* button_menu;
} CameraSuite;
typedef enum {
CameraSuiteViewIdStartscreen,
CameraSuiteViewIdMenu,
CameraSuiteViewIdScene1,
CameraSuiteViewIdScene2,
CameraSuiteViewIdGuide,
CameraSuiteViewIdSettings,
} CameraSuiteViewId;
typedef enum {
CameraSuiteOrientation0,
CameraSuiteOrientation90,
CameraSuiteOrientation180,
CameraSuiteOrientation270,
} CameraSuiteOrientationState;
typedef enum {
CameraSuiteHapticOff,
CameraSuiteHapticOn,
} CameraSuiteHapticState;
typedef enum {
CameraSuiteSpeakerOff,
CameraSuiteSpeakerOn,
} CameraSuiteSpeakerState;
typedef enum {
CameraSuiteLedOff,
CameraSuiteLedOn,
} CameraSuiteLedState;

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#pragma once
typedef enum {
// Scene events: Start menu
CameraSuiteCustomEventStartUp,
CameraSuiteCustomEventStartDown,
CameraSuiteCustomEventStartLeft,
CameraSuiteCustomEventStartRight,
CameraSuiteCustomEventStartOk,
CameraSuiteCustomEventStartBack,
// Scene events: Camera style 1
CameraSuiteCustomEventSceneStyle1Up,
CameraSuiteCustomEventSceneStyle1Down,
CameraSuiteCustomEventSceneStyle1Left,
CameraSuiteCustomEventSceneStyle1Right,
CameraSuiteCustomEventSceneStyle1Ok,
CameraSuiteCustomEventSceneStyle1Back,
// Scene events: Camera style 2
CameraSuiteCustomEventSceneStyle2Up,
CameraSuiteCustomEventSceneStyle2Down,
CameraSuiteCustomEventSceneStyle2Left,
CameraSuiteCustomEventSceneStyle2Right,
CameraSuiteCustomEventSceneStyle2Ok,
CameraSuiteCustomEventSceneStyle2Back,
// Scene events: Guide
CameraSuiteCustomEventSceneGuideUp,
CameraSuiteCustomEventSceneGuideDown,
CameraSuiteCustomEventSceneGuideLeft,
CameraSuiteCustomEventSceneGuideRight,
CameraSuiteCustomEventSceneGuideOk,
CameraSuiteCustomEventSceneGuideBack,
} CameraSuiteCustomEvent;
enum CameraSuiteCustomEventType {
// Reserve first 100 events for button types and indexes, starting from 0.
CameraSuiteCustomEventMenuVoid,
CameraSuiteCustomEventMenuSelected,
};
#pragma pack(push, 1)
typedef union {
uint32_t packed_value;
struct {
uint16_t type;
int16_t value;
} content;
} CameraSuiteCustomEventMenu;
#pragma pack(pop)
static inline uint32_t camera_suite_custom_menu_event_pack(uint16_t type, int16_t value) {
CameraSuiteCustomEventMenu event = {.content = {.type = type, .value = value}};
return event.packed_value;
}
static inline void
camera_suite_custom_menu_event_unpack(uint32_t packed_value, uint16_t* type, int16_t* value) {
CameraSuiteCustomEventMenu event = {.packed_value = packed_value};
if(type) *type = event.content.type;
if(value) *value = event.content.value;
}
static inline uint16_t camera_suite_custom_menu_event_get_type(uint32_t packed_value) {
uint16_t type;
camera_suite_custom_menu_event_unpack(packed_value, &type, NULL);
return type;
}
static inline int16_t camera_suite_custom_menu_event_get_value(uint32_t packed_value) {
int16_t value;
camera_suite_custom_menu_event_unpack(packed_value, NULL, &value);
return value;
}

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#include "camera_suite_haptic.h"
#include "../camera-suite.h"
void camera_suite_play_happy_bump(void* context) {
CameraSuite* app = context;
if(app->haptic != 1) {
return;
}
notification_message(app->notification, &sequence_set_vibro_on);
furi_thread_flags_wait(0, FuriFlagWaitAny, 20);
notification_message(app->notification, &sequence_reset_vibro);
}
void camera_suite_play_bad_bump(void* context) {
CameraSuite* app = context;
if(app->haptic != 1) {
return;
}
notification_message(app->notification, &sequence_set_vibro_on);
furi_thread_flags_wait(0, FuriFlagWaitAny, 100);
notification_message(app->notification, &sequence_reset_vibro);
}
void camera_suite_play_long_bump(void* context) {
CameraSuite* app = context;
if(app->haptic != 1) {
return;
}
for(int i = 0; i < 4; i++) {
notification_message(app->notification, &sequence_set_vibro_on);
furi_thread_flags_wait(0, FuriFlagWaitAny, 50);
notification_message(app->notification, &sequence_reset_vibro);
furi_thread_flags_wait(0, FuriFlagWaitAny, 100);
}
}

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#include <notification/notification_messages.h>
void camera_suite_play_happy_bump(void* context);
void camera_suite_play_bad_bump(void* context);
void camera_suite_play_long_bump(void* context);

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#include "camera_suite_led.h"
#include "../camera-suite.h"
void camera_suite_led_set_rgb(void* context, int red, int green, int blue) {
CameraSuite* app = context;
if(app->led != 1) {
return;
}
NotificationMessage notification_led_message_1;
notification_led_message_1.type = NotificationMessageTypeLedRed;
NotificationMessage notification_led_message_2;
notification_led_message_2.type = NotificationMessageTypeLedGreen;
NotificationMessage notification_led_message_3;
notification_led_message_3.type = NotificationMessageTypeLedBlue;
notification_led_message_1.data.led.value = red;
notification_led_message_2.data.led.value = green;
notification_led_message_3.data.led.value = blue;
const NotificationSequence notification_sequence = {
&notification_led_message_1,
&notification_led_message_2,
&notification_led_message_3,
&message_do_not_reset,
NULL,
};
notification_message(app->notification, &notification_sequence);
//Delay, prevent removal from RAM before LED value set.
furi_thread_flags_wait(0, FuriFlagWaitAny, 10);
}
void camera_suite_led_reset(void* context) {
CameraSuite* app = context;
notification_message(app->notification, &sequence_reset_red);
notification_message(app->notification, &sequence_reset_green);
notification_message(app->notification, &sequence_reset_blue);
//Delay, prevent removal from RAM before LED value set.
furi_thread_flags_wait(0, FuriFlagWaitAny, 300);
}

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void camera_suite_led_set_rgb(void* context, int red, int green, int blue);
void camera_suite_led_reset(void* context);

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#include "camera_suite_speaker.h"
#include "../camera-suite.h"
#define NOTE_INPUT 587.33f
void camera_suite_play_input_sound(void* context) {
CameraSuite* app = context;
if(app->speaker != 1) {
return;
}
float volume = 1.0f;
if(furi_hal_speaker_is_mine() || furi_hal_speaker_acquire(30)) {
furi_hal_speaker_start(NOTE_INPUT, volume);
}
}
void camera_suite_stop_all_sound(void* context) {
CameraSuite* app = context;
if(app->speaker != 1) {
return;
}
if(furi_hal_speaker_is_mine()) {
furi_hal_speaker_stop();
furi_hal_speaker_release();
}
}

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#define NOTE_INPUT 587.33f
void camera_suite_play_input_sound(void* context);
void camera_suite_stop_all_sound(void* context);

