More apps moved to apps repo (#2978)

* Clock, music player, snake game removed
* Music player, picopass assets removed

Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
Nikolay Minaylov 2023-08-23 20:50:17 +03:00 committed by GitHub
parent d808884b97
commit b368660d48
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
14 changed files with 0 additions and 1079 deletions

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@ -33,9 +33,6 @@ Applications for main Flipper menu.
- `nfc` - NFC application, HF rfid, EMV and etc
- `subghz` - SubGhz application, 433 fobs and etc
- `u2f` - U2F Application
- `clock` - Clock application
- `music_player` - Music player app (demo)
- `snake_game` - Snake game application
## services

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@ -11,9 +11,6 @@ App(
"subghz",
"bad_usb",
"u2f",
"clock",
"music_player",
"snake_game",
"archive",
"main_apps_on_start",
],

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@ -1,10 +0,0 @@
App(
appid="clock",
name="Clock",
apptype=FlipperAppType.EXTERNAL,
entry_point="clock_app",
requires=["gui"],
stack_size=2 * 1024,
fap_icon="clock.png",
fap_category="Tools",
)

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@ -1,136 +0,0 @@
#include <furi.h>
#include <furi_hal.h>
#include <gui/gui.h>
#include <locale/locale.h>
typedef enum {
ClockEventTypeTick,
ClockEventTypeKey,
} ClockEventType;
typedef struct {
ClockEventType type;
InputEvent input;
} ClockEvent;
typedef struct {
FuriString* buffer;
FuriHalRtcDateTime datetime;
LocaleTimeFormat timeformat;
LocaleDateFormat dateformat;
} ClockData;
typedef struct {
FuriMutex* mutex;
FuriMessageQueue* queue;
ClockData* data;
} Clock;
static void clock_input_callback(InputEvent* input_event, FuriMessageQueue* queue) {
furi_assert(queue);
ClockEvent event = {.type = ClockEventTypeKey, .input = *input_event};
furi_message_queue_put(queue, &event, FuriWaitForever);
}
static void clock_render_callback(Canvas* canvas, void* ctx) {
Clock* clock = ctx;
if(furi_mutex_acquire(clock->mutex, 200) != FuriStatusOk) {
return;
}
ClockData* data = clock->data;
canvas_set_font(canvas, FontBigNumbers);
locale_format_time(data->buffer, &data->datetime, data->timeformat, true);
canvas_draw_str_aligned(
canvas, 64, 28, AlignCenter, AlignCenter, furi_string_get_cstr(data->buffer));
// Special case to cover missing glyphs in FontBigNumbers
if(data->timeformat == LocaleTimeFormat12h) {
size_t time_width = canvas_string_width(canvas, furi_string_get_cstr(data->buffer));
canvas_set_font(canvas, FontPrimary);
canvas_draw_str_aligned(
canvas,
64 + (time_width / 2) - 10,
31,
AlignLeft,
AlignCenter,
(data->datetime.hour > 11) ? "PM" : "AM");
}
canvas_set_font(canvas, FontSecondary);
locale_format_date(data->buffer, &data->datetime, data->dateformat, "/");
canvas_draw_str_aligned(
canvas, 64, 42, AlignCenter, AlignTop, furi_string_get_cstr(data->buffer));
furi_mutex_release(clock->mutex);
}
static void clock_tick(void* ctx) {
furi_assert(ctx);
FuriMessageQueue* queue = ctx;
ClockEvent event = {.type = ClockEventTypeTick};
// It's OK to loose this event if system overloaded
furi_message_queue_put(queue, &event, 0);
}
int32_t clock_app(void* p) {
UNUSED(p);
Clock* clock = malloc(sizeof(Clock));
clock->data = malloc(sizeof(ClockData));
clock->data->buffer = furi_string_alloc();
clock->queue = furi_message_queue_alloc(8, sizeof(ClockEvent));
