add tetris game & games menu & 2 icons

This commit is contained in:
Eng1n33r 2022-06-01 20:54:51 +03:00
parent 50fccb4455
commit 532253867e
33 changed files with 561 additions and 10 deletions

View File

@ -21,7 +21,6 @@ extern int32_t accessor_app(void* p);
extern int32_t archive_app(void* p); extern int32_t archive_app(void* p);
extern int32_t bad_usb_app(void* p); extern int32_t bad_usb_app(void* p);
extern int32_t u2f_app(void* p); extern int32_t u2f_app(void* p);
extern int32_t wav_player_app(void* p);
extern int32_t uart_echo_app(void* p); extern int32_t uart_echo_app(void* p);
extern int32_t blink_test_app(void* p); extern int32_t blink_test_app(void* p);
extern int32_t bt_debug_app(void* p); extern int32_t bt_debug_app(void* p);
@ -49,7 +48,11 @@ extern int32_t file_browser_app(void* p);
// Plugins // Plugins
extern int32_t music_player_app(void* p); extern int32_t music_player_app(void* p);
extern int32_t wav_player_app(void* p);
// Games
extern int32_t snake_game_app(void* p); extern int32_t snake_game_app(void* p);
extern int32_t tetris_game_app(void *p);
// On system start hooks declaration // On system start hooks declaration
extern void bt_on_system_start(); extern void bt_on_system_start();
@ -344,14 +347,6 @@ const FlipperApplication FLIPPER_PLUGINS[] = {
.flags = FlipperApplicationFlagDefault}, .flags = FlipperApplicationFlagDefault},
#endif #endif
#ifdef APP_SNAKE_GAME
{.app = snake_game_app,
.name = "Snake Game",
.stack_size = 1024,
.icon = &A_Plugins_14,
.flags = FlipperApplicationFlagDefault},
#endif
#ifdef APP_WAV_PLAYER #ifdef APP_WAV_PLAYER
{.app = wav_player_app, {.app = wav_player_app,
.name = "WAV Player", .name = "WAV Player",
@ -364,7 +359,30 @@ const FlipperApplication FLIPPER_PLUGINS[] = {
const size_t FLIPPER_PLUGINS_COUNT = COUNT_OF(FLIPPER_PLUGINS); const size_t FLIPPER_PLUGINS_COUNT = COUNT_OF(FLIPPER_PLUGINS);
// Plugin menu // Games menu
const FlipperApplication FLIPPER_GAMES[] = {
#ifdef APP_SNAKE_GAME
{.app = snake_game_app,
.name = "Snake",
.stack_size = 1024,
.icon = &A_Snake_14,
.flags = FlipperApplicationFlagDefault},
#endif
#ifdef APP_TETRIS_GAME
{.app = tetris_game_app,
.name = "Tetris",
.stack_size = 1024,
.icon = &A_Tetris_14,
.flags = FlipperApplicationFlagDefault},
#endif
};
const size_t FLIPPER_GAMES_COUNT = COUNT_OF(FLIPPER_GAMES);
// Debug menu
const FlipperApplication FLIPPER_DEBUG_APPS[] = { const FlipperApplication FLIPPER_DEBUG_APPS[] = {
#ifdef APP_BLINK #ifdef APP_BLINK
{.app = blink_test_app, {.app = blink_test_app,

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@ -42,6 +42,12 @@ extern const size_t FLIPPER_ON_SYSTEM_START_COUNT;
extern const FlipperApplication FLIPPER_PLUGINS[]; extern const FlipperApplication FLIPPER_PLUGINS[];
extern const size_t FLIPPER_PLUGINS_COUNT; extern const size_t FLIPPER_PLUGINS_COUNT;
/* Games list
* Spawned by loader
*/
extern const FlipperApplication FLIPPER_GAMES[];
extern const size_t FLIPPER_GAMES_COUNT;
/* Debug menu apps /* Debug menu apps
* Spawned by loader * Spawned by loader
*/ */

