mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-18 10:51:54 +03:00
Fix minesweeper freeze bug, do some refactoring
This commit is contained in:
parent
9e94b1fae0
commit
56c11c70b3
89
applications/external/minesweeper/minesweeper.c
vendored
89
applications/external/minesweeper/minesweeper.c
vendored
@ -47,9 +47,11 @@ typedef enum {
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typedef enum { FieldEmpty, FieldMine } Field;
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typedef enum { FieldEmpty, FieldMine } Field;
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typedef struct {
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typedef struct {
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FuriMutex* mutex;
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DialogsApp* dialogs;
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NotificationApp* notifications;
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Field minefield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
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Field minefield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
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TileType playfield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
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TileType playfield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
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FuriTimer* timer;
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int cursor_x;
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int cursor_x;
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int cursor_y;
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int cursor_y;
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int mines_left;
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int mines_left;
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@ -57,16 +59,8 @@ typedef struct {
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int flags_set;
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int flags_set;
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bool game_started;
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bool game_started;
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uint32_t game_started_tick;
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uint32_t game_started_tick;
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FuriMutex* mutex;
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} Minesweeper;
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} Minesweeper;
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static void timer_callback(void* ctx) {
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UNUSED(ctx);
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NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
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notification_message(notification, &sequence_reset_vibro);
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furi_record_close(RECORD_NOTIFICATION);
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}
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static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
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static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
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furi_assert(event_queue);
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furi_assert(event_queue);
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@ -179,7 +173,7 @@ static void setup_playfield(Minesweeper* minesweeper_state) {
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int rand_y = rand() % PLAYFIELD_HEIGHT;
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int rand_y = rand() % PLAYFIELD_HEIGHT;
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// make sure first guess isn't a mine
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// make sure first guess isn't a mine
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if(minesweeper_state->minefield[rand_x][rand_y] == FieldEmpty &&
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if(minesweeper_state->minefield[rand_x][rand_y] == FieldEmpty &&
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(minesweeper_state->cursor_x != rand_x && minesweeper_state->cursor_y != rand_y)) {
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(minesweeper_state->cursor_x != rand_x || minesweeper_state->cursor_y != rand_y)) {
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minesweeper_state->minefield[rand_x][rand_y] = FieldMine;
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minesweeper_state->minefield[rand_x][rand_y] = FieldMine;
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mines_left--;
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mines_left--;
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}
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}
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@ -208,37 +202,25 @@ static void place_flag(Minesweeper* minesweeper_state) {
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static bool game_lost(Minesweeper* minesweeper_state) {
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static bool game_lost(Minesweeper* minesweeper_state) {
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// returns true if the player wants to restart, otherwise false
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// returns true if the player wants to restart, otherwise false
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DialogsApp* dialogs = furi_record_open(RECORD_DIALOGS);
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DialogMessage* message = dialog_message_alloc();
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DialogMessage* message = dialog_message_alloc();
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const char* header_text = "Game Over";
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const char* message_text = "You hit a mine!";
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dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
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dialog_message_set_header(message, "Game Over", 64, 3, AlignCenter, AlignTop);
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dialog_message_set_text(message, message_text, 64, 32, AlignCenter, AlignCenter);
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dialog_message_set_text(message, "You hit a mine!", 64, 32, AlignCenter, AlignCenter);
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dialog_message_set_buttons(message, NULL, "Play again", NULL);
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dialog_message_set_buttons(message, NULL, "Play again", NULL);
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dialog_message_set_icon(message, NULL, 0, 10);
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// Set cursor to initial position
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// Set cursor to initial position
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minesweeper_state->cursor_x = 0;
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minesweeper_state->cursor_x = 0;
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minesweeper_state->cursor_y = 0;
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minesweeper_state->cursor_y = 0;
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NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION);
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notification_message(minesweeper_state->notifications, &sequence_single_vibro);
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notification_message(notifications, &sequence_set_vibro_on);
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furi_record_close(RECORD_NOTIFICATION);
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furi_timer_start(minesweeper_state->timer, (uint32_t)furi_kernel_get_tick_frequency() * 0.2);
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DialogMessageButton choice = dialog_message_show(dialogs, message);
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DialogMessageButton choice = dialog_message_show(minesweeper_state->dialogs, message);
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dialog_message_free(message);
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dialog_message_free(message);
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furi_record_close(RECORD_DIALOGS);
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return choice == DialogMessageButtonCenter;
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return choice == DialogMessageButtonCenter;
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}
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}
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static bool game_won(Minesweeper* minesweeper_state) {
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static bool game_won(Minesweeper* minesweeper_state) {