clock->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
furi_hal_rtc_get_datetime(&clock->data->datetime);
clock->data->timeformat = locale_get_time_format();
clock->data->dateformat = locale_get_date_format();
// Set ViewPort callbacks
ViewPort* view_port = view_port_alloc();
view_port_draw_callback_set(view_port, clock_render_callback, clock);
view_port_input_callback_set(view_port, clock_input_callback, clock->queue);
FuriTimer* timer = furi_timer_alloc(clock_tick, FuriTimerTypePeriodic, clock->queue);
// Open GUI and register view_port
Gui* gui = furi_record_open(RECORD_GUI);
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
furi_timer_start(timer, 100);
// Main loop
ClockEvent event;
for(bool processing = true; processing;) {
furi_check(furi_message_queue_get(clock->queue, &event, FuriWaitForever) == FuriStatusOk);
furi_mutex_acquire(clock->mutex, FuriWaitForever);
if(event.type == ClockEventTypeKey) {
if(event.input.type == InputTypeShort && event.input.key == InputKeyBack) {
processing = false;
}
} else if(event.type == ClockEventTypeTick) {
furi_hal_rtc_get_datetime(&clock->data->datetime);
}
furi_mutex_release(clock->mutex);
view_port_update(view_port);
}
furi_timer_free(timer);
view_port_enabled_set(view_port, false);
gui_remove_view_port(gui, view_port);
view_port_free(view_port);
furi_record_close(RECORD_GUI);
furi_message_queue_free(clock->queue);
furi_mutex_free(clock->mutex);
furi_string_free(clock->data->buffer);
free(clock->data);
free(clock);
return 0;
}

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@ -1,16 +0,0 @@
App(
appid="music_player",
name="Music Player",
apptype=FlipperAppType.EXTERNAL,
entry_point="music_player_app",
requires=[
"gui",
"dialogs",
],
stack_size=2 * 1024,
order=20,
fap_icon="icons/music_10px.png",
fap_category="Media",
fap_icon_assets="icons",
fap_libs=["music_worker"],
)

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@ -1,372 +0,0 @@
#include <music_worker/music_worker.h>
#include <furi.h>
#include <furi_hal.h>
#include <music_player_icons.h>
#include <gui/gui.h>
#include <dialogs/dialogs.h>
#include <storage/storage.h>
#define TAG "MusicPlayer"
#define MUSIC_PLAYER_APP_EXTENSION "*"
#define MUSIC_PLAYER_SEMITONE_HISTORY_SIZE 4
typedef struct {
uint8_t semitone_history[MUSIC_PLAYER_SEMITONE_HISTORY_SIZE];
uint8_t duration_history[MUSIC_PLAYER_SEMITONE_HISTORY_SIZE];
uint8_t volume;
uint8_t semitone;
uint8_t dots;
uint8_t duration;
float position;
} MusicPlayerModel;
typedef struct {
MusicPlayerModel* model;
FuriMutex** model_mutex;
FuriMessageQueue* input_queue;
ViewPort* view_port;
Gui* gui;
MusicWorker* worker;
} MusicPlayer;
static const float MUSIC_PLAYER_VOLUMES[] = {0, .25, .5, .75, 1};
static const char* semitone_to_note(int8_t semitone) {
switch(semitone) {
case 0:
return "C";
case 1:
return "C#";
case 2:
return "D";
case 3:
return "D#";
case 4:
return "E";
case 5:
return "F";
case 6:
return "F#";
case 7:
return "G";
case 8:
return "G#";
case 9:
return "A";
case 10:
return "A#";
case 11:
return "B";
default:
return "--";
}
}
static bool is_white_note(uint8_t semitone, uint8_t id) {
switch(semitone) {
case 0:
if(id == 0) return true;
break;
case 2:
if(id == 1) return true;
break;
case 4:
if(id == 2) return true;
break;
case 5:
if(id == 3) return true;
break;
case 7:
if(id == 4) return true;
break;
case 9:
if(id == 5) return true;
break;
case 11:
if(id == 6) return true;
break;
default:
break;
}
return false;
}
static bool is_black_note(uint8_t semitone, uint8_t id) {
switch(semitone) {
case 1:
if(id == 0) return true;
break;
case 3:
if(id == 1) return true;
break;
case 6:
if(id == 3) return true;
break;
case 8:
if(id == 4) return true;
break;
case 10:
if(id == 5) return true;
break;
default:
break;
}
return false;
}
static void render_callback(Canvas* canvas, void* ctx) {
MusicPlayer* music_player = ctx;
furi_check(furi_mutex_acquire(music_player->model_mutex, FuriWaitForever) == FuriStatusOk);
canvas_clear(canvas);
canvas_set_color(canvas, ColorBlack);
canvas_set_font(canvas, FontPrimary);
canvas_draw_str(canvas, 0, 12, "MusicPlayer");
uint8_t x_pos = 0;
uint8_t y_pos = 24;
const uint8_t white_w = 10;
const uint8_t white_h = 40;
const int8_t black_x = 6;
const int8_t black_y = -5;
const uint8_t black_w = 8;
const uint8_t black_h = 32;
// white keys
for(size_t i = 0; i < 7; i++) {
if(is_white_note(music_player->model->semitone, i)) {
canvas_draw_box(canvas, x_pos + white_w * i, y_pos, white_w + 1, white_h);
} else {
canvas_draw_frame(canvas, x_pos + white_w * i, y_pos, white_w + 1, white_h);
}
}
// black keys
for(size_t i = 0; i < 7; i++) {
if(i != 2 && i != 6) {
canvas_set_color(canvas, ColorWhite);
canvas_draw_box(
canvas, x_pos + white_w * i + black_x, y_pos + black_y, black_w + 1, black_h);
canvas_set_color(canvas, ColorBlack);
if(is_black_note(music_player->model->semitone, i)) {
canvas_draw_box(
canvas, x_pos + white_w * i + black_x, y_pos + black_y, black_w + 1, black_h);
} else {
canvas_draw_frame(
canvas, x_pos + white_w * i + black_x, y_pos + black_y, black_w + 1, black_h);
}
}
}
// volume view_port
x_pos = 124;
y_pos = 0;
const uint8_t volume_h =
(64 / (COUNT_OF(MUSIC_PLAYER_VOLUMES) - 1)) * music_player->model->volume;
canvas_draw_frame(canvas, x_pos, y_pos, 4, 64);
canvas_draw_box(canvas, x_pos, y_pos + (64 - volume_h), 4, volume_h);
// note stack view_port
x_pos = 73;
y_pos = 0; //-V1048
canvas_set_color(canvas, ColorBlack);
canvas_set_font(canvas, FontPrimary);
canvas_draw_frame(canvas, x_pos, y_pos, 49, 64);
canvas_draw_line(canvas, x_pos + 28, 0, x_pos + 28, 64);
char duration_text[16];
for(uint8_t i = 0; i < MUSIC_PLAYER_SEMITONE_HISTORY_SIZE; i++) {
if(music_player->model->duration_history[i] == 0xFF) {
snprintf(duration_text, 15, "--");
} else {
snprintf(duration_text, 15, "%d", music_player->model->duration_history[i]);
}
if(i == 0) {
canvas_draw_box(canvas, x_pos, y_pos + 48, 49, 16);
canvas_set_color(canvas, ColorWhite);
} else {
canvas_set_color(canvas, ColorBlack);
}
canvas_draw_str(
canvas,
x_pos + 4,
64 - 16 * i - 3,
semitone_to_note(music_player->model->semitone_history[i]));
canvas_draw_str(canvas, x_pos + 31, 64 - 16 * i - 3, duration_text);
canvas_draw_line(canvas, x_pos, 64 - 16 * i, x_pos + 48, 64 - 16 * i);
}
furi_mutex_release(music_player->model_mutex);
}
static void input_callback(InputEvent* input_event, void* ctx) {
MusicPlayer* music_player = ctx;
if(input_event->type == InputTypeShort) {
furi_message_queue_put(music_player->input_queue, input_event, 0);
}
}
static void music_worker_callback(
uint8_t semitone,
uint8_t dots,
uint8_t duration,
float position,
void* context) {
MusicPlayer* music_player = context;
furi_check(furi_mutex_acquire(music_player->model_mutex, FuriWaitForever) == FuriStatusOk);