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@ -48,6 +48,7 @@ APP_UPDATER = 1
APP_MUSIC_PLAYER = 1 APP_MUSIC_PLAYER = 1
APP_SNAKE_GAME = 1 APP_SNAKE_GAME = 1
APP_WAV_PLAYER = 1 APP_WAV_PLAYER = 1
APP_TETRIS_GAME = 1
# Debug # Debug
APP_ACCESSOR = 1 APP_ACCESSOR = 1
@ -247,6 +248,11 @@ CFLAGS += -DAPP_WAV_PLAYER
SRV_GUI = 1 SRV_GUI = 1
endif endif
APP_TETRIS_GAME ?= 0
ifeq ($(APP_TETRIS_GAME), 1)
CFLAGS += -DAPP_TETRIS_GAME
SRV_GUI = 1
endif
APP_IBUTTON ?= 0 APP_IBUTTON ?= 0
ifeq ($(APP_IBUTTON), 1) ifeq ($(APP_IBUTTON), 1)

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@ -86,6 +86,10 @@ const FlipperApplication* loader_find_application_by_name(const char* name) {
application = application =
loader_find_application_by_name_in_list(name, FLIPPER_PLUGINS, FLIPPER_PLUGINS_COUNT); loader_find_application_by_name_in_list(name, FLIPPER_PLUGINS, FLIPPER_PLUGINS_COUNT);
} }
if(!application) {
application =
loader_find_application_by_name_in_list(name, FLIPPER_GAMES, FLIPPER_GAMES_COUNT);
}
if(!application) { if(!application) {
application = loader_find_application_by_name_in_list( application = loader_find_application_by_name_in_list(
name, FLIPPER_SETTINGS_APPS, FLIPPER_SETTINGS_APPS_COUNT); name, FLIPPER_SETTINGS_APPS, FLIPPER_SETTINGS_APPS_COUNT);
@ -155,6 +159,11 @@ void loader_cli_list(Cli* cli, string_t args, Loader* instance) {
printf("\t%s\r\n", FLIPPER_PLUGINS[i].name); printf("\t%s\r\n", FLIPPER_PLUGINS[i].name);
} }
printf("Games:\r\n");
for(size_t i = 0; i < FLIPPER_GAMES_COUNT; i++) {
printf("\t%s\r\n", FLIPPER_GAMES[i].name);
}
if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagDebug)) { if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagDebug)) {
printf("Debug:\r\n"); printf("Debug:\r\n");
for(size_t i = 0; i < FLIPPER_DEBUG_APPS_COUNT; i++) { for(size_t i = 0; i < FLIPPER_DEBUG_APPS_COUNT; i++) {
@ -321,6 +330,13 @@ static Loader* loader_alloc() {
instance->view_dispatcher, instance->view_dispatcher,
LoaderMenuViewPlugins, LoaderMenuViewPlugins,
submenu_get_view(instance->plugins_menu)); submenu_get_view(instance->plugins_menu));
// Games menu
instance->games_menu = submenu_alloc();
view_set_context(submenu_get_view(instance->games_menu), instance->games_menu);
view_set_previous_callback(
submenu_get_view(instance->games_menu), loader_back_to_primary_menu);
view_dispatcher_add_view(
instance->view_dispatcher, LoaderMenuViewGames, submenu_get_view(instance->games_menu));
// Debug menu // Debug menu
instance->debug_menu = submenu_alloc(); instance->debug_menu = submenu_alloc();
view_set_context(submenu_get_view(instance->debug_menu), instance->debug_menu); view_set_context(submenu_get_view(instance->debug_menu), instance->debug_menu);
@ -358,6 +374,8 @@ static void loader_free(Loader* instance) {
view_dispatcher_remove_view(loader_instance->view_dispatcher, LoaderMenuViewPrimary); view_dispatcher_remove_view(loader_instance->view_dispatcher, LoaderMenuViewPrimary);
submenu_free(loader_instance->plugins_menu); submenu_free(loader_instance->plugins_menu);
