no apps :(

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MX 2023-09-11 15:29:43 +03:00
parent eb2607f308
commit 67a681f8b8
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67 changed files with 0 additions and 2891 deletions

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App(
appid="hid_usb",
name="Remote",
apptype=FlipperAppType.EXTERNAL,
entry_point="hid_usb_app",
stack_size=1 * 1024,
fap_description="Use Flipper as a HID remote control over USB",
fap_version="1.0",
fap_category="USB",
fap_icon="hid_usb_10px.png",
fap_icon_assets="assets",
fap_icon_assets_symbol="hid",
)
App(
appid="hid_ble",
name="Remote",
apptype=FlipperAppType.EXTERNAL,
entry_point="hid_ble_app",
stack_size=1 * 1024,
fap_description="Use Flipper as a HID remote control over Bluetooth",
fap_version="1.0",
fap_category="Bluetooth",
fap_icon="hid_ble_10px.png",
fap_icon_assets="assets",
fap_icon_assets_symbol="hid",
)

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#include "hid.h"
#include "views.h"
#include <notification/notification_messages.h>
#include <dolphin/dolphin.h>
#define TAG "HidApp"
enum HidDebugSubmenuIndex {
HidSubmenuIndexKeynote,
HidSubmenuIndexKeynoteVertical,
HidSubmenuIndexKeyboard,
HidSubmenuIndexMedia,
HidSubmenuIndexTikTok,
HidSubmenuIndexMouse,
HidSubmenuIndexMouseClicker,
HidSubmenuIndexMouseJiggler,
};
static void hid_submenu_callback(void* context, uint32_t index) {
furi_assert(context);
Hid* app = context;
if(index == HidSubmenuIndexKeynote) {
app->view_id = HidViewKeynote;
hid_keynote_set_orientation(app->hid_keynote, false);
view_dispatcher_switch_to_view(app->view_dispatcher, HidViewKeynote);
} else if(index == HidSubmenuIndexKeynoteVertical) {
app->view_id = HidViewKeynote;
hid_keynote_set_orientation(app->hid_keynote, true);
view_dispatcher_switch_to_view(app->view_dispatcher, HidViewKeynote);
} else if(index == HidSubmenuIndexKeyboard) {
app->view_id = HidViewKeyboard;
view_dispatcher_switch_to_view(app->view_dispatcher, HidViewKeyboard);
} else if(index == HidSubmenuIndexMedia) {
app->view_id = HidViewMedia;
view_dispatcher_switch_to_view(app->view_dispatcher, HidViewMedia);
} else if(index == HidSubmenuIndexMouse) {
app->view_id = HidViewMouse;
view_dispatcher_switch_to_view(app->view_dispatcher, HidViewMouse);
} else if(index == HidSubmenuIndexTikTok) {
app->view_id = BtHidViewTikTok;
view_dispatcher_switch_to_view(app->view_dispatcher, BtHidViewTikTok);
} else if(index == HidSubmenuIndexMouseClicker) {
app->view_id = HidViewMouseClicker;
view_dispatcher_switch_to_view(app->view_dispatcher, HidViewMouseClicker);
} else if(index == HidSubmenuIndexMouseJiggler) {
app->view_id = HidViewMouseJiggler;
view_dispatcher_switch_to_view(app->view_dispatcher, HidViewMouseJiggler);
}
}
static void bt_hid_connection_status_changed_callback(BtStatus status, void* context) {
furi_assert(context);
Hid* hid = context;
bool connected = (status == BtStatusConnected);
if(hid->transport == HidTransportBle) {
if(connected) {
notification_internal_message(hid->notifications, &sequence_set_blue_255);
} else {
notification_internal_message(hid->notifications, &sequence_reset_blue);
}
}
hid_keynote_set_connected_status(hid->hid_keynote, connected);
hid_keyboard_set_connected_status(hid->hid_keyboard, connected);
hid_media_set_connected_status(hid->hid_media, connected);
hid_mouse_set_connected_status(hid->hid_mouse, connected);
hid_mouse_clicker_set_connected_status(hid->hid_mouse_clicker, connected);
hid_mouse_jiggler_set_connected_status(hid->hid_mouse_jiggler, connected);
hid_tiktok_set_connected_status(hid->hid_tiktok, connected);
}
static void hid_dialog_callback(DialogExResult result, void* context) {
furi_assert(context);
Hid* app = context;
if(result == DialogExResultLeft) {
view_dispatcher_stop(app->view_dispatcher);
} else if(result == DialogExResultRight) {
view_dispatcher_switch_to_view(app->view_dispatcher, app->view_id); // Show last view
} else if(result == DialogExResultCenter) {
view_dispatcher_switch_to_view(app->view_dispatcher, HidViewSubmenu);
}
}
static uint32_t hid_exit_confirm_view(void* context) {
UNUSED(context);
return HidViewExitConfirm;
}
static uint32_t hid_exit(void* context) {
UNUSED(context);
return VIEW_NONE;
}
Hid* hid_alloc(HidTransport transport) {
Hid* app = malloc(sizeof(Hid));
app->transport = transport;
// Gui
app->gui = furi_record_open(RECORD_GUI);
// Bt
app->bt = furi_record_open(RECORD_BT);
// Notifications
app->notifications = furi_record_open(RECORD_NOTIFICATION);
// View dispatcher
app->view_dispatcher = view_dispatcher_alloc();
view_dispatcher_enable_queue(app->view_dispatcher);
view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
// Device Type Submenu view
app->device_type_submenu = submenu_alloc();
submenu_add_item(
app->device_type_submenu, "Keynote", HidSubmenuIndexKeynote, hid_submenu_callback, app);
submenu_add_item(
app->device_type_submenu,
"Keynote Vertical",
HidSubmenuIndexKeynoteVertical,
hid_submenu_callback,
app);
submenu_add_item(
app->device_type_submenu, "Keyboard", HidSubmenuIndexKeyboard, hid_submenu_callback, app);
submenu_add_item(
app->device_type_submenu, "Media", HidSubmenuIndexMedia, hid_submenu_callback, app);
submenu_add_item(
app->device_type_submenu, "Mouse", HidSubmenuIndexMouse, hid_submenu_callback, app);
if(app->transport == HidTransportBle) {
submenu_add_item(
app->device_type_submenu,
"TikTok Controller",
HidSubmenuIndexTikTok,
hid_submenu_callback,
app);
}
submenu_add_item(
app->device_type_submenu,
"Mouse Clicker",
HidSubmenuIndexMouseClicker,
hid_submenu_callback,
app);
submenu_add_item(
app->device_type_submenu,
"Mouse Jiggler",
HidSubmenuIndexMouseJiggler,
hid_submenu_callback,
app);
view_set_previous_callback(submenu_get_view(app->device_type_submenu), hid_exit);
view_dispatcher_add_view(
app->view_dispatcher, HidViewSubmenu, submenu_get_view(app->device_type_submenu));
app->view_id = HidViewSubmenu;
view_dispatcher_switch_to_view(app->view_dispatcher, app->view_id);
return app;
}
Hid* hid_app_alloc_view(void* context) {
furi_assert(context);
Hid* app = context;
// Dialog view
app->dialog = dialog_ex_alloc();
dialog_ex_set_result_callback(app->dialog, hid_dialog_callback);
dialog_ex_set_context(app->dialog, app);
dialog_ex_set_left_button_text(app->dialog, "Exit");
dialog_ex_set_right_button_text(app->dialog, "Stay");
dialog_ex_set_center_button_text(app->dialog, "Menu");
dialog_ex_set_header(app->dialog, "Close Current App?", 16, 12, AlignLeft, AlignTop);
view_dispatcher_add_view(
app->view_dispatcher, HidViewExitConfirm, dialog_ex_get_view(app->dialog));
// Keynote view
app->hid_keynote = hid_keynote_alloc(app);
view_set_previous_callback(hid_keynote_get_view(app->hid_keynote), hid_exit_confirm_view);
view_dispatcher_add_view(
app->view_dispatcher, HidViewKeynote, hid_keynote_get_view(app->hid_keynote));
// Keyboard view
app->hid_keyboard = hid_keyboard_alloc(app);
view_set_previous_callback(hid_keyboard_get_view(app->hid_keyboard), hid_exit_confirm_view);
view_dispatcher_add_view(
app->view_dispatcher, HidViewKeyboard, hid_keyboard_get_view(app->hid_keyboard));
// Media view
app->hid_media = hid_media_alloc(app);
view_set_previous_callback(hid_media_get_view(app->hid_media), hid_exit_confirm_view);
view_dispatcher_add_view(
app->view_dispatcher, HidViewMedia, hid_media_get_view(app->hid_media));
// TikTok view
app->hid_tiktok = hid_tiktok_alloc(app);
view_set_previous_callback(hid_tiktok_get_view(app->hid_tiktok), hid_exit_confirm_view);
view_dispatcher_add_view(
app->view_dispatcher, BtHidViewTikTok, hid_tiktok_get_view(app->hid_tiktok));
// Mouse view
app->hid_mouse = hid_mouse_alloc(app);
view_set_previous_callback(hid_mouse_get_view(app->hid_mouse), hid_exit_confirm_view);
view_dispatcher_add_view(
app->view_dispatcher, HidViewMouse, hid_mouse_get_view(app->hid_mouse));
// Mouse clicker view
app->hid_mouse_clicker = hid_mouse_clicker_alloc(app);
view_set_previous_callback(
hid_mouse_clicker_get_view(app->hid_mouse_clicker), hid_exit_confirm_view);
view_dispatcher_add_view(
app->view_dispatcher,
HidViewMouseClicker,
hid_mouse_clicker_get_view(app->hid_mouse_clicker));
// Mouse jiggler view
app->hid_mouse_jiggler = hid_mouse_jiggler_alloc(app);
view_set_previous_callback(
hid_mouse_jiggler_get_view(app->hid_mouse_jiggler), hid_exit_confirm_view);
view_dispatcher_add_view(
app->view_dispatcher,
HidViewMouseJiggler,
hid_mouse_jiggler_get_view(app->hid_mouse_jiggler));
return app;
}
void hid_free(Hid* app) {
furi_assert(app);
// Reset notification
if(app->transport == HidTransportBle) {
notification_internal_message(app->notifications, &sequence_reset_blue);
}
// Free views
view_dispatcher_remove_view(app->view_dispatcher, HidViewSubmenu);
submenu_free(app->device_type_submenu);
view_dispatcher_remove_view(app->view_dispatcher, HidViewExitConfirm);
dialog_ex_free(app->dialog);
view_dispatcher_remove_view(app->view_dispatcher, HidViewKeynote);
hid_keynote_free(app->hid_keynote);
view_dispatcher_remove_view(app->view_dispatcher, HidViewKeyboard);
hid_keyboard_free(app->hid_keyboard);
view_dispatcher_remove_view(app->view_dispatcher, HidViewMedia);
hid_media_free(app->hid_media);
view_dispatcher_remove_view(app->view_dispatcher, HidViewMouse);
hid_mouse_free(app->hid_mouse);
view_dispatcher_remove_view(app->view_dispatcher, HidViewMouseClicker);
hid_mouse_clicker_free(app->hid_mouse_clicker);
view_dispatcher_remove_view(app->view_dispatcher, HidViewMouseJiggler);
hid_mouse_jiggler_free(app->hid_mouse_jiggler);
view_dispatcher_remove_view(app->view_dispatcher, BtHidViewTikTok);
hid_tiktok_free(app->hid_tiktok);
view_dispatcher_free(app->view_dispatcher);
// Close records
furi_record_close(RECORD_GUI);
app->gui = NULL;
furi_record_close(RECORD_NOTIFICATION);
app->notifications = NULL;
furi_record_close(RECORD_BT);
app->bt = NULL;
// Free rest
free(app);
}
void hid_hal_keyboard_press(Hid* instance, uint16_t event) {
furi_assert(instance);
if(instance->transport == HidTransportBle) {
furi_hal_bt_hid_kb_press(event);
} else if(instance->transport == HidTransportUsb) {
furi_hal_hid_kb_press(event);
} else {
furi_crash(NULL);
}
}
void hid_hal_keyboard_release(Hid* instance, uint16_t event) {
furi_assert(instance);
if(instance->transport == HidTransportBle) {
furi_hal_bt_hid_kb_release(event);
} else if(instance->transport == HidTransportUsb) {
furi_hal_hid_kb_release(event);
} else {
furi_crash(NULL);
}
}
void hid_hal_keyboard_release_all(Hid* instance) {
furi_assert(instance);
if(instance->transport == HidTransportBle) {
furi_hal_bt_hid_kb_release_all();
} else if(instance->transport == HidTransportUsb) {
furi_hal_hid_kb_release_all();
} else {
furi_crash(NULL);
}
}
void hid_hal_consumer_key_press(Hid* instance, uint16_t event) {
furi_assert(instance);
if(instance->transport == HidTransportBle) {
furi_hal_bt_hid_consumer_key_press(event);
} else if(instance->transport == HidTransportUsb) {
furi_hal_hid_consumer_key_press(event);
} else {
furi_crash(NULL);
}
}
void hid_hal_consumer_key_release(Hid* instance, uint16_t event) {
furi_assert(instance);
if(instance->transport == HidTransportBle) {
furi_hal_bt_hid_consumer_key_release(event);
} else if(instance->transport == HidTransportUsb) {
furi_hal_hid_consumer_key_release(event);
} else {
furi_crash(NULL);
}
}
void hid_hal_consumer_key_release_all(Hid* instance) {
furi_assert(instance);
if(instance->transport == HidTransportBle) {
furi_hal_bt_hid_consumer_key_release_all();
} else if(instance->transport == HidTransportUsb) {
furi_hal_hid_kb_release_all();
} else {
furi_crash(NULL);
}
}
void hid_hal_mouse_move(Hid* instance, int8_t dx, int8_t dy) {
furi_assert(instance);
if(instance->transport == HidTransportBle) {
furi_hal_bt_hid_mouse_move(dx, dy);
} else if(instance->transport == HidTransportUsb) {
furi_hal_hid_mouse_move(dx, dy);
} else {
furi_crash(NULL);
}
}
void hid_hal_mouse_scroll(Hid* instance, int8_t delta) {
furi_assert(instance);
if(instance->transport == HidTransportBle) {
furi_hal_bt_hid_mouse_scroll(delta);
} else if(instance->transport == HidTransportUsb) {
furi_hal_hid_mouse_scroll(delta);
} else {
furi_crash(NULL);
}
}
void hid_hal_mouse_press(Hid* instance, uint16_t event) {
furi_assert(instance);
if(instance->transport == HidTransportBle) {
furi_hal_bt_hid_mouse_press(event);
} else if(instance->transport == HidTransportUsb) {
furi_hal_hid_mouse_press(event);
} else {
furi_crash(NULL);
}
}
void hid_hal_mouse_release(Hid* instance, uint16_t event) {
furi_assert(instance);
if(instance->transport == HidTransportBle) {
furi_hal_bt_hid_mouse_release(event);
} else if(instance->transport == HidTransportUsb) {
furi_hal_hid_mouse_release(event);
} else {
furi_crash(NULL);
}
}
void hid_hal_mouse_release_all(Hid* instance) {
furi_assert(instance);
if(instance->transport == HidTransportBle) {
furi_hal_bt_hid_mouse_release_all();
} else if(instance->transport == HidTransportUsb) {
furi_hal_hid_mouse_release(HID_MOUSE_BTN_LEFT);
furi_hal_hid_mouse_release(HID_MOUSE_BTN_RIGHT);
} else {
furi_crash(NULL);
}
}
int32_t hid_usb_app(void* p) {
UNUSED(p);
Hid* app = hid_alloc(HidTransportUsb);
app = hid_app_alloc_view(app);
FuriHalUsbInterface* usb_mode_prev = furi_hal_usb_get_config();
furi_hal_usb_unlock();
furi_check(furi_hal_usb_set_config(&usb_hid, NULL) == true);
bt_hid_connection_status_changed_callback(BtStatusConnected, app);
dolphin_deed(DolphinDeedPluginStart);
view_dispatcher_run(app->view_dispatcher);
furi_hal_usb_set_config(usb_mode_prev, NULL);
hid_free(app);
return 0;
}
int32_t hid_ble_app(void* p) {
UNUSED(p);
Hid* app = hid_alloc(HidTransportBle);
app = hid_app_alloc_view(app);
bt_disconnect(app->bt);
// Wait 2nd core to update nvm storage
furi_delay_ms(200);
// Migrate data from old sd-card folder
Storage* storage = furi_record_open(RECORD_STORAGE);
storage_common_migrate(
storage,
EXT_PATH("apps/Tools/" HID_BT_KEYS_STORAGE_NAME),
APP_DATA_PATH(HID_BT_KEYS_STORAGE_NAME));
bt_keys_storage_set_storage_path(app->bt, APP_DATA_PATH(HID_BT_KEYS_STORAGE_NAME));
furi_record_close(RECORD_STORAGE);
if(!bt_set_profile(app->bt, BtProfileHidKeyboard)) {
FURI_LOG_E(TAG, "Failed to switch to HID profile");
}
furi_hal_bt_start_advertising();
bt_set_status_changed_callback(app->bt, bt_hid_connection_status_changed_callback, app);
dolphin_deed(DolphinDeedPluginStart);
view_dispatcher_run(app->view_dispatcher);
bt_set_status_changed_callback(app->bt, NULL, NULL);
bt_disconnect(app->bt);
// Wait 2nd core to update nvm storage
furi_delay_ms(200);
bt_keys_storage_set_default_path(app->bt);
if(!bt_set_profile(app->bt, BtProfileSerial)) {
FURI_LOG_E(TAG, "Failed to switch to Serial profile");
}
hid_free(app);
return 0;
}