for(size_t i = 0; i < MUSIC_PLAYER_SEMITONE_HISTORY_SIZE - 1; i++) {
size_t r = MUSIC_PLAYER_SEMITONE_HISTORY_SIZE - 1 - i;
music_player->model->duration_history[r] = music_player->model->duration_history[r - 1];
music_player->model->semitone_history[r] = music_player->model->semitone_history[r - 1];
}
semitone = (semitone == 0xFF) ? 0xFF : semitone % 12;
music_player->model->semitone = semitone;
music_player->model->dots = dots;
music_player->model->duration = duration;
music_player->model->position = position;
music_player->model->semitone_history[0] = semitone;
music_player->model->duration_history[0] = duration;
furi_mutex_release(music_player->model_mutex);
view_port_update(music_player->view_port);
}
void music_player_clear(MusicPlayer* instance) {
memset(instance->model->duration_history, 0xff, MUSIC_PLAYER_SEMITONE_HISTORY_SIZE);
memset(instance->model->semitone_history, 0xff, MUSIC_PLAYER_SEMITONE_HISTORY_SIZE);
music_worker_clear(instance->worker);
}
MusicPlayer* music_player_alloc() {
MusicPlayer* instance = malloc(sizeof(MusicPlayer));
instance->model = malloc(sizeof(MusicPlayerModel));
instance->model->volume = 3;
instance->model_mutex = furi_mutex_alloc(FuriMutexTypeNormal);
instance->input_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
instance->worker = music_worker_alloc();
music_worker_set_volume(instance->worker, MUSIC_PLAYER_VOLUMES[instance->model->volume]);
music_worker_set_callback(instance->worker, music_worker_callback, instance);
music_player_clear(instance);
instance->view_port = view_port_alloc();
view_port_draw_callback_set(instance->view_port, render_callback, instance);
view_port_input_callback_set(instance->view_port, input_callback, instance);
// Open GUI and register view_port
instance->gui = furi_record_open(RECORD_GUI);
gui_add_view_port(instance->gui, instance->view_port, GuiLayerFullscreen);
return instance;
}
void music_player_free(MusicPlayer* instance) {
gui_remove_view_port(instance->gui, instance->view_port);
furi_record_close(RECORD_GUI);
view_port_free(instance->view_port);
music_worker_free(instance->worker);
furi_message_queue_free(instance->input_queue);
furi_mutex_free(instance->model_mutex);
free(instance->model);
free(instance);
}
int32_t music_player_app(void* p) {
MusicPlayer* music_player = music_player_alloc();
FuriString* file_path;
file_path = furi_string_alloc();
do {
if(p && strlen(p)) {
furi_string_set(file_path, (const char*)p);
} else {
Storage* storage = furi_record_open(RECORD_STORAGE);
storage_common_migrate(
storage, EXT_PATH("music_player"), STORAGE_APP_DATA_PATH_PREFIX);
furi_record_close(RECORD_STORAGE);
furi_string_set(file_path, STORAGE_APP_DATA_PATH_PREFIX);
DialogsFileBrowserOptions browser_options;
dialog_file_browser_set_basic_options(
&browser_options, MUSIC_PLAYER_APP_EXTENSION, &I_music_10px);
browser_options.hide_ext = false;
browser_options.base_path = STORAGE_APP_DATA_PATH_PREFIX;
DialogsApp* dialogs = furi_record_open(RECORD_DIALOGS);
bool res = dialog_file_browser_show(dialogs, file_path, file_path, &browser_options);
furi_record_close(RECORD_DIALOGS);
if(!res) {
FURI_LOG_E(TAG, "No file selected");
break;
}
}
if(!music_worker_load(music_player->worker, furi_string_get_cstr(file_path))) {
FURI_LOG_E(TAG, "Unable to load file");
break;
}
music_worker_start(music_player->worker);
InputEvent input;
while(furi_message_queue_get(music_player->input_queue, &input, FuriWaitForever) ==