view_dispatcher_remove_view(loader_instance->view_dispatcher, LoaderMenuViewPlugins); view_dispatcher_remove_view(loader_instance->view_dispatcher, LoaderMenuViewPlugins);
submenu_free(loader_instance->games_menu);
view_dispatcher_remove_view(loader_instance->view_dispatcher, LoaderMenuViewGames);
submenu_free(loader_instance->debug_menu); submenu_free(loader_instance->debug_menu);
view_dispatcher_remove_view(loader_instance->view_dispatcher, LoaderMenuViewDebug); view_dispatcher_remove_view(loader_instance->view_dispatcher, LoaderMenuViewDebug);
submenu_free(loader_instance->settings_menu); submenu_free(loader_instance->settings_menu);
@ -391,6 +409,15 @@ static void loader_build_menu() {
loader_submenu_callback, loader_submenu_callback,
(void*)LoaderMenuViewPlugins); (void*)LoaderMenuViewPlugins);
} }
if(FLIPPER_GAMES_COUNT != 0) {
menu_add_item(
loader_instance->primary_menu,
"Games",
&A_Games_14,
i++,
loader_submenu_callback,
(void*)LoaderMenuViewGames);
}
if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagDebug)) { if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagDebug)) {
menu_add_item( menu_add_item(
loader_instance->primary_menu, loader_instance->primary_menu,
@ -421,6 +448,17 @@ static void loader_build_submenu() {
(void*)&FLIPPER_PLUGINS[i]); (void*)&FLIPPER_PLUGINS[i]);
} }
FURI_LOG_I(TAG, "Building games menu");
size_t i;
for(i = 0; i < FLIPPER_GAMES_COUNT; i++) {
submenu_add_item(
loader_instance->games_menu,
FLIPPER_GAMES[i].name,
i,
loader_menu_callback,
(void*)&FLIPPER_GAMES[i]);
}
FURI_LOG_I(TAG, "Building debug menu"); FURI_LOG_I(TAG, "Building debug menu");
for(i = 0; i < FLIPPER_DEBUG_APPS_COUNT; i++) { for(i = 0; i < FLIPPER_DEBUG_APPS_COUNT; i++) {
submenu_add_item( submenu_add_item(

View File

@ -27,6 +27,7 @@ struct Loader {
ViewDispatcher* view_dispatcher; ViewDispatcher* view_dispatcher;
Menu* primary_menu; Menu* primary_menu;
Submenu* plugins_menu; Submenu* plugins_menu;
Submenu* games_menu;
Submenu* debug_menu; Submenu* debug_menu;
Submenu* settings_menu; Submenu* settings_menu;
@ -38,6 +39,7 @@ struct Loader {
typedef enum { typedef enum {
LoaderMenuViewPrimary, LoaderMenuViewPrimary,
LoaderMenuViewPlugins, LoaderMenuViewPlugins,
LoaderMenuViewGames,
LoaderMenuViewDebug, LoaderMenuViewDebug,
LoaderMenuViewSettings, LoaderMenuViewSettings,
} LoaderMenuView; } LoaderMenuView;

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@ -0,0 +1,479 @@
#include <furi.h>
#include <gui/gui.h>
#include <input/input.h>
#include <stdlib.h>
#include <stdbool.h>
#include <string.h>
#include <furi_hal_resources.h>
#include <furi_hal_gpio.h>
#define BORDER_OFFSET 1
#define MARGIN_OFFSET 3
#define BLOCK_HEIGHT 6
#define BLOCK_WIDTH 6
#define FIELD_WIDTH 11
#define FIELD_HEIGHT 24
typedef struct Point {
// Also used for offset data, which is sometimes negative
int8_t x, y;
} Point;
// Rotation logic taken from
// https://www.youtube.com/watch?v=yIpk5TJ_uaI
typedef enum {
OffsetTypeCommon,
OffsetTypeI,
OffsetTypeO
} OffsetType;
// Since we only support rotating clockwise, these are actual translation values,
// not values to be subtracted to get translation values