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#pragma once
#include <furi.h>
#include <furi_hal_bt.h>
#include <furi_hal_bt_hid.h>
#include <furi_hal_usb.h>
#include <furi_hal_usb_hid.h>
#include <bt/bt_service/bt.h>
#include <gui/gui.h>
#include <gui/view.h>
#include <gui/view_dispatcher.h>
#include <notification/notification.h>
#include <storage/storage.h>
#include <gui/modules/submenu.h>
#include <gui/modules/dialog_ex.h>
#include <gui/modules/popup.h>
#include "views/hid_keynote.h"
#include "views/hid_keyboard.h"
#include "views/hid_media.h"
#include "views/hid_mouse.h"
#include "views/hid_mouse_clicker.h"
#include "views/hid_mouse_jiggler.h"
#include "views/hid_tiktok.h"
#define HID_BT_KEYS_STORAGE_NAME ".bt_hid.keys"
typedef enum {
HidTransportUsb,
HidTransportBle,
} HidTransport;
typedef struct Hid Hid;
struct Hid {
Bt* bt;
Gui* gui;
NotificationApp* notifications;
ViewDispatcher* view_dispatcher;
Submenu* device_type_submenu;
DialogEx* dialog;
HidKeynote* hid_keynote;
HidKeyboard* hid_keyboard;
HidMedia* hid_media;
HidMouse* hid_mouse;
HidMouseClicker* hid_mouse_clicker;
HidMouseJiggler* hid_mouse_jiggler;
HidTikTok* hid_tiktok;
HidTransport transport;
uint32_t view_id;
};
void hid_hal_keyboard_press(Hid* instance, uint16_t event);
void hid_hal_keyboard_release(Hid* instance, uint16_t event);
void hid_hal_keyboard_release_all(Hid* instance);
void hid_hal_consumer_key_press(Hid* instance, uint16_t event);
void hid_hal_consumer_key_release(Hid* instance, uint16_t event);
void hid_hal_consumer_key_release_all(Hid* instance);
void hid_hal_mouse_move(Hid* instance, int8_t dx, int8_t dy);
void hid_hal_mouse_scroll(Hid* instance, int8_t delta);
void hid_hal_mouse_press(Hid* instance, uint16_t event);
void hid_hal_mouse_release(Hid* instance, uint16_t event);
void hid_hal_mouse_release_all(Hid* instance);

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typedef enum {
HidViewSubmenu,
HidViewKeynote,
HidViewKeyboard,
HidViewMedia,
HidViewMouse,
HidViewMouseClicker,
HidViewMouseJiggler,
BtHidViewTikTok,
HidViewExitConfirm,
} HidView;