FuriStatusOk) {
furi_check(
furi_mutex_acquire(music_player->model_mutex, FuriWaitForever) == FuriStatusOk);
if(input.key == InputKeyBack) {
furi_mutex_release(music_player->model_mutex);
break;
} else if(input.key == InputKeyUp) {
if(music_player->model->volume < COUNT_OF(MUSIC_PLAYER_VOLUMES) - 1)
music_player->model->volume++;
music_worker_set_volume(
music_player->worker, MUSIC_PLAYER_VOLUMES[music_player->model->volume]);
} else if(input.key == InputKeyDown) {
if(music_player->model->volume > 0) music_player->model->volume--;
music_worker_set_volume(
music_player->worker, MUSIC_PLAYER_VOLUMES[music_player->model->volume]);
}
furi_mutex_release(music_player->model_mutex);
view_port_update(music_player->view_port);
}
music_worker_stop(music_player->worker);
if(p && strlen(p)) break; // Exit instead of going to browser if launched with arg
music_player_clear(music_player);
} while(1);
furi_string_free(file_path);
music_player_free(music_player);
return 0;
}

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App(
appid="snake_game",
name="Snake Game",
apptype=FlipperAppType.EXTERNAL,
entry_point="snake_game_app",
requires=["gui"],
stack_size=1 * 1024,
order=30,
fap_icon="snake_10px.png",
fap_category="Games",
)

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#include <furi.h>
#include <gui/gui.h>
#include <input/input.h>
#include <stdlib.h>
#include <dolphin/dolphin.h>
#include <notification/notification.h>
#include <notification/notification_messages.h>
typedef struct {
// +-----x
// |
// |
// y
uint8_t x;
uint8_t y;
} Point;
typedef enum {
GameStateLife,
// https://melmagazine.com/en-us/story/snake-nokia-6110-oral-history-taneli-armanto
// Armanto: While testing the early versions of the game, I noticed it was hard
// to control the snake upon getting close to and edge but not crashing — especially
// in the highest speed levels. I wanted the highest level to be as fast as I could
// possibly make the device "run," but on the other hand, I wanted to be friendly
// and help the player manage that level. Otherwise it might not be fun to play. So
// I implemented a little delay. A few milliseconds of extra time right before
// the player crashes, during which she can still change the directions. And if
// she does, the game continues.
GameStateLastChance,
GameStateGameOver,
} GameState;
// Note: do not change without purpose. Current values are used in smart
// orthogonality calculation in `snake_game_get_turn_snake`.
typedef enum {
DirectionUp,
DirectionRight,
DirectionDown,
DirectionLeft,
} Direction;
#define MAX_SNAKE_LEN 253
typedef struct {
Point points[MAX_SNAKE_LEN];
uint16_t len;
Direction currentMovement;
Direction nextMovement; // if backward of currentMovement, ignore
Point fruit;
GameState state;
FuriMutex* mutex;
} SnakeState;
typedef enum {
EventTypeTick,
EventTypeKey,
} EventType;
typedef struct {
EventType type;
InputEvent input;
} SnakeEvent;
const NotificationSequence sequence_fail = {
&message_vibro_on,
&message_note_ds4,
&message_delay_10,
&message_sound_off,
&message_delay_10,
&message_note_ds4,
&message_delay_10,
&message_sound_off,
&message_delay_10,
&message_note_ds4,
&message_delay_10,
&message_sound_off,
&message_delay_10,
&message_vibro_off,
NULL,
};
const NotificationSequence sequence_eat = {
&message_note_c7,
&message_delay_50,
&message_sound_off,
NULL,
};
