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https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-11-24 11:14:26 +03:00
desktop: prompt to power off on back button long press (#1279)
* desktop: prompt to power off on back button long press Implemented by launching Power Settings app, passing "off" as arg to directly jump to "power off" scene.
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@ -103,6 +103,15 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
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consumed = true;
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break;
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case DesktopMainEventOpenPowerOff: {
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LoaderStatus status = loader_start(desktop->loader, "Power", "off");
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if(status != LoaderStatusOk) {
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FURI_LOG_E(TAG, "loader_start failed: %d", status);
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}
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consumed = true;
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break;
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}
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case DesktopMainEventOpenFavoritePrimary:
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LOAD_DESKTOP_SETTINGS(&desktop->settings);
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if(desktop->settings.favorite_primary < FLIPPER_APPS_COUNT) {
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@ -8,6 +8,7 @@ typedef enum {
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DesktopMainEventOpenMenu,
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DesktopMainEventOpenDebug,
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DesktopMainEventOpenPassport, /**< Broken, don't use it */
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DesktopMainEventOpenPowerOff,
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DesktopLockedEventUnlocked,
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DesktopLockedEventUpdate,
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@ -53,6 +53,8 @@ bool desktop_main_input(InputEvent* event, void* context) {
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main_view->callback(DesktopMainEventOpenDebug, main_view->context);
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} else if(event->key == InputKeyLeft) {
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main_view->callback(DesktopMainEventOpenFavoriteSecondary, main_view->context);
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} else if(event->key == InputKeyBack) {
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main_view->callback(DesktopMainEventOpenPowerOff, main_view->context);
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}
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}
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11
applications/power/power_settings_app/power_settings_app.c
Executable file → Normal file
11
applications/power/power_settings_app/power_settings_app.c
Executable file → Normal file
@ -18,7 +18,7 @@ static void power_settings_tick_event_callback(void* context) {
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scene_manager_handle_tick_event(app->scene_manager);
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}
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PowerSettingsApp* power_settings_app_alloc() {
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PowerSettingsApp* power_settings_app_alloc(uint32_t first_scene) {
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PowerSettingsApp* app = malloc(sizeof(PowerSettingsApp));
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// Records
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@ -52,7 +52,7 @@ PowerSettingsApp* power_settings_app_alloc() {
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app->view_dispatcher, PowerSettingsAppViewDialog, dialog_ex_get_view(app->dialog));
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// Set first scene
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scene_manager_next_scene(app->scene_manager, PowerSettingsAppSceneStart);
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scene_manager_next_scene(app->scene_manager, first_scene);
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return app;
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}
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@ -75,8 +75,11 @@ void power_settings_app_free(PowerSettingsApp* app) {
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}
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int32_t power_settings_app(void* p) {
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UNUSED(p);
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PowerSettingsApp* app = power_settings_app_alloc();
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uint32_t first_scene = PowerSettingsAppSceneStart;
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if(p && !strcmp(p, "off")) {
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first_scene = PowerSettingsAppScenePowerOff;
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}
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PowerSettingsApp* app = power_settings_app_alloc(first_scene);
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view_dispatcher_run(app->view_dispatcher);
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power_settings_app_free(app);
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return 0;
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5
applications/power/power_settings_app/scenes/power_settings_scene_power_off.c
Executable file → Normal file
5
applications/power/power_settings_app/scenes/power_settings_scene_power_off.c
Executable file → Normal file
@ -28,7 +28,10 @@ bool power_settings_scene_power_off_on_event(void* context, SceneManagerEvent ev
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == DialogExResultLeft) {
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scene_manager_previous_scene(app->scene_manager);
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if(!scene_manager_previous_scene(app->scene_manager)) {
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scene_manager_stop(app->scene_manager);
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view_dispatcher_stop(app->view_dispatcher);
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}
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} else if(event.event == DialogExResultRight) {
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power_off(app->power);
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}
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