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@ -1,411 +0,0 @@
#include "hid_keyboard.h"
#include <furi.h>
#include <gui/elements.h>
#include <gui/icon_i.h>
#include "../hid.h"
#include "hid_icons.h"
#define TAG "HidKeyboard"
struct HidKeyboard {
View* view;
Hid* hid;
};
typedef struct {
bool shift;
bool alt;
bool ctrl;
bool gui;
uint8_t x;
uint8_t y;
uint8_t last_key_code;
uint16_t modifier_code;
bool ok_pressed;
bool back_pressed;
bool connected;
char key_string[5];
HidTransport transport;
} HidKeyboardModel;
typedef struct {
uint8_t width;
char* key;
const Icon* icon;
char* shift_key;
uint8_t value;
} HidKeyboardKey;
typedef struct {
int8_t x;
int8_t y;
} HidKeyboardPoint;
// 4 BY 12
#define MARGIN_TOP 0
#define MARGIN_LEFT 4
#define KEY_WIDTH 9
#define KEY_HEIGHT 12
#define KEY_PADDING 1
#define ROW_COUNT 7
#define COLUMN_COUNT 12
// 0 width items are not drawn, but there value is used
const HidKeyboardKey hid_keyboard_keyset[ROW_COUNT][COLUMN_COUNT] = {
{
{.width = 1, .icon = &I_ButtonF1_5x8, .value = HID_KEYBOARD_F1},
{.width = 1, .icon = &I_ButtonF2_5x8, .value = HID_KEYBOARD_F2},
{.width = 1, .icon = &I_ButtonF3_5x8, .value = HID_KEYBOARD_F3},
{.width = 1, .icon = &I_ButtonF4_5x8, .value = HID_KEYBOARD_F4},
{.width = 1, .icon = &I_ButtonF5_5x8, .value = HID_KEYBOARD_F5},
{.width = 1, .icon = &I_ButtonF6_5x8, .value = HID_KEYBOARD_F6},
{.width = 1, .icon = &I_ButtonF7_5x8, .value = HID_KEYBOARD_F7},
{.width = 1, .icon = &I_ButtonF8_5x8, .value = HID_KEYBOARD_F8},
{.width = 1, .icon = &I_ButtonF9_5x8, .value = HID_KEYBOARD_F9},
{.width = 1, .icon = &I_ButtonF10_5x8, .value = HID_KEYBOARD_F10},
{.width = 1, .icon = &I_ButtonF11_5x8, .value = HID_KEYBOARD_F11},
{.width = 1, .icon = &I_ButtonF12_5x8, .value = HID_KEYBOARD_F12},
},
{
{.width = 1, .icon = NULL, .key = "1", .shift_key = "!", .value = HID_KEYBOARD_1},
{.width = 1, .icon = NULL, .key = "2", .shift_key = "@", .value = HID_KEYBOARD_2},
{.width = 1, .icon = NULL, .key = "3", .shift_key = "#", .value = HID_KEYBOARD_3},
{.width = 1, .icon = NULL, .key = "4", .shift_key = "$", .value = HID_KEYBOARD_4},
{.width = 1, .icon = NULL, .key = "5", .shift_key = "%", .value = HID_KEYBOARD_5},
{.width = 1, .icon = NULL, .key = "6", .shift_key = "^", .value = HID_KEYBOARD_6},
{.width = 1, .icon = NULL, .key = "7", .shift_key = "&", .value = HID_KEYBOARD_7},
{.width = 1, .icon = NULL, .key = "8", .shift_key = "*", .value = HID_KEYBOARD_8},
{.width = 1, .icon = NULL, .key = "9", .shift_key = "(", .value = HID_KEYBOARD_9},
{.width = 1, .icon = NULL, .key = "0", .shift_key = ")", .value = HID_KEYBOARD_0},
{.width = 2, .icon = &I_Pin_arrow_left_9x7, .value = HID_KEYBOARD_DELETE},
{.width = 0, .value = HID_KEYBOARD_DELETE},
},
{
{.width = 1, .icon = NULL, .key = "q", .shift_key = "Q", .value = HID_KEYBOARD_Q},
{.width = 1, .icon = NULL, .key = "w", .shift_key = "W", .value = HID_KEYBOARD_W},
{.width = 1, .icon = NULL, .key = "e", .shift_key = "E", .value = HID_KEYBOARD_E},
{.width = 1, .icon = NULL, .key = "r", .shift_key = "R", .value = HID_KEYBOARD_R},
{.width = 1, .icon = NULL, .key = "t", .shift_key = "T", .value = HID_KEYBOARD_T},
{.width = 1, .icon = NULL, .key = "y", .shift_key = "Y", .value = HID_KEYBOARD_Y},
{.width = 1, .icon = NULL, .key = "u", .shift_key = "U", .value = HID_KEYBOARD_U},
{.width = 1, .icon = NULL, .key = "i", .shift_key = "I", .value = HID_KEYBOARD_I},
{.width = 1, .icon = NULL, .key = "o", .shift_key = "O", .value = HID_KEYBOARD_O},
{.width = 1, .icon = NULL, .key = "p", .shift_key = "P", .value = HID_KEYBOARD_P},
{.width = 1, .icon = NULL, .key = "[", .shift_key = "{", .value = HID_KEYBOARD_OPEN_BRACKET},
{.width = 1,
.icon = NULL,
.key = "]",
.shift_key = "}",
.value = HID_KEYBOARD_CLOSE_BRACKET},
},
{
{.width = 1, .icon = NULL, .key = "a", .shift_key = "A", .value = HID_KEYBOARD_A},
{.width = 1, .icon = NULL, .key = "s", .shift_key = "S", .value = HID_KEYBOARD_S},
{.width = 1, .icon = NULL, .key = "d", .shift_key = "D", .value = HID_KEYBOARD_D},
{.width = 1, .icon = NULL, .key = "f", .shift_key = "F", .value = HID_KEYBOARD_F},
{.width = 1, .icon = NULL, .key = "g", .shift_key = "G", .value = HID_KEYBOARD_G},
{.width = 1, .icon = NULL, .key = "h", .shift_key = "H", .value = HID_KEYBOARD_H},
{.width = 1, .icon = NULL, .key = "j", .shift_key = "J", .value = HID_KEYBOARD_J},
{.width = 1, .icon = NULL, .key = "k", .shift_key = "K", .value = HID_KEYBOARD_K},
{.width = 1, .icon = NULL, .key = "l", .shift_key = "L", .value = HID_KEYBOARD_L},
{.width = 1, .icon = NULL, .key = ";", .shift_key = ":", .value = HID_KEYBOARD_SEMICOLON},
{.width = 2, .icon = &I_Pin_arrow_right_9x7, .value = HID_KEYBOARD_RETURN},
{.width = 0, .value = HID_KEYBOARD_RETURN},
},
{
{.width = 1, .icon = NULL, .key = "z", .shift_key = "Z", .value = HID_KEYBOARD_Z},
{.width = 1, .icon = NULL, .key = "x", .shift_key = "X", .value = HID_KEYBOARD_X},
{.width = 1, .icon = NULL, .key = "c", .shift_key = "C", .value = HID_KEYBOARD_C},
{.width = 1, .icon = NULL, .key = "v", .shift_key = "V", .value = HID_KEYBOARD_V},
{.width = 1, .icon = NULL, .key = "b", .shift_key = "B", .value = HID_KEYBOARD_B},
{.width = 1, .icon = NULL, .key = "n", .shift_key = "N", .value = HID_KEYBOARD_N},
{.width = 1, .icon = NULL, .key = "m", .shift_key = "M", .value = HID_KEYBOARD_M},
{.width = 1, .icon = NULL, .key = "/", .shift_key = "?", .value = HID_KEYBOARD_SLASH},
{.width = 1, .icon = NULL, .key = "\\", .shift_key = "|", .value = HID_KEYBOARD_BACKSLASH},
{.width = 1, .icon = NULL, .key = "`", .shift_key = "~", .value = HID_KEYBOARD_GRAVE_ACCENT},
{.width = 1, .icon = &I_ButtonUp_7x4, .value = HID_KEYBOARD_UP_ARROW},
{.width = 1, .icon = NULL, .key = "-", .shift_key = "_", .value = HID_KEYBOARD_MINUS},
},
{
{.width = 1, .icon = &I_Pin_arrow_up_7x9, .value = HID_KEYBOARD_L_SHIFT},
{.width = 1, .icon = NULL, .key = ",", .shift_key = "<", .value = HID_KEYBOARD_COMMA},
{.width = 1, .icon = NULL, .key = ".", .shift_key = ">", .value = HID_KEYBOARD_DOT},
{.width = 4, .icon = NULL, .key = " ", .value = HID_KEYBOARD_SPACEBAR},
{.width = 0, .value = HID_KEYBOARD_SPACEBAR},
{.width = 0, .value = HID_KEYBOARD_SPACEBAR},
{.width = 0, .value = HID_KEYBOARD_SPACEBAR},
{.width = 1, .icon = NULL, .key = "'", .shift_key = "\"", .value = HID_KEYBOARD_APOSTROPHE},
{.width = 1, .icon = NULL, .key = "=", .shift_key = "+", .value = HID_KEYBOARD_EQUAL_SIGN},
{.width = 1, .icon = &I_ButtonLeft_4x7, .value = HID_KEYBOARD_LEFT_ARROW},
{.width = 1, .icon = &I_ButtonDown_7x4, .value = HID_KEYBOARD_DOWN_ARROW},
{.width = 1, .icon = &I_ButtonRight_4x7, .value = HID_KEYBOARD_RIGHT_ARROW},
},
{
{.width = 2, .icon = &I_Ctrl_15x7, .value = HID_KEYBOARD_L_CTRL},
{.width = 0, .value = HID_KEYBOARD_L_CTRL},
{.width = 2, .icon = &I_Alt_11x7, .value = HID_KEYBOARD_L_ALT},
{.width = 0, .value = HID_KEYBOARD_L_ALT},
{.width = 2, .icon = &I_Cmd_15x7, .value = HID_KEYBOARD_L_GUI},
{.width = 0, .value = HID_KEYBOARD_L_GUI},
{.width = 2, .icon = &I_Tab_15x7, .value = HID_KEYBOARD_TAB},
{.width = 0, .value = HID_KEYBOARD_TAB},
{.width = 2, .icon = &I_Esc_14x7, .value = HID_KEYBOARD_ESCAPE},
{.width = 0, .value = HID_KEYBOARD_ESCAPE},
{.width = 2, .icon = &I_Del_12x7, .value = HID_KEYBOARD_DELETE_FORWARD},
{.width = 0, .value = HID_KEYBOARD_DELETE_FORWARD},
},
};
static void hid_keyboard_to_upper(char* str) {
while(*str) {
*str = toupper((unsigned char)*str);
str++;
}
}
static void hid_keyboard_draw_key(
Canvas* canvas,
HidKeyboardModel* model,
uint8_t x,
uint8_t y,
HidKeyboardKey key,
bool selected) {
if(!key.width) return;
canvas_set_color(canvas, ColorBlack);
uint8_t keyWidth = KEY_WIDTH * key.width + KEY_PADDING * (key.width - 1);
if(selected) {
// Draw a filled box
elements_slightly_rounded_box(
canvas,
MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING),
MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING),
keyWidth,
KEY_HEIGHT);
canvas_set_color(canvas, ColorWhite);
} else {
// Draw a framed box
elements_slightly_rounded_frame(
canvas,
MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING),
MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING),
keyWidth,
KEY_HEIGHT);
}
if(key.icon != NULL) {
// Draw the icon centered on the button
canvas_draw_icon(
canvas,
MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING) + keyWidth / 2 - key.icon->width / 2,
MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING) + KEY_HEIGHT / 2 - key.icon->height / 2,
key.icon);
} else {
// If shift is toggled use the shift key when available
strcpy(model->key_string, (model->shift && key.shift_key != 0) ? key.shift_key : key.key);
// Upper case if ctrl or alt was toggled true
if((model->ctrl && key.value == HID_KEYBOARD_L_CTRL) ||
(model->alt && key.value == HID_KEYBOARD_L_ALT) ||
(model->gui && key.value == HID_KEYBOARD_L_GUI)) {
hid_keyboard_to_upper(model->key_string);
}
canvas_draw_str_aligned(
canvas,
MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING) + keyWidth / 2 + 1,
MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING) + KEY_HEIGHT / 2,
AlignCenter,
AlignCenter,
model->key_string);
}
}
static void hid_keyboard_draw_callback(Canvas* canvas, void* context) {
furi_assert(context);
HidKeyboardModel* model = context;
// Header
if((!model->connected) && (model->transport == HidTransportBle)) {
canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15);
canvas_set_font(canvas, FontPrimary);
elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Keyboard");
canvas_draw_icon(canvas, 68, 3, &I_Pin_back_arrow_10x8);
canvas_set_font(canvas, FontSecondary);
elements_multiline_text_aligned(canvas, 127, 4, AlignRight, AlignTop, "Hold to exit");
elements_multiline_text_aligned(
canvas, 4, 60, AlignLeft, AlignBottom, "Waiting for Connection...");
return; // Dont render the keyboard if we are not yet connected
}
canvas_set_font(canvas, FontKeyboard);
// Start shifting the all keys up if on the next row (Scrolling)
uint8_t initY = model->y == 0 ? 0 : 1;
if(model->y > 5) {
initY = model->y - 4;
}
for(uint8_t y = initY; y < ROW_COUNT; y++) {
const HidKeyboardKey* keyboardKeyRow = hid_keyboard_keyset[y];
uint8_t x = 0;
for(uint8_t i = 0; i < COLUMN_COUNT; i++) {
HidKeyboardKey key = keyboardKeyRow[i];
// Select when the button is hovered
// Select if the button is hovered within its width
// Select if back is clicked and its the backspace key
// Deselect when the button clicked or not hovered
bool keySelected = (x <= model->x && model->x < (x + key.width)) && y == model->y;
bool backSelected = model->back_pressed && key.value == HID_KEYBOARD_DELETE;
hid_keyboard_draw_key(
canvas,
model,
x,
y - initY,
key,
(!model->ok_pressed && keySelected) || backSelected);
x += key.width;
}
}
}
static uint8_t hid_keyboard_get_selected_key(HidKeyboardModel* model) {
HidKeyboardKey key = hid_keyboard_keyset[model->y][model->x];
return key.value;
}
static void hid_keyboard_get_select_key(HidKeyboardModel* model, HidKeyboardPoint delta) {
// Keep going until a valid spot is found, this allows for nulls and zero width keys in the map
do {
const int delta_sum = model->y + delta.y;
model->y = delta_sum < 0 ? ROW_COUNT - 1 : delta_sum % ROW_COUNT;
} while(delta.y != 0 && hid_keyboard_keyset[model->y][model->x].value == 0);
do {
const int delta_sum = model->x + delta.x;
model->x = delta_sum < 0 ? COLUMN_COUNT - 1 : delta_sum % COLUMN_COUNT;
} while(delta.x != 0 && hid_keyboard_keyset[model->y][model->x].width ==
0); // Skip zero width keys, pretend they are one key
}
static void hid_keyboard_process(HidKeyboard* hid_keyboard, InputEvent* event) {
with_view_model(
hid_keyboard->view,
HidKeyboardModel * model,
{
if(event->key == InputKeyOk) {
if(event->type == InputTypePress) {
model->ok_pressed = true;
} else if(event->type == InputTypeLong || event->type == InputTypeShort) {
model->last_key_code = hid_keyboard_get_selected_key(model);
// Toggle the modifier key when clicked, and click the key
if(model->last_key_code == HID_KEYBOARD_L_SHIFT) {
model->shift = !model->shift;
if(model->shift)
model->modifier_code |= KEY_MOD_LEFT_SHIFT;
else
model->modifier_code &= ~KEY_MOD_LEFT_SHIFT;
} else if(model->last_key_code == HID_KEYBOARD_L_ALT) {
model->alt = !model->alt;
if(model->alt)
model->modifier_code |= KEY_MOD_LEFT_ALT;
else
model->modifier_code &= ~KEY_MOD_LEFT_ALT;
} else if(model->last_key_code == HID_KEYBOARD_L_CTRL) {
model->ctrl = !model->ctrl;
if(model->ctrl)
model->modifier_code |= KEY_MOD_LEFT_CTRL;
else
model->modifier_code &= ~KEY_MOD_LEFT_CTRL;
} else if(model->last_key_code == HID_KEYBOARD_L_GUI) {
model->gui = !model->gui;
if(model->gui)
model->modifier_code |= KEY_MOD_LEFT_GUI;
else
model->modifier_code &= ~KEY_MOD_LEFT_GUI;
}
hid_hal_keyboard_press(
hid_keyboard->hid, model->modifier_code | model->last_key_code);
} else if(event->type == InputTypeRelease) {
// Release happens after short and long presses
hid_hal_keyboard_release(
hid_keyboard->hid, model->modifier_code | model->last_key_code);
model->ok_pressed = false;
}
} else if(event->key == InputKeyBack) {
// If back is pressed for a short time, backspace
if(event->type == InputTypePress) {
model->back_pressed = true;
} else if(event->type == InputTypeShort) {
hid_hal_keyboard_press(hid_keyboard->hid, HID_KEYBOARD_DELETE);
hid_hal_keyboard_release(hid_keyboard->hid, HID_KEYBOARD_DELETE);
} else if(event->type == InputTypeRelease) {
model->back_pressed = false;
}
} else if(event->type == InputTypePress || event->type == InputTypeRepeat) {
// Cycle the selected keys
if(event->key == InputKeyUp) {
hid_keyboard_get_select_key(model, (HidKeyboardPoint){.x = 0, .y = -1});
} else if(event->key == InputKeyDown) {
hid_keyboard_get_select_key(model, (HidKeyboardPoint){.x = 0, .y = 1});
} else if(event->key == InputKeyLeft) {
hid_keyboard_get_select_key(model, (HidKeyboardPoint){.x = -1, .y = 0});
} else if(event->key == InputKeyRight) {
hid_keyboard_get_select_key(model, (HidKeyboardPoint){.x = 1, .y = 0});
}
}
},
true);
}
static bool hid_keyboard_input_callback(InputEvent* event, void* context) {
furi_assert(context);
HidKeyboard* hid_keyboard = context;
bool consumed = false;
if(event->type == InputTypeLong && event->key == InputKeyBack) {
hid_hal_keyboard_release_all(hid_keyboard->hid);
} else {
hid_keyboard_process(hid_keyboard, event);
consumed = true;
}
return consumed;
}
HidKeyboard* hid_keyboard_alloc(Hid* bt_hid) {
HidKeyboard* hid_keyboard = malloc(sizeof(HidKeyboard));
hid_keyboard->view = view_alloc();
hid_keyboard->hid = bt_hid;
view_set_context(hid_keyboard->view, hid_keyboard);
view_allocate_model(hid_keyboard->view, ViewModelTypeLocking, sizeof(HidKeyboardModel));
view_set_draw_callback(hid_keyboard->view, hid_keyboard_draw_callback);
view_set_input_callback(hid_keyboard->view, hid_keyboard_input_callback);
with_view_model(
hid_keyboard->view,
HidKeyboardModel * model,
{
model->transport = bt_hid->transport;
model->y = 1;
},
true);
return hid_keyboard;
}
void hid_keyboard_free(HidKeyboard* hid_keyboard) {
furi_assert(hid_keyboard);
view_free(hid_keyboard->view);
free(hid_keyboard);
}
View* hid_keyboard_get_view(HidKeyboard* hid_keyboard) {
furi_assert(hid_keyboard);
return hid_keyboard->view;
}
void hid_keyboard_set_connected_status(HidKeyboard* hid_keyboard, bool connected) {
furi_assert(hid_keyboard);
with_view_model(
hid_keyboard->view, HidKeyboardModel * model, { model->connected = connected; }, true);
}

