update minesweeper

https://github.com/panki27/minesweeper
This commit is contained in:
MX 2022-10-14 01:43:57 +03:00
parent a16542cda6
commit dad4772bec
No known key found for this signature in database
GPG Key ID: 6C4C311DFD4B4AB5
3 changed files with 446 additions and 507 deletions

View File

@ -11,6 +11,7 @@ This is a Minesweeper implementation for the Flipper Zero device.
- Arrow buttons to move
- Push center button to open field
- Hold center button to toggle flag
- Push center button on an already open field that has the correct amount of flags surrounding it to auto-open the remaining ones (thanks @gelin!)
## Compiling

View File

@ -1,144 +1,48 @@
#define tile_0_width 8
#define tile_0_height 8
static uint8_t tile_0_bits[] = {
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
};
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, };
#define tile_1_width 8
#define tile_1_height 8
static uint8_t tile_1_bits[] = {
0x00,
0x10,
0x18,
0x10,
0x10,
0x10,
0x10,
0x00,
};
0x00, 0x10, 0x18, 0x10, 0x10, 0x10, 0x10, 0x00, };
#define tile_2_width 8
#define tile_2_height 8
static uint8_t tile_2_bits[] = {
0x00,
0x1C,
0x20,
0x20,
0x18,
0x04,
0x3C,
0x00,
};
0x00, 0x1C, 0x20, 0x20, 0x18, 0x04, 0x3C, 0x00, };
#define tile_3_width 8
#define tile_3_height 8
static uint8_t tile_3_bits[] = {
0x00,
0x1C,
0x20,
0x20,
0x18,
0x20,
0x1C,
0x00,
};
0x00, 0x1C, 0x20, 0x20, 0x18, 0x20, 0x1C, 0x00, };
#define tile_4_width 8
#define tile_4_height 8
static uint8_t tile_4_bits[] = {
0x00,
0x04,
0x14,
0x14,
0x3C,
0x10,
0x10,
0x00,
};
0x00, 0x04, 0x14, 0x14, 0x3C, 0x10, 0x10, 0x00, };
#define tile_5_width 8
#define tile_5_height 8
static uint8_t tile_5_bits[] = {
0x00,
0x3C,
0x04,
0x1C,
0x20,
0x20,
0x1C,
0x00,
};
0x00, 0x3C, 0x04, 0x1C, 0x20, 0x20, 0x1C, 0x00, };
#define tile_6_width 8
#define tile_6_height 8
static uint8_t tile_6_bits[] = {
0x00,
0x18,
0x24,
0x04,
0x1C,
0x24,
0x18,
0x00,
};
0x00, 0x18, 0x24, 0x04, 0x1C, 0x24, 0x18, 0x00, };
#define tile_7_width 8
#define tile_7_height 8
static uint8_t tile_7_bits[] = {
0x00,
0x3C,
0x20,
0x20,
0x10,
0x08,
0x08,
0x00,
};
0x00, 0x3C, 0x20, 0x20, 0x10, 0x08, 0x08, 0x00, };
#define tile_8_width 8
#define tile_8_height 8
static uint8_t tile_8_bits[] = {
0x00,
0x18,
0x24,
0x18,
0x24,
0x24,
0x18,
0x00,
};
0x00, 0x18, 0x24, 0x18, 0x24, 0x24, 0x18, 0x00, };
#define tile_flag_width 8
#define tile_flag_height 8
static uint8_t tile_flag_bits[] = {
0xFF,
0x81,
0xB9,
0x89,
0x89,
0x9D,
0x81,
0xFF,
};
0xFF, 0x81, 0xB9, 0x89, 0x89, 0x9D, 0x81, 0xFF, };
#define tile_mine_width 8
#define tile_mine_height 8
static uint8_t tile_mine_bits[] = {
0x55,
0xAA,
0x55,
0xAA,
0x55,
0xAA,
0x55,
0xAA,
};
0x55, 0xAA, 0x55, 0xAA, 0x55, 0xAA, 0x55, 0xAA, };
#define tile_uncleared_width 8
#define tile_uncleared_height 8
static uint8_t tile_uncleared_bits[] = {
0xFF,
0x81,
0x81,
0x81,
0x81,
0x81,
0x81,
0xFF,
};
0xFF, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0xFF, };

View File

@ -28,18 +28,18 @@ typedef struct {
} PluginEvent;
typedef enum {
TileType0, // this HAS to be in order, for hint assignment to be ez pz
TileType1,
TileType2,
TileType3,
TileType4,
TileType5,
TileType6,
TileType7,
TileType8,
TileTypeUncleared,
TileTypeFlag,
TileTypeMine
TileType0, // this HAS to be in order, for hint assignment to be ez pz
TileType1,
TileType2,
TileType3,
TileType4,
TileType5,
TileType6,
TileType7,
TileType8,
TileTypeUncleared,
TileTypeFlag,
TileTypeMine
} TileType;
typedef enum {
@ -48,23 +48,23 @@ typedef enum {
} Field;
typedef struct {
Field minefield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
TileType playfield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
FuriTimer* timer;
int cursor_x;
int cursor_y;
int mines_left;
int fields_cleared;
int flags_set;
bool game_started;
uint32_t game_started_tick;
Field minefield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
TileType playfield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
FuriTimer* timer;
int cursor_x;
int cursor_y;
int mines_left;
int fields_cleared;
int flags_set;
bool game_started;
uint32_t game_started_tick;
} Minesweeper;
static void timer_callback(void* ctx) {
UNUSED(ctx);
NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
notification_message(notification, &sequence_reset_vibro);
furi_record_close(RECORD_NOTIFICATION);
UNUSED(ctx);
NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
notification_message(notification, &sequence_reset_vibro);
furi_record_close(RECORD_NOTIFICATION);
}
static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
@ -76,8 +76,8 @@ static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queu
static void render_callback(Canvas* const canvas, void* ctx) {
const Minesweeper* minesweeper_state = acquire_mutex((ValueMutex*)ctx, 25);
if(minesweeper_state == NULL) {
return;
if (minesweeper_state == NULL) {
return;
}
FuriString* mineStr;
FuriString* timeStr;
@ -90,134 +90,134 @@ static void render_callback(Canvas* const canvas, void* ctx) {
int seconds = 0;
int minutes = 0;
if(minesweeper_state->game_started) {
uint32_t ticks_elapsed = furi_get_tick() - minesweeper_state->game_started_tick;
seconds = (int)ticks_elapsed / furi_kernel_get_tick_frequency();
minutes = (int)seconds / 60;
seconds = seconds % 60;
if (minesweeper_state->game_started) {
uint32_t ticks_elapsed = furi_get_tick() - minesweeper_state->game_started_tick;
seconds = (int) ticks_elapsed / furi_kernel_get_tick_frequency();
minutes = (int) seconds / 60;
seconds = seconds % 60;
}
furi_string_printf(timeStr, "%01d:%02d", minutes, seconds);
canvas_draw_str_aligned(canvas, 128, 0, AlignRight, AlignTop, furi_string_get_cstr(timeStr));
for(int y = 0; y < PLAYFIELD_HEIGHT; y++) {
for(int x = 0; x < PLAYFIELD_WIDTH; x++) {
if(x == minesweeper_state->cursor_x && y == minesweeper_state->cursor_y) {
canvas_invert_color(canvas);
}
switch(minesweeper_state->playfield[x][y]) {
case TileType0:
canvas_draw_xbm(
canvas,
x * TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_0_bits);
break;
case TileType1:
canvas_draw_xbm(
canvas,
x * TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_1_bits);
break;
case TileType2:
canvas_draw_xbm(
canvas,
x * TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_2_bits);
break;
case TileType3:
canvas_draw_xbm(
canvas,
x * TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_3_bits);
break;
case TileType4:
canvas_draw_xbm(
canvas,
x * TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_4_bits);
break;
case TileType5:
canvas_draw_xbm(
canvas,
x * TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_5_bits);
break;
case TileType6:
canvas_draw_xbm(
canvas,
x * TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_6_bits);
break;
case TileType7:
canvas_draw_xbm(
canvas,
x * TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_7_bits);
break;
case TileType8:
canvas_draw_xbm(
canvas,
x * TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_8_bits);
break;
case TileTypeFlag:
canvas_draw_xbm(
canvas,
x * TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_flag_bits);
break;
case TileTypeUncleared:
canvas_draw_xbm(
canvas,
x * TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_uncleared_bits);
break;
case TileTypeMine:
canvas_draw_xbm(
canvas,
x * TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_mine_bits);
break;
}
if(x == minesweeper_state->cursor_x && y == minesweeper_state->cursor_y) {
canvas_invert_color(canvas);
}
for (int y = 0; y < PLAYFIELD_HEIGHT; y++) {
for (int x = 0; x < PLAYFIELD_WIDTH; x++) {
if ( x == minesweeper_state->cursor_x && y == minesweeper_state->cursor_y) {
canvas_invert_color(canvas);
}
switch (minesweeper_state->playfield[x][y]) {
case TileType0:
canvas_draw_xbm(
canvas,
x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_0_bits);
break;
case TileType1:
canvas_draw_xbm(
canvas,
x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_1_bits);
break;
case TileType2:
canvas_draw_xbm(
canvas,
x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_2_bits);
break;
case TileType3:
canvas_draw_xbm(
canvas,
x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_3_bits);
break;
case TileType4:
canvas_draw_xbm(
canvas,
x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_4_bits);
break;
case TileType5:
canvas_draw_xbm(
canvas,
x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_5_bits);
break;
case TileType6:
canvas_draw_xbm(
canvas,
x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_6_bits);
break;
case TileType7:
canvas_draw_xbm(
canvas,
x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_7_bits);
break;
case TileType8:
canvas_draw_xbm(
canvas,
x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_8_bits);
break;
case TileTypeFlag:
canvas_draw_xbm(
canvas,
x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_flag_bits);
break;
case TileTypeUncleared:
canvas_draw_xbm(
canvas,
x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_uncleared_bits);
break;
case TileTypeMine:
canvas_draw_xbm(
canvas,
x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_mine_bits);
break;
}
if ( x == minesweeper_state->cursor_x && y == minesweeper_state->cursor_y) {
canvas_invert_color(canvas);
}
}
}
furi_string_free(mineStr);
@ -226,302 +226,336 @@ static void render_callback(Canvas* const canvas, void* ctx) {
}
static void setup_playfield(Minesweeper* minesweeper_state) {
int mines_left = MINECOUNT;
for(int y = 0; y < PLAYFIELD_HEIGHT; y++) {
for(int x = 0; x < PLAYFIELD_WIDTH; x++) {
minesweeper_state->minefield[x][y] = FieldEmpty;
minesweeper_state->playfield[x][y] = TileTypeUncleared;
}
int mines_left = MINECOUNT;
for (int y = 0; y < PLAYFIELD_HEIGHT; y++) {
for (int x = 0; x < PLAYFIELD_WIDTH; x++){
minesweeper_state->minefield[x][y] = FieldEmpty;
minesweeper_state->playfield[x][y] = TileTypeUncleared;
}
while(mines_left > 0) {
int rand_x = rand() % PLAYFIELD_WIDTH;
int rand_y = rand() % PLAYFIELD_HEIGHT;
// make sure first guess isn't a mine
if(minesweeper_state->minefield[rand_x][rand_y] == FieldEmpty &&
(minesweeper_state->cursor_x != rand_x && minesweeper_state->cursor_y != rand_y)) {
minesweeper_state->minefield[rand_x][rand_y] = FieldMine;
mines_left--;
}
}
while(mines_left > 0) {
int rand_x = rand() % PLAYFIELD_WIDTH;
int rand_y = rand() % PLAYFIELD_HEIGHT;
// make sure first guess isn't a mine
if (minesweeper_state->minefield[rand_x][rand_y] == FieldEmpty &&
(minesweeper_state->cursor_x != rand_x && minesweeper_state->cursor_y != rand_y )) {
minesweeper_state->minefield[rand_x][rand_y] = FieldMine;
mines_left--;
}
minesweeper_state->mines_left = MINECOUNT;
minesweeper_state->fields_cleared = 0;
minesweeper_state->flags_set = 0;
minesweeper_state->game_started_tick = furi_get_tick();
minesweeper_state->game_started = false;
}
minesweeper_state->mines_left = MINECOUNT;
minesweeper_state->fields_cleared = 0;
minesweeper_state->flags_set = 0;
minesweeper_state->game_started_tick = furi_get_tick();
minesweeper_state->game_started = false;
}
static void place_flag(Minesweeper* minesweeper_state) {
if(minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] ==
TileTypeUncleared) {
minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] =
TileTypeFlag;
minesweeper_state->flags_set++;
} else if(
minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] ==
TileTypeFlag) {
minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] =
TileTypeUncleared;
minesweeper_state->flags_set--;
}
if (minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] == TileTypeUncleared) {
minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] = TileTypeFlag;
minesweeper_state->flags_set++;
} else if (minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] == TileTypeFlag) {
minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] = TileTypeUncleared;
minesweeper_state->flags_set--;
}
}
static bool game_lost(Minesweeper* minesweeper_state) {
// returns true if the player wants to restart, otherwise false
DialogsApp* dialogs = furi_record_open(RECORD_DIALOGS);
// returns true if the player wants to restart, otherwise false
DialogsApp *dialogs = furi_record_open(RECORD_DIALOGS);
DialogMessage* message = dialog_message_alloc();
const char* header_text = "Game Over";
const char* message_text = "You hit a mine!";
DialogMessage* message = dialog_message_alloc();
const char* header_text = "Game Over";
const char* message_text = "You hit a mine!";
dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
dialog_message_set_text(message, message_text, 64, 32, AlignCenter, AlignCenter);
dialog_message_set_buttons(message, NULL, "Play again", NULL);
dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
dialog_message_set_text(message, message_text, 64, 32, AlignCenter, AlignCenter);
dialog_message_set_buttons(message, NULL, "Play again", NULL);
dialog_message_set_icon(message, NULL, 0, 10);
dialog_message_set_icon(message, NULL, 0, 10);
NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION);
notification_message(notifications, &sequence_set_vibro_on);
furi_record_close(RECORD_NOTIFICATION);
furi_timer_start(minesweeper_state->timer, (uint32_t)furi_kernel_get_tick_frequency() * 0.2);
NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION);
notification_message(notifications, &sequence_set_vibro_on);
furi_record_close(RECORD_NOTIFICATION);
furi_timer_start(minesweeper_state->timer, (uint32_t) furi_kernel_get_tick_frequency() * 0.2);
DialogMessageButton choice = dialog_message_show(dialogs, message);
dialog_message_free(message);
furi_record_close(RECORD_DIALOGS);
DialogMessageButton choice = dialog_message_show(dialogs, message);
dialog_message_free(message);
furi_record_close(RECORD_DIALOGS);
return choice == DialogMessageButtonCenter;
return choice == DialogMessageButtonCenter;
}
static bool game_won(Minesweeper* minesweeper_state) {
DialogsApp* dialogs = furi_record_open(RECORD_DIALOGS);
DialogsApp *dialogs = furi_record_open(RECORD_DIALOGS);
FuriString* tempStr;
tempStr = furi_string_alloc();
FuriString* tempStr;
tempStr = furi_string_alloc();
int seconds = 0;
int minutes = 0;
uint32_t ticks_elapsed = furi_get_tick() - minesweeper_state->game_started_tick;
seconds = (int)ticks_elapsed / furi_kernel_get_tick_frequency();
minutes = (int)seconds / 60;
seconds = seconds % 60;
int seconds = 0;
int minutes = 0;
uint32_t ticks_elapsed = furi_get_tick() - minesweeper_state->game_started_tick;
seconds = (int) ticks_elapsed / furi_kernel_get_tick_frequency();
minutes = (int) seconds / 60;
seconds = seconds % 60;
DialogMessage* message = dialog_message_alloc();
const char* header_text = "Game won!";
furi_string_cat_printf(tempStr, "Minefield cleared in %01d:%02d", minutes, seconds);
dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
dialog_message_set_text(
message, furi_string_get_cstr(tempStr), 64, 32, AlignCenter, AlignCenter);
dialog_message_set_buttons(message, NULL, "Play again", NULL);
// TODO: create icon
dialog_message_set_icon(message, NULL, 72, 17);
DialogMessage* message = dialog_message_alloc();
const char* header_text = "Game won!";
furi_string_cat_printf(tempStr, "Minefield cleared in %01d:%02d", minutes, seconds);
dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
dialog_message_set_text(message, furi_string_get_cstr(tempStr), 64, 32, AlignCenter, AlignCenter);
dialog_message_set_buttons(message, NULL, "Play again", NULL);
dialog_message_set_icon(message, NULL, 72, 17);
DialogMessageButton choice = dialog_message_show(dialogs, message);
dialog_message_free(message);
furi_string_free(tempStr);
furi_record_close(RECORD_DIALOGS);
return choice == DialogMessageButtonCenter;
DialogMessageButton choice = dialog_message_show(dialogs, message);
dialog_message_free(message);
furi_string_free(tempStr);
furi_record_close(RECORD_DIALOGS);
return choice == DialogMessageButtonCenter;
}
// returns false if the move loses the game - otherwise true
static bool play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y) {
if(minesweeper_state->playfield[cursor_x][cursor_y] != TileTypeUncleared) {
// we're on an already uncovered field
return true;
}
if(minesweeper_state->minefield[cursor_x][cursor_y] == FieldMine) {
// TODO: player loses!
minesweeper_state->playfield[cursor_x][cursor_y] = TileTypeMine;
return false;
} else {
// get number of surrounding mines.
int hint = 0;
for(int y = cursor_y - 1; y <= cursor_y + 1; y++) {
for(int x = cursor_x - 1; x <= cursor_x + 1; x++) {
if(x == cursor_x && y == cursor_y) {
// we're on the cell the user selected, so ignore.
continue;
}
// make sure we don't go OOB
if(x >= 0 && x < PLAYFIELD_WIDTH && y >= 0 && y < PLAYFIELD_HEIGHT) {
if(minesweeper_state->minefield[x][y] == FieldMine) {
hint++;
}
}
}
if (minesweeper_state->playfield[cursor_x][cursor_y] == TileTypeFlag) {
// we're on a flagged field, do nothing
return true;
}
if (minesweeper_state->minefield[cursor_x][cursor_y] == FieldMine) {
// player loses - draw mine
minesweeper_state->playfield[cursor_x][cursor_y] = TileTypeMine;
return false;
}
if (minesweeper_state->playfield[cursor_x][cursor_y] >= TileType1 && minesweeper_state->playfield[cursor_x][cursor_y] <= TileType8) {
// click on a cleared cell with a number
// count the flags around
int flags = 0;
for (int y = cursor_y-1; y <= cursor_y+1; y++) {
for (int x = cursor_x-1; x <= cursor_x+1; x++) {
if ( x == cursor_x && y == cursor_y ) {
// we're on the cell the user selected, so ignore.
continue;
}
// 〜( ̄▽ ̄〜) don't judge me (〜 ̄▽ ̄)〜
minesweeper_state->playfield[cursor_x][cursor_y] = hint;
minesweeper_state->fields_cleared++;
FURI_LOG_D("Minesweeper", "Setting %d,%d to %d", cursor_x, cursor_y, hint);
if(hint == 0) {
// auto open surrounding fields.
for(int auto_y = cursor_y - 1; auto_y <= cursor_y + 1; auto_y++) {
for(int auto_x = cursor_x - 1; auto_x <= cursor_x + 1; auto_x++) {
if(auto_x == cursor_x && auto_y == cursor_y) {
continue;
}
if(auto_x >= 0 && auto_x < PLAYFIELD_WIDTH && auto_y >= 0 &&
auto_y < PLAYFIELD_HEIGHT) {
if(minesweeper_state->playfield[auto_x][auto_y] == TileTypeUncleared) {
play_move(minesweeper_state, auto_x, auto_y);
}
}
}
}
// make sure we don't go OOB
if ( x >= 0 && x < PLAYFIELD_WIDTH && y >= 0 && y < PLAYFIELD_HEIGHT) {
if (minesweeper_state->playfield[x][y] == TileTypeFlag) {
flags ++;
}
}
return true;
}
}
int mines = minesweeper_state->playfield[cursor_x][cursor_y]; // ¯\_(ツ)_/¯
if (flags == mines) {
// auto uncover all non-flags around (to win faster ;)
for (int auto_y = cursor_y-1; auto_y <= cursor_y+1; auto_y++) {
for (int auto_x = cursor_x-1; auto_x <= cursor_x+1; auto_x++) {
if ( auto_x == cursor_x && auto_y == cursor_y ) {
continue;
}
if ( auto_x >= 0 && auto_x < PLAYFIELD_WIDTH && auto_y >= 0 && auto_y < PLAYFIELD_HEIGHT) {
if (minesweeper_state->playfield[auto_x][auto_y] == TileTypeUncleared) {
if(!play_move(minesweeper_state, auto_x, auto_y)) {
// flags were wrong, we got a mine!
return false;
}
}
}
}
}
// we're done without hitting a mine - so return
return true;
}
}
// calculate number of surrounding mines.
int hint = 0;
for (int y = cursor_y-1; y <= cursor_y+1; y++) {
for (int x = cursor_x-1; x <= cursor_x+1; x++) {
if ( x == cursor_x && y == cursor_y ) {
// we're on the cell the user selected, so ignore.
continue;
}
// make sure we don't go OOB
if ( x >= 0 && x < PLAYFIELD_WIDTH && y >= 0 && y < PLAYFIELD_HEIGHT) {
if(minesweeper_state->minefield[x][y] == FieldMine) {
hint ++;
}
}
}
}
// 〜( ̄▽ ̄〜) don't judge me (〜 ̄▽ ̄)〜
minesweeper_state->playfield[cursor_x][cursor_y] = hint;
minesweeper_state->fields_cleared++;
FURI_LOG_D("Minesweeper", "Setting %d,%d to %d", cursor_x, cursor_y, hint);
if (hint == 0) {
// the field is "empty"
// auto open surrounding fields.
for (int auto_y = cursor_y-1; auto_y <= cursor_y+1; auto_y++) {
for (int auto_x = cursor_x-1; auto_x <= cursor_x+1; auto_x++) {
if ( auto_x == cursor_x && auto_y == cursor_y ) {
continue;
}
if ( auto_x >= 0 && auto_x < PLAYFIELD_WIDTH && auto_y >= 0 && auto_y < PLAYFIELD_HEIGHT) {
if (minesweeper_state->playfield[auto_x][auto_y] == TileTypeUncleared) {
play_move(minesweeper_state, auto_x, auto_y);
}
}
}
}
}
return true;
}
static void minesweeper_state_init(Minesweeper* const minesweeper_state) {
minesweeper_state->cursor_x = minesweeper_state->cursor_y = 0;
minesweeper_state->game_started = false;
for(int y = 0; y < PLAYFIELD_HEIGHT; y++) {
for(int x = 0; x < PLAYFIELD_WIDTH; x++) {
minesweeper_state->playfield[x][y] = TileTypeUncleared;
}
for (int y = 0; y < PLAYFIELD_HEIGHT; y++) {
for (int x = 0; x < PLAYFIELD_WIDTH; x++){
minesweeper_state->playfield[x][y] = TileTypeUncleared;
}
}
}
int32_t minesweeper_app(void* p) {
UNUSED(p);
DialogsApp* dialogs = furi_record_open(RECORD_DIALOGS);
UNUSED(p);
DialogsApp *dialogs = furi_record_open(RECORD_DIALOGS);
DialogMessage* message = dialog_message_alloc();
const char* header_text = "Minesweeper";
const char* message_text = "Hold OK pressed to toggle flags.\ngithub.com/panki27";
DialogMessage* message = dialog_message_alloc();
const char* header_text = "Minesweeper";
const char* message_text = "Hold OK pressed to toggle flags.\ngithub.com/panki27";
dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
dialog_message_set_text(message, message_text, 64, 32, AlignCenter, AlignCenter);
dialog_message_set_buttons(message, NULL, "Play", NULL);
dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
dialog_message_set_text(message, message_text, 64, 32, AlignCenter, AlignCenter);
dialog_message_set_buttons(message, NULL, "Play", NULL);
dialog_message_set_icon(message, NULL, 0, 10);
dialog_message_set_icon(message, NULL, 0, 10);
dialog_message_show(dialogs, message);
dialog_message_free(message);
furi_record_close(RECORD_DIALOGS);
dialog_message_show(dialogs, message);
dialog_message_free(message);
furi_record_close(RECORD_DIALOGS);
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(PluginEvent));
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(PluginEvent));
Minesweeper* minesweeper_state = malloc(sizeof(Minesweeper));
// setup
minesweeper_state_init(minesweeper_state);
Minesweeper* minesweeper_state = malloc(sizeof(Minesweeper));
// setup
minesweeper_state_init(minesweeper_state);
ValueMutex state_mutex;
if(!init_mutex(&state_mutex, minesweeper_state, sizeof(minesweeper_state))) {
FURI_LOG_E("Minesweeper", "cannot create mutex\r\n");
free(minesweeper_state);
return 255;
}
// BEGIN IMPLEMENTATION
ValueMutex state_mutex;
if (!init_mutex(&state_mutex, minesweeper_state, sizeof(minesweeper_state))) {
FURI_LOG_E("Minesweeper", "cannot create mutex\r\n");
free(minesweeper_state);
return 255;
}
// BEGIN IMPLEMENTATION
// Set system callbacks
ViewPort* view_port = view_port_alloc();
view_port_draw_callback_set(view_port, render_callback, &state_mutex);
view_port_input_callback_set(view_port, input_callback, event_queue);
minesweeper_state->timer = furi_timer_alloc(timer_callback, FuriTimerTypeOnce, &state_mutex);
// Set system callbacks
ViewPort* view_port = view_port_alloc();
view_port_draw_callback_set(view_port, render_callback, &state_mutex);
view_port_input_callback_set(view_port, input_callback, event_queue);
minesweeper_state->timer = furi_timer_alloc(timer_callback, FuriTimerTypeOnce, &state_mutex);
// Open GUI and register view_port
Gui* gui = furi_record_open("gui");
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
// Open GUI and register view_port
Gui* gui = furi_record_open("gui");
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
PluginEvent event;
for(bool processing = true; processing;) {
FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
Minesweeper* minesweeper_state = (Minesweeper*)acquire_mutex_block(&state_mutex);
if(event_status == FuriStatusOk) {
// press events
if(event.type == EventTypeKey) {
if(event.input.type == InputTypeShort) {
switch(event.input.key) {
case InputKeyUp:
minesweeper_state->cursor_y--;
if(minesweeper_state->cursor_y < 0) {
minesweeper_state->cursor_y = 0;
}
break;
case InputKeyDown:
minesweeper_state->cursor_y++;
if(minesweeper_state->cursor_y >= PLAYFIELD_HEIGHT) {
minesweeper_state->cursor_y = PLAYFIELD_HEIGHT - 1;
}
break;
case InputKeyRight:
minesweeper_state->cursor_x++;
if(minesweeper_state->cursor_x >= PLAYFIELD_WIDTH) {
minesweeper_state->cursor_x = PLAYFIELD_WIDTH - 1;
}
break;
case InputKeyLeft:
minesweeper_state->cursor_x--;
if(minesweeper_state->cursor_x < 0) {
minesweeper_state->cursor_x = 0;
}
break;
case InputKeyOk:
if(!minesweeper_state->game_started) {
setup_playfield(minesweeper_state);
minesweeper_state->game_started = true;
}
if(!play_move(
minesweeper_state,
minesweeper_state->cursor_x,
minesweeper_state->cursor_y)) {
// ooops. looks like we hit a mine!
if(game_lost(minesweeper_state)) {
// player wants to restart.
setup_playfield(minesweeper_state);
} else {
// player wants to exit :(
processing = false;
}
} else {
// check win condition.