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#include "camera_suite_storage.h"
static Storage* camera_suite_open_storage() {
return furi_record_open(RECORD_STORAGE);
}
static void camera_suite_close_storage() {
furi_record_close(RECORD_STORAGE);
}
static void camera_suite_close_config_file(FlipperFormat* file) {
if(file == NULL) return;
flipper_format_file_close(file);
flipper_format_free(file);
}
void camera_suite_save_settings(void* context) {
CameraSuite* app = context;
FURI_LOG_D(TAG, "Saving Settings");
Storage* storage = camera_suite_open_storage();
FlipperFormat* fff_file = flipper_format_file_alloc(storage);
// Overwrite wont work, so delete first
if(storage_file_exists(storage, BOILERPLATE_SETTINGS_SAVE_PATH)) {
storage_simply_remove(storage, BOILERPLATE_SETTINGS_SAVE_PATH);
}
// Open File, create if not exists
if(!storage_common_stat(storage, BOILERPLATE_SETTINGS_SAVE_PATH, NULL) == FSE_OK) {
FURI_LOG_D(
TAG, "Config file %s is not found. Will create new.", BOILERPLATE_SETTINGS_SAVE_PATH);
if(storage_common_stat(storage, CONFIG_FILE_DIRECTORY_PATH, NULL) == FSE_NOT_EXIST) {
FURI_LOG_D(
TAG, "Directory %s doesn't exist. Will create new.", CONFIG_FILE_DIRECTORY_PATH);
if(!storage_simply_mkdir(storage, CONFIG_FILE_DIRECTORY_PATH)) {
FURI_LOG_E(TAG, "Error creating directory %s", CONFIG_FILE_DIRECTORY_PATH);
}
}
}
if(!flipper_format_file_open_new(fff_file, BOILERPLATE_SETTINGS_SAVE_PATH)) {
//totp_close_config_file(fff_file);
FURI_LOG_E(TAG, "Error creating new file %s", BOILERPLATE_SETTINGS_SAVE_PATH);
camera_suite_close_storage();
return;
}
// Store Settings
flipper_format_write_header_cstr(
fff_file, BOILERPLATE_SETTINGS_HEADER, BOILERPLATE_SETTINGS_FILE_VERSION);
flipper_format_write_uint32(
fff_file, BOILERPLATE_SETTINGS_KEY_ORIENTATION, &app->orientation, 1);
flipper_format_write_uint32(fff_file, BOILERPLATE_SETTINGS_KEY_HAPTIC, &app->haptic, 1);
flipper_format_write_uint32(fff_file, BOILERPLATE_SETTINGS_KEY_SPEAKER, &app->speaker, 1);
flipper_format_write_uint32(fff_file, BOILERPLATE_SETTINGS_KEY_LED, &app->led, 1);
if(!flipper_format_rewind(fff_file)) {
camera_suite_close_config_file(fff_file);
FURI_LOG_E(TAG, "Rewind error");
camera_suite_close_storage();
return;
}
camera_suite_close_config_file(fff_file);
camera_suite_close_storage();
}
void camera_suite_read_settings(void* context) {
CameraSuite* app = context;
Storage* storage = camera_suite_open_storage();
FlipperFormat* fff_file = flipper_format_file_alloc(storage);
if(storage_common_stat(storage, BOILERPLATE_SETTINGS_SAVE_PATH, NULL) != FSE_OK) {
camera_suite_close_config_file(fff_file);
camera_suite_close_storage();
return;
}
uint32_t file_version;
FuriString* temp_str = furi_string_alloc();
if(!flipper_format_file_open_existing(fff_file, BOILERPLATE_SETTINGS_SAVE_PATH)) {
FURI_LOG_E(TAG, "Cannot open file %s", BOILERPLATE_SETTINGS_SAVE_PATH);
camera_suite_close_config_file(fff_file);
camera_suite_close_storage();
return;
}
if(!flipper_format_read_header(fff_file, temp_str, &file_version)) {
FURI_LOG_E(TAG, "Missing Header Data");
camera_suite_close_config_file(fff_file);
camera_suite_close_storage();
return;
}
if(file_version < BOILERPLATE_SETTINGS_FILE_VERSION) {
FURI_LOG_I(TAG, "old config version, will be removed.");
camera_suite_close_config_file(fff_file);
camera_suite_close_storage();
return;
}
flipper_format_read_uint32(
fff_file, BOILERPLATE_SETTINGS_KEY_ORIENTATION, &app->orientation, 1);
flipper_format_read_uint32(fff_file, BOILERPLATE_SETTINGS_KEY_HAPTIC, &app->haptic, 1);
flipper_format_read_uint32(fff_file, BOILERPLATE_SETTINGS_KEY_SPEAKER, &app->speaker, 1);
flipper_format_read_uint32(fff_file, BOILERPLATE_SETTINGS_KEY_LED, &app->led, 1);
flipper_format_rewind(fff_file);
camera_suite_close_config_file(fff_file);
camera_suite_close_storage();
}

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#include <stdlib.h>
#include <string.h>
#include <storage/storage.h>
#include <flipper_format/flipper_format_i.h>
#include "../camera-suite.h"
#define BOILERPLATE_SETTINGS_FILE_VERSION 1
#define CONFIG_FILE_DIRECTORY_PATH EXT_PATH("apps_data/camera-suite")
#define BOILERPLATE_SETTINGS_SAVE_PATH CONFIG_FILE_DIRECTORY_PATH "/camera-suite.conf"
#define BOILERPLATE_SETTINGS_SAVE_PATH_TMP BOILERPLATE_SETTINGS_SAVE_PATH ".tmp"
#define BOILERPLATE_SETTINGS_HEADER "Camera Suite Config File"
#define BOILERPLATE_SETTINGS_KEY_ORIENTATION "Orientation"
#define BOILERPLATE_SETTINGS_KEY_HAPTIC "Haptic"
#define BOILERPLATE_SETTINGS_KEY_LED "Led"
#define BOILERPLATE_SETTINGS_KEY_SPEAKER "Speaker"
#define BOILERPLATE_SETTINGS_KEY_SAVE_SETTINGS "SaveSettings"
void camera_suite_save_settings(void* context);
void camera_suite_read_settings(void* context);

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#include "camera_suite_scene.h"
// Generate scene on_enter handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
void (*const camera_suite_on_enter_handlers[])(void*) = {
#include "camera_suite_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_event handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
bool (*const camera_suite_on_event_handlers[])(void* context, SceneManagerEvent event) = {
#include "camera_suite_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_exit handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
void (*const camera_suite_on_exit_handlers[])(void* context) = {
#include "camera_suite_scene_config.h"
};
#undef ADD_SCENE
// Initialize scene handlers configuration structure
const SceneManagerHandlers camera_suite_scene_handlers = {
.on_enter_handlers = camera_suite_on_enter_handlers,
.on_event_handlers = camera_suite_on_event_handlers,
.on_exit_handlers = camera_suite_on_exit_handlers,
.scene_num = CameraSuiteSceneNum,
};

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#pragma once
#include <gui/scene_manager.h>
// Generate scene id and total number
#define ADD_SCENE(prefix, name, id) CameraSuiteScene##id,
typedef enum {
#include "camera_suite_scene_config.h"
CameraSuiteSceneNum,
} CameraSuiteScene;
#undef ADD_SCENE
extern const SceneManagerHandlers camera_suite_scene_handlers;
// Generate scene on_enter handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
#include "camera_suite_scene_config.h"
#undef ADD_SCENE
// Generate scene on_event handlers declaration
#define ADD_SCENE(prefix, name, id) \
bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
#include "camera_suite_scene_config.h"
#undef ADD_SCENE
// Generate scene on_exit handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
#include "camera_suite_scene_config.h"
#undef ADD_SCENE