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@ -1,14 +0,0 @@
#pragma once
#include <gui/view.h>
typedef struct Hid Hid;
typedef struct HidKeyboard HidKeyboard;
HidKeyboard* hid_keyboard_alloc(Hid* bt_hid);
void hid_keyboard_free(HidKeyboard* hid_keyboard);
View* hid_keyboard_get_view(HidKeyboard* hid_keyboard);
void hid_keyboard_set_connected_status(HidKeyboard* hid_keyboard, bool connected);

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@ -1,312 +0,0 @@
#include "hid_keynote.h"
#include <gui/elements.h>
#include "../hid.h"
#include "hid_icons.h"
#define TAG "HidKeynote"
struct HidKeynote {
View* view;
Hid* hid;
};
typedef struct {
bool left_pressed;
bool up_pressed;
bool right_pressed;
bool down_pressed;
bool ok_pressed;
bool back_pressed;
bool connected;
HidTransport transport;
} HidKeynoteModel;
static void hid_keynote_draw_arrow(Canvas* canvas, uint8_t x, uint8_t y, CanvasDirection dir) {
canvas_draw_triangle(canvas, x, y, 5, 3, dir);
if(dir == CanvasDirectionBottomToTop) {
canvas_draw_line(canvas, x, y + 6, x, y - 1);
} else if(dir == CanvasDirectionTopToBottom) {
canvas_draw_line(canvas, x, y - 6, x, y + 1);
} else if(dir == CanvasDirectionRightToLeft) {
canvas_draw_line(canvas, x + 6, y, x - 1, y);
} else if(dir == CanvasDirectionLeftToRight) {
canvas_draw_line(canvas, x - 6, y, x + 1, y);
}
}
static void hid_keynote_draw_callback(Canvas* canvas, void* context) {
furi_assert(context);
HidKeynoteModel* model = context;
// Header
if(model->transport == HidTransportBle) {
if(model->connected) {
canvas_draw_icon(canvas, 0, 0, &I_Ble_connected_15x15);
} else {
canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15);
}
}
canvas_set_font(canvas, FontPrimary);
elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Keynote");
canvas_draw_icon(canvas, 68, 2, &I_Pin_back_arrow_10x8);
canvas_set_font(canvas, FontSecondary);
elements_multiline_text_aligned(canvas, 127, 3, AlignRight, AlignTop, "Hold to exit");
// Up
canvas_draw_icon(canvas, 21, 24, &I_Button_18x18);
if(model->up_pressed) {
elements_slightly_rounded_box(canvas, 24, 26, 13, 13);
canvas_set_color(canvas, ColorWhite);
}
hid_keynote_draw_arrow(canvas, 30, 30, CanvasDirectionBottomToTop);
canvas_set_color(canvas, ColorBlack);
// Down
canvas_draw_icon(canvas, 21, 45, &I_Button_18x18);
if(model->down_pressed) {
elements_slightly_rounded_box(canvas, 24, 47, 13, 13);
canvas_set_color(canvas, ColorWhite);
}
hid_keynote_draw_arrow(canvas, 30, 55, CanvasDirectionTopToBottom);
canvas_set_color(canvas, ColorBlack);
// Left
canvas_draw_icon(canvas, 0, 45, &I_Button_18x18);
if(model->left_pressed) {
elements_slightly_rounded_box(canvas, 3, 47, 13, 13);
canvas_set_color(canvas, ColorWhite);
}
hid_keynote_draw_arrow(canvas, 7, 53, CanvasDirectionRightToLeft);
canvas_set_color(canvas, ColorBlack);
// Right
canvas_draw_icon(canvas, 42, 45, &I_Button_18x18);
if(model->right_pressed) {
elements_slightly_rounded_box(canvas, 45, 47, 13, 13);
canvas_set_color(canvas, ColorWhite);
}
hid_keynote_draw_arrow(canvas, 53, 53, CanvasDirectionLeftToRight);
canvas_set_color(canvas, ColorBlack);
// Ok
canvas_draw_icon(canvas, 63, 25, &I_Space_65x18);
if(model->ok_pressed) {
elements_slightly_rounded_box(canvas, 66, 27, 60, 13);
canvas_set_color(canvas, ColorWhite);
}
canvas_draw_icon(canvas, 74, 29, &I_Ok_btn_9x9);
elements_multiline_text_aligned(canvas, 91, 36, AlignLeft, AlignBottom, "Space");
canvas_set_color(canvas, ColorBlack);
// Back
canvas_draw_icon(canvas, 63, 45, &I_Space_65x18);
if(model->back_pressed) {
elements_slightly_rounded_box(canvas, 66, 47, 60, 13);
canvas_set_color(canvas, ColorWhite);
}
canvas_draw_icon(canvas, 74, 49, &I_Pin_back_arrow_10x8);
elements_multiline_text_aligned(canvas, 91, 57, AlignLeft, AlignBottom, "Back");
}
static void hid_keynote_draw_vertical_callback(Canvas* canvas, void* context) {
furi_assert(context);
HidKeynoteModel* model = context;
// Header
if(model->transport == HidTransportBle) {
if(model->connected) {
canvas_draw_icon(canvas, 0, 0, &I_Ble_connected_15x15);
} else {
canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15);
}
canvas_set_font(canvas, FontPrimary);
elements_multiline_text_aligned(canvas, 20, 3, AlignLeft, AlignTop, "Keynote");
} else {
canvas_set_font(canvas, FontPrimary);
elements_multiline_text_aligned(canvas, 12, 3, AlignLeft, AlignTop, "Keynote");
}
canvas_draw_icon(canvas, 2, 18, &I_Pin_back_arrow_10x8);
canvas_set_font(canvas, FontSecondary);
elements_multiline_text_aligned(canvas, 15, 19, AlignLeft, AlignTop, "Hold to exit");
const uint8_t x_2 = 23;
const uint8_t x_1 = 2;
const uint8_t x_3 = 44;
const uint8_t y_1 = 44;
const uint8_t y_2 = 65;
// Up
canvas_draw_icon(canvas, x_2, y_1, &I_Button_18x18);
if(model->up_pressed) {
elements_slightly_rounded_box(canvas, x_2 + 3, y_1 + 2, 13, 13);
canvas_set_color(canvas, ColorWhite);
}
hid_keynote_draw_arrow(canvas, x_2 + 9, y_1 + 6, CanvasDirectionBottomToTop);
canvas_set_color(canvas, ColorBlack);
// Down
canvas_draw_icon(canvas, x_2, y_2, &I_Button_18x18);
if(model->down_pressed) {
elements_slightly_rounded_box(canvas, x_2 + 3, y_2 + 2, 13, 13);
canvas_set_color(canvas, ColorWhite);
}
hid_keynote_draw_arrow(canvas, x_2 + 9, y_2 + 10, CanvasDirectionTopToBottom);
canvas_set_color(canvas, ColorBlack);
// Left
canvas_draw_icon(canvas, x_1, y_2, &I_Button_18x18);
if(model->left_pressed) {
elements_slightly_rounded_box(canvas, x_1 + 3, y_2 + 2, 13, 13);
canvas_set_color(canvas, ColorWhite);
}
hid_keynote_draw_arrow(canvas, x_1 + 7, y_2 + 8, CanvasDirectionRightToLeft);
canvas_set_color(canvas, ColorBlack);
// Right
canvas_draw_icon(canvas, x_3, y_2, &I_Button_18x18);
if(model->right_pressed) {
elements_slightly_rounded_box(canvas, x_3 + 3, y_2 + 2, 13, 13);
canvas_set_color(canvas, ColorWhite);
}
hid_keynote_draw_arrow(canvas, x_3 + 11, y_2 + 8, CanvasDirectionLeftToRight);
canvas_set_color(canvas, ColorBlack);
// Ok
canvas_draw_icon(canvas, 2, 86, &I_Space_60x18);
if(model->ok_pressed) {
elements_slightly_rounded_box(canvas, 5, 88, 55, 13);
canvas_set_color(canvas, ColorWhite);
}
canvas_draw_icon(canvas, 11, 90, &I_Ok_btn_9x9);
elements_multiline_text_aligned(canvas, 26, 98, AlignLeft, AlignBottom, "Space");
canvas_set_color(canvas, ColorBlack);
// Back
canvas_draw_icon(canvas, 2, 107, &I_Space_60x18);
if(model->back_pressed) {
elements_slightly_rounded_box(canvas, 5, 109, 55, 13);
canvas_set_color(canvas, ColorWhite);
}
canvas_draw_icon(canvas, 11, 111, &I_Pin_back_arrow_10x8);
elements_multiline_text_aligned(canvas, 26, 119, AlignLeft, AlignBottom, "Back");
}
static void hid_keynote_process(HidKeynote* hid_keynote, InputEvent* event) {
with_view_model(
hid_keynote->view,
HidKeynoteModel * model,
{
if(event->type == InputTypePress) {
if(event->key == InputKeyUp) {
model->up_pressed = true;
hid_hal_keyboard_press(hid_keynote->hid, HID_KEYBOARD_UP_ARROW);
} else if(event->key == InputKeyDown) {
model->down_pressed = true;
hid_hal_keyboard_press(hid_keynote->hid, HID_KEYBOARD_DOWN_ARROW);
} else if(event->key == InputKeyLeft) {
model->left_pressed = true;
hid_hal_keyboard_press(hid_keynote->hid, HID_KEYBOARD_LEFT_ARROW);
} else if(event->key == InputKeyRight) {
model->right_pressed = true;
hid_hal_keyboard_press(hid_keynote->hid, HID_KEYBOARD_RIGHT_ARROW);
} else if(event->key == InputKeyOk) {
model->ok_pressed = true;
hid_hal_keyboard_press(hid_keynote->hid, HID_KEYBOARD_SPACEBAR);
} else if(event->key == InputKeyBack) {
model->back_pressed = true;
}
} else if(event->type == InputTypeRelease) {
if(event->key == InputKeyUp) {
model->up_pressed = false;
hid_hal_keyboard_release(hid_keynote->hid, HID_KEYBOARD_UP_ARROW);
} else if(event->key == InputKeyDown) {
model->down_pressed = false;
hid_hal_keyboard_release(hid_keynote->hid, HID_KEYBOARD_DOWN_ARROW);
} else if(event->key == InputKeyLeft) {
model->left_pressed = false;
hid_hal_keyboard_release(hid_keynote->hid, HID_KEYBOARD_LEFT_ARROW);
} else if(event->key == InputKeyRight) {
model->right_pressed = false;
hid_hal_keyboard_release(hid_keynote->hid, HID_KEYBOARD_RIGHT_ARROW);
} else if(event->key == InputKeyOk) {
model->ok_pressed = false;
hid_hal_keyboard_release(hid_keynote->hid, HID_KEYBOARD_SPACEBAR);
} else if(event->key == InputKeyBack) {
model->back_pressed = false;
}
} else if(event->type == InputTypeShort) {
if(event->key == InputKeyBack) {
hid_hal_keyboard_press(hid_keynote->hid, HID_KEYBOARD_DELETE);
hid_hal_keyboard_release(hid_keynote->hid, HID_KEYBOARD_DELETE);
hid_hal_consumer_key_press(hid_keynote->hid, HID_CONSUMER_AC_BACK);
hid_hal_consumer_key_release(hid_keynote->hid, HID_CONSUMER_AC_BACK);
}
}
},
true);
}
static bool hid_keynote_input_callback(InputEvent* event, void* context) {
furi_assert(context);
HidKeynote* hid_keynote = context;
bool consumed = false;
if(event->type == InputTypeLong && event->key == InputKeyBack) {
hid_hal_keyboard_release_all(hid_keynote->hid);
} else {
hid_keynote_process(hid_keynote, event);
consumed = true;
}
return consumed;
}
HidKeynote* hid_keynote_alloc(Hid* hid) {
HidKeynote* hid_keynote = malloc(sizeof(HidKeynote));
hid_keynote->view = view_alloc();
hid_keynote->hid = hid;
view_set_context(hid_keynote->view, hid_keynote);
view_allocate_model(hid_keynote->view, ViewModelTypeLocking, sizeof(HidKeynoteModel));
view_set_draw_callback(hid_keynote->view, hid_keynote_draw_callback);
view_set_input_callback(hid_keynote->view, hid_keynote_input_callback);
with_view_model(
hid_keynote->view, HidKeynoteModel * model, { model->transport = hid->transport; }, true);
return hid_keynote;
}
void hid_keynote_free(HidKeynote* hid_keynote) {
furi_assert(hid_keynote);
view_free(hid_keynote->view);
free(hid_keynote);
}
View* hid_keynote_get_view(HidKeynote* hid_keynote) {
furi_assert(hid_keynote);
return hid_keynote->view;
}
void hid_keynote_set_connected_status(HidKeynote* hid_keynote, bool connected) {
furi_assert(hid_keynote);
with_view_model(
hid_keynote->view, HidKeynoteModel * model, { model->connected = connected; }, true);
}
void hid_keynote_set_orientation(HidKeynote* hid_keynote, bool vertical) {
furi_assert(hid_keynote);
if(vertical) {
view_set_draw_callback(hid_keynote->view, hid_keynote_draw_vertical_callback);
view_set_orientation(hid_keynote->view, ViewOrientationVerticalFlip);
} else {
view_set_draw_callback(hid_keynote->view, hid_keynote_draw_callback);
view_set_orientation(hid_keynote->view, ViewOrientationHorizontal);
}
}

