mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-19 19:31:50 +03:00
dolphin did
This commit is contained in:
parent
e9fc5f62a5
commit
53f6205766
@ -399,7 +399,7 @@ int32_t arkanoid_game_app(void* p) {
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gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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// Call dolphin deed on game start
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DOLPHIN_DEED(DolphinDeedPluginGameStart);
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dolphin_deed(DolphinDeedPluginGameStart);
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GameEvent event;
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for(bool processing = true; processing;) {
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4
applications/external/blackjack/blackjack.c
vendored
4
applications/external/blackjack/blackjack.c
vendored
@ -276,7 +276,7 @@ void dealer_tick(GameState* game_state) {
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if(dealer_score >= DEALER_MAX) {
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if(dealer_score > 21 || dealer_score < player_score) {
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DOLPHIN_DEED(DolphinDeedPluginGameWin);
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dolphin_deed(DolphinDeedPluginGameWin);
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enqueue(
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&(game_state->queue_state),
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game_state,
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@ -571,7 +571,7 @@ int32_t blackjack_app(void* p) {
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AppEvent event;
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// Call dolphin deed on game start
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DOLPHIN_DEED(DolphinDeedPluginGameStart);
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dolphin_deed(DolphinDeedPluginGameStart);
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for(bool processing = true; processing;) {
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FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
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@ -383,7 +383,7 @@ int32_t bomberduck_app(void* p) {
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return 255;
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}
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DOLPHIN_DEED(DolphinDeedPluginGameStart);
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dolphin_deed(DolphinDeedPluginGameStart);
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// Создаем новый view port
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ViewPort* view_port = view_port_alloc();
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// Создаем callback отрисовки, без контекста
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@ -458,7 +458,7 @@ int32_t bomberduck_app(void* p) {
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world.running = 0;
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world.level += 1;
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if(world.level % 5 == 0) {
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DOLPHIN_DEED(DolphinDeedPluginGameWin);
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dolphin_deed(DolphinDeedPluginGameWin);
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}
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}
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for(int i = 0; i < world.bombs_count; i++) {
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2
applications/external/doom/doom.c
vendored
2
applications/external/doom/doom.c
vendored
@ -991,7 +991,7 @@ int32_t doom_app() {
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music_player_worker_start(plugin_state->music_instance->worker);
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#endif
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// Call dolphin deed on game start
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DOLPHIN_DEED(DolphinDeedPluginGameStart);
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dolphin_deed(DolphinDeedPluginGameStart);
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for(bool processing = true; processing;) {
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FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
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@ -309,7 +309,7 @@ int32_t flappy_game_app(void* p) {
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gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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// Call dolphin deed on game start
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DOLPHIN_DEED(DolphinDeedPluginGameStart);
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dolphin_deed(DolphinDeedPluginGameStart);
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GameEvent event;
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for(bool processing = true; processing;) {
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2
applications/external/game15/game15.c
vendored
2
applications/external/game15/game15.c
vendored
@ -464,7 +464,7 @@ int32_t game15_app() {
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FPS, (SandboxRenderCallback)render_callback, (SandboxEventHandler)game_event_handler);
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// Call dolphin deed on game start
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DOLPHIN_DEED(DolphinDeedPluginGameStart);
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dolphin_deed(DolphinDeedPluginGameStart);
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sandbox_loop();
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sandbox_free();
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2
applications/external/game_2048/game_2048.c
vendored
2
applications/external/game_2048/game_2048.c
vendored
@ -401,7 +401,7 @@ int32_t game_2048_app() {
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gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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// Call dolphin deed on game start
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DOLPHIN_DEED(DolphinDeedPluginGameStart);
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dolphin_deed(DolphinDeedPluginGameStart);
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bool is_finished = false;
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while(!is_finished) {
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@ -535,7 +535,7 @@ int32_t heap_defence_app(void* p) {
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game->animation = AnimationPause;
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// Call dolphin deed on game start
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DOLPHIN_DEED(DolphinDeedPluginGameStart);
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dolphin_deed(DolphinDeedPluginGameStart);
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GameEvent event = {0};
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while(event.input.key != InputKeyBack) {
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@ -240,7 +240,7 @@ static bool game_won(Minesweeper* minesweeper_state) {
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dialog_message_set_buttons(message, NULL, "Play again", NULL);
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// Call dolphin deed when we win the game
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DOLPHIN_DEED(DolphinDeedPluginGameWin);
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dolphin_deed(DolphinDeedPluginGameWin);
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DialogMessageButton choice = dialog_message_show(minesweeper_state->dialogs, message);
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dialog_message_free(message);
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@ -397,7 +397,7 @@ int32_t minesweeper_app(void* p) {
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gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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// Call dolphin deed on game start
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DOLPHIN_DEED(DolphinDeedPluginGameStart);
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dolphin_deed(DolphinDeedPluginGameStart);
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PluginEvent event;
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for(bool processing = true; processing;) {
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4
applications/external/solitaire/solitaire.c
vendored
4
applications/external/solitaire/solitaire.c
vendored
@ -276,7 +276,7 @@ void tick(GameState* game_state, NotificationApp* notification) {
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if(game_state->state == GameStatePlay) {
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if(game_state->top_cards[0].character == 11 && game_state->top_cards[1].character == 11 &&