static void snake_game_render_callback(Canvas* const canvas, void* ctx) {
furi_assert(ctx);
const SnakeState* snake_state = ctx;
furi_mutex_acquire(snake_state->mutex, FuriWaitForever);
// Frame
canvas_draw_frame(canvas, 0, 0, 128, 64);
// Fruit
Point f = snake_state->fruit;
f.x = f.x * 4 + 1;
f.y = f.y * 4 + 1;
canvas_draw_rframe(canvas, f.x, f.y, 6, 6, 2);
// Snake
for(uint16_t i = 0; i < snake_state->len; i++) {
Point p = snake_state->points[i];
p.x = p.x * 4 + 2;
p.y = p.y * 4 + 2;
canvas_draw_box(canvas, p.x, p.y, 4, 4);
}
// Game Over banner
if(snake_state->state == GameStateGameOver) {
// Screen is 128x64 px
canvas_set_color(canvas, ColorWhite);
canvas_draw_box(canvas, 34, 20, 62, 24);
canvas_set_color(canvas, ColorBlack);
canvas_draw_frame(canvas, 34, 20, 62, 24);
canvas_set_font(canvas, FontPrimary);
canvas_draw_str(canvas, 37, 31, "Game Over");
canvas_set_font(canvas, FontSecondary);
char buffer[12];
snprintf(buffer, sizeof(buffer), "Score: %u", snake_state->len - 7U);
canvas_draw_str_aligned(canvas, 64, 41, AlignCenter, AlignBottom, buffer);
}
furi_mutex_release(snake_state->mutex);
}
static void snake_game_input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
furi_assert(event_queue);
SnakeEvent event = {.type = EventTypeKey, .input = *input_event};
furi_message_queue_put(event_queue, &event, FuriWaitForever);
}
static void snake_game_update_timer_callback(FuriMessageQueue* event_queue) {
furi_assert(event_queue);
SnakeEvent event = {.type = EventTypeTick};
furi_message_queue_put(event_queue, &event, 0);
}
static void snake_game_init_game(SnakeState* const snake_state) {
Point p[] = {{8, 6}, {7, 6}, {6, 6}, {5, 6}, {4, 6}, {3, 6}, {2, 6}};
memcpy(snake_state->points, p, sizeof(p)); //-V1086
snake_state->len = 7;
snake_state->currentMovement = DirectionRight;
snake_state->nextMovement = DirectionRight;
Point f = {18, 6};
snake_state->fruit = f;
snake_state->state = GameStateLife;
}
static Point snake_game_get_new_fruit(SnakeState const* const snake_state) {
// 1 bit for each point on the playing field where the snake can turn
// and where the fruit can appear
uint16_t buffer[8];
memset(buffer, 0, sizeof(buffer));
uint8_t empty = 8 * 16;
for(uint16_t i = 0; i < snake_state->len; i++) {
Point p = snake_state->points[i];
if(p.x % 2 != 0 || p.y % 2 != 0) {
continue;
}
p.x /= 2;
p.y /= 2;
buffer[p.y] |= 1 << p.x;
empty--;
}
// Bit set if snake use that playing field
uint16_t newFruit = rand() % empty;
// Skip random number of _empty_ fields
for(uint8_t y = 0; y < 8; y++) {
for(uint16_t x = 0, mask = 1; x < 16; x += 1, mask <<= 1) {
if((buffer[y] & mask) == 0) {
if(newFruit == 0) {
Point p = {
.x = x * 2,
.y = y * 2,
};
return p;
}
newFruit--;
}
}
}
// We will never be here
Point p = {0, 0};
return p;
}
static bool snake_game_collision_with_frame(Point const next_step) {
// if x == 0 && currentMovement == left then x - 1 == 255 ,
// so check only x > right border
return next_step.x > 30 || next_step.y > 14;
}
static bool
snake_game_collision_with_tail(SnakeState const* const snake_state, Point const next_step) {
for(uint16_t i = 0; i < snake_state->len; i++) {
Point p = snake_state->points[i];
if(p.x == next_step.x && p.y == next_step.y) {
return true;
}
}
return false;
}
static Direction snake_game_get_turn_snake(SnakeState const* const snake_state) {
// Sum of two `Direction` lies between 0 and 6, odd values indicate orthogonality.
