GUI: Fix array out of bounds in menu exit (#3604)

* GUI: Fix array out of bounds in menu exit
* Gui: fix incorrect empty menu handling
* Gui: add missing item check in menu ok handling
* Gui: remove dead code from menu module

Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
WillyJL 2024-04-19 15:10:48 +01:00 committed by GitHub
parent 286fd796e7
commit 9bef2aaec6
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@ -44,25 +44,19 @@ static void menu_draw_callback(Canvas* canvas, void* _model) {
canvas_set_font(canvas, FontSecondary);
shift_position = (0 + position + items_count - 1) % items_count;
item = MenuItemArray_get(model->items, shift_position);
if(item->icon) {
canvas_draw_icon_animation(canvas, 4, 3, item->icon);
}
canvas_draw_icon_animation(canvas, 4, 3, item->icon);
canvas_draw_str(canvas, 22, 14, item->label);
// Second line main
canvas_set_font(canvas, FontPrimary);
shift_position = (1 + position + items_count - 1) % items_count;
item = MenuItemArray_get(model->items, shift_position);
if(item->icon) {
canvas_draw_icon_animation(canvas, 4, 25, item->icon);
}
canvas_draw_icon_animation(canvas, 4, 25, item->icon);
canvas_draw_str(canvas, 22, 36, item->label);
// Third line
canvas_set_font(canvas, FontSecondary);
shift_position = (2 + position + items_count - 1) % items_count;
item = MenuItemArray_get(model->items, shift_position);
if(item->icon) {
canvas_draw_icon_animation(canvas, 4, 47, item->icon);
}
canvas_draw_icon_animation(canvas, 4, 47, item->icon);
canvas_draw_str(canvas, 22, 58, item->label);
// Frame and scrollbar
elements_frame(canvas, 0, 21, 128 - 5, 21);
@ -107,8 +101,8 @@ static void menu_enter(void* context) {
menu->view,
MenuModel * model,
{
MenuItem* item = MenuItemArray_get(model->items, model->position);
if(item && item->icon) {
if(MenuItemArray_size(model->items)) {
MenuItem* item = MenuItemArray_get(model->items, model->position);
icon_animation_start(item->icon);
}
},
@ -121,8 +115,8 @@ static void menu_exit(void* context) {
menu->view,
MenuModel * model,
{
MenuItem* item = MenuItemArray_get(model->items, model->position);
if(item && item->icon) {
if(MenuItemArray_size(model->items)) {
MenuItem* item = MenuItemArray_get(model->items, model->position);
icon_animation_stop(item->icon);
}
},
@ -230,19 +224,17 @@ static void menu_process_up(Menu* menu) {
menu->view,
MenuModel * model,
{
MenuItem* item = MenuItemArray_get(model->items, model->position);
if(item && item->icon) {
if(MenuItemArray_size(model->items)) {
MenuItem* item = MenuItemArray_get(model->items, model->position);
icon_animation_stop(item->icon);
}
if(model->position > 0) {
model->position--;
} else {
model->position = MenuItemArray_size(model->items) - 1;
}
if(model->position > 0) {
model->position--;
} else {
model->position = MenuItemArray_size(model->items) - 1;
}
item = MenuItemArray_get(model->items, model->position);
if(item && item->icon) {
item = MenuItemArray_get(model->items, model->position);
icon_animation_start(item->icon);
}
},
@ -254,19 +246,17 @@ static void menu_process_down(Menu* menu) {
menu->view,
MenuModel * model,
{
MenuItem* item = MenuItemArray_get(model->items, model->position);
if(item && item->icon) {
if(MenuItemArray_size(model->items)) {
MenuItem* item = MenuItemArray_get(model->items, model->position);
icon_animation_stop(item->icon);
}
if(model->position < MenuItemArray_size(model->items) - 1) {
model->position++;
} else {
model->position = 0;
}
if(model->position < MenuItemArray_size(model->items) - 1) {
model->position++;
} else {
model->position = 0;
}
item = MenuItemArray_get(model->items, model->position);
if(item && item->icon) {
item = MenuItemArray_get(model->items, model->position);
icon_animation_start(item->icon);
}
},
@ -279,7 +269,7 @@ static void menu_process_ok(Menu* menu) {
menu->view,
MenuModel * model,
{
if(model->position < MenuItemArray_size(model->items)) {
if(MenuItemArray_size(model->items)) {
item = MenuItemArray_get(model->items, model->position);
}
},