mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-11-28 02:45:45 +03:00
SubGhz: increase output power and. Dolphin scene: refactor. (#411)
* SubGhz: increase output power to max * Dolphin scene: refactor code.
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@ -71,13 +71,10 @@ typedef struct {
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} Vec2;
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typedef struct {
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osMessageQueueId_t mqueue;
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Gui* gui;
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ViewPort* view_port;
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ValueMutex* vm;
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osTimerId_t* timer;
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osMessageQueueId_t mqueue;
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FuriThread* scene_app_thread;
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} SceneAppGui;
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typedef struct {
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@ -92,7 +89,6 @@ typedef struct {
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} Item;
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typedef struct {
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SceneAppGui ui;
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///
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Vec2 player;
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Vec2 player_global;
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@ -126,6 +122,8 @@ typedef struct {
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int8_t zoom_v;
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uint8_t scene_zoom;
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uint8_t dialog_progress;
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FuriThread* scene_app_thread;
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} SceneState;
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void dolphin_scene_render(SceneState* state, Canvas* canvas, uint32_t t);
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@ -1,115 +1,114 @@
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#include <furi.h>
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#include <api-hal.h>
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#include "dolphin_scene/dolphin_scene.h"
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void dolphin_engine_tick_cb(void* p) {
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static SceneAppGui* scene_app_gui = NULL;
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static ValueMutex* scene_state_mutex = NULL;
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static void dolphin_engine_tick_callback(void* p) {
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osMessageQueueId_t event_queue = p;
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AppEvent tick_event;
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tick_event.type = EventTypeTick;
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osMessageQueuePut(event_queue, (void*)&tick_event, 0, 0);
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AppEvent event;
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event.type = EventTypeTick;
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osMessageQueuePut(event_queue, (void*)&event, 0, 0);
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}
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static void dolphin_engine_event_cb(InputEvent* input_event, void* ctx) {
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static void dolphin_engine_input_callback(InputEvent* input_event, void* ctx) {
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osMessageQueueId_t event_queue = ctx;
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AppEvent event;
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event.type = EventTypeKey;
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event.value.input = *input_event;
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osMessageQueuePut(event_queue, (void*)&event, 0, osWaitForever);
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}
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ValueMutex* scene_init() {
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SceneState* scene_state = furi_alloc(sizeof(SceneState));
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scene_state->ui.mqueue = osMessageQueueNew(2, sizeof(AppEvent), NULL);
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void scene_alloc() {
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printf("scene_alloc: start\r\n");
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furi_assert(scene_app_gui == NULL);
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furi_assert(scene_state_mutex == NULL);
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// SceneAppGui
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scene_app_gui = furi_alloc(sizeof(SceneAppGui));
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scene_app_gui->mqueue = osMessageQueueNew(2, sizeof(AppEvent), NULL);
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scene_app_gui->gui = furi_record_open("gui");
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scene_app_gui->view_port = view_port_alloc();
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scene_app_gui->timer =
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osTimerNew(dolphin_engine_tick_callback, osTimerPeriodic, scene_app_gui->mqueue, NULL);
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printf("scene_alloc: timer %p\r\n", scene_app_gui->timer);
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// Scene State
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SceneState* scene_state = furi_alloc(sizeof(SceneState));
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scene_state->player.y = DOLPHIN_DEFAULT_Y;
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scene_state->player.x = DOLPHIN_CENTER;
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//randomize position
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scene_state->player_global.x = random() % WORLD_WIDTH / 4;
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scene_state->screen.x = scene_state->player.x;
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scene_state->screen.y = scene_state->player.y;
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ValueMutex* scene_state_mutex = furi_alloc(sizeof(ValueMutex));
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if(scene_state_mutex == NULL ||
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!init_mutex(scene_state_mutex, scene_state, sizeof(SceneState))) {
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printf("[menu_task] cannot create menu mutex\r\n");
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furi_check(0);
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}
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// Open GUI and register view_port