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#pragma once
#include <gui/view.h>
typedef struct Hid Hid;
typedef struct HidKeynote HidKeynote;
HidKeynote* hid_keynote_alloc(Hid* bt_hid);
void hid_keynote_free(HidKeynote* hid_keynote);
View* hid_keynote_get_view(HidKeynote* hid_keynote);
void hid_keynote_set_connected_status(HidKeynote* hid_keynote, bool connected);
void hid_keynote_set_orientation(HidKeynote* hid_keynote, bool vertical);

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#include "hid_media.h"
#include <furi.h>
#include <furi_hal_bt_hid.h>
#include <furi_hal_usb_hid.h>
#include <gui/elements.h>
#include "../hid.h"
#include "hid_icons.h"
#define TAG "HidMedia"
struct HidMedia {
View* view;
Hid* hid;
};
typedef struct {
bool left_pressed;
bool up_pressed;
bool right_pressed;
bool down_pressed;
bool ok_pressed;
bool connected;
HidTransport transport;
} HidMediaModel;
static void hid_media_draw_arrow(Canvas* canvas, uint8_t x, uint8_t y, CanvasDirection dir) {
canvas_draw_triangle(canvas, x, y, 5, 3, dir);
if(dir == CanvasDirectionBottomToTop) {
canvas_draw_dot(canvas, x, y - 1);
} else if(dir == CanvasDirectionTopToBottom) {
canvas_draw_dot(canvas, x, y + 1);
} else if(dir == CanvasDirectionRightToLeft) {
canvas_draw_dot(canvas, x - 1, y);
} else if(dir == CanvasDirectionLeftToRight) {
canvas_draw_dot(canvas, x + 1, y);
}
}
static void hid_media_draw_callback(Canvas* canvas, void* context) {
furi_assert(context);
HidMediaModel* model = context;
// Header
if(model->transport == HidTransportBle) {
if(model->connected) {
canvas_draw_icon(canvas, 0, 0, &I_Ble_connected_15x15);
} else {
canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15);
}
}
canvas_set_font(canvas, FontPrimary);
elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Media");
canvas_set_font(canvas, FontSecondary);
// Keypad circles
canvas_draw_icon(canvas, 76, 8, &I_Circles_47x47);
// Up
if(model->up_pressed) {
canvas_set_bitmap_mode(canvas, 1);
canvas_draw_icon(canvas, 93, 9, &I_Pressed_Button_13x13);
canvas_set_bitmap_mode(canvas, 0);
canvas_set_color(canvas, ColorWhite);
}
canvas_draw_icon(canvas, 96, 12, &I_Volup_8x6);
canvas_set_color(canvas, ColorBlack);
// Down
if(model->down_pressed) {
canvas_set_bitmap_mode(canvas, 1);
canvas_draw_icon(canvas, 93, 41, &I_Pressed_Button_13x13);
canvas_set_bitmap_mode(canvas, 0);
canvas_set_color(canvas, ColorWhite);
}
canvas_draw_icon(canvas, 96, 45, &I_Voldwn_6x6);
canvas_set_color(canvas, ColorBlack);
// Left
if(model->left_pressed) {
canvas_set_bitmap_mode(canvas, 1);
canvas_draw_icon(canvas, 77, 25, &I_Pressed_Button_13x13);
canvas_set_bitmap_mode(canvas, 0);
canvas_set_color(canvas, ColorWhite);
}
hid_media_draw_arrow(canvas, 82, 31, CanvasDirectionRightToLeft);
hid_media_draw_arrow(canvas, 86, 31, CanvasDirectionRightToLeft);
canvas_set_color(canvas, ColorBlack);
// Right
if(model->right_pressed) {
canvas_set_bitmap_mode(canvas, 1);
canvas_draw_icon(canvas, 109, 25, &I_Pressed_Button_13x13);
canvas_set_bitmap_mode(canvas, 0);
canvas_set_color(canvas, ColorWhite);
}
hid_media_draw_arrow(canvas, 112, 31, CanvasDirectionLeftToRight);
hid_media_draw_arrow(canvas, 116, 31, CanvasDirectionLeftToRight);
canvas_set_color(canvas, ColorBlack);
// Ok
if(model->ok_pressed) {
canvas_draw_icon(canvas, 93, 25, &I_Pressed_Button_13x13);
canvas_set_color(canvas, ColorWhite);
}
hid_media_draw_arrow(canvas, 96, 31, CanvasDirectionLeftToRight);
canvas_draw_line(canvas, 100, 29, 100, 33);
canvas_draw_line(canvas, 102, 29, 102, 33);
canvas_set_color(canvas, ColorBlack);
// Exit
canvas_draw_icon(canvas, 0, 54, &I_Pin_back_arrow_10x8);
canvas_set_font(canvas, FontSecondary);
elements_multiline_text_aligned(canvas, 13, 62, AlignLeft, AlignBottom, "Hold to exit");
}
static void hid_media_process_press(HidMedia* hid_media, InputEvent* event) {
with_view_model(
hid_media->view,
HidMediaModel * model,
{
if(event->key == InputKeyUp) {
model->up_pressed = true;
hid_hal_consumer_key_press(hid_media->hid, HID_CONSUMER_VOLUME_INCREMENT);
} else if(event->key == InputKeyDown) {
model->down_pressed = true;
hid_hal_consumer_key_press(hid_media->hid, HID_CONSUMER_VOLUME_DECREMENT);
} else if(event->key == InputKeyLeft) {
model->left_pressed = true;
hid_hal_consumer_key_press(hid_media->hid, HID_CONSUMER_SCAN_PREVIOUS_TRACK);
} else if(event->key == InputKeyRight) {
model->right_pressed = true;
hid_hal_consumer_key_press(hid_media->hid, HID_CONSUMER_SCAN_NEXT_TRACK);
} else if(event->key == InputKeyOk) {
model->ok_pressed = true;
hid_hal_consumer_key_press(hid_media->hid, HID_CONSUMER_PLAY_PAUSE);
}
},
true);
}
static void hid_media_process_release(HidMedia* hid_media, InputEvent* event) {
with_view_model(
hid_media->view,
HidMediaModel * model,
{
if(event->key == InputKeyUp) {
model->up_pressed = false;
hid_hal_consumer_key_release(hid_media->hid, HID_CONSUMER_VOLUME_INCREMENT);
} else if(event->key == InputKeyDown) {
model->down_pressed = false;
hid_hal_consumer_key_release(hid_media->hid, HID_CONSUMER_VOLUME_DECREMENT);
} else if(event->key == InputKeyLeft) {
model->left_pressed = false;
hid_hal_consumer_key_release(hid_media->hid, HID_CONSUMER_SCAN_PREVIOUS_TRACK);
} else if(event->key == InputKeyRight) {
model->right_pressed = false;
hid_hal_consumer_key_release(hid_media->hid, HID_CONSUMER_SCAN_NEXT_TRACK);
} else if(event->key == InputKeyOk) {
model->ok_pressed = false;
hid_hal_consumer_key_release(hid_media->hid, HID_CONSUMER_PLAY_PAUSE);
}
},
true);
}
static bool hid_media_input_callback(InputEvent* event, void* context) {
furi_assert(context);
HidMedia* hid_media = context;
bool consumed = false;
if(event->type == InputTypePress) {
hid_media_process_press(hid_media, event);
consumed = true;
} else if(event->type == InputTypeRelease) {
hid_media_process_release(hid_media, event);
consumed = true;
} else if(event->type == InputTypeShort) {
if(event->key == InputKeyBack) {
hid_hal_consumer_key_release_all(hid_media->hid);
}
}
return consumed;
}
HidMedia* hid_media_alloc(Hid* hid) {
HidMedia* hid_media = malloc(sizeof(HidMedia));
hid_media->view = view_alloc();
hid_media->hid = hid;
view_set_context(hid_media->view, hid_media);
view_allocate_model(hid_media->view, ViewModelTypeLocking, sizeof(HidMediaModel));
view_set_draw_callback(hid_media->view, hid_media_draw_callback);
view_set_input_callback(hid_media->view, hid_media_input_callback);
with_view_model(
hid_media->view, HidMediaModel * model, { model->transport = hid->transport; }, true);
return hid_media;
}
void hid_media_free(HidMedia* hid_media) {
furi_assert(hid_media);
view_free(hid_media->view);
free(hid_media);
}
View* hid_media_get_view(HidMedia* hid_media) {
furi_assert(hid_media);
return hid_media->view;
}
void hid_media_set_connected_status(HidMedia* hid_media, bool connected) {
furi_assert(hid_media);
with_view_model(
hid_media->view, HidMediaModel * model, { model->connected = connected; }, true);
}

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#pragma once
#include <gui/view.h>
typedef struct HidMedia HidMedia;
HidMedia* hid_media_alloc();
void hid_media_free(HidMedia* hid_media);
View* hid_media_get_view(HidMedia* hid_media);
void hid_media_set_connected_status(HidMedia* hid_media, bool connected);