bool is_orthogonal = (snake_state->currentMovement + snake_state->nextMovement) % 2 == 1;
return is_orthogonal ? snake_state->nextMovement : snake_state->currentMovement;
}
static Point snake_game_get_next_step(SnakeState const* const snake_state) {
Point next_step = snake_state->points[0];
switch(snake_state->currentMovement) {
// +-----x
// |
// |
// y
case DirectionUp:
next_step.y--;
break;
case DirectionRight:
next_step.x++;
break;
case DirectionDown:
next_step.y++;
break;
case DirectionLeft:
next_step.x--;
break;
}
return next_step;
}
static void snake_game_move_snake(SnakeState* const snake_state, Point const next_step) {
memmove(snake_state->points + 1, snake_state->points, snake_state->len * sizeof(Point));
snake_state->points[0] = next_step;
}
static void
snake_game_process_game_step(SnakeState* const snake_state, NotificationApp* notification) {
if(snake_state->state == GameStateGameOver) {
return;
}
bool can_turn = (snake_state->points[0].x % 2 == 0) && (snake_state->points[0].y % 2 == 0);
if(can_turn) {
snake_state->currentMovement = snake_game_get_turn_snake(snake_state);
}
Point next_step = snake_game_get_next_step(snake_state);
bool crush = snake_game_collision_with_frame(next_step);
if(crush) {
if(snake_state->state == GameStateLife) {
snake_state->state = GameStateLastChance;
return;
} else if(snake_state->state == GameStateLastChance) {
snake_state->state = GameStateGameOver;
notification_message_block(notification, &sequence_fail);
return;
}
} else {
if(snake_state->state == GameStateLastChance) {
snake_state->state = GameStateLife;
}
}
crush = snake_game_collision_with_tail(snake_state, next_step);
if(crush) {
snake_state->state = GameStateGameOver;
notification_message_block(notification, &sequence_fail);
return;
}
bool eatFruit = (next_step.x == snake_state->fruit.x) && (next_step.y == snake_state->fruit.y);
if(eatFruit) {
snake_state->len++;
if(snake_state->len >= MAX_SNAKE_LEN) {
snake_state->state = GameStateGameOver;
notification_message_block(notification, &sequence_fail);
return;
}
}
snake_game_move_snake(snake_state, next_step);
if(eatFruit) {
snake_state->fruit = snake_game_get_new_fruit(snake_state);
notification_message(notification, &sequence_eat);
}
}
int32_t snake_game_app(void* p) {
UNUSED(p);
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(SnakeEvent));
SnakeState* snake_state = malloc(sizeof(SnakeState));
snake_game_init_game(snake_state);
snake_state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
if(!snake_state->mutex) {
FURI_LOG_E("SnakeGame", "cannot create mutex\r\n");
free(snake_state);
return 255;
}
ViewPort* view_port = view_port_alloc();
view_port_draw_callback_set(view_port, snake_game_render_callback, snake_state);
view_port_input_callback_set(view_port, snake_game_input_callback, event_queue);
FuriTimer* timer =
furi_timer_alloc(snake_game_update_timer_callback, FuriTimerTypePeriodic, event_queue);
furi_timer_start(timer, furi_kernel_get_tick_frequency() / 4);
// Open GUI and register view_port
Gui* gui = furi_record_open(RECORD_GUI);
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
notification_message_block(notification, &sequence_display_backlight_enforce_on);
dolphin_deed(DolphinDeedPluginGameStart);
SnakeEvent event;
for(bool processing = true; processing;) {
FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
furi_mutex_acquire(snake_state->mutex, FuriWaitForever);
if(event_status == FuriStatusOk) {
// press events
if(event.type == EventTypeKey) {
if(event.input.type == InputTypePress) {
switch(event.input.key) {
case InputKeyUp:
snake_state->nextMovement = DirectionUp;
break;
case InputKeyDown:
snake_state->nextMovement = DirectionDown;
break;
case InputKeyRight:
snake_state->nextMovement = DirectionRight;
break;
case InputKeyLeft:
snake_state->nextMovement = DirectionLeft;
break;
case InputKeyOk:
if(snake_state->state == GameStateGameOver) {
snake_game_init_game(snake_state);
}
break;
case InputKeyBack:
processing = false;
break;
default:
break;
}
}
} else if(event.type == EventTypeTick) {
snake_game_process_game_step(snake_state, notification);
}
} else {
// event timeout
}
view_port_update(view_port);
furi_mutex_release(snake_state->mutex);
}
// Return backlight to normal state
notification_message(notification, &sequence_display_backlight_enforce_auto);
furi_timer_free(timer);
view_port_enabled_set(view_port, false);
gui_remove_view_port(gui, view_port);
furi_record_close(RECORD_GUI);
furi_record_close(RECORD_NOTIFICATION);
view_port_free(view_port);
furi_message_queue_free(event_queue);
furi_mutex_free(snake_state->mutex);
free(snake_state);
return 0;
}
// Screen is 128x64 px
// (4 + 4) * 16 - 4 + 2 + 2border == 128
// (4 + 4) * 8 - 4 + 2 + 2border == 64
// Game field from point{x: 0, y: 0} to point{x: 30, y: 14}.