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ADD_SCENE(camera_suite, start, Start)
ADD_SCENE(camera_suite, menu, Menu)
ADD_SCENE(camera_suite, style_1, Style_1)
ADD_SCENE(camera_suite, style_2, Style_2)
ADD_SCENE(camera_suite, guide, Guide)
ADD_SCENE(camera_suite, settings, Settings)

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#include "../camera-suite.h"
#include "../helpers/camera_suite_custom_event.h"
#include "../views/camera_suite_view_guide.h"
void camera_suite_view_guide_callback(CameraSuiteCustomEvent event, void* context) {
furi_assert(context);
CameraSuite* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, event);
}
void camera_suite_scene_guide_on_enter(void* context) {
furi_assert(context);
CameraSuite* app = context;
camera_suite_view_guide_set_callback(
app->camera_suite_view_guide, camera_suite_view_guide_callback, app);
view_dispatcher_switch_to_view(app->view_dispatcher, CameraSuiteViewIdGuide);
}
bool camera_suite_scene_guide_on_event(void* context, SceneManagerEvent event) {
CameraSuite* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case CameraSuiteCustomEventSceneGuideLeft:
case CameraSuiteCustomEventSceneGuideRight:
case CameraSuiteCustomEventSceneGuideUp:
case CameraSuiteCustomEventSceneGuideDown:
// Do nothing.
break;
case CameraSuiteCustomEventSceneGuideBack:
notification_message(app->notification, &sequence_reset_red);
notification_message(app->notification, &sequence_reset_green);
notification_message(app->notification, &sequence_reset_blue);
if(!scene_manager_search_and_switch_to_previous_scene(
app->scene_manager, CameraSuiteSceneMenu)) {
scene_manager_stop(app->scene_manager);
view_dispatcher_stop(app->view_dispatcher);
}
consumed = true;
break;
}
}
return consumed;
}
void camera_suite_scene_guide_on_exit(void* context) {
CameraSuite* app = context;
UNUSED(app);
}

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#include "../camera-suite.h"
enum SubmenuIndex {
/** Atkinson Dithering Algorithm. */
SubmenuIndexSceneStyle1 = 10,
/** Floyd-Steinberg Dithering Algorithm. */
SubmenuIndexSceneStyle2,
/** Guide/how-to. */
SubmenuIndexGuide,
/** Settings menu. */
SubmenuIndexSettings,
};
void camera_suite_scene_menu_submenu_callback(void* context, uint32_t index) {
CameraSuite* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, index);
}
void camera_suite_scene_menu_on_enter(void* context) {
CameraSuite* app = context;
submenu_add_item(
app->submenu,
"Open Camera",
SubmenuIndexSceneStyle1,
camera_suite_scene_menu_submenu_callback,
app);
// Staged view for the future.
// submenu_add_item(
// app->submenu,
// "Test",
// SubmenuIndexSceneStyle2,
// camera_suite_scene_menu_submenu_callback,
// app);
submenu_add_item(
app->submenu, "Guide", SubmenuIndexGuide, camera_suite_scene_menu_submenu_callback, app);
submenu_add_item(
app->submenu,
"Settings",
SubmenuIndexSettings,
camera_suite_scene_menu_submenu_callback,
app);
submenu_set_selected_item(
app->submenu, scene_manager_get_scene_state(app->scene_manager, CameraSuiteSceneMenu));
view_dispatcher_switch_to_view(app->view_dispatcher, CameraSuiteViewIdMenu);
}
bool camera_suite_scene_menu_on_event(void* context, SceneManagerEvent event) {
CameraSuite* app = context;
UNUSED(app);
if(event.type == SceneManagerEventTypeBack) {
// Exit application.
scene_manager_stop(app->scene_manager);
view_dispatcher_stop(app->view_dispatcher);
return true;
} else if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SubmenuIndexSceneStyle1) {
scene_manager_set_scene_state(
app->scene_manager, CameraSuiteSceneMenu, SubmenuIndexSceneStyle1);
scene_manager_next_scene(app->scene_manager, CameraSuiteSceneStyle_1);
return true;
} else if(event.event == SubmenuIndexSceneStyle2) {
scene_manager_set_scene_state(
app->scene_manager, CameraSuiteSceneMenu, SubmenuIndexSceneStyle2);
scene_manager_next_scene(app->scene_manager, CameraSuiteSceneStyle_2);
return true;
} else if(event.event == SubmenuIndexGuide) {
scene_manager_set_scene_state(
app->scene_manager, CameraSuiteSceneMenu, SubmenuIndexGuide);
scene_manager_next_scene(app->scene_manager, CameraSuiteSceneGuide);
return true;
} else if(event.event == SubmenuIndexSettings) {
scene_manager_set_scene_state(
app->scene_manager, CameraSuiteSceneMenu, SubmenuIndexSettings);
scene_manager_next_scene(app->scene_manager, CameraSuiteSceneSettings);
return true;
}
}
return false;
}
void camera_suite_scene_menu_on_exit(void* context) {
CameraSuite* app = context;
submenu_reset(app->submenu);
}

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#include "../camera-suite.h"
#include <lib/toolbox/value_index.h>
// Camera orientation, in degrees.
const char* const orientation_text[4] = {
"0",
"90",
"180",
"270",
};
const uint32_t orientation_value[4] = {
CameraSuiteOrientation0,
CameraSuiteOrientation90,
CameraSuiteOrientation180,
CameraSuiteOrientation270,
};
const char* const haptic_text[2] = {
"OFF",
"ON",
};
const uint32_t haptic_value[2] = {
CameraSuiteHapticOff,
CameraSuiteHapticOn,
};
const char* const speaker_text[2] = {
"OFF",
"ON",
};
const uint32_t speaker_value[2] = {
CameraSuiteSpeakerOff,
CameraSuiteSpeakerOn,
};
const char* const led_text[2] = {
"OFF",
"ON",
};
const uint32_t led_value[2] = {
CameraSuiteLedOff,
CameraSuiteLedOn,
};
static void camera_suite_scene_settings_set_camera_orientation(VariableItem* item) {
CameraSuite* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, orientation_text[index]);
app->orientation = orientation_value[index];
}
static void camera_suite_scene_settings_set_haptic(VariableItem* item) {
CameraSuite* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, haptic_text[index]);
app->haptic = haptic_value[index];
}
static void camera_suite_scene_settings_set_speaker(VariableItem* item) {
CameraSuite* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, speaker_text[index]);
app->speaker = speaker_value[index];
}
static void camera_suite_scene_settings_set_led(VariableItem* item) {
CameraSuite* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, led_text[index]);
app->led = led_value[index];
}
void camera_suite_scene_settings_submenu_callback(void* context, uint32_t index) {
CameraSuite* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, index);
}
void camera_suite_scene_settings_on_enter(void* context) {
CameraSuite* app = context;
VariableItem* item;
uint8_t value_index;
// Camera Orientation
item = variable_item_list_add(
app->variable_item_list,
"Orientation:",
4,
camera_suite_scene_settings_set_camera_orientation,
app);
value_index = value_index_uint32(app->orientation, orientation_value, 4);
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, orientation_text[value_index]);
// Haptic FX ON/OFF
item = variable_item_list_add(
app->variable_item_list, "Haptic FX:", 2, camera_suite_scene_settings_set_haptic, app);
value_index = value_index_uint32(app->haptic, haptic_value, 2);
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, haptic_text[value_index]);
// Sound FX ON/OFF
item = variable_item_list_add(
app->variable_item_list, "Sound FX:", 2, camera_suite_scene_settings_set_speaker, app);
value_index = value_index_uint32(app->speaker, speaker_value, 2);
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, speaker_text[value_index]);
// LED FX ON/OFF
item = variable_item_list_add(
app->variable_item_list, "LED FX:", 2, camera_suite_scene_settings_set_led, app);
value_index = value_index_uint32(app->led, led_value, 2);
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, led_text[value_index]);
view_dispatcher_switch_to_view(app->view_dispatcher, CameraSuiteViewIdSettings);
}
bool camera_suite_scene_settings_on_event(void* context, SceneManagerEvent event) {
CameraSuite* app = context;
UNUSED(app);
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
}
return consumed;
}
void camera_suite_scene_settings_on_exit(void* context) {
CameraSuite* app = context;
variable_item_list_set_selected_item(app->variable_item_list, 0);
variable_item_list_reset(app->variable_item_list);
}

