Fix minesweeper freeze bug, do some refactoring

This commit is contained in:
MX 2023-03-18 22:19:13 +03:00
parent 9e94b1fae0
commit 56c11c70b3
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GPG Key ID: 7CCC66B7DBDD1C83

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@ -47,9 +47,11 @@ typedef enum {
typedef enum { FieldEmpty, FieldMine } Field;
typedef struct {
FuriMutex* mutex;
DialogsApp* dialogs;
NotificationApp* notifications;
Field minefield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
TileType playfield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
FuriTimer* timer;
int cursor_x;
int cursor_y;
int mines_left;
@ -57,16 +59,8 @@ typedef struct {
int flags_set;
bool game_started;
uint32_t game_started_tick;
FuriMutex* mutex;
} Minesweeper;
static void timer_callback(void* ctx) {
UNUSED(ctx);
NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
notification_message(notification, &sequence_reset_vibro);
furi_record_close(RECORD_NOTIFICATION);
}
static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
furi_assert(event_queue);
@ -179,7 +173,7 @@ static void setup_playfield(Minesweeper* minesweeper_state) {
int rand_y = rand() % PLAYFIELD_HEIGHT;
// make sure first guess isn't a mine
if(minesweeper_state->minefield[rand_x][rand_y] == FieldEmpty &&
(minesweeper_state->cursor_x != rand_x && minesweeper_state->cursor_y != rand_y)) {
(minesweeper_state->cursor_x != rand_x || minesweeper_state->cursor_y != rand_y)) {
minesweeper_state->minefield[rand_x][rand_y] = FieldMine;
mines_left--;
}
@ -208,37 +202,25 @@ static void place_flag(Minesweeper* minesweeper_state) {
static bool game_lost(Minesweeper* minesweeper_state) {
// returns true if the player wants to restart, otherwise false
DialogsApp* dialogs = furi_record_open(RECORD_DIALOGS);
DialogMessage* message = dialog_message_alloc();
const char* header_text = "Game Over";
const char* message_text = "You hit a mine!";
dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
dialog_message_set_text(message, message_text, 64, 32, AlignCenter, AlignCenter);
dialog_message_set_header(message, "Game Over", 64, 3, AlignCenter, AlignTop);
dialog_message_set_text(message, "You hit a mine!", 64, 32, AlignCenter, AlignCenter);
dialog_message_set_buttons(message, NULL, "Play again", NULL);
dialog_message_set_icon(message, NULL, 0, 10);
// Set cursor to initial position
minesweeper_state->cursor_x = 0;
minesweeper_state->cursor_y = 0;
NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION);
notification_message(notifications, &sequence_set_vibro_on);
furi_record_close(RECORD_NOTIFICATION);
furi_timer_start(minesweeper_state->timer, (uint32_t)furi_kernel_get_tick_frequency() * 0.2);
notification_message(minesweeper_state->notifications, &sequence_single_vibro);
DialogMessageButton choice = dialog_message_show(dialogs, message);
DialogMessageButton choice = dialog_message_show(minesweeper_state->dialogs, message);
dialog_message_free(message);
furi_record_close(RECORD_DIALOGS);
return choice == DialogMessageButtonCenter;
}
static bool game_won(Minesweeper* minesweeper_state) {
DialogsApp* dialogs = furi_record_open(RECORD_DIALOGS);
FuriString* tempStr;
tempStr = furi_string_alloc();
@ -256,15 +238,13 @@ static bool game_won(Minesweeper* minesweeper_state) {
dialog_message_set_text(
message, furi_string_get_cstr(tempStr), 64, 32, AlignCenter, AlignCenter);
dialog_message_set_buttons(message, NULL, "Play again", NULL);
dialog_message_set_icon(message, NULL, 72, 17);
// Call dolphin deed when we win the game
DOLPHIN_DEED(DolphinDeedPluginGameWin);
DialogMessageButton choice = dialog_message_show(dialogs, message);
DialogMessageButton choice = dialog_message_show(minesweeper_state->dialogs, message);
dialog_message_free(message);
furi_string_free(tempStr);
furi_record_close(RECORD_DIALOGS);
return choice == DialogMessageButtonCenter;
}
@ -375,22 +355,6 @@ static void minesweeper_state_init(Minesweeper* const minesweeper_state) {