static const Point rotOffsetTranslation[3][4][5] = {
{
{ {0,0}, {-1,0}, {-1,-1}, {0,2}, {-1,2} },
{ {0,0}, {1,0}, {1,1}, {0,-2}, {1,-2} },
{ {0,0}, {1,0}, {1,-1}, {0,2}, {1,2} },
{ {0,0}, {-1,0}, {-1,1}, {0,-2}, {-1,-2} }
},
{
{ {1,0}, {-1,0}, {2,0}, {-1,1}, {2,-2} },
{ {0,1}, {-1,1}, {2,1}, {-1,-1}, {2,2} },
{ {-1,0}, {1,0}, {-2,0}, {1,-1}, {-2,2} },
{ {0,-1}, {1,-1}, {-2,-1}, {1,1}, {-2,-2} }
},
{
{ {0,-1}, {0,0}, {0,0}, {0,0}, {0,0} },
{ {1,0}, {0,0}, {0,0}, {0,0}, {0,0} },
{ {0,1}, {0,0}, {0,0}, {0,0}, {0,0} },
{ {-1,0}, {0,0}, {0,0}, {0,0}, {0,0} }
}
};
typedef struct {
Point p[4];
uint8_t rotIdx;
OffsetType offsetType;
} Piece;
// Shapes @ spawn locations, rotation point first
static Piece shapes[] = {
{ .p = {{5, 1}, {4, 0}, {5, 0}, {6, 1}}, .rotIdx = 0, .offsetType = OffsetTypeCommon }, // Z
{ .p = {{5, 1}, {4, 1}, {5, 0}, {6, 0}}, .rotIdx = 0, .offsetType = OffsetTypeCommon }, // S
{ .p = {{5, 1}, {4, 1}, {6, 1}, {6, 0}}, .rotIdx = 0, .offsetType = OffsetTypeCommon }, // L
{ .p = {{5, 1}, {4, 0}, {4, 1}, {6, 1}}, .rotIdx = 0, .offsetType = OffsetTypeCommon }, // J
{ .p = {{5, 1}, {4, 1}, {5, 0}, {6, 1}}, .rotIdx = 0, .offsetType = OffsetTypeCommon }, // T
{ .p = {{5, 1}, {4, 1}, {6, 1}, {7, 1}}, .rotIdx = 0, .offsetType = OffsetTypeI }, // I
{ .p = {{5, 1}, {5, 0}, {6, 0}, {6, 1}}, .rotIdx = 0, .offsetType = OffsetTypeO } // O
};
typedef enum {
GameStatePlaying,
GameStateGameOver
} GameState;
typedef struct {
bool playField[FIELD_HEIGHT][FIELD_WIDTH];
Piece currPiece;
uint16_t numLines;
uint16_t fallSpeed;
GameState gameState;
osTimerId_t timer;
} TetrisState;
typedef enum {
EventTypeTick,
EventTypeKey,
} EventType;
typedef struct {
EventType type;
InputEvent input;
} TetrisEvent;
static void tetris_game_draw_border(Canvas* const canvas) {
canvas_draw_line(canvas, 0, 0, 0, 127);
canvas_draw_line(canvas, 0, 127, 63, 127);
canvas_draw_line(canvas, 63, 127, 63, 0);
canvas_draw_line(canvas, 2, 0, 2, 125);
canvas_draw_line(canvas, 2, 125, 61, 125);
canvas_draw_line(canvas, 61, 125, 61, 0);
}
static void tetris_game_draw_playfield(Canvas* const canvas, const TetrisState* tetris_state) {
// Playfield: 11 x 24
for (int y = 0; y < FIELD_HEIGHT; y++) {
for (int x = 0; x < FIELD_WIDTH; x++) {
if (tetris_state->playField[y][x]) {
uint16_t xOffset = x * 5;
uint16_t yOffset = y * 5;
canvas_draw_rframe(
canvas,
BORDER_OFFSET + MARGIN_OFFSET + xOffset,
BORDER_OFFSET + MARGIN_OFFSET + yOffset - 1,
BLOCK_WIDTH,
BLOCK_HEIGHT,
1
);
canvas_draw_dot(
canvas,
BORDER_OFFSET + MARGIN_OFFSET + xOffset + 2,
BORDER_OFFSET + MARGIN_OFFSET + yOffset + 1
);
canvas_draw_dot(
canvas,
BORDER_OFFSET + MARGIN_OFFSET + xOffset + 3,
BORDER_OFFSET + MARGIN_OFFSET + yOffset + 1
);
canvas_draw_dot(
canvas,
BORDER_OFFSET + MARGIN_OFFSET + xOffset + 2,
BORDER_OFFSET + MARGIN_OFFSET + yOffset + 2
);
}
}
}
}
static void tetris_game_render_callback(Canvas* const canvas, void* ctx) {
const TetrisState* tetris_state = acquire_mutex((ValueMutex*)ctx, 25);
if(tetris_state == NULL) {
FURI_LOG_E("TetrisGame", "it null");
return;
}
tetris_game_draw_border(canvas);
