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https://github.com/DarkFlippers/unleashed-firmware.git
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Fuzzers App: gui start
This commit is contained in:
parent
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commit
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19
applications/external/pacs_fuzzer/application.fam
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19
applications/external/pacs_fuzzer/application.fam
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App(
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appid="pacs_fuzzer",
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name="Fuzzer Gui",
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apptype=FlipperAppType.EXTERNAL,
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entry_point="fuzzer_start",
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requires=[
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"gui",
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"storage",
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"dialogs",
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"input",
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"notification",
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],
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stack_size=2 * 1024,
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order=15,
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fap_icon="rfid_10px.png",
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fap_category="Debug",
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# fap_icon_assets="images",
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# fap_icon_assets_symbol="fuzzer",
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)
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78
applications/external/pacs_fuzzer/fuzzer.c
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78
applications/external/pacs_fuzzer/fuzzer.c
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#include "fuzzer_i.h"
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#include "helpers/fuzzer_types.h"
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static bool fuzzer_app_custom_event_callback(void* context, uint32_t event) {
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furi_assert(context);
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PacsFuzzerApp* app = context;
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return scene_manager_handle_custom_event(app->scene_manager, event);
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}
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static bool fuzzer_app_back_event_callback(void* context) {
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furi_assert(context);
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PacsFuzzerApp* app = context;
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return scene_manager_handle_back_event(app->scene_manager);
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}
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static void fuzzer_app_tick_event_callback(void* context) {
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furi_assert(context);
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PacsFuzzerApp* app = context;
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scene_manager_handle_tick_event(app->scene_manager);
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}
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PacsFuzzerApp* fuzzer_app_alloc() {
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PacsFuzzerApp* app = malloc(sizeof(PacsFuzzerApp));
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// GUI
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app->gui = furi_record_open(RECORD_GUI);
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// View Dispatcher
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app->view_dispatcher = view_dispatcher_alloc();
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// Main view
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app->main_view = fuzzer_view_main_alloc();
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view_dispatcher_add_view(
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app->view_dispatcher, FuzzerViewIDMain, fuzzer_view_main_get_view(app->main_view));
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app->scene_manager = scene_manager_alloc(&fuzzer_scene_handlers, app);
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view_dispatcher_enable_queue(app->view_dispatcher);
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view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
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view_dispatcher_set_custom_event_callback(
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app->view_dispatcher, fuzzer_app_custom_event_callback);
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view_dispatcher_set_navigation_event_callback(
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app->view_dispatcher, fuzzer_app_back_event_callback);
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view_dispatcher_set_tick_event_callback(
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app->view_dispatcher, fuzzer_app_tick_event_callback, 100);
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view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
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scene_manager_next_scene(app->scene_manager, FuzzerSceneMain);
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return app;
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}
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void fuzzer_app_free(PacsFuzzerApp* app) {
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furi_assert(app);
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// Remote view
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view_dispatcher_remove_view(app->view_dispatcher, FuzzerViewIDMain);
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fuzzer_view_main_free(app->main_view);
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scene_manager_free(app->scene_manager);
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view_dispatcher_free(app->view_dispatcher);
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// Close records
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furi_record_close(RECORD_GUI);
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free(app);
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}
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int32_t fuzzer_start(void* p) {
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UNUSED(p);
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PacsFuzzerApp* fuzzer_app = fuzzer_app_alloc();
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view_dispatcher_run(fuzzer_app->view_dispatcher);
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fuzzer_app_free(fuzzer_app);
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return 0;
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}
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21
applications/external/pacs_fuzzer/fuzzer_i.h
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applications/external/pacs_fuzzer/fuzzer_i.h
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#pragma once
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#include <stdint.h>
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#include <gui/gui.h>
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#include <gui/view_dispatcher.h>
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#include <gui/scene_manager.h>
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#include "scenes/fuzzer_scene.h"
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#include "views/main_menu.h"
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#include "helpers/fuzzer_types.h"
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#include <flipper_format/flipper_format_i.h>
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typedef struct {
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Gui* gui;
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ViewDispatcher* view_dispatcher;
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SceneManager* scene_manager;
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FuzzerViewMain* main_view;
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} PacsFuzzerApp;
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8
applications/external/pacs_fuzzer/helpers/fuzzer_custom_event.h
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8
applications/external/pacs_fuzzer/helpers/fuzzer_custom_event.h
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#pragma once
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typedef enum {
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// FuzzerCustomEvent
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FuzzerCustomEventViewMainOk = 100,
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FuzzerCustomEventViewMainBack,
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} FuzzerCustomEvent;
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8
applications/external/pacs_fuzzer/helpers/fuzzer_types.h
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applications/external/pacs_fuzzer/helpers/fuzzer_types.h
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#pragma once
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#include <furi.h>
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#include <furi_hal.h>
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typedef enum {
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FuzzerViewIDMain,
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} FuzzerViewID;
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BIN
applications/external/pacs_fuzzer/rfid_10px.png
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BIN
applications/external/pacs_fuzzer/rfid_10px.png
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Binary file not shown.