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DialogsApp* dialogs = furi_record_open(RECORD_DIALOGS);
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FuriString* tempStr;
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FuriString* tempStr;
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tempStr = furi_string_alloc();
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tempStr = furi_string_alloc();
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@ -256,15 +238,13 @@ static bool game_won(Minesweeper* minesweeper_state) {
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dialog_message_set_text(
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dialog_message_set_text(
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message, furi_string_get_cstr(tempStr), 64, 32, AlignCenter, AlignCenter);
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message, furi_string_get_cstr(tempStr), 64, 32, AlignCenter, AlignCenter);
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dialog_message_set_buttons(message, NULL, "Play again", NULL);
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dialog_message_set_buttons(message, NULL, "Play again", NULL);
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dialog_message_set_icon(message, NULL, 72, 17);
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// Call dolphin deed when we win the game
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// Call dolphin deed when we win the game
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DOLPHIN_DEED(DolphinDeedPluginGameWin);
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DOLPHIN_DEED(DolphinDeedPluginGameWin);
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DialogMessageButton choice = dialog_message_show(dialogs, message);
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DialogMessageButton choice = dialog_message_show(minesweeper_state->dialogs, message);
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dialog_message_free(message);
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dialog_message_free(message);
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furi_string_free(tempStr);
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furi_string_free(tempStr);
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furi_record_close(RECORD_DIALOGS);
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return choice == DialogMessageButtonCenter;
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return choice == DialogMessageButtonCenter;
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}
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}
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@ -375,22 +355,6 @@ static void minesweeper_state_init(Minesweeper* const minesweeper_state) {
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int32_t minesweeper_app(void* p) {
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int32_t minesweeper_app(void* p) {
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UNUSED(p);
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UNUSED(p);
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DialogsApp* dialogs = furi_record_open(RECORD_DIALOGS);
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DialogMessage* message = dialog_message_alloc();
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const char* header_text = "Minesweeper";
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const char* message_text = "Hold OK pressed to toggle flags.\ngithub.com/panki27";
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dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
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dialog_message_set_text(message, message_text, 64, 32, AlignCenter, AlignCenter);
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dialog_message_set_buttons(message, NULL, "Play", NULL);
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dialog_message_set_icon(message, NULL, 0, 10);
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dialog_message_show(dialogs, message);
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dialog_message_free(message);
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furi_record_close(RECORD_DIALOGS);
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FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(PluginEvent));
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FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(PluginEvent));
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Minesweeper* minesweeper_state = malloc(sizeof(Minesweeper));
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Minesweeper* minesweeper_state = malloc(sizeof(Minesweeper));
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@ -405,12 +369,28 @@ int32_t minesweeper_app(void* p) {
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}
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}
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// BEGIN IMPLEMENTATION
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// BEGIN IMPLEMENTATION
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minesweeper_state->dialogs = furi_record_open(RECORD_DIALOGS);
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minesweeper_state->notifications = furi_record_open(RECORD_NOTIFICATION);
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DialogMessage* message = dialog_message_alloc();
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dialog_message_set_header(message, "Minesweeper", 64, 3, AlignCenter, AlignTop);
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dialog_message_set_text(
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message,
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"Hold OK pressed to toggle flags.\ngithub.com/panki27",
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64,
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32,
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AlignCenter,
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AlignCenter);
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dialog_message_set_buttons(message, NULL, "Play", NULL);
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dialog_message_show(minesweeper_state->dialogs, message);
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dialog_message_free(message);
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// Set system callbacks
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// Set system callbacks
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ViewPort* view_port = view_port_alloc();
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ViewPort* view_port = view_port_alloc();
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view_port_draw_callback_set(view_port, render_callback, minesweeper_state);
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view_port_draw_callback_set(view_port, render_callback, minesweeper_state);
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view_port_input_callback_set(view_port, input_callback, event_queue);
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view_port_input_callback_set(view_port, input_callback, event_queue);
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minesweeper_state->timer =
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furi_timer_alloc(timer_callback, FuriTimerTypeOnce, minesweeper_state);
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// Open GUI and register view_port
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// Open GUI and register view_port
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Gui* gui = furi_record_open(RECORD_GUI);
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Gui* gui = furi_record_open(RECORD_GUI);
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@ -422,35 +402,42 @@ int32_t minesweeper_app(void* p) {
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PluginEvent event;
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PluginEvent event;
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for(bool processing = true; processing;) {
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for(bool processing = true; processing;) {
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FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
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FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
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furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever);
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if(event_status == FuriStatusOk) {
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if(event_status == FuriStatusOk) {
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// press events
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// press events
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if(event.type == EventTypeKey) {