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#include "hid_mouse.h"
#include <gui/elements.h>
#include "../hid.h"
#include "hid_icons.h"
#define TAG "HidMouse"
struct HidMouse {
View* view;
Hid* hid;
};
typedef struct {
bool left_pressed;
bool up_pressed;
bool right_pressed;
bool down_pressed;
bool left_mouse_pressed;
bool left_mouse_held;
bool right_mouse_pressed;
bool connected;
HidTransport transport;
} HidMouseModel;
static void hid_mouse_draw_callback(Canvas* canvas, void* context) {
furi_assert(context);
HidMouseModel* model = context;
// Header
if(model->transport == HidTransportBle) {
if(model->connected) {
canvas_draw_icon(canvas, 0, 0, &I_Ble_connected_15x15);
} else {
canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15);
}
}
canvas_set_font(canvas, FontPrimary);
elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Mouse");
canvas_set_font(canvas, FontSecondary);
if(model->left_mouse_held == true) {
elements_multiline_text_aligned(canvas, 0, 62, AlignLeft, AlignBottom, "Selecting...");
} else {
canvas_draw_icon(canvas, 0, 54, &I_Pin_back_arrow_10x8);
canvas_set_font(canvas, FontSecondary);
elements_multiline_text_aligned(canvas, 13, 62, AlignLeft, AlignBottom, "Hold to exit");
}
// Keypad circles
canvas_draw_icon(canvas, 64, 8, &I_Circles_47x47);
// Up
if(model->up_pressed) {
canvas_set_bitmap_mode(canvas, 1);
canvas_draw_icon(canvas, 81, 9, &I_Pressed_Button_13x13);
canvas_set_bitmap_mode(canvas, 0);
canvas_set_color(canvas, ColorWhite);
}
canvas_draw_icon(canvas, 84, 10, &I_Pin_arrow_up_7x9);
canvas_set_color(canvas, ColorBlack);
// Down
if(model->down_pressed) {
canvas_set_bitmap_mode(canvas, 1);
canvas_draw_icon(canvas, 81, 41, &I_Pressed_Button_13x13);
canvas_set_bitmap_mode(canvas, 0);
canvas_set_color(canvas, ColorWhite);
}
canvas_draw_icon(canvas, 84, 43, &I_Pin_arrow_down_7x9);
canvas_set_color(canvas, ColorBlack);
// Left
if(model->left_pressed) {
canvas_set_bitmap_mode(canvas, 1);
canvas_draw_icon(canvas, 65, 25, &I_Pressed_Button_13x13);
canvas_set_bitmap_mode(canvas, 0);
canvas_set_color(canvas, ColorWhite);
}
canvas_draw_icon(canvas, 67, 28, &I_Pin_arrow_left_9x7);
canvas_set_color(canvas, ColorBlack);
// Right
if(model->right_pressed) {
canvas_set_bitmap_mode(canvas, 1);
canvas_draw_icon(canvas, 97, 25, &I_Pressed_Button_13x13);
canvas_set_bitmap_mode(canvas, 0);
canvas_set_color(canvas, ColorWhite);
}
canvas_draw_icon(canvas, 99, 28, &I_Pin_arrow_right_9x7);
canvas_set_color(canvas, ColorBlack);
// Ok
if(model->left_mouse_pressed) {
canvas_draw_icon(canvas, 81, 25, &I_Ok_btn_pressed_13x13);
} else {
canvas_draw_icon(canvas, 83, 27, &I_Left_mouse_icon_9x9);
}
// Back
if(model->right_mouse_pressed) {
canvas_draw_icon(canvas, 108, 48, &I_Ok_btn_pressed_13x13);
} else {
canvas_draw_icon(canvas, 110, 50, &I_Right_mouse_icon_9x9);
}
}
static void hid_mouse_process(HidMouse* hid_mouse, InputEvent* event) {
with_view_model(
hid_mouse->view,
HidMouseModel * model,
{
if(event->key == InputKeyBack) {
if(event->type == InputTypeShort) {
hid_hal_mouse_press(hid_mouse->hid, HID_MOUSE_BTN_RIGHT);
hid_hal_mouse_release(hid_mouse->hid, HID_MOUSE_BTN_RIGHT);
} else if(event->type == InputTypePress) {
model->right_mouse_pressed = true;
} else if(event->type == InputTypeRelease) {
model->right_mouse_pressed = false;
}
} else if(event->key == InputKeyOk) {
if(event->type == InputTypeShort) {
// Just release if it was being held before
if(!model->left_mouse_held)
hid_hal_mouse_press(hid_mouse->hid, HID_MOUSE_BTN_LEFT);
hid_hal_mouse_release(hid_mouse->hid, HID_MOUSE_BTN_LEFT);
model->left_mouse_held = false;
} else if(event->type == InputTypeLong) {
hid_hal_mouse_press(hid_mouse->hid, HID_MOUSE_BTN_LEFT);
model->left_mouse_held = true;
model->left_mouse_pressed = true;
} else if(event->type == InputTypePress) {
model->left_mouse_pressed = true;
} else if(event->type == InputTypeRelease) {
// Only release if it wasn't a long press
if(!model->left_mouse_held) model->left_mouse_pressed = false;
}
} else if(event->key == InputKeyRight) {
if(event->type == InputTypePress) {
model->right_pressed = true;
hid_hal_mouse_move(hid_mouse->hid, MOUSE_MOVE_SHORT, 0);
} else if(event->type == InputTypeRepeat) {
hid_hal_mouse_move(hid_mouse->hid, MOUSE_MOVE_LONG, 0);
} else if(event->type == InputTypeRelease) {
model->right_pressed = false;
}
} else if(event->key == InputKeyLeft) {
if(event->type == InputTypePress) {
model->left_pressed = true;
hid_hal_mouse_move(hid_mouse->hid, -MOUSE_MOVE_SHORT, 0);
} else if(event->type == InputTypeRepeat) {
hid_hal_mouse_move(hid_mouse->hid, -MOUSE_MOVE_LONG, 0);
} else if(event->type == InputTypeRelease) {
model->left_pressed = false;
}
} else if(event->key == InputKeyDown) {
if(event->type == InputTypePress) {
model->down_pressed = true;
hid_hal_mouse_move(hid_mouse->hid, 0, MOUSE_MOVE_SHORT);
} else if(event->type == InputTypeRepeat) {
hid_hal_mouse_move(hid_mouse->hid, 0, MOUSE_MOVE_LONG);
} else if(event->type == InputTypeRelease) {
model->down_pressed = false;
}
} else if(event->key == InputKeyUp) {
if(event->type == InputTypePress) {
model->up_pressed = true;
hid_hal_mouse_move(hid_mouse->hid, 0, -MOUSE_MOVE_SHORT);
} else if(event->type == InputTypeRepeat) {
hid_hal_mouse_move(hid_mouse->hid, 0, -MOUSE_MOVE_LONG);
} else if(event->type == InputTypeRelease) {
model->up_pressed = false;
}
}
},
true);
}
static bool hid_mouse_input_callback(InputEvent* event, void* context) {
furi_assert(context);
HidMouse* hid_mouse = context;
bool consumed = false;
if(event->type == InputTypeLong && event->key == InputKeyBack) {
hid_hal_mouse_release_all(hid_mouse->hid);
} else {
hid_mouse_process(hid_mouse, event);
consumed = true;
}
return consumed;
}
HidMouse* hid_mouse_alloc(Hid* hid) {
HidMouse* hid_mouse = malloc(sizeof(HidMouse));
hid_mouse->view = view_alloc();
hid_mouse->hid = hid;
view_set_context(hid_mouse->view, hid_mouse);
view_allocate_model(hid_mouse->view, ViewModelTypeLocking, sizeof(HidMouseModel));
view_set_draw_callback(hid_mouse->view, hid_mouse_draw_callback);
view_set_input_callback(hid_mouse->view, hid_mouse_input_callback);
with_view_model(
hid_mouse->view, HidMouseModel * model, { model->transport = hid->transport; }, true);
return hid_mouse;
}
void hid_mouse_free(HidMouse* hid_mouse) {
furi_assert(hid_mouse);
view_free(hid_mouse->view);
free(hid_mouse);
}
View* hid_mouse_get_view(HidMouse* hid_mouse) {
furi_assert(hid_mouse);
return hid_mouse->view;
}
void hid_mouse_set_connected_status(HidMouse* hid_mouse, bool connected) {
furi_assert(hid_mouse);
with_view_model(
hid_mouse->view, HidMouseModel * model, { model->connected = connected; }, true);
}

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@ -1,17 +0,0 @@
#pragma once
#include <gui/view.h>
#define MOUSE_MOVE_SHORT 5
#define MOUSE_MOVE_LONG 20
typedef struct Hid Hid;
typedef struct HidMouse HidMouse;
HidMouse* hid_mouse_alloc(Hid* bt_hid);
void hid_mouse_free(HidMouse* hid_mouse);
View* hid_mouse_get_view(HidMouse* hid_mouse);
void hid_mouse_set_connected_status(HidMouse* hid_mouse, bool connected);

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#include "hid_mouse_clicker.h"
#include <gui/elements.h>
#include "../hid.h"
#include "hid_icons.h"
#define TAG "HidMouseClicker"
#define DEFAULT_CLICK_RATE 1
#define MAXIMUM_CLICK_RATE 60
struct HidMouseClicker {
View* view;
Hid* hid;
FuriTimer* timer;
};
typedef struct {
bool connected;
bool running;
int rate;
HidTransport transport;
} HidMouseClickerModel;
static void hid_mouse_clicker_start_or_restart_timer(void* context) {
furi_assert(context);
HidMouseClicker* hid_mouse_clicker = context;
if(furi_timer_is_running(hid_mouse_clicker->timer)) {
furi_timer_stop(hid_mouse_clicker->timer);
}
with_view_model(
hid_mouse_clicker->view,
HidMouseClickerModel * model,
{
furi_timer_start(
hid_mouse_clicker->timer, furi_kernel_get_tick_frequency() / model->rate);
},
true);
}
static void hid_mouse_clicker_draw_callback(Canvas* canvas, void* context) {
furi_assert(context);
HidMouseClickerModel* model = context;
// Header
if(model->transport == HidTransportBle) {
if(model->connected) {
canvas_draw_icon(canvas, 0, 0, &I_Ble_connected_15x15);
} else {
canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15);
}
}
canvas_set_font(canvas, FontPrimary);
elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Mouse Clicker");
// Ok
canvas_draw_icon(canvas, 63, 25, &I_Space_65x18);
if(model->running) {
canvas_set_font(canvas, FontPrimary);
FuriString* rate_label = furi_string_alloc();
furi_string_printf(rate_label, "%d clicks/s\n\nUp / Down", model->rate);
elements_multiline_text(canvas, AlignLeft, 35, furi_string_get_cstr(rate_label));
canvas_set_font(canvas, FontSecondary);
furi_string_free(rate_label);
elements_slightly_rounded_box(canvas, 66, 27, 60, 13);
canvas_set_color(canvas, ColorWhite);
} else {
canvas_set_font(canvas, FontPrimary);
elements_multiline_text(canvas, AlignLeft, 35, "Press Start\nto start\nclicking");
canvas_set_font(canvas, FontSecondary);
}
canvas_draw_icon(canvas, 74, 29, &I_Ok_btn_9x9);
if(model->running) {
elements_multiline_text_aligned(canvas, 91, 36, AlignLeft, AlignBottom, "Stop");
} else {
elements_multiline_text_aligned(canvas, 91, 36, AlignLeft, AlignBottom, "Start");
}
canvas_set_color(canvas, ColorBlack);
// Back
canvas_draw_icon(canvas, 74, 49, &I_Pin_back_arrow_10x8);
elements_multiline_text_aligned(canvas, 91, 57, AlignLeft, AlignBottom, "Quit");
}
static void hid_mouse_clicker_timer_callback(void* context) {
furi_assert(context);
HidMouseClicker* hid_mouse_clicker = context;
with_view_model(
hid_mouse_clicker->view,
HidMouseClickerModel * model,
{
if(model->running) {
hid_hal_mouse_press(hid_mouse_clicker->hid, HID_MOUSE_BTN_LEFT);
hid_hal_mouse_release(hid_mouse_clicker->hid, HID_MOUSE_BTN_LEFT);
}
},
false);
}
static void hid_mouse_clicker_enter_callback(void* context) {
hid_mouse_clicker_start_or_restart_timer(context);
}
static void hid_mouse_clicker_exit_callback(void* context) {
furi_assert(context);
HidMouseClicker* hid_mouse_clicker = context;
furi_timer_stop(hid_mouse_clicker->timer);
}
static bool hid_mouse_clicker_input_callback(InputEvent* event, void* context) {
furi_assert(context);
HidMouseClicker* hid_mouse_clicker = context;
bool consumed = false;
bool rate_changed = false;
if(event->type != InputTypeShort && event->type != InputTypeRepeat) {
return false;
}
with_view_model(
hid_mouse_clicker->view,
HidMouseClickerModel * model,
{
switch(event->key) {
case InputKeyOk:
model->running = !model->running;
consumed = true;
break;
case InputKeyUp:
if(model->rate < MAXIMUM_CLICK_RATE) {
model->rate++;
}
rate_changed = true;
consumed = true;
break;
case InputKeyDown:
if(model->rate > 1) {
model->rate--;
}
rate_changed = true;
consumed = true;
break;
default:
consumed = true;
break;
}
},
true);
if(rate_changed) {
hid_mouse_clicker_start_or_restart_timer(context);
}
return consumed;
}
HidMouseClicker* hid_mouse_clicker_alloc(Hid* hid) {
HidMouseClicker* hid_mouse_clicker = malloc(sizeof(HidMouseClicker));
hid_mouse_clicker->view = view_alloc();
view_set_context(hid_mouse_clicker->view, hid_mouse_clicker);
view_allocate_model(
hid_mouse_clicker->view, ViewModelTypeLocking, sizeof(HidMouseClickerModel));
view_set_draw_callback(hid_mouse_clicker->view, hid_mouse_clicker_draw_callback);
view_set_input_callback(hid_mouse_clicker->view, hid_mouse_clicker_input_callback);
view_set_enter_callback(hid_mouse_clicker->view, hid_mouse_clicker_enter_callback);
view_set_exit_callback(hid_mouse_clicker->view, hid_mouse_clicker_exit_callback);
hid_mouse_clicker->hid = hid;
hid_mouse_clicker->timer = furi_timer_alloc(
hid_mouse_clicker_timer_callback, FuriTimerTypePeriodic, hid_mouse_clicker);
with_view_model(
hid_mouse_clicker->view,
HidMouseClickerModel * model,
{
model->transport = hid->transport;
model->rate = DEFAULT_CLICK_RATE;
},
true);
return hid_mouse_clicker;
}
void hid_mouse_clicker_free(HidMouseClicker* hid_mouse_clicker) {
furi_assert(hid_mouse_clicker);
furi_timer_stop(hid_mouse_clicker->timer);
furi_timer_free(hid_mouse_clicker->timer);
view_free(hid_mouse_clicker->view);
free(hid_mouse_clicker);
}
View* hid_mouse_clicker_get_view(HidMouseClicker* hid_mouse_clicker) {
furi_assert(hid_mouse_clicker);
return hid_mouse_clicker->view;
}
void hid_mouse_clicker_set_connected_status(HidMouseClicker* hid_mouse_clicker, bool connected) {
furi_assert(hid_mouse_clicker);
with_view_model(
hid_mouse_clicker->view,
HidMouseClickerModel * model,
{ model->connected = connected; },
true);
}

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#pragma once
#include <gui/view.h>
typedef struct Hid Hid;
typedef struct HidMouseClicker HidMouseClicker;
HidMouseClicker* hid_mouse_clicker_alloc(Hid* bt_hid);
void hid_mouse_clicker_free(HidMouseClicker* hid_mouse_clicker);
View* hid_mouse_clicker_get_view(HidMouseClicker* hid_mouse_clicker);
void hid_mouse_clicker_set_connected_status(HidMouseClicker* hid_mouse_clicker, bool connected);

