mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-29 16:25:47 +03:00
Merge branch 'fz-dev' into dev
This commit is contained in:
commit
56b9361bc0
@ -391,16 +391,39 @@ void canvas_set_bitmap_mode(Canvas* canvas, bool alpha) {
|
||||
void canvas_set_orientation(Canvas* canvas, CanvasOrientation orientation) {
|
||||
furi_assert(canvas);
|
||||
if(canvas->orientation != orientation) {
|
||||
canvas->orientation = orientation;
|
||||
if(canvas->orientation == CanvasOrientationHorizontal) {
|
||||
switch(orientation) {
|
||||
case CanvasOrientationHorizontal:
|
||||
if(canvas->orientation == CanvasOrientationVertical ||
|
||||
canvas->orientation == CanvasOrientationVerticalFlip) {
|
||||
FURI_SWAP(canvas->width, canvas->height);
|
||||
}
|
||||
u8g2_SetDisplayRotation(&canvas->fb, U8G2_R0);
|
||||
} else if(canvas->orientation == CanvasOrientationVertical) {
|
||||
break;
|
||||
case CanvasOrientationHorizontalFlip:
|
||||
if(canvas->orientation == CanvasOrientationVertical ||
|
||||
canvas->orientation == CanvasOrientationVerticalFlip) {
|
||||
FURI_SWAP(canvas->width, canvas->height);
|
||||
}
|
||||
u8g2_SetDisplayRotation(&canvas->fb, U8G2_R2);
|
||||
break;
|
||||
case CanvasOrientationVertical:
|
||||
if(canvas->orientation == CanvasOrientationHorizontal ||
|
||||
canvas->orientation == CanvasOrientationHorizontalFlip) {
|
||||
FURI_SWAP(canvas->width, canvas->height);
|
||||
};
|
||||
u8g2_SetDisplayRotation(&canvas->fb, U8G2_R3);
|
||||
} else {
|
||||
break;
|
||||
case CanvasOrientationVerticalFlip:
|
||||
if(canvas->orientation == CanvasOrientationHorizontal ||
|
||||
canvas->orientation == CanvasOrientationHorizontalFlip) {
|
||||
FURI_SWAP(canvas->width, canvas->height);
|
||||
}
|
||||
u8g2_SetDisplayRotation(&canvas->fb, U8G2_R1);
|
||||
break;
|
||||
default:
|
||||
furi_assert(0);
|
||||
}
|
||||
canvas->orientation = orientation;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -43,7 +43,9 @@ typedef enum {
|
||||
/** Canvas Orientation */
|
||||
typedef enum {
|
||||
CanvasOrientationHorizontal,
|
||||
CanvasOrientationHorizontalFlip,
|
||||
CanvasOrientationVertical,
|
||||
CanvasOrientationVerticalFlip,
|
||||
} CanvasOrientation;
|
||||
|
||||
/** Font Direction */
|
||||
|
@ -322,7 +322,9 @@ void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer) {
|
||||
furi_check(layer < GuiLayerMAX);
|
||||
// Only fullscreen supports Vertical orientation for now
|
||||
furi_assert(
|
||||
(layer == GuiLayerFullscreen) || (view_port->orientation != ViewPortOrientationVertical));
|
||||
(layer == GuiLayerFullscreen) ||
|
||||
((view_port->orientation != ViewPortOrientationVertical) &&
|
||||
(view_port->orientation != ViewPortOrientationVerticalFlip)));
|
||||
|
||||
gui_lock(gui);
|
||||
// Verify that view port is not yet added
|
||||
|
@ -25,7 +25,9 @@ extern "C" {
|
||||
|
||||
typedef enum {
|
||||
ViewOrientationHorizontal,
|
||||
ViewOrientationHorizontalFlip,
|
||||
ViewOrientationVertical,
|
||||
ViewOrientationVerticalFlip,
|
||||
} ViewOrientation;
|
||||
|
||||
/** View, anonymous type */
|
||||
|
@ -331,10 +331,16 @@ void view_dispatcher_set_current_view(ViewDispatcher* view_dispatcher, View* vie
|
||||
view_dispatcher->current_view = view;
|
||||
// Dispatch view enter event
|
||||
if(view_dispatcher->current_view) {
|
||||
if(view->orientation == ViewOrientationVertical)
|
||||
if(view->orientation == ViewOrientationVertical) {
|
||||
view_port_set_orientation(view_dispatcher->view_port, ViewPortOrientationVertical);
|
||||
else if(view->orientation == ViewOrientationHorizontal)
|
||||
} else if(view->orientation == ViewOrientationVerticalFlip) {
|
||||
view_port_set_orientation(view_dispatcher->view_port, ViewPortOrientationVerticalFlip);
|
||||
} else if(view->orientation == ViewOrientationHorizontal) {
|
||||
view_port_set_orientation(view_dispatcher->view_port, ViewPortOrientationHorizontal);
|
||||
} else if(view->orientation == ViewOrientationHorizontalFlip) {