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#include "../camera-suite.h"
#include "../helpers/camera_suite_custom_event.h"
#include "../views/camera_suite_view_start.h"
void camera_suite_scene_start_callback(CameraSuiteCustomEvent event, void* context) {
furi_assert(context);
CameraSuite* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, event);
}
void camera_suite_scene_start_on_enter(void* context) {
furi_assert(context);
CameraSuite* app = context;
camera_suite_view_start_set_callback(
app->camera_suite_view_start, camera_suite_scene_start_callback, app);
view_dispatcher_switch_to_view(app->view_dispatcher, CameraSuiteViewIdStartscreen);
}
bool camera_suite_scene_start_on_event(void* context, SceneManagerEvent event) {
CameraSuite* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case CameraSuiteCustomEventStartLeft:
case CameraSuiteCustomEventStartRight:
break;
case CameraSuiteCustomEventStartUp:
case CameraSuiteCustomEventStartDown:
break;
case CameraSuiteCustomEventStartOk:
scene_manager_next_scene(app->scene_manager, CameraSuiteSceneMenu);
consumed = true;
break;
case CameraSuiteCustomEventStartBack:
notification_message(app->notification, &sequence_reset_red);
notification_message(app->notification, &sequence_reset_green);
notification_message(app->notification, &sequence_reset_blue);
if(!scene_manager_search_and_switch_to_previous_scene(
app->scene_manager, CameraSuiteSceneStart)) {
scene_manager_stop(app->scene_manager);
view_dispatcher_stop(app->view_dispatcher);
}
consumed = true;
break;
}
}
return consumed;
}
void camera_suite_scene_start_on_exit(void* context) {
CameraSuite* app = context;
UNUSED(app);
}

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#include "../camera-suite.h"
#include "../helpers/camera_suite_custom_event.h"
#include "../views/camera_suite_view_style_1.h"
static void camera_suite_view_style_1_callback(CameraSuiteCustomEvent event, void* context) {
furi_assert(context);
CameraSuite* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, event);
}
void camera_suite_scene_style_1_on_enter(void* context) {
furi_assert(context);
CameraSuite* app = context;
camera_suite_view_style_1_set_callback(
app->camera_suite_view_style_1, camera_suite_view_style_1_callback, app);
view_dispatcher_switch_to_view(app->view_dispatcher, CameraSuiteViewIdScene1);
}
bool camera_suite_scene_style_1_on_event(void* context, SceneManagerEvent event) {
CameraSuite* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case CameraSuiteCustomEventSceneStyle1Left:
case CameraSuiteCustomEventSceneStyle1Right:
case CameraSuiteCustomEventSceneStyle1Up:
case CameraSuiteCustomEventSceneStyle1Down:
case CameraSuiteCustomEventSceneStyle1Ok:
// Do nothing.
break;
case CameraSuiteCustomEventSceneStyle1Back:
notification_message(app->notification, &sequence_reset_red);
notification_message(app->notification, &sequence_reset_green);
notification_message(app->notification, &sequence_reset_blue);
if(!scene_manager_search_and_switch_to_previous_scene(
app->scene_manager, CameraSuiteSceneMenu)) {
scene_manager_stop(app->scene_manager);
view_dispatcher_stop(app->view_dispatcher);
}
consumed = true;
break;
}
}
return consumed;
}
void camera_suite_scene_style_1_on_exit(void* context) {
CameraSuite* app = context;
UNUSED(app);
}

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#include "../camera-suite.h"
#include "../helpers/camera_suite_custom_event.h"
#include "../helpers/camera_suite_haptic.h"
#include "../helpers/camera_suite_led.h"
#include "../views/camera_suite_view_style_2.h"
void camera_suite_view_style_2_callback(CameraSuiteCustomEvent event, void* context) {
furi_assert(context);
CameraSuite* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, event);
}
void camera_suite_scene_style_2_on_enter(void* context) {
furi_assert(context);
CameraSuite* app = context;
camera_suite_view_style_2_set_callback(
app->camera_suite_view_style_2, camera_suite_view_style_2_callback, app);
view_dispatcher_switch_to_view(app->view_dispatcher, CameraSuiteViewIdScene2);
}
bool camera_suite_scene_style_2_on_event(void* context, SceneManagerEvent event) {
CameraSuite* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case CameraSuiteCustomEventSceneStyle2Left:
case CameraSuiteCustomEventSceneStyle2Right:
case CameraSuiteCustomEventSceneStyle2Up:
case CameraSuiteCustomEventSceneStyle2Down:
case CameraSuiteCustomEventSceneStyle2Ok:
// Do nothing.
break;
case CameraSuiteCustomEventSceneStyle2Back:
notification_message(app->notification, &sequence_reset_red);
notification_message(app->notification, &sequence_reset_green);
notification_message(app->notification, &sequence_reset_blue);
if(!scene_manager_search_and_switch_to_previous_scene(
app->scene_manager, CameraSuiteSceneMenu)) {
scene_manager_stop(app->scene_manager);
view_dispatcher_stop(app->view_dispatcher);
}
consumed = true;
break;
}
}
return consumed;
}
void camera_suite_scene_style_2_on_exit(void* context) {
CameraSuite* app = context;
UNUSED(app);
}