int32_t minesweeper_app(void* p) {
UNUSED(p);
DialogsApp* dialogs = furi_record_open(RECORD_DIALOGS);
DialogMessage* message = dialog_message_alloc();
const char* header_text = "Minesweeper";
const char* message_text = "Hold OK pressed to toggle flags.\ngithub.com/panki27";
dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
dialog_message_set_text(message, message_text, 64, 32, AlignCenter, AlignCenter);
dialog_message_set_buttons(message, NULL, "Play", NULL);
dialog_message_set_icon(message, NULL, 0, 10);
dialog_message_show(dialogs, message);
dialog_message_free(message);
furi_record_close(RECORD_DIALOGS);
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(PluginEvent));
Minesweeper* minesweeper_state = malloc(sizeof(Minesweeper));
@ -405,12 +369,28 @@ int32_t minesweeper_app(void* p) {
}
// BEGIN IMPLEMENTATION
minesweeper_state->dialogs = furi_record_open(RECORD_DIALOGS);
minesweeper_state->notifications = furi_record_open(RECORD_NOTIFICATION);
DialogMessage* message = dialog_message_alloc();
dialog_message_set_header(message, "Minesweeper", 64, 3, AlignCenter, AlignTop);
dialog_message_set_text(
message,
"Hold OK pressed to toggle flags.\ngithub.com/panki27",
64,
32,
AlignCenter,
AlignCenter);
dialog_message_set_buttons(message, NULL, "Play", NULL);
dialog_message_show(minesweeper_state->dialogs, message);
dialog_message_free(message);
// Set system callbacks
ViewPort* view_port = view_port_alloc();
view_port_draw_callback_set(view_port, render_callback, minesweeper_state);
view_port_input_callback_set(view_port, input_callback, event_queue);
minesweeper_state->timer =
furi_timer_alloc(timer_callback, FuriTimerTypeOnce, minesweeper_state);
// Open GUI and register view_port
Gui* gui = furi_record_open(RECORD_GUI);
@ -422,35 +402,42 @@ int32_t minesweeper_app(void* p) {
PluginEvent event;
for(bool processing = true; processing;) {
FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever);
if(event_status == FuriStatusOk) {
// press events
if(event.type == EventTypeKey) {
if(event.input.type == InputTypeShort) {
switch(event.input.key) {
case InputKeyUp:
furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever);
minesweeper_state->cursor_y--;
if(minesweeper_state->cursor_y < 0) {
minesweeper_state->cursor_y = PLAYFIELD_HEIGHT - 1;
}
furi_mutex_release(minesweeper_state->mutex);
break;
case InputKeyDown:
furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever);
minesweeper_state->cursor_y++;
if(minesweeper_state->cursor_y >= PLAYFIELD_HEIGHT) {
minesweeper_state->cursor_y = 0;
}
furi_mutex_release(minesweeper_state->mutex);
break;
case InputKeyRight:
furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever);
minesweeper_state->cursor_x++;
if(minesweeper_state->cursor_x >= PLAYFIELD_WIDTH) {
minesweeper_state->cursor_x = 0;
}
furi_mutex_release(minesweeper_state->mutex);
break;
case InputKeyLeft:
furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever);
minesweeper_state->cursor_x--;
if(minesweeper_state->cursor_x < 0) {
minesweeper_state->cursor_x = PLAYFIELD_WIDTH - 1;
}
furi_mutex_release(minesweeper_state->mutex);
break;
case InputKeyOk:
if(!minesweeper_state->game_started) {
@ -500,7 +487,9 @@ int32_t minesweeper_app(void* p) {
break;
case InputKeyOk:
FURI_LOG_D("Minesweeper", "Toggling flag");
furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever);
place_flag(minesweeper_state);
furi_mutex_release(minesweeper_state->mutex);
break;
case InputKeyBack:
processing = false;
@ -512,15 +501,15 @@ int32_t minesweeper_app(void* p) {
}
}
view_port_update(view_port);
furi_mutex_release(minesweeper_state->mutex);
}
view_port_enabled_set(view_port, false);
gui_remove_view_port(gui, view_port);
furi_record_close(RECORD_GUI);
furi_record_close(RECORD_DIALOGS);
furi_record_close(RECORD_NOTIFICATION);
view_port_free(view_port);
furi_message_queue_free(event_queue);
furi_mutex_free(minesweeper_state->mutex);
furi_timer_free(minesweeper_state->timer);
free(minesweeper_state);
return 0;