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#include "hid_mouse_jiggler.h"
#include <gui/elements.h>
#include "../hid.h"
#include "hid_icons.h"
#define TAG "HidMouseJiggler"
struct HidMouseJiggler {
View* view;
Hid* hid;
FuriTimer* timer;
};
typedef struct {
bool connected;
bool running;
uint8_t counter;
HidTransport transport;
} HidMouseJigglerModel;
static void hid_mouse_jiggler_draw_callback(Canvas* canvas, void* context) {
furi_assert(context);
HidMouseJigglerModel* model = context;
// Header
if(model->transport == HidTransportBle) {
if(model->connected) {
canvas_draw_icon(canvas, 0, 0, &I_Ble_connected_15x15);
} else {
canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15);
}
}
canvas_set_font(canvas, FontPrimary);
elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Mouse Jiggler");
canvas_set_font(canvas, FontPrimary);
elements_multiline_text(canvas, AlignLeft, 35, "Press Start\nto jiggle");
canvas_set_font(canvas, FontSecondary);
// Ok
canvas_draw_icon(canvas, 63, 25, &I_Space_65x18);
if(model->running) {
elements_slightly_rounded_box(canvas, 66, 27, 60, 13);
canvas_set_color(canvas, ColorWhite);
}
canvas_draw_icon(canvas, 74, 29, &I_Ok_btn_9x9);
if(model->running) {
elements_multiline_text_aligned(canvas, 91, 36, AlignLeft, AlignBottom, "Stop");
} else {
elements_multiline_text_aligned(canvas, 91, 36, AlignLeft, AlignBottom, "Start");
}
canvas_set_color(canvas, ColorBlack);
// Back
canvas_draw_icon(canvas, 74, 49, &I_Pin_back_arrow_10x8);
elements_multiline_text_aligned(canvas, 91, 57, AlignLeft, AlignBottom, "Quit");
}
static void hid_mouse_jiggler_timer_callback(void* context) {
furi_assert(context);
HidMouseJiggler* hid_mouse_jiggler = context;
with_view_model(
hid_mouse_jiggler->view,
HidMouseJigglerModel * model,
{
if(model->running) {
model->counter++;
hid_hal_mouse_move(
hid_mouse_jiggler->hid,
(model->counter % 2 == 0) ? MOUSE_MOVE_SHORT : -MOUSE_MOVE_SHORT,
0);
}
},
false);
}
static void hid_mouse_jiggler_enter_callback(void* context) {
furi_assert(context);
HidMouseJiggler* hid_mouse_jiggler = context;
furi_timer_start(hid_mouse_jiggler->timer, 500);
}
static void hid_mouse_jiggler_exit_callback(void* context) {
furi_assert(context);
HidMouseJiggler* hid_mouse_jiggler = context;
furi_timer_stop(hid_mouse_jiggler->timer);
}
static bool hid_mouse_jiggler_input_callback(InputEvent* event, void* context) {
furi_assert(context);
HidMouseJiggler* hid_mouse_jiggler = context;
bool consumed = false;
if(event->type == InputTypeShort && event->key == InputKeyOk) {
with_view_model(
hid_mouse_jiggler->view,
HidMouseJigglerModel * model,
{ model->running = !model->running; },
true);
consumed = true;
}
return consumed;
}
HidMouseJiggler* hid_mouse_jiggler_alloc(Hid* hid) {
HidMouseJiggler* hid_mouse_jiggler = malloc(sizeof(HidMouseJiggler));
hid_mouse_jiggler->view = view_alloc();
view_set_context(hid_mouse_jiggler->view, hid_mouse_jiggler);
view_allocate_model(
hid_mouse_jiggler->view, ViewModelTypeLocking, sizeof(HidMouseJigglerModel));
view_set_draw_callback(hid_mouse_jiggler->view, hid_mouse_jiggler_draw_callback);
view_set_input_callback(hid_mouse_jiggler->view, hid_mouse_jiggler_input_callback);
view_set_enter_callback(hid_mouse_jiggler->view, hid_mouse_jiggler_enter_callback);
view_set_exit_callback(hid_mouse_jiggler->view, hid_mouse_jiggler_exit_callback);
hid_mouse_jiggler->hid = hid;
hid_mouse_jiggler->timer = furi_timer_alloc(
hid_mouse_jiggler_timer_callback, FuriTimerTypePeriodic, hid_mouse_jiggler);
with_view_model(
hid_mouse_jiggler->view,
HidMouseJigglerModel * model,
{ model->transport = hid->transport; },
true);
return hid_mouse_jiggler;
}
void hid_mouse_jiggler_free(HidMouseJiggler* hid_mouse_jiggler) {
furi_assert(hid_mouse_jiggler);
furi_timer_stop(hid_mouse_jiggler->timer);
furi_timer_free(hid_mouse_jiggler->timer);
view_free(hid_mouse_jiggler->view);
free(hid_mouse_jiggler);
}
View* hid_mouse_jiggler_get_view(HidMouseJiggler* hid_mouse_jiggler) {
furi_assert(hid_mouse_jiggler);
return hid_mouse_jiggler->view;
}
void hid_mouse_jiggler_set_connected_status(HidMouseJiggler* hid_mouse_jiggler, bool connected) {
furi_assert(hid_mouse_jiggler);
with_view_model(
hid_mouse_jiggler->view,
HidMouseJigglerModel * model,
{ model->connected = connected; },
true);
}

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#pragma once
#include <gui/view.h>
#define MOUSE_MOVE_SHORT 5
#define MOUSE_MOVE_LONG 20
typedef struct Hid Hid;
typedef struct HidMouseJiggler HidMouseJiggler;
HidMouseJiggler* hid_mouse_jiggler_alloc(Hid* bt_hid);
void hid_mouse_jiggler_free(HidMouseJiggler* hid_mouse_jiggler);
View* hid_mouse_jiggler_get_view(HidMouseJiggler* hid_mouse_jiggler);
void hid_mouse_jiggler_set_connected_status(HidMouseJiggler* hid_mouse_jiggler, bool connected);

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#include "hid_tiktok.h"
#include "../hid.h"
#include <gui/elements.h>
#include "hid_icons.h"
#define TAG "HidTikTok"
struct HidTikTok {
View* view;
Hid* hid;
};
typedef struct {
bool left_pressed;
bool up_pressed;
bool right_pressed;
bool down_pressed;
bool ok_pressed;
bool connected;
bool is_cursor_set;
HidTransport transport;
} HidTikTokModel;
static void hid_tiktok_draw_callback(Canvas* canvas, void* context) {
furi_assert(context);
HidTikTokModel* model = context;
// Header
if(model->transport == HidTransportBle) {
if(model->connected) {
canvas_draw_icon(canvas, 0, 0, &I_Ble_connected_15x15);
} else {
canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15);
}
}
canvas_set_font(canvas, FontPrimary);
elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "TikTok");
canvas_set_font(canvas, FontSecondary);
// Keypad circles
canvas_draw_icon(canvas, 76, 8, &I_Circles_47x47);
// Up
if(model->up_pressed) {
canvas_set_bitmap_mode(canvas, 1);
canvas_draw_icon(canvas, 93, 9, &I_Pressed_Button_13x13);
canvas_set_bitmap_mode(canvas, 0);
canvas_set_color(canvas, ColorWhite);
}
canvas_draw_icon(canvas, 96, 11, &I_Arr_up_7x9);
canvas_set_color(canvas, ColorBlack);
// Down
if(model->down_pressed) {
canvas_set_bitmap_mode(canvas, 1);
canvas_draw_icon(canvas, 93, 41, &I_Pressed_Button_13x13);
canvas_set_bitmap_mode(canvas, 0);
canvas_set_color(canvas, ColorWhite);
}
canvas_draw_icon(canvas, 96, 44, &I_Arr_dwn_7x9);
canvas_set_color(canvas, ColorBlack);
// Left
if(model->left_pressed) {
canvas_set_bitmap_mode(canvas, 1);
canvas_draw_icon(canvas, 77, 25, &I_Pressed_Button_13x13);
canvas_set_bitmap_mode(canvas, 0);
canvas_set_color(canvas, ColorWhite);
}
canvas_draw_icon(canvas, 81, 29, &I_Voldwn_6x6);
canvas_set_color(canvas, ColorBlack);
// Right
if(model->right_pressed) {
canvas_set_bitmap_mode(canvas, 1);
canvas_draw_icon(canvas, 109, 25, &I_Pressed_Button_13x13);
canvas_set_bitmap_mode(canvas, 0);
canvas_set_color(canvas, ColorWhite);
}
canvas_draw_icon(canvas, 111, 29, &I_Volup_8x6);
canvas_set_color(canvas, ColorBlack);
// Ok
if(model->ok_pressed) {
canvas_draw_icon(canvas, 91, 23, &I_Like_pressed_17x17);
} else {
canvas_draw_icon(canvas, 94, 27, &I_Like_def_11x9);
}
// Exit
canvas_draw_icon(canvas, 0, 54, &I_Pin_back_arrow_10x8);
canvas_set_font(canvas, FontSecondary);
elements_multiline_text_aligned(canvas, 13, 62, AlignLeft, AlignBottom, "Hold to exit");
}
static void hid_tiktok_reset_cursor(HidTikTok* hid_tiktok) {
// Set cursor to the phone's left up corner
// Delays to guarantee one packet per connection interval
for(size_t i = 0; i < 8; i++) {
hid_hal_mouse_move(hid_tiktok->hid, -127, -127);
furi_delay_ms(50);
}
// Move cursor from the corner
hid_hal_mouse_move(hid_tiktok->hid, 20, 120);
furi_delay_ms(50);
}
static void
hid_tiktok_process_press(HidTikTok* hid_tiktok, HidTikTokModel* model, InputEvent* event) {
if(event->key == InputKeyUp) {
model->up_pressed = true;
} else if(event->key == InputKeyDown) {
model->down_pressed = true;
} else if(event->key == InputKeyLeft) {
model->left_pressed = true;
hid_hal_consumer_key_press(hid_tiktok->hid, HID_CONSUMER_VOLUME_DECREMENT);
} else if(event->key == InputKeyRight) {
model->right_pressed = true;
hid_hal_consumer_key_press(hid_tiktok->hid, HID_CONSUMER_VOLUME_INCREMENT);
} else if(event->key == InputKeyOk) {
model->ok_pressed = true;
}
}
static void
hid_tiktok_process_release(HidTikTok* hid_tiktok, HidTikTokModel* model, InputEvent* event) {
if(event->key == InputKeyUp) {
model->up_pressed = false;
} else if(event->key == InputKeyDown) {
model->down_pressed = false;
} else if(event->key == InputKeyLeft) {
model->left_pressed = false;
hid_hal_consumer_key_release(hid_tiktok->hid, HID_CONSUMER_VOLUME_DECREMENT);
} else if(event->key == InputKeyRight) {
model->right_pressed = false;
hid_hal_consumer_key_release(hid_tiktok->hid, HID_CONSUMER_VOLUME_INCREMENT);
} else if(event->key == InputKeyOk) {
model->ok_pressed = false;
}
}
static bool hid_tiktok_input_callback(InputEvent* event, void* context) {
furi_assert(context);
HidTikTok* hid_tiktok = context;
bool consumed = false;
with_view_model(
hid_tiktok->view,
HidTikTokModel * model,
{
if(event->type == InputTypePress) {
hid_tiktok_process_press(hid_tiktok, model, event);
if(model->connected && !model->is_cursor_set) {
hid_tiktok_reset_cursor(hid_tiktok);
model->is_cursor_set = true;
}
consumed = true;
} else if(event->type == InputTypeRelease) {
hid_tiktok_process_release(hid_tiktok, model, event);
consumed = true;
} else if(event->type == InputTypeShort) {
if(event->key == InputKeyOk) {
hid_hal_mouse_press(hid_tiktok->hid, HID_MOUSE_BTN_LEFT);
furi_delay_ms(50);
hid_hal_mouse_release(hid_tiktok->hid, HID_MOUSE_BTN_LEFT);
furi_delay_ms(50);
hid_hal_mouse_press(hid_tiktok->hid, HID_MOUSE_BTN_LEFT);
furi_delay_ms(50);
hid_hal_mouse_release(hid_tiktok->hid, HID_MOUSE_BTN_LEFT);
consumed = true;
} else if(event->key == InputKeyUp) {
// Emulate up swipe
hid_hal_mouse_scroll(hid_tiktok->hid, -6);
hid_hal_mouse_scroll(hid_tiktok->hid, -12);
hid_hal_mouse_scroll(hid_tiktok->hid, -19);
hid_hal_mouse_scroll(hid_tiktok->hid, -12);
hid_hal_mouse_scroll(hid_tiktok->hid, -6);
consumed = true;
} else if(event->key == InputKeyDown) {
// Emulate down swipe
hid_hal_mouse_scroll(hid_tiktok->hid, 6);
hid_hal_mouse_scroll(hid_tiktok->hid, 12);
hid_hal_mouse_scroll(hid_tiktok->hid, 19);
hid_hal_mouse_scroll(hid_tiktok->hid, 12);
hid_hal_mouse_scroll(hid_tiktok->hid, 6);
consumed = true;
} else if(event->key == InputKeyBack) {
hid_hal_consumer_key_release_all(hid_tiktok->hid);
consumed = true;
}
} else if(event->type == InputTypeLong) {
if(event->key == InputKeyBack) {
hid_hal_consumer_key_release_all(hid_tiktok->hid);
model->is_cursor_set = false;
consumed = false;
}
}
},
true);
return consumed;
}
HidTikTok* hid_tiktok_alloc(Hid* bt_hid) {
HidTikTok* hid_tiktok = malloc(sizeof(HidTikTok));
hid_tiktok->hid = bt_hid;
hid_tiktok->view = view_alloc();
view_set_context(hid_tiktok->view, hid_tiktok);
view_allocate_model(hid_tiktok->view, ViewModelTypeLocking, sizeof(HidTikTokModel));
view_set_draw_callback(hid_tiktok->view, hid_tiktok_draw_callback);
view_set_input_callback(hid_tiktok->view, hid_tiktok_input_callback);
with_view_model(
hid_tiktok->view, HidTikTokModel * model, { model->transport = bt_hid->transport; }, true);
return hid_tiktok;
}
void hid_tiktok_free(HidTikTok* hid_tiktok) {
furi_assert(hid_tiktok);
view_free(hid_tiktok->view);
free(hid_tiktok);
}
View* hid_tiktok_get_view(HidTikTok* hid_tiktok) {
furi_assert(hid_tiktok);
return hid_tiktok->view;
}
void hid_tiktok_set_connected_status(HidTikTok* hid_tiktok, bool connected) {
furi_assert(hid_tiktok);
with_view_model(
hid_tiktok->view,
HidTikTokModel * model,
{
model->connected = connected;
model->is_cursor_set = false;
},
true);
}