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#include "../camera-suite.h"
#include <furi.h>
#include <furi_hal.h>
#include <input/input.h>
#include <gui/elements.h>
#include <dolphin/dolphin.h>
struct CameraSuiteViewGuide {
View* view;
CameraSuiteViewGuideCallback callback;
void* context;
};
typedef struct {
int some_value;
} CameraSuiteViewGuideModel;
void camera_suite_view_guide_set_callback(
CameraSuiteViewGuide* instance,
CameraSuiteViewGuideCallback callback,
void* context) {
furi_assert(instance);
furi_assert(callback);
instance->callback = callback;
instance->context = context;
}
void camera_suite_view_guide_draw(Canvas* canvas, CameraSuiteViewGuideModel* model) {
UNUSED(model);
canvas_clear(canvas);
canvas_set_color(canvas, ColorBlack);
canvas_set_font(canvas, FontPrimary);
canvas_draw_str_aligned(canvas, 0, 0, AlignLeft, AlignTop, "Guide");
canvas_set_font(canvas, FontSecondary);
canvas_draw_str_aligned(canvas, 0, 12, AlignLeft, AlignTop, "Left = Toggle Invert");
canvas_draw_str_aligned(canvas, 0, 22, AlignLeft, AlignTop, "Right = Toggle Dithering");
canvas_draw_str_aligned(canvas, 0, 32, AlignLeft, AlignTop, "Up = Contrast Up");
canvas_draw_str_aligned(canvas, 0, 42, AlignLeft, AlignTop, "Down = Contrast Down");
// TODO: Possibly update to take picture instead.
canvas_draw_str_aligned(canvas, 0, 52, AlignLeft, AlignTop, "Center = Toggle Dither Type");
}
static void camera_suite_view_guide_model_init(CameraSuiteViewGuideModel* const model) {
model->some_value = 1;
}
bool camera_suite_view_guide_input(InputEvent* event, void* context) {
furi_assert(context);
CameraSuiteViewGuide* instance = context;
if(event->type == InputTypeRelease) {
switch(event->key) {
case InputKeyBack:
with_view_model(
instance->view,
CameraSuiteViewGuideModel * model,
{
UNUSED(model);
instance->callback(CameraSuiteCustomEventSceneGuideBack, instance->context);
},
true);
break;
case InputKeyLeft:
case InputKeyRight:
case InputKeyUp:
case InputKeyDown:
case InputKeyOk:
case InputKeyMAX:
// Do nothing.
break;
}
}
return true;
}
void camera_suite_view_guide_exit(void* context) {
furi_assert(context);
}
void camera_suite_view_guide_enter(void* context) {
furi_assert(context);
CameraSuiteViewGuide* instance = (CameraSuiteViewGuide*)context;
with_view_model(
instance->view,
CameraSuiteViewGuideModel * model,
{ camera_suite_view_guide_model_init(model); },
true);
}
CameraSuiteViewGuide* camera_suite_view_guide_alloc() {
CameraSuiteViewGuide* instance = malloc(sizeof(CameraSuiteViewGuide));
instance->view = view_alloc();
view_allocate_model(instance->view, ViewModelTypeLocking, sizeof(CameraSuiteViewGuideModel));
view_set_context(instance->view, instance); // furi_assert crashes in events without this
view_set_draw_callback(instance->view, (ViewDrawCallback)camera_suite_view_guide_draw);
view_set_input_callback(instance->view, camera_suite_view_guide_input);
view_set_enter_callback(instance->view, camera_suite_view_guide_enter);
view_set_exit_callback(instance->view, camera_suite_view_guide_exit);
with_view_model(
instance->view,
CameraSuiteViewGuideModel * model,
{ camera_suite_view_guide_model_init(model); },
true);
return instance;
}
void camera_suite_view_guide_free(CameraSuiteViewGuide* instance) {
furi_assert(instance);
with_view_model(
instance->view, CameraSuiteViewGuideModel * model, { UNUSED(model); }, true);
view_free(instance->view);
free(instance);
}
View* camera_suite_view_guide_get_view(CameraSuiteViewGuide* instance) {
furi_assert(instance);
return instance->view;
}

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#pragma once
#include <gui/view.h>
#include "../helpers/camera_suite_custom_event.h"
typedef struct CameraSuiteViewGuide CameraSuiteViewGuide;
typedef void (*CameraSuiteViewGuideCallback)(CameraSuiteCustomEvent event, void* context);
void camera_suite_view_guide_set_callback(
CameraSuiteViewGuide* camera_suite_view_guide,
CameraSuiteViewGuideCallback callback,
void* context);
View* camera_suite_view_guide_get_view(CameraSuiteViewGuide* camera_suite_static);
CameraSuiteViewGuide* camera_suite_view_guide_alloc();
void camera_suite_view_guide_free(CameraSuiteViewGuide* camera_suite_static);

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#include "../camera-suite.h"
#include <furi.h>
#include <furi_hal.h>
#include <input/input.h>
#include <gui/elements.h>
struct CameraSuiteViewStart {
View* view;
CameraSuiteViewStartCallback callback;
void* context;
};
typedef struct {
int some_value;
} CameraSuiteViewStartModel;
void camera_suite_view_start_set_callback(
CameraSuiteViewStart* instance,
CameraSuiteViewStartCallback callback,
void* context) {
furi_assert(instance);
furi_assert(callback);
instance->callback = callback;
instance->context = context;
}
void camera_suite_view_start_draw(Canvas* canvas, CameraSuiteViewStartModel* model) {
UNUSED(model);
canvas_clear(canvas);
canvas_set_color(canvas, ColorBlack);
canvas_set_font(canvas, FontPrimary);
canvas_draw_str_aligned(canvas, 64, 10, AlignCenter, AlignTop, "Camera Suite");
canvas_set_font(canvas, FontSecondary);
canvas_draw_str_aligned(canvas, 64, 22, AlignCenter, AlignTop, "Flipper Zero");
canvas_draw_str_aligned(canvas, 64, 32, AlignCenter, AlignTop, "ESP32 CAM");
elements_button_center(canvas, "Start");
}
static void camera_suite_view_start_model_init(CameraSuiteViewStartModel* const model) {
model->some_value = 1;
}
bool camera_suite_view_start_input(InputEvent* event, void* context) {
furi_assert(context);
CameraSuiteViewStart* instance = context;
if(event->type == InputTypeRelease) {
switch(event->key) {
case InputKeyBack:
// Exit application.
with_view_model(
instance->view,
CameraSuiteViewStartModel * model,
{
UNUSED(model);
instance->callback(CameraSuiteCustomEventStartBack, instance->context);
},
true);
break;
case InputKeyOk:
// Start the application.
with_view_model(
instance->view,
CameraSuiteViewStartModel * model,
{
UNUSED(model);
instance->callback(CameraSuiteCustomEventStartOk, instance->context);
},
true);
break;
case InputKeyMAX:
case InputKeyLeft:
case InputKeyRight:
case InputKeyUp:
case InputKeyDown:
// Do nothing.
break;
}
}
return true;
}
void camera_suite_view_start_exit(void* context) {
furi_assert(context);
}
void camera_suite_view_start_enter(void* context) {
furi_assert(context);
CameraSuiteViewStart* instance = (CameraSuiteViewStart*)context;
with_view_model(
instance->view,
CameraSuiteViewStartModel * model,
{ camera_suite_view_start_model_init(model); },
true);
}
CameraSuiteViewStart* camera_suite_view_start_alloc() {
CameraSuiteViewStart* instance = malloc(sizeof(CameraSuiteViewStart));
instance->view = view_alloc();
view_allocate_model(instance->view, ViewModelTypeLocking, sizeof(CameraSuiteViewStartModel));
// furi_assert crashes in events without this
view_set_context(instance->view, instance);
view_set_draw_callback(instance->view, (ViewDrawCallback)camera_suite_view_start_draw);
view_set_input_callback(instance->view, camera_suite_view_start_input);
with_view_model(
instance->view,
CameraSuiteViewStartModel * model,
{ camera_suite_view_start_model_init(model); },
true);
return instance;
}
void camera_suite_view_start_free(CameraSuiteViewStart* instance) {
furi_assert(instance);
with_view_model(
instance->view, CameraSuiteViewStartModel * model, { UNUSED(model); }, true);
view_free(instance->view);
free(instance);
}
View* camera_suite_view_start_get_view(CameraSuiteViewStart* instance) {
furi_assert(instance);
return instance->view;
}

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#pragma once
#include <gui/view.h>
#include "../helpers/camera_suite_custom_event.h"
typedef struct CameraSuiteViewStart CameraSuiteViewStart;
typedef void (*CameraSuiteViewStartCallback)(CameraSuiteCustomEvent event, void* context);
void camera_suite_view_start_set_callback(
CameraSuiteViewStart* camera_suite_view_start,
CameraSuiteViewStartCallback callback,
void* context);
View* camera_suite_view_start_get_view(CameraSuiteViewStart* camera_suite_static);
CameraSuiteViewStart* camera_suite_view_start_alloc();
void camera_suite_view_start_free(CameraSuiteViewStart* camera_suite_static);