tetris_game_draw_playfield(canvas, tetris_state);
if(tetris_state->gameState == GameStateGameOver) {
// 128 x 64
canvas_set_color(canvas, ColorWhite);
canvas_draw_box(canvas, 1, 52, 62, 24);
canvas_set_color(canvas, ColorBlack);
canvas_draw_frame(canvas, 1, 52, 62, 24);
canvas_set_font(canvas, FontPrimary);
canvas_draw_str(canvas, 4, 63, "Game Over");
char buffer[13];
snprintf(buffer, sizeof(buffer), "Lines: %u", tetris_state->numLines);
canvas_set_font(canvas, FontSecondary);
canvas_draw_str_aligned(canvas, 32, 73, AlignCenter, AlignBottom, buffer);
}
release_mutex((ValueMutex *)ctx, tetris_state);
}
static void tetris_game_input_callback(InputEvent* input_event, osMessageQueueId_t event_queue) {
furi_assert(event_queue);
TetrisEvent event = {.type = EventTypeKey, .input = *input_event};
osMessageQueuePut(event_queue, &event, 0, osWaitForever);
}
static void tetris_game_init_state(TetrisState* tetris_state) {
tetris_state->gameState = GameStatePlaying;
tetris_state->numLines = 0;
tetris_state->fallSpeed = 500;
memset(tetris_state->playField, 0, sizeof(tetris_state->playField));
memcpy(&tetris_state->currPiece, &shapes[rand() % 7], sizeof(tetris_state->currPiece));
osTimerStart(tetris_state->timer, tetris_state->fallSpeed);
}
static void tetris_game_remove_curr_piece(TetrisState* tetris_state) {
for (int i = 0; i < 4; i++) {
uint8_t x = tetris_state->currPiece.p[i].x;
uint8_t y = tetris_state->currPiece.p[i].y;
tetris_state->playField[y][x] = false;
}
}
static void tetris_game_render_curr_piece(TetrisState* tetris_state) {
for (int i = 0; i < 4; i++) {
uint8_t x = tetris_state->currPiece.p[i].x;
uint8_t y = tetris_state->currPiece.p[i].y;
tetris_state->playField[y][x] = true;
}
}
static void tetris_game_rotate_shape(Point currShape[], Point newShape[]) {
// Copy shape data
for(int i = 0; i < 4; i++) {
newShape[i] = currShape[i];
}
for (int i = 1; i < 4; i++) {
int8_t relX = currShape[i].x - currShape[0].x;
int8_t relY = currShape[i].y - currShape[0].y;
// Matrix rotation thing
int8_t newRelX = (relX * 0) + (relY * -1);
int8_t newRelY = (relX * 1) + (relY * 0);
newShape[i].x = currShape[0].x + newRelX;
newShape[i].y = currShape[0].y + newRelY;
}
}
static void tetris_game_apply_kick(Point points[], Point kick) {
for(int i = 0; i < 4; i++) {
points[i].x += kick.x;
points[i].y += kick.y;
}
}
static bool tetris_game_is_valid_pos(TetrisState* tetris_state, Point* shape) {
for (int i = 0; i < 4; i++) {
if(shape[i].x < 0 || shape[i].x > (FIELD_WIDTH - 1) || tetris_state->playField[shape[i].y][shape[i].x] == true) {
return false;
}
}
return true;
}
static void tetris_game_try_rotation(TetrisState* tetris_state, Piece *newPiece) {
uint8_t currRotIdx = tetris_state->currPiece.rotIdx;
Point *rotatedShape = malloc(sizeof(Point) * 4);
Point *kickedShape = malloc(sizeof(Point) * 4);
memcpy(rotatedShape, &tetris_state->currPiece.p, sizeof(tetris_state->currPiece.p));
tetris_game_rotate_shape(tetris_state->currPiece.p, rotatedShape);
for(int i = 0; i < 5; i++) {
memcpy(kickedShape, rotatedShape, (sizeof(Point) * 4));