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#pragma once
#include <gui/view.h>
typedef struct Hid Hid;
typedef struct HidTikTok HidTikTok;
HidTikTok* hid_tiktok_alloc(Hid* bt_hid);
void hid_tiktok_free(HidTikTok* hid_tiktok);
View* hid_tiktok_get_view(HidTikTok* hid_tiktok);
void hid_tiktok_set_connected_status(HidTikTok* hid_tiktok, bool connected);

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App(
appid="snake_game",
name="Snake Game",
apptype=FlipperAppType.EXTERNAL,
entry_point="snake_game_app",
requires=["gui"],
stack_size=1 * 1024,
targets=["f7"],
fap_version="1.0",
fap_description="Classic Snake Game",
fap_icon="snake_10px.png",
fap_category="Games",
)

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#include <furi.h>
#include <gui/gui.h>
#include <input/input.h>
#include <stdlib.h>
#include <dolphin/dolphin.h>
#include <notification/notification.h>
#include <notification/notification_messages.h>
typedef struct {
// +-----x
// |
// |
// y
uint8_t x;
uint8_t y;
} Point;
typedef enum {
GameStateLife,
// https://melmagazine.com/en-us/story/snake-nokia-6110-oral-history-taneli-armanto
// Armanto: While testing the early versions of the game, I noticed it was hard
// to control the snake upon getting close to and edge but not crashing — especially
// in the highest speed levels. I wanted the highest level to be as fast as I could
// possibly make the device "run," but on the other hand, I wanted to be friendly
// and help the player manage that level. Otherwise it might not be fun to play. So
// I implemented a little delay. A few milliseconds of extra time right before
// the player crashes, during which she can still change the directions. And if
// she does, the game continues.
GameStateLastChance,
GameStateGameOver,
} GameState;
// Note: do not change without purpose. Current values are used in smart
// orthogonality calculation in `snake_game_get_turn_snake`.
typedef enum {
DirectionUp,
DirectionRight,
DirectionDown,
DirectionLeft,
} Direction;
#define MAX_SNAKE_LEN 253
typedef struct {
Point points[MAX_SNAKE_LEN];
uint16_t len;
Direction currentMovement;
Direction nextMovement; // if backward of currentMovement, ignore
Point fruit;
GameState state;
FuriMutex* mutex;
} SnakeState;
typedef enum {
EventTypeTick,
EventTypeKey,
} EventType;
typedef struct {
EventType type;
InputEvent input;
} SnakeEvent;
const NotificationSequence sequence_fail = {
&message_vibro_on,
&message_note_ds4,
&message_delay_10,
&message_sound_off,
&message_delay_10,
&message_note_ds4,
&message_delay_10,
&message_sound_off,
&message_delay_10,
&message_note_ds4,
&message_delay_10,
&message_sound_off,
&message_delay_10,
&message_vibro_off,
NULL,
};
const NotificationSequence sequence_eat = {
&message_note_c7,
&message_delay_50,
&message_sound_off,
NULL,
};
static void snake_game_render_callback(Canvas* const canvas, void* ctx) {
furi_assert(ctx);
const SnakeState* snake_state = ctx;
furi_mutex_acquire(snake_state->mutex, FuriWaitForever);
// Frame
canvas_draw_frame(canvas, 0, 0, 128, 64);
// Fruit
Point f = snake_state->fruit;
f.x = f.x * 4 + 1;
f.y = f.y * 4 + 1;
canvas_draw_rframe(canvas, f.x, f.y, 6, 6, 2);
// Snake
for(uint16_t i = 0; i < snake_state->len; i++) {
Point p = snake_state->points[i];
p.x = p.x * 4 + 2;
p.y = p.y * 4 + 2;
canvas_draw_box(canvas, p.x, p.y, 4, 4);
}
// Game Over banner
if(snake_state->state == GameStateGameOver) {
// Screen is 128x64 px
canvas_set_color(canvas, ColorWhite);
canvas_draw_box(canvas, 34, 20, 62, 24);
canvas_set_color(canvas, ColorBlack);
canvas_draw_frame(canvas, 34, 20, 62, 24);
canvas_set_font(canvas, FontPrimary);
canvas_draw_str(canvas, 37, 31, "Game Over");
canvas_set_font(canvas, FontSecondary);
char buffer[12];
snprintf(buffer, sizeof(buffer), "Score: %u", snake_state->len - 7U);
canvas_draw_str_aligned(canvas, 64, 41, AlignCenter, AlignBottom, buffer);
}
furi_mutex_release(snake_state->mutex);
}
static void snake_game_input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
furi_assert(event_queue);
SnakeEvent event = {.type = EventTypeKey, .input = *input_event};
furi_message_queue_put(event_queue, &event, FuriWaitForever);
}
static void snake_game_update_timer_callback(FuriMessageQueue* event_queue) {
furi_assert(event_queue);
SnakeEvent event = {.type = EventTypeTick};
furi_message_queue_put(event_queue, &event, 0);
}
static void snake_game_init_game(SnakeState* const snake_state) {
Point p[] = {{8, 6}, {7, 6}, {6, 6}, {5, 6}, {4, 6}, {3, 6}, {2, 6}};
memcpy(snake_state->points, p, sizeof(p)); //-V1086
snake_state->len = 7;
snake_state->currentMovement = DirectionRight;
snake_state->nextMovement = DirectionRight;
Point f = {18, 6};
snake_state->fruit = f;
snake_state->state = GameStateLife;
}
static Point snake_game_get_new_fruit(SnakeState const* const snake_state) {
// 1 bit for each point on the playing field where the snake can turn
// and where the fruit can appear
uint16_t buffer[8];
memset(buffer, 0, sizeof(buffer));
uint8_t empty = 8 * 16;
for(uint16_t i = 0; i < snake_state->len; i++) {
Point p = snake_state->points[i];
if(p.x % 2 != 0 || p.y % 2 != 0) {
continue;
}
p.x /= 2;
p.y /= 2;
buffer[p.y] |= 1 << p.x;
empty--;
}
// Bit set if snake use that playing field
uint16_t newFruit = rand() % empty;
// Skip random number of _empty_ fields
for(uint8_t y = 0; y < 8; y++) {
for(uint16_t x = 0, mask = 1; x < 16; x += 1, mask <<= 1) {
if((buffer[y] & mask) == 0) {
if(newFruit == 0) {
Point p = {
.x = x * 2,
.y = y * 2,
};
return p;
}
newFruit--;
}
}
}
// We will never be here
Point p = {0, 0};
return p;
}
static bool snake_game_collision_with_frame(Point const next_step) {
// if x == 0 && currentMovement == left then x - 1 == 255 ,
// so check only x > right border
return next_step.x > 30 || next_step.y > 14;
}
static bool
snake_game_collision_with_tail(SnakeState const* const snake_state, Point const next_step) {
for(uint16_t i = 0; i < snake_state->len; i++) {
Point p = snake_state->points[i];
if(p.x == next_step.x && p.y == next_step.y) {
return true;
}
}
return false;
}
static Direction snake_game_get_turn_snake(SnakeState const* const snake_state) {
// Sum of two `Direction` lies between 0 and 6, odd values indicate orthogonality.
bool is_orthogonal = (snake_state->currentMovement + snake_state->nextMovement) % 2 == 1;
return is_orthogonal ? snake_state->nextMovement : snake_state->currentMovement;
}
static Point snake_game_get_next_step(SnakeState const* const snake_state) {
Point next_step = snake_state->points[0];
switch(snake_state->currentMovement) {
// +-----x
// |
// |
// y
case DirectionUp:
next_step.y--;
break;
case DirectionRight:
next_step.x++;
break;
case DirectionDown:
next_step.y++;
break;
case DirectionLeft:
next_step.x--;
break;
}
return next_step;
}
static void snake_game_move_snake(SnakeState* const snake_state, Point const next_step) {
memmove(snake_state->points + 1, snake_state->points, snake_state->len * sizeof(Point));
snake_state->points[0] = next_step;
}
static void
snake_game_process_game_step(SnakeState* const snake_state, NotificationApp* notification) {
if(snake_state->state == GameStateGameOver) {
return;
}
bool can_turn = (snake_state->points[0].x % 2 == 0) && (snake_state->points[0].y % 2 == 0);
if(can_turn) {
snake_state->currentMovement = snake_game_get_turn_snake(snake_state);
}
Point next_step = snake_game_get_next_step(snake_state);
bool crush = snake_game_collision_with_frame(next_step);
if(crush) {
if(snake_state->state == GameStateLife) {
snake_state->state = GameStateLastChance;
return;
} else if(snake_state->state == GameStateLastChance) {
snake_state->state = GameStateGameOver;
notification_message_block(notification, &sequence_fail);
return;
}
} else {
if(snake_state->state == GameStateLastChance) {
snake_state->state = GameStateLife;
}
}
crush = snake_game_collision_with_tail(snake_state, next_step);
if(crush) {
snake_state->state = GameStateGameOver;
notification_message_block(notification, &sequence_fail);
return;
}
bool eatFruit = (next_step.x == snake_state->fruit.x) && (next_step.y == snake_state->fruit.y);
if(eatFruit) {
snake_state->len++;
if(snake_state->len >= MAX_SNAKE_LEN) {
snake_state->state = GameStateGameOver;
notification_message_block(notification, &sequence_fail);
return;
}
}
snake_game_move_snake(snake_state, next_step);
if(eatFruit) {
snake_state->fruit = snake_game_get_new_fruit(snake_state);
notification_message(notification, &sequence_eat);
}
}
int32_t snake_game_app(void* p) {
UNUSED(p);
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(SnakeEvent));
SnakeState* snake_state = malloc(sizeof(SnakeState));
snake_game_init_game(snake_state);
snake_state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
if(!snake_state->mutex) {
FURI_LOG_E("SnakeGame", "cannot create mutex\r\n");
free(snake_state);
return 255;
}
ViewPort* view_port = view_port_alloc();
view_port_draw_callback_set(view_port, snake_game_render_callback, snake_state);
view_port_input_callback_set(view_port, snake_game_input_callback, event_queue);
FuriTimer* timer =
furi_timer_alloc(snake_game_update_timer_callback, FuriTimerTypePeriodic, event_queue);
furi_timer_start(timer, furi_kernel_get_tick_frequency() / 4);
// Open GUI and register view_port
Gui* gui = furi_record_open(RECORD_GUI);
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
notification_message_block(notification, &sequence_display_backlight_enforce_on);
dolphin_deed(DolphinDeedPluginGameStart);
SnakeEvent event;
for(bool processing = true; processing;) {
FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
furi_mutex_acquire(snake_state->mutex, FuriWaitForever);
if(event_status == FuriStatusOk) {
// press events
if(event.type == EventTypeKey) {
if(event.input.type == InputTypePress) {
switch(event.input.key) {
case InputKeyUp:
snake_state->nextMovement = DirectionUp;
break;
case InputKeyDown:
snake_state->nextMovement = DirectionDown;
break;
case InputKeyRight:
snake_state->nextMovement = DirectionRight;
break;
case InputKeyLeft:
snake_state->nextMovement = DirectionLeft;
break;
case InputKeyOk:
if(snake_state->state == GameStateGameOver) {
snake_game_init_game(snake_state);
}
break;
case InputKeyBack:
processing = false;
break;
default:
break;
}
}
} else if(event.type == EventTypeTick) {
snake_game_process_game_step(snake_state, notification);
}
} else {
// event timeout
}
furi_mutex_release(snake_state->mutex);
view_port_update(view_port);
}
// Return backlight to normal state
notification_message(notification, &sequence_display_backlight_enforce_auto);
furi_timer_free(timer);
view_port_enabled_set(view_port, false);
gui_remove_view_port(gui, view_port);
furi_record_close(RECORD_GUI);
furi_record_close(RECORD_NOTIFICATION);
view_port_free(view_port);
furi_message_queue_free(event_queue);
furi_mutex_free(snake_state->mutex);
free(snake_state);
return 0;
}
// Screen is 128x64 px
// (4 + 4) * 16 - 4 + 2 + 2border == 128
// (4 + 4) * 8 - 4 + 2 + 2border == 64
// Game field from point{x: 0, y: 0} to point{x: 30, y: 14}.
// The snake turns only in even cells - intersections.
// ┌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌┐
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
// └╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌┘