mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-29 16:25:47 +03:00
parent
a16542cda6
commit
dad4772bec
@ -11,6 +11,7 @@ This is a Minesweeper implementation for the Flipper Zero device.
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- Arrow buttons to move
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- Push center button to open field
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- Hold center button to toggle flag
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- Push center button on an already open field that has the correct amount of flags surrounding it to auto-open the remaining ones (thanks @gelin!)
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## Compiling
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@ -1,144 +1,48 @@
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#define tile_0_width 8
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#define tile_0_height 8
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static uint8_t tile_0_bits[] = {
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0x00,
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0x00,
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0x00,
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0x00,
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0x00,
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0x00,
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0x00,
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0x00,
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};
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, };
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#define tile_1_width 8
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#define tile_1_height 8
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static uint8_t tile_1_bits[] = {
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0x00,
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0x10,
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0x18,
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0x10,
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0x10,
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0x10,
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0x10,
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0x00,
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};
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0x00, 0x10, 0x18, 0x10, 0x10, 0x10, 0x10, 0x00, };
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#define tile_2_width 8
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#define tile_2_height 8
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static uint8_t tile_2_bits[] = {
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0x00,
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0x1C,
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0x20,
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0x20,
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0x18,
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0x04,
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0x3C,
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0x00,
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};
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0x00, 0x1C, 0x20, 0x20, 0x18, 0x04, 0x3C, 0x00, };
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#define tile_3_width 8
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#define tile_3_height 8
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static uint8_t tile_3_bits[] = {
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0x00,
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0x1C,
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0x20,
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0x20,
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0x18,
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0x20,
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0x1C,
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0x00,
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};
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0x00, 0x1C, 0x20, 0x20, 0x18, 0x20, 0x1C, 0x00, };
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#define tile_4_width 8
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#define tile_4_height 8
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static uint8_t tile_4_bits[] = {
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0x00,
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0x04,
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0x14,
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0x14,
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0x3C,
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0x10,
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0x10,
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0x00,
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};
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0x00, 0x04, 0x14, 0x14, 0x3C, 0x10, 0x10, 0x00, };
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#define tile_5_width 8
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#define tile_5_height 8
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static uint8_t tile_5_bits[] = {
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0x00,
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0x3C,
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0x04,
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0x1C,
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0x20,
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0x20,
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0x1C,
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0x00,
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};
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0x00, 0x3C, 0x04, 0x1C, 0x20, 0x20, 0x1C, 0x00, };
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#define tile_6_width 8
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#define tile_6_height 8
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static uint8_t tile_6_bits[] = {
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0x00,
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0x18,
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0x24,
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0x04,
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0x1C,
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0x24,
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0x18,
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0x00,
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};
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0x00, 0x18, 0x24, 0x04, 0x1C, 0x24, 0x18, 0x00, };
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#define tile_7_width 8
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#define tile_7_height 8
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static uint8_t tile_7_bits[] = {
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0x00,
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0x3C,
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0x20,
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0x20,
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0x10,
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0x08,
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0x08,
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0x00,
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};
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0x00, 0x3C, 0x20, 0x20, 0x10, 0x08, 0x08, 0x00, };
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#define tile_8_width 8
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#define tile_8_height 8
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static uint8_t tile_8_bits[] = {
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0x00,
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0x18,
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0x24,
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0x18,
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0x24,
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0x24,
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0x18,
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0x00,
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};
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0x00, 0x18, 0x24, 0x18, 0x24, 0x24, 0x18, 0x00, };
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#define tile_flag_width 8
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#define tile_flag_height 8
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static uint8_t tile_flag_bits[] = {
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0xFF,
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0x81,
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0xB9,
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0x89,
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0x89,
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0x9D,
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0x81,
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0xFF,
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};
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0xFF, 0x81, 0xB9, 0x89, 0x89, 0x9D, 0x81, 0xFF, };
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#define tile_mine_width 8
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#define tile_mine_height 8
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static uint8_t tile_mine_bits[] = {
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0x55,
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0xAA,
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0x55,
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0xAA,
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0x55,
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0xAA,
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0x55,
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0xAA,
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};
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0x55, 0xAA, 0x55, 0xAA, 0x55, 0xAA, 0x55, 0xAA, };
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#define tile_uncleared_width 8
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#define tile_uncleared_height 8
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static uint8_t tile_uncleared_bits[] = {
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0xFF,
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0x81,
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0x81,
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0x81,
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0x81,
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0x81,
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0x81,
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0xFF,
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};
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0xFF, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0xFF, };
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@ -28,18 +28,18 @@ typedef struct {
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} PluginEvent;
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typedef enum {
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TileType0, // this HAS to be in order, for hint assignment to be ez pz
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TileType1,
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TileType2,
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TileType3,
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TileType4,
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TileType5,
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TileType6,
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TileType7,
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TileType8,
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TileTypeUncleared,
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TileTypeFlag,
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TileTypeMine
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TileType0, // this HAS to be in order, for hint assignment to be ez pz
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TileType1,
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TileType2,
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TileType3,
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TileType4,
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TileType5,
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TileType6,
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TileType7,
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TileType8,
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TileTypeUncleared,
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TileTypeFlag,
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TileTypeMine
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} TileType;
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typedef enum {
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@ -48,23 +48,23 @@ typedef enum {
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} Field;
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typedef struct {
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Field minefield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
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TileType playfield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
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FuriTimer* timer;
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int cursor_x;
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int cursor_y;
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int mines_left;
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int fields_cleared;
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int flags_set;
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bool game_started;
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uint32_t game_started_tick;
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Field minefield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
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TileType playfield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
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FuriTimer* timer;
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int cursor_x;
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int cursor_y;
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int mines_left;
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int fields_cleared;
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int flags_set;
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bool game_started;
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uint32_t game_started_tick;
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} Minesweeper;
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static void timer_callback(void* ctx) {
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UNUSED(ctx);
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NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
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notification_message(notification, &sequence_reset_vibro);
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furi_record_close(RECORD_NOTIFICATION);
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UNUSED(ctx);
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NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
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notification_message(notification, &sequence_reset_vibro);
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furi_record_close(RECORD_NOTIFICATION);
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}
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static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
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@ -76,8 +76,8 @@ static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queu
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static void render_callback(Canvas* const canvas, void* ctx) {
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const Minesweeper* minesweeper_state = acquire_mutex((ValueMutex*)ctx, 25);
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if(minesweeper_state == NULL) {
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return;
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if (minesweeper_state == NULL) {
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return;
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}
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FuriString* mineStr;
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FuriString* timeStr;
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@ -90,134 +90,134 @@ static void render_callback(Canvas* const canvas, void* ctx) {
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int seconds = 0;
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int minutes = 0;
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if(minesweeper_state->game_started) {
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uint32_t ticks_elapsed = furi_get_tick() - minesweeper_state->game_started_tick;
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seconds = (int)ticks_elapsed / furi_kernel_get_tick_frequency();
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minutes = (int)seconds / 60;
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seconds = seconds % 60;
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if (minesweeper_state->game_started) {
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uint32_t ticks_elapsed = furi_get_tick() - minesweeper_state->game_started_tick;
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seconds = (int) ticks_elapsed / furi_kernel_get_tick_frequency();
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minutes = (int) seconds / 60;
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seconds = seconds % 60;
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}
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furi_string_printf(timeStr, "%01d:%02d", minutes, seconds);
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canvas_draw_str_aligned(canvas, 128, 0, AlignRight, AlignTop, furi_string_get_cstr(timeStr));
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for(int y = 0; y < PLAYFIELD_HEIGHT; y++) {
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for(int x = 0; x < PLAYFIELD_WIDTH; x++) {
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if(x == minesweeper_state->cursor_x && y == minesweeper_state->cursor_y) {
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canvas_invert_color(canvas);
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}
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switch(minesweeper_state->playfield[x][y]) {
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case TileType0:
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canvas_draw_xbm(
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canvas,
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x * TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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tile_0_bits);
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break;
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case TileType1:
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canvas_draw_xbm(
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canvas,
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x * TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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tile_1_bits);
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break;
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case TileType2:
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canvas_draw_xbm(
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canvas,
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x * TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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tile_2_bits);
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break;
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case TileType3:
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canvas_draw_xbm(
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canvas,
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x * TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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tile_3_bits);
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break;
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case TileType4:
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canvas_draw_xbm(
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canvas,
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x * TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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tile_4_bits);
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break;
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case TileType5:
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canvas_draw_xbm(
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canvas,
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x * TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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tile_5_bits);
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break;
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case TileType6:
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canvas_draw_xbm(
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canvas,
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x * TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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tile_6_bits);
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break;
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case TileType7:
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canvas_draw_xbm(
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canvas,
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x * TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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tile_7_bits);
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break;
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case TileType8:
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canvas_draw_xbm(
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canvas,
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x * TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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tile_8_bits);
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break;
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case TileTypeFlag:
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canvas_draw_xbm(
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canvas,
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x * TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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tile_flag_bits);
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break;
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case TileTypeUncleared:
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canvas_draw_xbm(
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canvas,
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x * TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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tile_uncleared_bits);
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break;
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case TileTypeMine:
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canvas_draw_xbm(
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canvas,
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x * TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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tile_mine_bits);
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break;
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}
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if(x == minesweeper_state->cursor_x && y == minesweeper_state->cursor_y) {
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canvas_invert_color(canvas);
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}
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for (int y = 0; y < PLAYFIELD_HEIGHT; y++) {
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for (int x = 0; x < PLAYFIELD_WIDTH; x++) {
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if ( x == minesweeper_state->cursor_x && y == minesweeper_state->cursor_y) {
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canvas_invert_color(canvas);
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}
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switch (minesweeper_state->playfield[x][y]) {
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case TileType0:
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canvas_draw_xbm(
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canvas,
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x*TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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tile_0_bits);
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break;
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case TileType1:
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canvas_draw_xbm(
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canvas,
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x*TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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tile_1_bits);
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break;
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case TileType2:
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canvas_draw_xbm(
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canvas,
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x*TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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tile_2_bits);
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break;
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case TileType3:
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canvas_draw_xbm(
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canvas,
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x*TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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tile_3_bits);
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break;
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case TileType4:
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canvas_draw_xbm(
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canvas,
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x*TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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tile_4_bits);
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break;
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case TileType5:
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canvas_draw_xbm(
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canvas,
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x*TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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tile_5_bits);
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break;
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case TileType6:
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canvas_draw_xbm(
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canvas,
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x*TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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tile_6_bits);
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break;
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case TileType7:
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canvas_draw_xbm(
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canvas,
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x*TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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tile_7_bits);
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break;
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case TileType8:
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canvas_draw_xbm(
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canvas,
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x*TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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tile_8_bits);
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break;
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case TileTypeFlag:
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canvas_draw_xbm(
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canvas,
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x*TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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tile_flag_bits);
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break;
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case TileTypeUncleared:
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canvas_draw_xbm(
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canvas,
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x*TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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tile_uncleared_bits);
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break;
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case TileTypeMine:
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canvas_draw_xbm(
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canvas,
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x*TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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tile_mine_bits);
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break;
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}
|
||||
if ( x == minesweeper_state->cursor_x && y == minesweeper_state->cursor_y) {
|
||||
canvas_invert_color(canvas);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
furi_string_free(mineStr);
|
||||
@ -226,302 +226,336 @@ static void render_callback(Canvas* const canvas, void* ctx) {
|
||||
}
|
||||
|
||||
static void setup_playfield(Minesweeper* minesweeper_state) {
|
||||
int mines_left = MINECOUNT;
|
||||
for(int y = 0; y < PLAYFIELD_HEIGHT; y++) {
|
||||
for(int x = 0; x < PLAYFIELD_WIDTH; x++) {
|
||||
minesweeper_state->minefield[x][y] = FieldEmpty;
|
||||
minesweeper_state->playfield[x][y] = TileTypeUncleared;
|
||||
}
|
||||
int mines_left = MINECOUNT;
|
||||
for (int y = 0; y < PLAYFIELD_HEIGHT; y++) {
|
||||
for (int x = 0; x < PLAYFIELD_WIDTH; x++){
|
||||
minesweeper_state->minefield[x][y] = FieldEmpty;
|
||||
minesweeper_state->playfield[x][y] = TileTypeUncleared;
|
||||
}
|
||||
while(mines_left > 0) {
|
||||
int rand_x = rand() % PLAYFIELD_WIDTH;
|
||||
int rand_y = rand() % PLAYFIELD_HEIGHT;
|
||||
// make sure first guess isn't a mine
|
||||
if(minesweeper_state->minefield[rand_x][rand_y] == FieldEmpty &&
|
||||
(minesweeper_state->cursor_x != rand_x && minesweeper_state->cursor_y != rand_y)) {
|
||||
minesweeper_state->minefield[rand_x][rand_y] = FieldMine;
|
||||
mines_left--;
|
||||
}
|
||||
}
|
||||
while(mines_left > 0) {
|
||||
int rand_x = rand() % PLAYFIELD_WIDTH;
|
||||
int rand_y = rand() % PLAYFIELD_HEIGHT;
|
||||
// make sure first guess isn't a mine
|
||||
if (minesweeper_state->minefield[rand_x][rand_y] == FieldEmpty &&
|
||||
(minesweeper_state->cursor_x != rand_x && minesweeper_state->cursor_y != rand_y )) {
|
||||
minesweeper_state->minefield[rand_x][rand_y] = FieldMine;
|
||||
mines_left--;
|
||||
}
|
||||
minesweeper_state->mines_left = MINECOUNT;
|
||||
minesweeper_state->fields_cleared = 0;
|
||||
minesweeper_state->flags_set = 0;
|
||||
minesweeper_state->game_started_tick = furi_get_tick();
|
||||
minesweeper_state->game_started = false;
|
||||
}
|
||||
minesweeper_state->mines_left = MINECOUNT;
|
||||
minesweeper_state->fields_cleared = 0;
|
||||
minesweeper_state->flags_set = 0;
|
||||
minesweeper_state->game_started_tick = furi_get_tick();
|
||||
minesweeper_state->game_started = false;
|
||||
}
|
||||
|
||||
static void place_flag(Minesweeper* minesweeper_state) {
|
||||
if(minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] ==
|
||||
TileTypeUncleared) {
|
||||
minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] =
|
||||
TileTypeFlag;
|
||||
minesweeper_state->flags_set++;
|
||||
} else if(
|
||||
minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] ==
|
||||
TileTypeFlag) {
|
||||
minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] =
|
||||
TileTypeUncleared;
|
||||
minesweeper_state->flags_set--;
|
||||
}
|
||||
if (minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] == TileTypeUncleared) {
|
||||
minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] = TileTypeFlag;
|
||||
minesweeper_state->flags_set++;
|
||||
} else if (minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] == TileTypeFlag) {
|
||||
minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] = TileTypeUncleared;
|
||||
minesweeper_state->flags_set--;
|
||||
}
|
||||
}
|
||||
|
||||
static bool game_lost(Minesweeper* minesweeper_state) {
|
||||
// returns true if the player wants to restart, otherwise false
|
||||
DialogsApp* dialogs = furi_record_open(RECORD_DIALOGS);
|
||||
// returns true if the player wants to restart, otherwise false
|
||||
DialogsApp *dialogs = furi_record_open(RECORD_DIALOGS);
|
||||
|
||||
DialogMessage* message = dialog_message_alloc();
|
||||
const char* header_text = "Game Over";
|
||||
const char* message_text = "You hit a mine!";
|
||||
DialogMessage* message = dialog_message_alloc();
|
||||
const char* header_text = "Game Over";
|
||||
const char* message_text = "You hit a mine!";
|
||||
|
||||
dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
|
||||
dialog_message_set_text(message, message_text, 64, 32, AlignCenter, AlignCenter);
|
||||
dialog_message_set_buttons(message, NULL, "Play again", NULL);
|
||||
dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
|
||||
dialog_message_set_text(message, message_text, 64, 32, AlignCenter, AlignCenter);
|
||||
dialog_message_set_buttons(message, NULL, "Play again", NULL);
|
||||
|
||||
dialog_message_set_icon(message, NULL, 0, 10);
|
||||
dialog_message_set_icon(message, NULL, 0, 10);
|
||||
|
||||
NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION);
|
||||
notification_message(notifications, &sequence_set_vibro_on);
|
||||
furi_record_close(RECORD_NOTIFICATION);
|
||||
furi_timer_start(minesweeper_state->timer, (uint32_t)furi_kernel_get_tick_frequency() * 0.2);
|
||||
NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION);
|
||||
notification_message(notifications, &sequence_set_vibro_on);
|
||||
furi_record_close(RECORD_NOTIFICATION);
|
||||
furi_timer_start(minesweeper_state->timer, (uint32_t) furi_kernel_get_tick_frequency() * 0.2);
|
||||
|
||||
DialogMessageButton choice = dialog_message_show(dialogs, message);
|
||||
dialog_message_free(message);
|
||||
furi_record_close(RECORD_DIALOGS);
|
||||
DialogMessageButton choice = dialog_message_show(dialogs, message);
|
||||
dialog_message_free(message);
|
||||
furi_record_close(RECORD_DIALOGS);
|
||||
|
||||
return choice == DialogMessageButtonCenter;
|
||||
return choice == DialogMessageButtonCenter;
|
||||
}
|
||||
|
||||
static bool game_won(Minesweeper* minesweeper_state) {
|
||||
DialogsApp* dialogs = furi_record_open(RECORD_DIALOGS);
|
||||
DialogsApp *dialogs = furi_record_open(RECORD_DIALOGS);
|
||||
|
||||
FuriString* tempStr;
|
||||
tempStr = furi_string_alloc();
|
||||
FuriString* tempStr;
|
||||
tempStr = furi_string_alloc();
|
||||
|
||||
int seconds = 0;
|
||||
int minutes = 0;
|
||||
uint32_t ticks_elapsed = furi_get_tick() - minesweeper_state->game_started_tick;
|
||||
seconds = (int)ticks_elapsed / furi_kernel_get_tick_frequency();
|
||||
minutes = (int)seconds / 60;
|
||||
seconds = seconds % 60;
|
||||
int seconds = 0;
|
||||
int minutes = 0;
|
||||
uint32_t ticks_elapsed = furi_get_tick() - minesweeper_state->game_started_tick;
|
||||
seconds = (int) ticks_elapsed / furi_kernel_get_tick_frequency();
|
||||
minutes = (int) seconds / 60;
|
||||
seconds = seconds % 60;
|
||||
|
||||
DialogMessage* message = dialog_message_alloc();
|
||||
const char* header_text = "Game won!";
|
||||
furi_string_cat_printf(tempStr, "Minefield cleared in %01d:%02d", minutes, seconds);
|
||||
dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
|
||||
dialog_message_set_text(
|
||||
message, furi_string_get_cstr(tempStr), 64, 32, AlignCenter, AlignCenter);
|
||||
dialog_message_set_buttons(message, NULL, "Play again", NULL);
|
||||
// TODO: create icon
|
||||
dialog_message_set_icon(message, NULL, 72, 17);
|
||||
DialogMessage* message = dialog_message_alloc();
|
||||
const char* header_text = "Game won!";
|
||||
furi_string_cat_printf(tempStr, "Minefield cleared in %01d:%02d", minutes, seconds);
|
||||
dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
|
||||
dialog_message_set_text(message, furi_string_get_cstr(tempStr), 64, 32, AlignCenter, AlignCenter);
|
||||
dialog_message_set_buttons(message, NULL, "Play again", NULL);
|
||||
dialog_message_set_icon(message, NULL, 72, 17);
|
||||
|
||||
DialogMessageButton choice = dialog_message_show(dialogs, message);
|
||||
dialog_message_free(message);
|
||||
furi_string_free(tempStr);
|
||||
furi_record_close(RECORD_DIALOGS);
|
||||
return choice == DialogMessageButtonCenter;
|
||||
DialogMessageButton choice = dialog_message_show(dialogs, message);
|
||||
dialog_message_free(message);
|
||||
furi_string_free(tempStr);
|
||||
furi_record_close(RECORD_DIALOGS);
|
||||
return choice == DialogMessageButtonCenter;
|
||||
}
|
||||
|
||||
// returns false if the move loses the game - otherwise true
|
||||
static bool play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y) {
|
||||
if(minesweeper_state->playfield[cursor_x][cursor_y] != TileTypeUncleared) {
|
||||
// we're on an already uncovered field
|
||||
return true;
|
||||
}
|
||||
if(minesweeper_state->minefield[cursor_x][cursor_y] == FieldMine) {
|
||||
// TODO: player loses!
|
||||
minesweeper_state->playfield[cursor_x][cursor_y] = TileTypeMine;
|
||||
return false;
|
||||
} else {
|
||||
// get number of surrounding mines.
|
||||
int hint = 0;
|
||||
for(int y = cursor_y - 1; y <= cursor_y + 1; y++) {
|
||||
for(int x = cursor_x - 1; x <= cursor_x + 1; x++) {
|
||||
if(x == cursor_x && y == cursor_y) {
|
||||
// we're on the cell the user selected, so ignore.
|
||||
continue;
|
||||
}
|
||||
// make sure we don't go OOB
|
||||
if(x >= 0 && x < PLAYFIELD_WIDTH && y >= 0 && y < PLAYFIELD_HEIGHT) {
|
||||
if(minesweeper_state->minefield[x][y] == FieldMine) {
|
||||
hint++;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (minesweeper_state->playfield[cursor_x][cursor_y] == TileTypeFlag) {
|
||||
// we're on a flagged field, do nothing
|
||||
return true;
|
||||
}
|
||||
if (minesweeper_state->minefield[cursor_x][cursor_y] == FieldMine) {
|
||||
// player loses - draw mine
|
||||
minesweeper_state->playfield[cursor_x][cursor_y] = TileTypeMine;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (minesweeper_state->playfield[cursor_x][cursor_y] >= TileType1 && minesweeper_state->playfield[cursor_x][cursor_y] <= TileType8) {
|
||||
// click on a cleared cell with a number
|
||||
// count the flags around
|
||||
int flags = 0;
|
||||
for (int y = cursor_y-1; y <= cursor_y+1; y++) {
|
||||
for (int x = cursor_x-1; x <= cursor_x+1; x++) {
|
||||
if ( x == cursor_x && y == cursor_y ) {
|
||||
// we're on the cell the user selected, so ignore.
|
||||
continue;
|
||||
}
|
||||
// 〜( ̄▽ ̄〜) don't judge me (〜 ̄▽ ̄)〜
|
||||
minesweeper_state->playfield[cursor_x][cursor_y] = hint;
|
||||
minesweeper_state->fields_cleared++;
|
||||
FURI_LOG_D("Minesweeper", "Setting %d,%d to %d", cursor_x, cursor_y, hint);
|
||||
if(hint == 0) {
|
||||
// auto open surrounding fields.
|
||||
for(int auto_y = cursor_y - 1; auto_y <= cursor_y + 1; auto_y++) {
|
||||
for(int auto_x = cursor_x - 1; auto_x <= cursor_x + 1; auto_x++) {
|
||||
if(auto_x == cursor_x && auto_y == cursor_y) {
|
||||
continue;
|
||||
}
|
||||
if(auto_x >= 0 && auto_x < PLAYFIELD_WIDTH && auto_y >= 0 &&
|
||||
auto_y < PLAYFIELD_HEIGHT) {
|
||||
if(minesweeper_state->playfield[auto_x][auto_y] == TileTypeUncleared) {
|
||||
play_move(minesweeper_state, auto_x, auto_y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// make sure we don't go OOB
|
||||
if ( x >= 0 && x < PLAYFIELD_WIDTH && y >= 0 && y < PLAYFIELD_HEIGHT) {
|
||||
if (minesweeper_state->playfield[x][y] == TileTypeFlag) {
|
||||
flags ++;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
int mines = minesweeper_state->playfield[cursor_x][cursor_y]; // ¯\_(ツ)_/¯
|
||||
if (flags == mines) {
|
||||
// auto uncover all non-flags around (to win faster ;)
|
||||
for (int auto_y = cursor_y-1; auto_y <= cursor_y+1; auto_y++) {
|
||||
for (int auto_x = cursor_x-1; auto_x <= cursor_x+1; auto_x++) {
|
||||
if ( auto_x == cursor_x && auto_y == cursor_y ) {
|
||||
continue;
|
||||
}
|
||||
if ( auto_x >= 0 && auto_x < PLAYFIELD_WIDTH && auto_y >= 0 && auto_y < PLAYFIELD_HEIGHT) {
|
||||
if (minesweeper_state->playfield[auto_x][auto_y] == TileTypeUncleared) {
|
||||
if(!play_move(minesweeper_state, auto_x, auto_y)) {
|
||||
// flags were wrong, we got a mine!
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// we're done without hitting a mine - so return
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// calculate number of surrounding mines.
|
||||
int hint = 0;
|
||||
for (int y = cursor_y-1; y <= cursor_y+1; y++) {
|
||||
for (int x = cursor_x-1; x <= cursor_x+1; x++) {
|
||||
if ( x == cursor_x && y == cursor_y ) {
|
||||
// we're on the cell the user selected, so ignore.
|
||||
continue;
|
||||
}
|
||||
// make sure we don't go OOB
|
||||
if ( x >= 0 && x < PLAYFIELD_WIDTH && y >= 0 && y < PLAYFIELD_HEIGHT) {
|
||||
if(minesweeper_state->minefield[x][y] == FieldMine) {
|
||||
hint ++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// 〜( ̄▽ ̄〜) don't judge me (〜 ̄▽ ̄)〜
|
||||
minesweeper_state->playfield[cursor_x][cursor_y] = hint;
|
||||
minesweeper_state->fields_cleared++;
|
||||
FURI_LOG_D("Minesweeper", "Setting %d,%d to %d", cursor_x, cursor_y, hint);
|
||||
if (hint == 0) {
|
||||
// the field is "empty"
|
||||
// auto open surrounding fields.
|
||||
for (int auto_y = cursor_y-1; auto_y <= cursor_y+1; auto_y++) {
|
||||
for (int auto_x = cursor_x-1; auto_x <= cursor_x+1; auto_x++) {
|
||||
if ( auto_x == cursor_x && auto_y == cursor_y ) {
|
||||
continue;
|
||||
}
|
||||
if ( auto_x >= 0 && auto_x < PLAYFIELD_WIDTH && auto_y >= 0 && auto_y < PLAYFIELD_HEIGHT) {
|
||||
if (minesweeper_state->playfield[auto_x][auto_y] == TileTypeUncleared) {
|
||||
play_move(minesweeper_state, auto_x, auto_y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static void minesweeper_state_init(Minesweeper* const minesweeper_state) {
|
||||
minesweeper_state->cursor_x = minesweeper_state->cursor_y = 0;
|
||||
minesweeper_state->game_started = false;
|
||||
for(int y = 0; y < PLAYFIELD_HEIGHT; y++) {
|
||||
for(int x = 0; x < PLAYFIELD_WIDTH; x++) {
|
||||
minesweeper_state->playfield[x][y] = TileTypeUncleared;
|
||||
}
|
||||
for (int y = 0; y < PLAYFIELD_HEIGHT; y++) {
|
||||
for (int x = 0; x < PLAYFIELD_WIDTH; x++){
|
||||
minesweeper_state->playfield[x][y] = TileTypeUncleared;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int32_t minesweeper_app(void* p) {
|
||||
UNUSED(p);
|
||||
DialogsApp* dialogs = furi_record_open(RECORD_DIALOGS);
|
||||
UNUSED(p);
|
||||
DialogsApp *dialogs = furi_record_open(RECORD_DIALOGS);
|
||||
|
||||
DialogMessage* message = dialog_message_alloc();
|
||||
const char* header_text = "Minesweeper";
|
||||
const char* message_text = "Hold OK pressed to toggle flags.\ngithub.com/panki27";
|
||||
DialogMessage* message = dialog_message_alloc();
|
||||
const char* header_text = "Minesweeper";
|
||||
const char* message_text = "Hold OK pressed to toggle flags.\ngithub.com/panki27";
|
||||
|
||||
dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
|
||||
dialog_message_set_text(message, message_text, 64, 32, AlignCenter, AlignCenter);
|
||||
dialog_message_set_buttons(message, NULL, "Play", NULL);
|
||||
dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
|
||||
dialog_message_set_text(message, message_text, 64, 32, AlignCenter, AlignCenter);
|
||||
dialog_message_set_buttons(message, NULL, "Play", NULL);
|
||||
|
||||
dialog_message_set_icon(message, NULL, 0, 10);
|
||||
dialog_message_set_icon(message, NULL, 0, 10);
|
||||
|
||||
dialog_message_show(dialogs, message);
|
||||
dialog_message_free(message);
|
||||
furi_record_close(RECORD_DIALOGS);
|
||||
dialog_message_show(dialogs, message);
|
||||
dialog_message_free(message);
|
||||
furi_record_close(RECORD_DIALOGS);
|
||||
|
||||
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(PluginEvent));
|
||||
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(PluginEvent));
|
||||
|
||||
Minesweeper* minesweeper_state = malloc(sizeof(Minesweeper));
|
||||
// setup
|
||||
minesweeper_state_init(minesweeper_state);
|
||||
Minesweeper* minesweeper_state = malloc(sizeof(Minesweeper));
|
||||
// setup
|
||||
minesweeper_state_init(minesweeper_state);
|
||||
|
||||
ValueMutex state_mutex;
|
||||
if(!init_mutex(&state_mutex, minesweeper_state, sizeof(minesweeper_state))) {
|
||||
FURI_LOG_E("Minesweeper", "cannot create mutex\r\n");
|
||||
free(minesweeper_state);
|
||||
return 255;
|
||||
}
|
||||
// BEGIN IMPLEMENTATION
|
||||
ValueMutex state_mutex;
|
||||
if (!init_mutex(&state_mutex, minesweeper_state, sizeof(minesweeper_state))) {
|
||||
FURI_LOG_E("Minesweeper", "cannot create mutex\r\n");
|
||||
free(minesweeper_state);
|
||||
return 255;
|
||||
}
|
||||
// BEGIN IMPLEMENTATION
|
||||
|
||||
// Set system callbacks
|
||||
ViewPort* view_port = view_port_alloc();
|
||||
view_port_draw_callback_set(view_port, render_callback, &state_mutex);
|
||||
view_port_input_callback_set(view_port, input_callback, event_queue);
|
||||
minesweeper_state->timer = furi_timer_alloc(timer_callback, FuriTimerTypeOnce, &state_mutex);
|
||||
// Set system callbacks
|
||||
ViewPort* view_port = view_port_alloc();
|
||||
view_port_draw_callback_set(view_port, render_callback, &state_mutex);
|
||||
view_port_input_callback_set(view_port, input_callback, event_queue);
|
||||
minesweeper_state->timer = furi_timer_alloc(timer_callback, FuriTimerTypeOnce, &state_mutex);
|
||||
|
||||
// Open GUI and register view_port
|
||||
Gui* gui = furi_record_open("gui");
|
||||
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
|
||||
// Open GUI and register view_port
|
||||
Gui* gui = furi_record_open("gui");
|
||||
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
|
||||
|
||||
PluginEvent event;
|
||||
for(bool processing = true; processing;) {
|
||||
FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
|
||||
Minesweeper* minesweeper_state = (Minesweeper*)acquire_mutex_block(&state_mutex);
|
||||
if(event_status == FuriStatusOk) {
|
||||
// press events
|
||||
if(event.type == EventTypeKey) {
|
||||
if(event.input.type == InputTypeShort) {
|
||||
switch(event.input.key) {
|
||||
case InputKeyUp:
|
||||
minesweeper_state->cursor_y--;
|
||||
if(minesweeper_state->cursor_y < 0) {
|
||||
minesweeper_state->cursor_y = 0;
|
||||
}
|
||||
break;
|
||||
case InputKeyDown:
|
||||
minesweeper_state->cursor_y++;
|
||||
if(minesweeper_state->cursor_y >= PLAYFIELD_HEIGHT) {
|
||||
minesweeper_state->cursor_y = PLAYFIELD_HEIGHT - 1;
|
||||
}
|
||||
break;
|
||||
case InputKeyRight:
|
||||
minesweeper_state->cursor_x++;
|
||||
if(minesweeper_state->cursor_x >= PLAYFIELD_WIDTH) {
|
||||
minesweeper_state->cursor_x = PLAYFIELD_WIDTH - 1;
|
||||
}
|
||||
break;
|
||||
case InputKeyLeft:
|
||||
minesweeper_state->cursor_x--;
|
||||
if(minesweeper_state->cursor_x < 0) {
|
||||
minesweeper_state->cursor_x = 0;
|
||||
}
|
||||
break;
|
||||
case InputKeyOk:
|
||||
if(!minesweeper_state->game_started) {
|
||||
setup_playfield(minesweeper_state);
|
||||
minesweeper_state->game_started = true;
|
||||
}
|
||||
if(!play_move(
|
||||
minesweeper_state,
|
||||
minesweeper_state->cursor_x,
|
||||
minesweeper_state->cursor_y)) {
|
||||
// ooops. looks like we hit a mine!
|
||||
if(game_lost(minesweeper_state)) {
|
||||
// player wants to restart.
|
||||
setup_playfield(minesweeper_state);
|
||||
} else {
|
||||
// player wants to exit :(
|
||||
processing = false;
|
||||
}
|
||||
} else {
|
||||
// check win condition.
|
||||
if(minesweeper_state->fields_cleared ==
|
||||
(PLAYFIELD_HEIGHT * PLAYFIELD_WIDTH) - MINECOUNT) {
|
||||
if(game_won(minesweeper_state)) {
|
||||
//player wants to restart
|
||||
setup_playfield(minesweeper_state);
|
||||
} else {
|
||||
processing = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case InputKeyBack:
|
||||
// Exit the plugin
|
||||
processing = false;
|
||||
break;
|
||||
}
|
||||
} else if(event.input.type == InputTypeLong) {
|
||||
// hold events
|
||||
FURI_LOG_D("Minesweeper", "Got a long press!");
|
||||
switch(event.input.key) {
|
||||
case InputKeyUp:
|
||||
case InputKeyDown:
|
||||
case InputKeyRight:
|
||||
case InputKeyLeft:
|
||||
break;
|
||||
case InputKeyOk:
|
||||
FURI_LOG_D("Minesweeper", "Toggling flag");
|
||||
place_flag(minesweeper_state);
|
||||
break;
|
||||
case InputKeyBack:
|
||||
processing = false;
|
||||
break;
|
||||
}
|
||||
PluginEvent event;
|
||||
for (bool processing = true; processing;) {
|
||||
FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
|
||||
Minesweeper* minesweeper_state = (Minesweeper*)acquire_mutex_block(&state_mutex);
|
||||
if(event_status == FuriStatusOk) {
|
||||
// press events
|
||||
if(event.type == EventTypeKey) {
|
||||
if(event.input.type == InputTypeShort) {
|
||||
switch(event.input.key) {
|
||||
case InputKeyUp:
|
||||
minesweeper_state->cursor_y--;
|
||||
if(minesweeper_state->cursor_y < 0) {
|
||||
minesweeper_state->cursor_y = 0;
|
||||
}
|
||||
break;
|
||||
case InputKeyDown:
|
||||
minesweeper_state->cursor_y++;
|
||||
if(minesweeper_state->cursor_y >= PLAYFIELD_HEIGHT) {
|
||||
minesweeper_state->cursor_y = PLAYFIELD_HEIGHT-1;
|
||||
}
|
||||
break;
|
||||
case InputKeyRight:
|
||||
minesweeper_state->cursor_x++;
|
||||
if(minesweeper_state->cursor_x >= PLAYFIELD_WIDTH) {
|
||||
minesweeper_state->cursor_x = PLAYFIELD_WIDTH-1;
|
||||
}
|
||||
break;
|
||||
case InputKeyLeft:
|
||||
minesweeper_state->cursor_x--;
|
||||
if(minesweeper_state->cursor_x < 0) {
|
||||
minesweeper_state->cursor_x = 0;
|
||||
}
|
||||
break;
|
||||
case InputKeyOk:
|
||||
if (!minesweeper_state->game_started) {
|
||||
setup_playfield(minesweeper_state);
|
||||
minesweeper_state->game_started = true;
|
||||
}
|
||||
if (!play_move(minesweeper_state, minesweeper_state->cursor_x, minesweeper_state->cursor_y)) {
|
||||
// ooops. looks like we hit a mine!
|
||||
if (game_lost(minesweeper_state)) {
|
||||
// player wants to restart.
|
||||
setup_playfield(minesweeper_state);
|
||||
} else {
|
||||
// player wants to exit :(
|
||||
processing = false;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// check win condition.
|
||||
if (minesweeper_state->fields_cleared == (PLAYFIELD_HEIGHT*PLAYFIELD_WIDTH) - MINECOUNT){
|
||||
if (game_won(minesweeper_state)) {
|
||||
//player wants to restart
|
||||
setup_playfield(minesweeper_state);
|
||||
} else {
|
||||
processing = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case InputKeyBack:
|
||||
// Exit the plugin
|
||||
processing = false;
|
||||
break;
|
||||
}
|
||||
} else if (event.input.type == InputTypeLong) {
|
||||
// hold events
|
||||
FURI_LOG_D("Minesweeper", "Got a long press!");
|
||||
switch(event.input.key) {
|
||||
case InputKeyUp:
|
||||
case InputKeyDown:
|
||||
case InputKeyRight:
|
||||
case InputKeyLeft:
|
||||
break;
|
||||
case InputKeyOk:
|
||||
FURI_LOG_D("Minesweeper", "Toggling flag");
|
||||
place_flag(minesweeper_state);
|
||||
break;
|
||||
case InputKeyBack:
|
||||
processing = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
view_port_update(view_port);
|
||||
release_mutex(&state_mutex, minesweeper_state);
|
||||
}
|
||||
} else {
|
||||
// event timeout
|
||||
;
|
||||
}
|
||||
view_port_enabled_set(view_port, false);
|
||||
gui_remove_view_port(gui, view_port);
|
||||
furi_record_close("gui");
|
||||
view_port_free(view_port);
|
||||
furi_message_queue_free(event_queue);
|
||||
delete_mutex(&state_mutex);
|
||||
furi_timer_free(minesweeper_state->timer);
|
||||
free(minesweeper_state);
|
||||
view_port_update(view_port);
|
||||
release_mutex(&state_mutex, minesweeper_state);
|
||||
}
|
||||
view_port_enabled_set(view_port, false);
|
||||
gui_remove_view_port(gui, view_port);
|
||||
furi_record_close("gui");
|
||||
view_port_free(view_port);
|
||||
furi_message_queue_free(event_queue);
|
||||
delete_mutex(&state_mutex);
|
||||
furi_timer_free(minesweeper_state->timer);
|
||||
free(minesweeper_state);
|
||||
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user