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game_state->top_cards[2].character == 11 && game_state->top_cards[3].character == 11) {
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DOLPHIN_DEED(DolphinDeedPluginGameWin);
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dolphin_deed(DolphinDeedPluginGameWin);
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game_state->state = GameStateAnimate;
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return;
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}
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@ -492,7 +492,7 @@ int32_t solitaire_app(void* p) {
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AppEvent event;
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// Call Dolphin deed on game start
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DOLPHIN_DEED(DolphinDeedPluginGameStart);
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dolphin_deed(DolphinDeedPluginGameStart);
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for(bool processing = true; processing;) {
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FuriStatus event_status = furi_message_queue_get(event_queue, &event, 150);
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@ -3130,7 +3130,7 @@ int32_t swd_probe_app_main(void* p) {
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DBGS("swd_execute_script");
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swd_execute_script(app, ANY_PATH("swd_scripts/startup.swd"));
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DOLPHIN_DEED(DolphinDeedPluginGameStart);
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dolphin_deed(DolphinDeedPluginGameStart);
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DBGS("processing");
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for(bool processing = true; processing;) {
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@ -389,7 +389,7 @@ int32_t tetris_game_app() {
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uint8_t downRepeatCounter = 0;
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// Call dolphin deed on game start
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DOLPHIN_DEED(DolphinDeedPluginGameStart);
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dolphin_deed(DolphinDeedPluginGameStart);
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for(bool processing = true; processing;) {
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// This 10U implicitly sets the game loop speed. downRepeatCounter relies on this value
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@ -333,7 +333,7 @@ int32_t tictactoe_game_app(void* p) {
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gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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// Call dolphin deed on game start
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DOLPHIN_DEED(DolphinDeedPluginGameStart);
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dolphin_deed(DolphinDeedPluginGameStart);
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GameEvent event;
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for(bool processing = true; processing;) {
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2
applications/external/totp/totp_app.c
vendored
2
applications/external/totp/totp_app.c
vendored
@ -173,7 +173,7 @@ int32_t totp_app() {
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}
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// Affecting dolphin level
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DOLPHIN_DEED(DolphinDeedPluginStart);
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dolphin_deed(DolphinDeedPluginStart);
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// Set system callbacks
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ViewPort* view_port = view_port_alloc();
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applications/external/zombiez/zombiez.c
vendored
4
applications/external/zombiez/zombiez.c
vendored
@ -232,7 +232,7 @@ static void tick(PluginState* const plugin_state) {
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free(z);
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plugin_state->zombies[i] = NULL;
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plugin_state->score++;
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//if(plugin_state->score % 15 == 0) DOLPHIN_DEED(getRandomDeed());
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//if(plugin_state->score % 15 == 0) dolphin_deed(getRandomDeed());
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//}
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} else if(z->position.x <= WALL_X && z->position.x > 0) { // zombie got to the wall
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plugin_state->zombies_count -= 1;
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@ -315,7 +315,7 @@ int32_t zombiez_game_app(void* p) {
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gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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// Call dolphin deed on game start
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DOLPHIN_DEED(DolphinDeedPluginGameStart);
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dolphin_deed(DolphinDeedPluginGameStart);
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PluginEvent event;
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bool isRunning = true;
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@ -190,7 +190,7 @@ int32_t lfrfid_app(void* p) {
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view_dispatcher_attach_to_gui(
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app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
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scene_manager_next_scene(app->scene_manager, LfRfidSceneEmulate);
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DOLPHIN_DEED(DolphinDeedRfidEmulate);
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dolphin_deed(DolphinDeedRfidEmulate);
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} else {
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// TODO: exit properly
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lfrfid_free(app);
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@ -292,7 +292,7 @@ int32_t nfc_app(void* p) {
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dolphin_deed(DolphinDeedNfcEmulate);
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} else if(nfc->dev->format == NfcDeviceSaveFormatNfcV) {
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scene_manager_next_scene(nfc->scene_manager, NfcSceneNfcVEmulate);
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DOLPHIN_DEED(DolphinDeedNfcEmulate);
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dolphin_deed(DolphinDeedNfcEmulate);
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} else {
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scene_manager_next_scene(nfc->scene_manager, NfcSceneEmulateUid);
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dolphin_deed(DolphinDeedNfcEmulate);
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@ -93,7 +93,7 @@ bool nfc_scene_read_on_event(void* context, SceneManagerEvent event) {
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} else if(event.event == NfcWorkerEventReadBankCard) {
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notification_message(nfc->notifications, &sequence_success);
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scene_manager_next_scene(nfc->scene_manager, NfcSceneEmvReadSuccess);
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DOLPHIN_DEED(DolphinDeedNfcReadSuccess);
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dolphin_deed(DolphinDeedNfcReadSuccess);
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consumed = true;
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} else if(event.event == NfcWorkerEventReadMfClassicDictAttackRequired) {
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if(mf_classic_dict_check_presence(MfClassicDictTypeSystem)) {
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@ -110,7 +110,7 @@ bool subghz_scene_start_on_event(void* context, SceneManagerEvent event) {
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scene_manager_set_scene_state(
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subghz->scene_manager, SubGhzSceneStart, SubmenuIndexFrequencyAnalyzer);
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scene_manager_next_scene(subghz->scene_manager, SubGhzSceneFrequencyAnalyzer);
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DOLPHIN_DEED(DolphinDeedSubGhzFrequencyAnalyzer);
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dolphin_deed(DolphinDeedSubGhzFrequencyAnalyzer);
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return true;
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} else if(event.event == SubmenuIndexTest) {
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scene_manager_set_scene_state(
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