tetris_game_apply_kick(kickedShape, rotOffsetTranslation[newPiece->offsetType][currRotIdx][i]);
if(tetris_game_is_valid_pos(tetris_state, kickedShape)) {
memcpy(&newPiece->p, kickedShape, sizeof(newPiece->p));
newPiece->rotIdx = (newPiece->rotIdx + 1) % 4;
break;
}
}
free(rotatedShape);
free(kickedShape);
}
static bool tetris_game_row_is_line(bool row[]) {
for(int i = 0; i < FIELD_WIDTH; i++) {
if(row[i] == false)
return false;
}
return true;
}
static void tetris_game_check_for_lines(TetrisState* tetris_state, uint8_t* lines, uint8_t* numLines) {
for(int i = 0; i < FIELD_HEIGHT; i++) {
if(tetris_game_row_is_line(tetris_state->playField[i])) {
*(lines++) = i;
*numLines += 1;
}
}
}
static bool tetris_game_piece_at_bottom(TetrisState* tetris_state, Piece* newPiece) {
for (int i = 0; i < 4; i++) {
Point *pos = (Point *)&newPiece->p;
if (pos[i].y >= FIELD_HEIGHT || tetris_state->playField[pos[i].y][pos[i].x] == true) {
return true;
}
}
return false;
}
static void tetris_game_update_timer_callback(osMessageQueueId_t event_queue) {
furi_assert(event_queue);
TetrisEvent event = {.type = EventTypeTick};
osMessageQueuePut(event_queue, &event, 0, osWaitForever);
}
static void tetris_game_process_step(TetrisState* tetris_state, Piece* newPiece, bool wasDownMove) {
if(tetris_state->gameState == GameStateGameOver)
return;
tetris_game_remove_curr_piece(tetris_state);
if(wasDownMove) {
if(tetris_game_piece_at_bottom(tetris_state, newPiece)) {
osTimerStop(tetris_state->timer);
tetris_game_render_curr_piece(tetris_state);
uint8_t numLines = 0;
uint8_t lines[] = { 0,0,0,0 };
tetris_game_check_for_lines(tetris_state, lines, &numLines);
if(numLines > 0) {
for(int i = 0; i < numLines; i++) {
// zero out row
for(int j = 0; j < FIELD_WIDTH; j++) {
tetris_state->playField[lines[i]][j] = false;
}
// move all above rows down
for(int k = lines[i]; k >= 0 ; k--) {
for(int m = 0; m < FIELD_WIDTH; m++) {
tetris_state->playField[k][m] = (k == 0) ? false : tetris_state->playField[k-1][m];
}
}
}
uint16_t oldNumLines = tetris_state->numLines;
tetris_state->numLines += numLines;
if((oldNumLines / 10) % 10 != (tetris_state->numLines / 10) % 10) {
tetris_state->fallSpeed -= 50;
}
}
// Check for game over
Piece* spawnedPiece = &shapes[rand() % 7];
if(!tetris_game_is_valid_pos(tetris_state, spawnedPiece->p)) {
tetris_state->gameState = GameStateGameOver;
} else {
memcpy(&tetris_state->currPiece, spawnedPiece, sizeof(tetris_state->currPiece));
osTimerStart(tetris_state->timer, tetris_state->fallSpeed);
}
}
}
if(tetris_game_is_valid_pos(tetris_state, newPiece->p)) {
memcpy(&tetris_state->currPiece, newPiece, sizeof(tetris_state->currPiece));
}
tetris_game_render_curr_piece(tetris_state);
}
int32_t tetris_game_app() {
srand(DWT->CYCCNT);
osMessageQueueId_t event_queue = osMessageQueueNew(8, sizeof(TetrisEvent), NULL);
TetrisState* tetris_state = malloc(sizeof(TetrisState));
ValueMutex state_mutex;
if(!init_mutex(&state_mutex, tetris_state, sizeof(TetrisState))) {
FURI_LOG_E("TetrisGame", "cannot create mutex\r\n");
free(tetris_state);
return 255;
}