After Width: | Height: | Size: 2.3 KiB |
30
applications/external/pacs_fuzzer/scenes/fuzzer_scene.c
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applications/external/pacs_fuzzer/scenes/fuzzer_scene.c
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#include "fuzzer_scene.h"
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// Generate scene on_enter handlers array
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#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
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void (*const fuzzer_scene_on_enter_handlers[])(void*) = {
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#include "fuzzer_scene_config.h"
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};
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#undef ADD_SCENE
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// Generate scene on_event handlers array
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#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
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bool (*const fuzzer_scene_on_event_handlers[])(void* context, SceneManagerEvent event) = {
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#include "fuzzer_scene_config.h"
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};
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#undef ADD_SCENE
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// Generate scene on_exit handlers array
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#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
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void (*const fuzzer_scene_on_exit_handlers[])(void* context) = {
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#include "fuzzer_scene_config.h"
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};
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#undef ADD_SCENE
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// Initialize scene handlers configuration structure
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const SceneManagerHandlers fuzzer_scene_handlers = {
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.on_enter_handlers = fuzzer_scene_on_enter_handlers,
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.on_event_handlers = fuzzer_scene_on_event_handlers,
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.on_exit_handlers = fuzzer_scene_on_exit_handlers,
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.scene_num = FuzzerSceneNum,
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};
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29
applications/external/pacs_fuzzer/scenes/fuzzer_scene.h
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applications/external/pacs_fuzzer/scenes/fuzzer_scene.h
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#pragma once
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#include <gui/scene_manager.h>
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// Generate scene id and total number
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#define ADD_SCENE(prefix, name, id) FuzzerScene##id,
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typedef enum {
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#include "fuzzer_scene_config.h"
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FuzzerSceneNum,
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} FuzzerScene;
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#undef ADD_SCENE
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extern const SceneManagerHandlers fuzzer_scene_handlers;
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// Generate scene on_enter handlers declaration
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#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
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#include "fuzzer_scene_config.h"
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#undef ADD_SCENE
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// Generate scene on_event handlers declaration
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#define ADD_SCENE(prefix, name, id) \
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bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
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#include "fuzzer_scene_config.h"
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#undef ADD_SCENE
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// Generate scene on_exit handlers declaration
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#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
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#include "fuzzer_scene_config.h"
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#undef ADD_SCENE
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1
applications/external/pacs_fuzzer/scenes/fuzzer_scene_config.h
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applications/external/pacs_fuzzer/scenes/fuzzer_scene_config.h
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ADD_SCENE(fuzzer, main, Main)
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41
applications/external/pacs_fuzzer/scenes/fuzzer_scene_main.c
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applications/external/pacs_fuzzer/scenes/fuzzer_scene_main.c
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#include "../fuzzer_i.h"
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#include "../helpers/fuzzer_custom_event.h"
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void fuzzer_scene_main_callback(FuzzerCustomEvent event, void* context) {
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furi_assert(context);
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PacsFuzzerApp* app = context;
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view_dispatcher_send_custom_event(app->view_dispatcher, event);
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}
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void fuzzer_scene_main_on_enter(void* context) {
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furi_assert(context);
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PacsFuzzerApp* app = context;
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fuzzer_view_main_set_callback(app->main_view, fuzzer_scene_main_callback, app);
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view_dispatcher_switch_to_view(app->view_dispatcher, FuzzerViewIDMain);
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}
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bool fuzzer_scene_main_on_event(void* context, SceneManagerEvent event) {
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furi_assert(context);
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PacsFuzzerApp* app = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == FuzzerCustomEventViewMainBack) {
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if(!scene_manager_previous_scene(app->scene_manager)) {
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scene_manager_stop(app->scene_manager);
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view_dispatcher_stop(app->view_dispatcher);
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}
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consumed = true;
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}
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}
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return consumed;
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}
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void fuzzer_scene_main_on_exit(void* context) {
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// furi_assert(context);
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// PacsFuzzerApp* app = context;
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UNUSED(context);
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}
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94
applications/external/pacs_fuzzer/views/main_menu.c
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applications/external/pacs_fuzzer/views/main_menu.c