// The snake turns only in even cells - intersections.
// ┌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌┐
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
// ╎ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ▪ ╎
// └╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌┘

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@ -1,6 +0,0 @@
Filetype: Flipper Music Format
Version: 0
BPM: 130
Duration: 8
Octave: 5
Notes: E6, P, E, B, 4P, E, A, G, A, E, B, P, G, A, D6, 4P, D, B, 4P, D, A, G, A, D, F#, P, G, A, D6, 4P, F#, B, 4P, F#, D6, C6, B, F#, A, P, G, F#, E, P, C, E, B, B4, C, D, D6, C6, B, F#, A, P, G, A, E6, 4P, E, B, 4P, E, A, G, A, E, B, P, G, A, D6, 4P, D, B, 4P, D, A, G, A, D, F#, P, G, A, D6, 4P, F#, B, 4P, F#, D6, C6, B, F#, A, P, G, F#, E, P, C, E, B, B4, C, D, D6, C6, B, F#, A, P, G, A, E6

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@ -1,41 +0,0 @@
## From https://github.com/RfidResearchGroup/proxmark3/blob/master/client/dictionaries/iclass_default_keys.dic
# key1/Kc from PicoPass 2k documentation
7665544332211000
# SAGEM
0123456789ABCDEF
# PicoPass Default Exchange Key
5CBCF1DA45D5FB4F
# From HID multiclassSE reader
31ad7ebd2f282168
# From pastebin: https://pastebin.com/uHqpjiuU
6EFD46EFCBB3C875
E033CA419AEE43F9
# default picopass KD / Page 0 / Book 1
FDCB5A52EA8F3090
237FF9079863DF44
5ADC25FB27181D32
83B881F2936B2E49
43644E61EE866BA5
897034143D016080
82D17B44C0122963
4895CA7DE65E2025
DADAD4C57BE271B7
E41E9EDEF5719ABF
293D275EC3AF9C7F
C3C169251B8A70FB
F41DAF58B20C8B91
28877A609EC0DD2B
66584C91EE80D5E5
C1B74D7478053AE2
# default iCLASS RFIDeas
6B65797374726B72
# CTF key
5C100DF7042EAE64
# iCopy-X DRM key (iCE product)
2020666666668888

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@ -1,47 +0,0 @@
## From https://github.com/RfidResearchGroup/proxmark3/blob/master/client/dictionaries/iclass_default_keys.dic
# AA1
AEA684A6DAB23278
# key1/Kc from PicoPass 2k documentation
7665544332211000
# SAGEM
0123456789ABCDEF
# from loclass demo file.
5b7c62c491c11b39
# Kd from PicoPass 2k documentation
F0E1D2C3B4A59687
# PicoPass Default Exchange Key
5CBCF1DA45D5FB4F
# From HID multiclassSE reader
31ad7ebd2f282168
# From pastebin: https://pastebin.com/uHqpjiuU
6EFD46EFCBB3C875
E033CA419AEE43F9
# iCopy-x DRM keys
# iCL tags
2020666666668888
# iCS tags reversed from the SOs
6666202066668888
# default picopass KD / Page 0 / Book 1
FDCB5A52EA8F3090
237FF9079863DF44
5ADC25FB27181D32
83B881F2936B2E49
43644E61EE866BA5
897034143D016080
82D17B44C0122963
4895CA7DE65E2025
DADAD4C57BE271B7
E41E9EDEF5719ABF
293D275EC3AF9C7F
C3C169251B8A70FB
F41DAF58B20C8B91
28877A609EC0DD2B
66584C91EE80D5E5
C1B74D7478053AE2
# default iCLASS RFIDeas
6B65797374726B72