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#include "../camera-suite.h"
#include <furi.h>
#include <furi_hal.h>
#include <input/input.h>
#include <gui/elements.h>
#include <dolphin/dolphin.h>
#include "../helpers/camera_suite_haptic.h"
#include "../helpers/camera_suite_speaker.h"
#include "../helpers/camera_suite_led.h"
static CameraSuiteViewStyle1* current_instance = NULL;
// Dithering type:
// 0 = Floyd Steinberg (default)
// 1 = Atkinson
static int current_dithering = 0;
struct CameraSuiteViewStyle1 {
CameraSuiteViewStyle1Callback callback;
FuriStreamBuffer* rx_stream;
FuriThread* worker_thread;
View* view;
void* context;
};
void camera_suite_view_style_1_set_callback(
CameraSuiteViewStyle1* instance,
CameraSuiteViewStyle1Callback callback,
void* context) {
furi_assert(instance);
furi_assert(callback);
instance->callback = callback;
instance->context = context;
}
static void camera_suite_view_style_1_draw(Canvas* canvas, UartDumpModel* model) {
// Clear the screen.
canvas_set_color(canvas, ColorBlack);
// Draw the frame.
canvas_draw_frame(canvas, 0, 0, FRAME_WIDTH, FRAME_HEIGHT);
CameraSuite* app = current_instance->context;
// Draw the pixels with rotation.
for(size_t p = 0; p < FRAME_BUFFER_LENGTH; ++p) {
uint8_t x = p % ROW_BUFFER_LENGTH; // 0 .. 15
uint8_t y = p / ROW_BUFFER_LENGTH; // 0 .. 63
// Apply rotation
int16_t rotated_x, rotated_y;
switch(app->orientation) {
case 1: // 90 degrees
rotated_x = y;
rotated_y = FRAME_WIDTH - 1 - x;
break;
case 2: // 180 degrees
rotated_x = FRAME_WIDTH - 1 - x;
rotated_y = FRAME_HEIGHT - 1 - y;
break;
case 3: // 270 degrees
rotated_x = FRAME_HEIGHT - 1 - y;
rotated_y = x;
break;
case 0: // 0 degrees
default:
rotated_x = x;
rotated_y = y;
break;
}
for(uint8_t i = 0; i < 8; ++i) {
if((model->pixels[p] & (1 << i)) != 0) {
// Adjust the coordinates based on the new screen dimensions
uint16_t screen_x, screen_y;
switch(app->orientation) {
case 1: // 90 degrees
screen_x = rotated_x;
screen_y = FRAME_HEIGHT - 8 + (rotated_y * 8) + i;
break;
case 2: // 180 degrees
screen_x = FRAME_WIDTH - 8 + (rotated_x * 8) + i;
screen_y = FRAME_HEIGHT - 1 - rotated_y;
break;
case 3: // 270 degrees
screen_x = FRAME_WIDTH - 1 - rotated_x;
screen_y = rotated_y * 8 + i;
break;
case 0: // 0 degrees
default:
screen_x = rotated_x * 8 + i;
screen_y = rotated_y;
break;
}
canvas_draw_dot(canvas, screen_x, screen_y);
}
}
}
// Draw the guide if the camera is not initialized.
if(!model->initialized) {
canvas_draw_icon(canvas, 74, 16, &I_DolphinCommon_56x48);
canvas_set_font(canvas, FontSecondary);
canvas_draw_str(canvas, 8, 12, "Connect the ESP32-CAM");
canvas_draw_str(canvas, 20, 24, "VCC - 3V3");
canvas_draw_str(canvas, 20, 34, "GND - GND");
canvas_draw_str(canvas, 20, 44, "U0R - TX");
canvas_draw_str(canvas, 20, 54, "U0T - RX");
}
}
static void camera_suite_view_style_1_model_init(UartDumpModel* const model) {
for(size_t i = 0; i < FRAME_BUFFER_LENGTH; i++) {
model->pixels[i] = 0;
}
}
static bool camera_suite_view_style_1_input(InputEvent* event, void* context) {
furi_assert(context);
CameraSuiteViewStyle1* instance = context;
if(event->type == InputTypeRelease) {
switch(event->key) {
default: // Stop all sounds, reset the LED.
with_view_model(
instance->view,
UartDumpModel * model,
{
UNUSED(model);
camera_suite_play_bad_bump(instance->context);
camera_suite_stop_all_sound(instance->context);
camera_suite_led_set_rgb(instance->context, 0, 0, 0);
},
true);
break;
}
// Send `data` to the ESP32-CAM
} else if(event->type == InputTypePress) {
uint8_t data[1];
switch(event->key) {
case InputKeyBack:
// Stop the camera stream.
data[0] = 's';
// Go back to the main menu.
with_view_model(
instance->view,
UartDumpModel * model,
{
UNUSED(model);
instance->callback(CameraSuiteCustomEventSceneStyle1Back, instance->context);
},
true);
break;
case InputKeyLeft:
// Camera: Invert.
data[0] = '<';
with_view_model(
instance->view,
UartDumpModel * model,
{
UNUSED(model);
camera_suite_play_happy_bump(instance->context);
camera_suite_play_input_sound(instance->context);
camera_suite_led_set_rgb(instance->context, 0, 0, 255);
instance->callback(CameraSuiteCustomEventSceneStyle1Left, instance->context);
},
true);
break;
case InputKeyRight:
// Camera: Enable/disable dithering.
data[0] = '>';
with_view_model(
instance->view,
UartDumpModel * model,
{
UNUSED(model);
camera_suite_play_happy_bump(instance->context);
camera_suite_play_input_sound(instance->context);
camera_suite_led_set_rgb(instance->context, 0, 0, 255);
instance->callback(CameraSuiteCustomEventSceneStyle1Right, instance->context);
},
true);
break;
case InputKeyUp:
// Camera: Increase contrast.
data[0] = 'C';
with_view_model(
instance->view,
UartDumpModel * model,
{
UNUSED(model);
camera_suite_play_happy_bump(instance->context);
camera_suite_play_input_sound(instance->context);
camera_suite_led_set_rgb(instance->context, 0, 0, 255);
instance->callback(CameraSuiteCustomEventSceneStyle1Up, instance->context);
},
true);
break;
case InputKeyDown:
// Camera: Reduce contrast.
data[0] = 'c';
with_view_model(
instance->view,
UartDumpModel * model,
{
UNUSED(model);
camera_suite_play_happy_bump(instance->context);
camera_suite_play_input_sound(instance->context);
camera_suite_led_set_rgb(instance->context, 0, 0, 255);
instance->callback(CameraSuiteCustomEventSceneStyle1Down, instance->context);
},
true);
break;
case InputKeyOk:
if(current_dithering == 0) {
data[0] = 'd'; // Update to Floyd Steinberg dithering.
current_dithering = 1;
} else {
data[0] = 'D'; // Update to Atkinson dithering.
current_dithering = 0;
}
with_view_model(
instance->view,
UartDumpModel * model,
{
UNUSED(model);
camera_suite_play_happy_bump(instance->context);
camera_suite_play_input_sound(instance->context);
camera_suite_led_set_rgb(instance->context, 0, 0, 255);
instance->callback(CameraSuiteCustomEventSceneStyle1Ok, instance->context);
},
true);
break;
case InputKeyMAX:
break;
}
// Send `data` to the ESP32-CAM
furi_hal_uart_tx(FuriHalUartIdUSART1, data, 1);
}
return true;
}
static void camera_suite_view_style_1_exit(void* context) {
furi_assert(context);
}
static void camera_suite_view_style_1_enter(void* context) {
// Check `context` for null. If it is null, abort program, else continue.
furi_assert(context);
// Cast `context` to `CameraSuiteViewStyle1*` and store it in `instance`.
CameraSuiteViewStyle1* instance = (CameraSuiteViewStyle1*)context;
// Assign the current instance to the global variable
current_instance = instance;
uint8_t data[1];
data[0] = 'S'; // Uppercase `S` to start the camera
// Send `data` to the ESP32-CAM
furi_hal_uart_tx(FuriHalUartIdUSART1, data, 1);
with_view_model(
instance->view,
UartDumpModel * model,
{ camera_suite_view_style_1_model_init(model); },
true);
}
static void camera_on_irq_cb(UartIrqEvent uartIrqEvent, uint8_t data, void* context) {
// Check `context` for null. If it is null, abort program, else continue.
furi_assert(context);
// Cast `context` to `CameraSuiteViewStyle1*` and store it in `instance`.
CameraSuiteViewStyle1* instance = context;
// If `uartIrqEvent` is `UartIrqEventRXNE`, send the data to the
// `rx_stream` and set the `WorkerEventRx` flag.
if(uartIrqEvent == UartIrqEventRXNE) {
furi_stream_buffer_send(instance->rx_stream, &data, 1, 0);
furi_thread_flags_set(furi_thread_get_id(instance->worker_thread), WorkerEventRx);
}
}
static void process_ringbuffer(UartDumpModel* model, uint8_t byte) {
// First char has to be 'Y' in the buffer.
if(model->ringbuffer_index == 0 && byte != 'Y') {
return;
}
// Second char has to be ':' in the buffer or reset.
if(model->ringbuffer_index == 1 && byte != ':') {
model->ringbuffer_index = 0;
process_ringbuffer(model, byte);
return;
}
// Assign current byte to the ringbuffer.
model->row_ringbuffer[model->ringbuffer_index] = byte;
// Increment the ringbuffer index.
++model->ringbuffer_index;
// Let's wait 'till the buffer fills.
if(model->ringbuffer_index < RING_BUFFER_LENGTH) {
return;
}
// Flush the ringbuffer to the framebuffer.
model->ringbuffer_index = 0; // Reset the ringbuffer
model->initialized = true; // Established the connection successfully.
size_t row_start_index =
model->row_ringbuffer[2] * ROW_BUFFER_LENGTH; // Third char will determine the row number
if(row_start_index > LAST_ROW_INDEX) { // Failsafe
row_start_index = 0;
}
for(size_t i = 0; i < ROW_BUFFER_LENGTH; ++i) {
model->pixels[row_start_index + i] =
model->row_ringbuffer[i + 3]; // Writing the remaining 16 bytes into the frame buffer
}
}
static int32_t camera_worker(void* context) {
furi_assert(context);
CameraSuiteViewStyle1* instance = context;
while(1) {
uint32_t events =
furi_thread_flags_wait(WORKER_EVENTS_MASK, FuriFlagWaitAny, FuriWaitForever);
furi_check((events & FuriFlagError) == 0);
if(events & WorkerEventStop) {
break;
} else if(events & WorkerEventRx) {
size_t length = 0;
do {
size_t intended_data_size = 64;
uint8_t data[intended_data_size];
length =
furi_stream_buffer_receive(instance->rx_stream, data, intended_data_size, 0);
if(length > 0) {
with_view_model(
instance->view,
UartDumpModel * model,
{
for(size_t i = 0; i < length; i++) {
process_ringbuffer(model, data[i]);
}
},
false);
}
} while(length > 0);
}
}
return 0;
}
CameraSuiteViewStyle1* camera_suite_view_style_1_alloc() {
CameraSuiteViewStyle1* instance = malloc(sizeof(CameraSuiteViewStyle1));
instance->view = view_alloc();
instance->rx_stream = furi_stream_buffer_alloc(2048, 1);
// Set up views
view_allocate_model(instance->view, ViewModelTypeLocking, sizeof(UartDumpModel));
view_set_context(instance->view, instance); // furi_assert crashes in events without this
view_set_draw_callback(instance->view, (ViewDrawCallback)camera_suite_view_style_1_draw);
view_set_input_callback(instance->view, camera_suite_view_style_1_input);
view_set_enter_callback(instance->view, camera_suite_view_style_1_enter);
view_set_exit_callback(instance->view, camera_suite_view_style_1_exit);
with_view_model(
instance->view,
UartDumpModel * model,
{ camera_suite_view_style_1_model_init(model); },
true);
instance->worker_thread = furi_thread_alloc_ex("UsbUartWorker", 2048, camera_worker, instance);
furi_thread_start(instance->worker_thread);
// Enable uart listener
furi_hal_console_disable();
furi_hal_uart_set_br(FuriHalUartIdUSART1, 230400);
furi_hal_uart_set_irq_cb(FuriHalUartIdUSART1, camera_on_irq_cb, instance);
return instance;
}
void camera_suite_view_style_1_free(CameraSuiteViewStyle1* instance) {
furi_assert(instance);
with_view_model(
instance->view, UartDumpModel * model, { UNUSED(model); }, true);
view_free(instance->view);
free(instance);
}
View* camera_suite_view_style_1_get_view(CameraSuiteViewStyle1* instance) {
furi_assert(instance);
return instance->view;
}