if(minesweeper_state->fields_cleared ==
(PLAYFIELD_HEIGHT * PLAYFIELD_WIDTH) - MINECOUNT) {
if(game_won(minesweeper_state)) {
//player wants to restart
setup_playfield(minesweeper_state);
} else {
processing = false;
}
}
}
break;
case InputKeyBack:
// Exit the plugin
processing = false;
break;
}
} else if(event.input.type == InputTypeLong) {
// hold events
FURI_LOG_D("Minesweeper", "Got a long press!");
switch(event.input.key) {
case InputKeyUp:
case InputKeyDown:
case InputKeyRight:
case InputKeyLeft:
break;
case InputKeyOk:
FURI_LOG_D("Minesweeper", "Toggling flag");
place_flag(minesweeper_state);
break;
case InputKeyBack:
processing = false;
break;
}
PluginEvent event;
for (bool processing = true; processing;) {
FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
Minesweeper* minesweeper_state = (Minesweeper*)acquire_mutex_block(&state_mutex);
if(event_status == FuriStatusOk) {
// press events
if(event.type == EventTypeKey) {
if(event.input.type == InputTypeShort) {
switch(event.input.key) {
case InputKeyUp:
minesweeper_state->cursor_y--;
if(minesweeper_state->cursor_y < 0) {
minesweeper_state->cursor_y = 0;
}
break;
case InputKeyDown:
minesweeper_state->cursor_y++;
if(minesweeper_state->cursor_y >= PLAYFIELD_HEIGHT) {
minesweeper_state->cursor_y = PLAYFIELD_HEIGHT-1;
}
break;
case InputKeyRight:
minesweeper_state->cursor_x++;
if(minesweeper_state->cursor_x >= PLAYFIELD_WIDTH) {
minesweeper_state->cursor_x = PLAYFIELD_WIDTH-1;
}
break;
case InputKeyLeft:
minesweeper_state->cursor_x--;
if(minesweeper_state->cursor_x < 0) {
minesweeper_state->cursor_x = 0;
}
break;
case InputKeyOk:
if (!minesweeper_state->game_started) {
setup_playfield(minesweeper_state);
minesweeper_state->game_started = true;
}
if (!play_move(minesweeper_state, minesweeper_state->cursor_x, minesweeper_state->cursor_y)) {
// ooops. looks like we hit a mine!
if (game_lost(minesweeper_state)) {
// player wants to restart.
setup_playfield(minesweeper_state);
} else {
// player wants to exit :(
processing = false;
}
}
} else {
// check win condition.
if (minesweeper_state->fields_cleared == (PLAYFIELD_HEIGHT*PLAYFIELD_WIDTH) - MINECOUNT){
if (game_won(minesweeper_state)) {
//player wants to restart
setup_playfield(minesweeper_state);
} else {
processing = false;
}
}
}
break;
case InputKeyBack:
// Exit the plugin
processing = false;
break;
}
} else if (event.input.type == InputTypeLong) {
// hold events
FURI_LOG_D("Minesweeper", "Got a long press!");
switch(event.input.key) {
case InputKeyUp:
case InputKeyDown:
case InputKeyRight:
case InputKeyLeft:
break;
case InputKeyOk:
FURI_LOG_D("Minesweeper", "Toggling flag");
place_flag(minesweeper_state);
break;
case InputKeyBack:
processing = false;
break;
}
}
view_port_update(view_port);
release_mutex(&state_mutex, minesweeper_state);
}
} else {
// event timeout
;
}
view_port_enabled_set(view_port, false);
gui_remove_view_port(gui, view_port);
furi_record_close("gui");
view_port_free(view_port);
furi_message_queue_free(event_queue);
delete_mutex(&state_mutex);
furi_timer_free(minesweeper_state->timer);
free(minesweeper_state);
view_port_update(view_port);
release_mutex(&state_mutex, minesweeper_state);
}
view_port_enabled_set(view_port, false);
gui_remove_view_port(gui, view_port);
furi_record_close("gui");
view_port_free(view_port);
furi_message_queue_free(event_queue);
delete_mutex(&state_mutex);
furi_timer_free(minesweeper_state->timer);
free(minesweeper_state);
return 0;
return 0;
}