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https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-25 14:22:27 +03:00
arkanoid: dont allow user to jump after start
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37ce143527
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67955b6ab8
@ -50,6 +50,7 @@ typedef struct {
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unsigned int score; //Score for the game
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unsigned int brickCount; //Amount of bricks hit
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int tick; //Tick counter
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bool gameStarted; // Did the game start?
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} ArkanoidState;
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typedef struct {
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@ -102,6 +103,7 @@ void move_ball(Canvas* canvas, ArkanoidState* st) {
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st->ball_state.yb = 60;
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st->ball_state.released = false;
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st->lives--;
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st->gameStarted = false;
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if(rand_range(0, 2) == 0) {
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st->ball_state.dx = 1;
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@ -294,6 +296,7 @@ static void arkanoid_state_init(ArkanoidState* arkanoid_state) {
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// Reset initial state
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arkanoid_state->initialDraw = false;
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arkanoid_state->gameStarted = false;
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}
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static void arkanoid_draw_callback(Canvas* const canvas, void* ctx) {
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@ -416,19 +419,23 @@ int32_t arkanoid_game_app(void* p) {
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case InputKeyDown:
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break;
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case InputKeyOk:
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//Release ball if FIRE pressed
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arkanoid_state->ball_state.released = true;
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if(arkanoid_state->gameStarted == false) {
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//Release ball if FIRE pressed
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arkanoid_state->ball_state.released = true;
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//Apply random direction to ball on release
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if(rand_range(0, 2) == 0) {
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arkanoid_state->ball_state.dx = 1;
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} else {
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arkanoid_state->ball_state.dx = -1;
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//Apply random direction to ball on release
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if(rand_range(0, 2) == 0) {
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arkanoid_state->ball_state.dx = 1;
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} else {
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arkanoid_state->ball_state.dx = -1;
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}
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//Makes sure the ball heads upwards
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arkanoid_state->ball_state.dy = -1;
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//start the game flag
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arkanoid_state->gameStarted = true;
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break;
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}
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//Makes sure the ball heads upwards
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arkanoid_state->ball_state.dy = -1;
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break;
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}
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}
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}
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