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#include "../helpers/camera_suite_custom_event.h"
#include <furi.h>
#include <furi_hal.h>
#include <furi_hal_console.h>
#include <furi_hal_uart.h>
#include <gui/elements.h>
#include <gui/gui.h>
#include <gui/icon_i.h>
#include <gui/modules/dialog_ex.h>
#include <gui/view.h>
#include <gui/view_dispatcher.h>
#include <notification/notification.h>
#include <notification/notification_messages.h>
#include <storage/filesystem_api_defines.h>
#include <storage/storage.h>
#pragma once
#define FRAME_WIDTH 128
#define FRAME_HEIGHT 64
#define FRAME_BIT_DEPTH 1
#define FRAME_BUFFER_LENGTH \
(FRAME_WIDTH * FRAME_HEIGHT * FRAME_BIT_DEPTH / 8) // 128*64*1 / 8 = 1024
#define ROW_BUFFER_LENGTH (FRAME_WIDTH / 8) // 128/8 = 16
#define RING_BUFFER_LENGTH (ROW_BUFFER_LENGTH + 3) // ROW_BUFFER_LENGTH + Header => 16 + 3 = 19
#define LAST_ROW_INDEX (FRAME_BUFFER_LENGTH - ROW_BUFFER_LENGTH) // 1024 - 16 = 1008
typedef struct UartDumpModel UartDumpModel;
struct UartDumpModel {
bool initialized;
int rotation_angle;
uint8_t pixels[FRAME_BUFFER_LENGTH];
uint8_t ringbuffer_index;
uint8_t row_ringbuffer[RING_BUFFER_LENGTH];
};
typedef struct CameraSuiteViewStyle1 CameraSuiteViewStyle1;
typedef void (*CameraSuiteViewStyle1Callback)(CameraSuiteCustomEvent event, void* context);
void camera_suite_view_style_1_set_callback(
CameraSuiteViewStyle1* camera_suite_view_style_1,
CameraSuiteViewStyle1Callback callback,
void* context);
CameraSuiteViewStyle1* camera_suite_view_style_1_alloc();
void camera_suite_view_style_1_free(CameraSuiteViewStyle1* camera_suite_static);
View* camera_suite_view_style_1_get_view(CameraSuiteViewStyle1* camera_suite_static);
typedef enum {
// Reserved for StreamBuffer internal event
WorkerEventReserved = (1 << 0),
WorkerEventStop = (1 << 1),
WorkerEventRx = (1 << 2),
} WorkerEventFlags;
#define WORKER_EVENTS_MASK (WorkerEventStop | WorkerEventRx)