|
||||
view_port_set_orientation(
|
||||
view_dispatcher->view_port, ViewPortOrientationHorizontalFlip);
|
||||
}
|
||||
view_enter(view_dispatcher->current_view);
|
||||
view_port_enabled_set(view_dispatcher->view_port, true);
|
||||
view_port_update(view_dispatcher->view_port);
|
||||
|
@ -7,7 +7,7 @@
|
||||
|
||||
// TODO add mutex to view_port ops
|
||||
|
||||
static void view_port_rotate_buttons(InputEvent* event) {
|
||||
static void view_port_remap_buttons_vertical(InputEvent* event) {
|
||||
switch(event->key) {
|
||||
case InputKeyUp:
|
||||
event->key = InputKeyRight;
|
||||
@ -26,14 +26,61 @@ static void view_port_rotate_buttons(InputEvent* event) {
|
||||
}
|
||||
}
|
||||
|
||||
static void view_port_setup_canvas_orientation(const ViewPort* view_port, Canvas* canvas) {
|
||||
if(view_port->orientation == ViewPortOrientationHorizontal) {
|
||||
canvas_set_orientation(canvas, CanvasOrientationHorizontal);
|
||||
} else if(view_port->orientation == ViewPortOrientationVertical) {
|
||||
canvas_set_orientation(canvas, CanvasOrientationVertical);
|
||||
static void view_port_remap_buttons_vertical_flip(InputEvent* event) {
|
||||
switch(event->key) {
|
||||
case InputKeyUp:
|
||||
event->key = InputKeyLeft;
|
||||
break;
|
||||
case InputKeyDown:
|
||||
event->key = InputKeyRight;
|
||||
break;
|
||||
case InputKeyRight:
|
||||
event->key = InputKeyUp;
|
||||
break;
|
||||
case InputKeyLeft:
|
||||
event->key = InputKeyDown;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void view_port_remap_buttons_horizontal_flip(InputEvent* event) {
|
||||
switch(event->key) {
|
||||
case InputKeyUp:
|
||||
event->key = InputKeyDown;
|
||||
break;
|
||||
case InputKeyDown:
|
||||
event->key = InputKeyUp;
|
||||
break;
|
||||
case InputKeyRight:
|
||||
event->key = InputKeyLeft;
|
||||
break;
|
||||
case InputKeyLeft:
|
||||
event->key = InputKeyRight;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void view_port_setup_canvas_orientation(const ViewPort* view_port, Canvas* canvas) {
|
||||
switch(view_port->orientation) {
|
||||
case ViewPortOrientationHorizontalFlip:
|
||||
canvas_set_orientation(canvas, CanvasOrientationHorizontalFlip);
|
||||
break;
|
||||
case ViewPortOrientationVertical:
|
||||
canvas_set_orientation(canvas, CanvasOrientationVertical);
|
||||
break;
|
||||
case ViewPortOrientationVerticalFlip:
|
||||
canvas_set_orientation(canvas, CanvasOrientationVerticalFlip);
|
||||
break;
|
||||
default:
|
||||
canvas_set_orientation(canvas, CanvasOrientationHorizontal);
|
||||
break;
|
||||
};
|
||||
}
|
||||
|
||||
ViewPort* view_port_alloc() {
|
||||
ViewPort* view_port = malloc(sizeof(ViewPort));
|
||||
view_port->orientation = ViewPortOrientationHorizontal;
|
||||
@ -122,8 +169,19 @@ void view_port_input(ViewPort* view_port, InputEvent* event) {
|
||||
furi_check(view_port->gui);
|
||||
|
||||
if(view_port->input_callback) {
|
||||
if(view_port_get_orientation(view_port) == ViewPortOrientationVertical) {
|
||||
view_port_rotate_buttons(event);
|
||||
ViewPortOrientation orientation = view_port_get_orientation(view_port);
|
||||
switch(orientation) {
|
||||
case ViewPortOrientationHorizontalFlip:
|
||||
view_port_remap_buttons_horizontal_flip(event);
|
||||
break;
|
||||
case ViewPortOrientationVertical:
|
||||
view_port_remap_buttons_vertical(event);
|
||||
break;
|
||||
case ViewPortOrientationVerticalFlip:
|
||||
view_port_remap_buttons_vertical_flip(event);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
view_port->input_callback(event, view_port->input_callback_context);
|
||||
}
|
||||
|
@ -16,7 +16,9 @@ typedef struct ViewPort ViewPort;
|
||||
|
||||
typedef enum {
|
||||
ViewPortOrientationHorizontal,
|
||||
ViewPortOrientationHorizontalFlip,
|
||||
ViewPortOrientationVertical,
|
||||
ViewPortOrientationVerticalFlip,
|
||||
} ViewPortOrientation;
|
||||
|
||||
/** ViewPort Draw callback
|
||||
|
Loading…
Reference in New Issue
Block a user