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#include "main_menu.h"
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#include "../fuzzer_i.h"
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#include <input/input.h>
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#include <gui/elements.h>
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struct FuzzerViewMain {
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View* view;
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FuzzerViewMainCallback callback;
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void* context;
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};
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typedef struct {
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uint8_t proto_index;
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uint8_t menu_index;
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} FuzzerViewMainModel;
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void fuzzer_view_main_set_callback(
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FuzzerViewMain* fuzzer_view_main,
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FuzzerViewMainCallback callback,
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void* context) {
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furi_assert(fuzzer_view_main);
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fuzzer_view_main->callback = callback;
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fuzzer_view_main->context = context;
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}
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void fuzzer_view_main_draw(Canvas* canvas, FuzzerViewMainModel* model) {
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UNUSED(canvas);
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UNUSED(model);
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}
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bool fuzzer_view_main_input(InputEvent* event, void* context) {
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furi_assert(context);
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FuzzerViewMain* fuzzer_view_main = context;
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if(event->key == InputKeyBack &&
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(event->type == InputTypeLong || event->type == InputTypeShort)) {
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fuzzer_view_main->callback(FuzzerCustomEventViewMainBack, fuzzer_view_main->context);
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return true;
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}
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return true;
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}
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void fuzzer_view_main_enter(void* context) {
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furi_assert(context);
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}
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void fuzzer_view_main_exit(void* context) {
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furi_assert(context);
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}
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FuzzerViewMain* fuzzer_view_main_alloc() {
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FuzzerViewMain* fuzzer_view_main = malloc(sizeof(FuzzerViewMain));
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// View allocation and configuration
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fuzzer_view_main->view = view_alloc();
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view_allocate_model(fuzzer_view_main->view, ViewModelTypeLocking, sizeof(FuzzerViewMainModel));
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view_set_context(fuzzer_view_main->view, fuzzer_view_main);
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view_set_draw_callback(fuzzer_view_main->view, (ViewDrawCallback)fuzzer_view_main_draw);
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view_set_input_callback(fuzzer_view_main->view, fuzzer_view_main_input);
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view_set_enter_callback(fuzzer_view_main->view, fuzzer_view_main_enter);
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view_set_exit_callback(fuzzer_view_main->view, fuzzer_view_main_exit);
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with_view_model(
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fuzzer_view_main->view,
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FuzzerViewMainModel * model,
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{
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model->proto_index = 0;
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model->menu_index = 0;
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},
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true);
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return fuzzer_view_main;
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}
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void fuzzer_view_main_free(FuzzerViewMain* fuzzer_view_main) {
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furi_assert(fuzzer_view_main);
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// with_view_model(
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// fuzzer_view_main->view,
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// FuzzerViewMainModel * model,
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// {
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// },
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// true);
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view_free(fuzzer_view_main->view);
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free(fuzzer_view_main);
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}
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View* fuzzer_view_main_get_view(FuzzerViewMain* fuzzer_view_main) {
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furi_assert(fuzzer_view_main);
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return fuzzer_view_main->view;
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}
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26
applications/external/pacs_fuzzer/views/main_menu.h
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26
applications/external/pacs_fuzzer/views/main_menu.h
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#pragma once
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#include <gui/view.h>
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#include "../helpers/fuzzer_custom_event.h"
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typedef enum {
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FuzzerViewMainStateIdle,
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FuzzerViewMainStateLoading,
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FuzzerViewMainStateSending,
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FuzzerViewMainStateOFF,
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} FuzzerViewMainState;
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typedef struct FuzzerViewMain FuzzerViewMain;
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typedef void (*FuzzerViewMainCallback)(FuzzerCustomEvent event, void* context);
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void fuzzer_view_main_set_callback(
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FuzzerViewMain* fuzzer_view_main,
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FuzzerViewMainCallback callback,
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void* context);
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FuzzerViewMain* fuzzer_view_main_alloc();
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void fuzzer_view_main_free(FuzzerViewMain* fuzzer_view_main);
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View* fuzzer_view_main_get_view(FuzzerViewMain* fuzzer_view_main);
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