// Not doing this eventually causes issues with TimerSvc due to not sleeping/yielding enough in this task
TaskHandle_t timer_task = xTaskGetHandle(configTIMER_SERVICE_TASK_NAME);
TaskHandle_t curr_task = xTaskGetHandle("Tetris Game");
uint32_t origTimerPrio = uxTaskPriorityGet(timer_task);
uint32_t myPrio = uxTaskPriorityGet(curr_task);
vTaskPrioritySet(timer_task, myPrio + 1);
ViewPort* view_port = view_port_alloc();
view_port_set_orientation(view_port, ViewPortOrientationVertical);
view_port_draw_callback_set(view_port, tetris_game_render_callback, &state_mutex);
view_port_input_callback_set(view_port, tetris_game_input_callback, event_queue);
// Open GUI and register view_port
Gui* gui = furi_record_open("gui");
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
tetris_state->timer = osTimerNew(tetris_game_update_timer_callback, osTimerPeriodic, event_queue, NULL);
tetris_game_init_state(tetris_state);
TetrisEvent event;
Piece *newPiece = malloc(sizeof(Piece));
uint8_t downRepeatCounter = 0;
for(bool processing = true; processing;) {
// This 10U implicitly sets the game loop speed. downRepeatCounter relies on this value
osStatus_t event_status = osMessageQueueGet(event_queue, &event, NULL, 10U);
TetrisState* tetris_state = (TetrisState*)acquire_mutex_block(&state_mutex);
memcpy(newPiece, &tetris_state->currPiece, sizeof(tetris_state->currPiece));
bool wasDownMove = false;
if(!furi_hal_gpio_read(&gpio_button_right)) {
if(downRepeatCounter > 3) {
for (int i = 0; i < 4; i++) {
newPiece->p[i].y += 1;
}
downRepeatCounter = 0;
wasDownMove = true;
} else {
downRepeatCounter++;
}
}
if(event_status == osOK) {
if(event.type == EventTypeKey) {
if(event.input.type == InputTypePress || event.input.type == InputTypeLong || event.input.type == InputTypeRepeat) {
switch(event.input.key) {
case InputKeyUp:
break;
case InputKeyDown:
break;
case InputKeyRight:
for (int i = 0; i < 4; i++) {
newPiece->p[i].x += 1;
}
break;
case InputKeyLeft:
for (int i = 0; i < 4; i++) {
newPiece->p[i].x -= 1;
}
break;
case InputKeyOk:
if(tetris_state->gameState == GameStatePlaying) {
tetris_game_remove_curr_piece(tetris_state);
tetris_game_try_rotation(tetris_state, newPiece);
tetris_game_render_curr_piece(tetris_state);
} else {
tetris_game_init_state(tetris_state);
}
break;
case InputKeyBack:
processing = false;
break;
}
}
} else if(event.type == EventTypeTick) {
// TODO: This is inverted. it returns true when the button is not pressed.
// see macro in input.c and do that
if(furi_hal_gpio_read(&gpio_button_right)) {
for (int i = 0; i < 4; i++) {
newPiece->p[i].y += 1;
}
wasDownMove = true;
}
}
}
tetris_game_process_step(tetris_state, newPiece, wasDownMove);
view_port_update(view_port);
release_mutex(&state_mutex, tetris_state);
}
osTimerDelete(tetris_state->timer);
view_port_enabled_set(view_port, false);
gui_remove_view_port(gui, view_port);
furi_record_close("gui");
view_port_free(view_port);
osMessageQueueDelete(event_queue);
delete_mutex(&state_mutex);
vTaskPrioritySet(timer_task, origTimerPrio);
free(newPiece);
free(tetris_state);
return 0;
}

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