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#include "../camera-suite.h"
#include <furi.h>
#include <furi_hal.h>
#include <input/input.h>
#include <gui/elements.h>
#include <dolphin/dolphin.h>
#include "../helpers/camera_suite_haptic.h"
#include "../helpers/camera_suite_speaker.h"
#include "../helpers/camera_suite_led.h"
struct CameraSuiteViewStyle2 {
View* view;
CameraSuiteViewStyle2Callback callback;
void* context;
};
typedef struct {
int screen_text;
} CameraSuiteViewStyle2Model;
char buttonText[11][14] = {
"",
"Press Up",
"Press Down",
"Press Left",
"Press Right",
"Press Ok",
"Release Up",
"Release Down",
"Release Left",
"Release Right",
"Release Ok",
};
void camera_suite_view_style_2_set_callback(
CameraSuiteViewStyle2* instance,
CameraSuiteViewStyle2Callback callback,
void* context) {
furi_assert(instance);
furi_assert(callback);
instance->callback = callback;
instance->context = context;
}
void camera_suite_view_style_2_draw(Canvas* canvas, CameraSuiteViewStyle2Model* model) {
canvas_clear(canvas);
canvas_set_color(canvas, ColorBlack);
canvas_set_font(canvas, FontPrimary);
canvas_draw_str_aligned(canvas, 0, 10, AlignLeft, AlignTop, "Scene 2: Input Examples");
canvas_set_font(canvas, FontSecondary);
char* strInput = malloc(15);
strcpy(strInput, buttonText[model->screen_text]);
canvas_draw_str_aligned(canvas, 0, 22, AlignLeft, AlignTop, strInput);
free(strInput);
}
static void camera_suite_view_style_2_model_init(CameraSuiteViewStyle2Model* const model) {
model->screen_text = 0;
}
bool camera_suite_view_style_2_input(InputEvent* event, void* context) {
furi_assert(context);
CameraSuiteViewStyle2* instance = context;
if(event->type == InputTypeRelease) {
switch(event->key) {
case InputKeyBack:
with_view_model(
instance->view,
CameraSuiteViewStyle2Model * model,
{
UNUSED(model);
camera_suite_stop_all_sound(instance->context);
instance->callback(CameraSuiteCustomEventSceneStyle2Back, instance->context);
camera_suite_play_long_bump(instance->context);
},
true);
break;
case InputKeyUp:
with_view_model(
instance->view,
CameraSuiteViewStyle2Model * model,
{
model->screen_text = 6;
camera_suite_play_bad_bump(instance->context);
camera_suite_stop_all_sound(instance->context);
camera_suite_led_set_rgb(instance->context, 255, 0, 255);
},
true);
break;
case InputKeyDown:
with_view_model(
instance->view,
CameraSuiteViewStyle2Model * model,
{
model->screen_text = 7;
camera_suite_play_bad_bump(instance->context);
camera_suite_stop_all_sound(instance->context);
camera_suite_led_set_rgb(instance->context, 255, 255, 0);
},
true);
break;
case InputKeyLeft:
with_view_model(
instance->view,
CameraSuiteViewStyle2Model * model,
{
model->screen_text = 8;
camera_suite_play_bad_bump(instance->context);
camera_suite_stop_all_sound(instance->context);
camera_suite_led_set_rgb(instance->context, 0, 255, 255);
},
true);
break;
case InputKeyRight:
with_view_model(
instance->view,
CameraSuiteViewStyle2Model * model,
{
model->screen_text = 9;
camera_suite_play_bad_bump(instance->context);
camera_suite_stop_all_sound(instance->context);
camera_suite_led_set_rgb(instance->context, 255, 0, 0);
},
true);
break;
case InputKeyOk:
with_view_model(
instance->view,
CameraSuiteViewStyle2Model * model,
{
model->screen_text = 10;
camera_suite_play_bad_bump(instance->context);
camera_suite_stop_all_sound(instance->context);
camera_suite_led_set_rgb(instance->context, 255, 255, 255);
},
true);
break;
case InputKeyMAX:
break;
}
} else if(event->type == InputTypePress) {
switch(event->key) {
case InputKeyUp:
with_view_model(
instance->view,
CameraSuiteViewStyle2Model * model,
{
model->screen_text = 1;
camera_suite_play_happy_bump(instance->context);
camera_suite_play_input_sound(instance->context);
},
true);
break;
case InputKeyDown:
with_view_model(
instance->view,
CameraSuiteViewStyle2Model * model,
{
model->screen_text = 2;
camera_suite_play_happy_bump(instance->context);
camera_suite_play_input_sound(instance->context);
},
true);
break;
case InputKeyLeft:
with_view_model(
instance->view,
CameraSuiteViewStyle2Model * model,
{
model->screen_text = 3;
camera_suite_play_happy_bump(instance->context);
camera_suite_play_input_sound(instance->context);
},
true);
break;
case InputKeyRight:
with_view_model(
instance->view,
CameraSuiteViewStyle2Model * model,
{
model->screen_text = 4;
camera_suite_play_happy_bump(instance->context);
camera_suite_play_input_sound(instance->context);
},
true);
break;
case InputKeyOk:
with_view_model(
instance->view,
CameraSuiteViewStyle2Model * model,
{
model->screen_text = 5;
camera_suite_play_happy_bump(instance->context);
camera_suite_play_input_sound(instance->context);
},
true);
break;
case InputKeyBack:
case InputKeyMAX:
break;
}
}
return true;
}
void camera_suite_view_style_2_exit(void* context) {
furi_assert(context);
CameraSuite* app = context;
camera_suite_stop_all_sound(app);
//camera_suite_led_reset(app);
}
void camera_suite_view_style_2_enter(void* context) {
furi_assert(context);
dolphin_deed(DolphinDeedPluginStart);
}
CameraSuiteViewStyle2* camera_suite_view_style_2_alloc() {
CameraSuiteViewStyle2* instance = malloc(sizeof(CameraSuiteViewStyle2));
instance->view = view_alloc();
view_allocate_model(instance->view, ViewModelTypeLocking, sizeof(CameraSuiteViewStyle2Model));
view_set_context(instance->view, instance);
view_set_draw_callback(instance->view, (ViewDrawCallback)camera_suite_view_style_2_draw);
view_set_input_callback(instance->view, camera_suite_view_style_2_input);
//view_set_enter_callback(instance->view, camera_suite_view_style_2_enter);
view_set_exit_callback(instance->view, camera_suite_view_style_2_exit);
with_view_model(
instance->view,
CameraSuiteViewStyle2Model * model,
{ camera_suite_view_style_2_model_init(model); },
true);
return instance;
}
void camera_suite_view_style_2_free(CameraSuiteViewStyle2* instance) {
furi_assert(instance);
view_free(instance->view);
free(instance);
}
View* camera_suite_view_style_2_get_view(CameraSuiteViewStyle2* instance) {
furi_assert(instance);
return instance->view;
}

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#pragma once
#include <gui/view.h>
#include "../helpers/camera_suite_custom_event.h"
typedef struct CameraSuiteViewStyle2 CameraSuiteViewStyle2;
typedef void (*CameraSuiteViewStyle2Callback)(CameraSuiteCustomEvent event, void* context);
void camera_suite_view_style_2_set_callback(
CameraSuiteViewStyle2* instance,
CameraSuiteViewStyle2Callback callback,
void* context);
CameraSuiteViewStyle2* camera_suite_view_style_2_alloc();
void camera_suite_view_style_2_free(CameraSuiteViewStyle2* camera_suite_static);
View* camera_suite_view_style_2_get_view(CameraSuiteViewStyle2* boilerpate_static);