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if(event.type == EventTypeKey) {
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if(event.input.type == InputTypeShort) {
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if(event.input.type == InputTypeShort) {
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switch(event.input.key) {
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switch(event.input.key) {
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case InputKeyUp:
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case InputKeyUp:
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furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever);
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minesweeper_state->cursor_y--;
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minesweeper_state->cursor_y--;
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if(minesweeper_state->cursor_y < 0) {
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if(minesweeper_state->cursor_y < 0) {
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minesweeper_state->cursor_y = PLAYFIELD_HEIGHT - 1;
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minesweeper_state->cursor_y = PLAYFIELD_HEIGHT - 1;
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}
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}
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furi_mutex_release(minesweeper_state->mutex);
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break;
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break;
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case InputKeyDown:
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case InputKeyDown:
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furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever);
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minesweeper_state->cursor_y++;
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minesweeper_state->cursor_y++;
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if(minesweeper_state->cursor_y >= PLAYFIELD_HEIGHT) {
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if(minesweeper_state->cursor_y >= PLAYFIELD_HEIGHT) {
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minesweeper_state->cursor_y = 0;
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minesweeper_state->cursor_y = 0;
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}
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}
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furi_mutex_release(minesweeper_state->mutex);
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break;
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break;
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case InputKeyRight:
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case InputKeyRight:
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furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever);
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minesweeper_state->cursor_x++;
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minesweeper_state->cursor_x++;
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if(minesweeper_state->cursor_x >= PLAYFIELD_WIDTH) {
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if(minesweeper_state->cursor_x >= PLAYFIELD_WIDTH) {
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minesweeper_state->cursor_x = 0;
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minesweeper_state->cursor_x = 0;
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}
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}
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furi_mutex_release(minesweeper_state->mutex);
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break;
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break;
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case InputKeyLeft:
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case InputKeyLeft:
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furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever);
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minesweeper_state->cursor_x--;
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minesweeper_state->cursor_x--;
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if(minesweeper_state->cursor_x < 0) {
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if(minesweeper_state->cursor_x < 0) {
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minesweeper_state->cursor_x = PLAYFIELD_WIDTH - 1;
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minesweeper_state->cursor_x = PLAYFIELD_WIDTH - 1;
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}
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}
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furi_mutex_release(minesweeper_state->mutex);
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break;
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break;
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case InputKeyOk:
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case InputKeyOk:
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if(!minesweeper_state->game_started) {
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if(!minesweeper_state->game_started) {
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@ -500,7 +487,9 @@ int32_t minesweeper_app(void* p) {
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break;
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break;
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case InputKeyOk:
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case InputKeyOk:
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FURI_LOG_D("Minesweeper", "Toggling flag");
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FURI_LOG_D("Minesweeper", "Toggling flag");
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furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever);
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place_flag(minesweeper_state);
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place_flag(minesweeper_state);
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furi_mutex_release(minesweeper_state->mutex);
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break;
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break;
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case InputKeyBack:
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case InputKeyBack:
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processing = false;
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processing = false;
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@ -512,15 +501,15 @@ int32_t minesweeper_app(void* p) {
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}
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}
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}
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}
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view_port_update(view_port);
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view_port_update(view_port);
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furi_mutex_release(minesweeper_state->mutex);
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}
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}
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view_port_enabled_set(view_port, false);
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view_port_enabled_set(view_port, false);
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gui_remove_view_port(gui, view_port);
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gui_remove_view_port(gui, view_port);
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furi_record_close(RECORD_GUI);
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furi_record_close(RECORD_GUI);
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furi_record_close(RECORD_DIALOGS);
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furi_record_close(RECORD_NOTIFICATION);
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view_port_free(view_port);
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view_port_free(view_port);
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furi_message_queue_free(event_queue);
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furi_message_queue_free(event_queue);
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furi_mutex_free(minesweeper_state->mutex);
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furi_mutex_free(minesweeper_state->mutex);
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furi_timer_free(minesweeper_state->timer);
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free(minesweeper_state);
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free(minesweeper_state);
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return 0;
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return 0;
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