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scene_state->ui.gui = furi_record_open("gui");
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// Allocate and configure view_port
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scene_state->ui.view_port = view_port_alloc();
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scene_state_mutex = furi_alloc(sizeof(ValueMutex));
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furi_check(init_mutex(scene_state_mutex, scene_state, sizeof(SceneState)));
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// Open GUI and register fullscreen view_port
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gui_add_view_port(scene_state->ui.gui, scene_state->ui.view_port, GuiLayerMain);
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view_port_draw_callback_set(
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scene_state->ui.view_port, dolphin_scene_redraw, scene_state_mutex);
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view_port_draw_callback_set(scene_app_gui->view_port, dolphin_scene_redraw, scene_state_mutex);
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view_port_input_callback_set(
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scene_state->ui.view_port, dolphin_engine_event_cb, scene_state->ui.mqueue);
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view_port_enabled_set(scene_state->ui.view_port, true);
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scene_state->ui.timer =
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osTimerNew(dolphin_engine_tick_cb, osTimerPeriodic, scene_state->ui.mqueue, NULL);
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return scene_state_mutex;
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scene_app_gui->view_port, dolphin_engine_input_callback, scene_app_gui->mqueue);
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gui_add_view_port(scene_app_gui->gui, scene_app_gui->view_port, GuiLayerMain);
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view_port_enabled_set(scene_app_gui->view_port, true);
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printf("scene_alloc: complete\r\n");
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}
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void scene_free(ValueMutex* scene_state_mutex) {
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furi_assert(scene_state_mutex);
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void scene_free() {
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printf("scene_free: start\r\n");
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view_port_enabled_set(scene_app_gui->view_port, false);
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gui_remove_view_port(scene_app_gui->gui, scene_app_gui->view_port);
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SceneState* scene_state = (SceneState*)acquire_mutex_block(scene_state_mutex);
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osTimerDelete(scene_state->ui.timer);
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gui_remove_view_port(scene_state->ui.gui, scene_state->ui.view_port);
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view_port_free(scene_state->ui.view_port);
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furi_record_close("gui");
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osMessageQueueDelete(scene_state->ui.mqueue);
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furi_assert(scene_state);
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free(scene_state);
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release_mutex(scene_state_mutex, scene_state);
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delete_mutex(scene_state_mutex);
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free(scene_state_mutex);
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scene_state_mutex = NULL;
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furi_check(osTimerDelete(scene_app_gui->timer) == osOK);
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furi_record_close("gui");
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view_port_free(scene_app_gui->view_port);
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furi_check(osMessageQueueDelete(scene_app_gui->mqueue) == osOK);
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free(scene_app_gui);
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scene_app_gui = NULL;
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printf("scene_free: complete\r\n");
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}
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int32_t dolphin_scene(void* p) {
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ValueMutex* scene_state_mutex = scene_init();
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api_hal_power_insomnia_enter();
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scene_alloc();
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furi_record_create("scene", scene_state_mutex);
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osTimerStart(scene_app_gui->timer, 40);
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SceneState* _state = (SceneState*)acquire_mutex_block(scene_state_mutex);
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osTimerStart(_state->ui.timer, 40);
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uint32_t t = xTaskGetTickCount();
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uint32_t prev_t = 0;
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osMessageQueueId_t q = _state->ui.mqueue;
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release_mutex(scene_state_mutex, _state);
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while(1) {
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AppEvent event;
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if(osMessageQueueGet(q, &event, 0, osWaitForever) == osOK) {
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SceneState* _state = (SceneState*)acquire_mutex_block(scene_state_mutex);
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if(osMessageQueueGet(scene_app_gui->mqueue, &event, 0, osWaitForever) == osOK) {
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SceneState* scene_state = (SceneState*)acquire_mutex_block(scene_state_mutex);
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if(event.type == EventTypeTick) {
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t = xTaskGetTickCount();
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dolphin_scene_tick_handler(_state, t, (t - prev_t) % 1024);
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dolphin_scene_tick_handler(scene_state, t, (t - prev_t) % 1024);
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prev_t = t;
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} else if(event.type == EventTypeKey) {
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if(event.value.input.key == InputKeyBack &&
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event.value.input.type == InputTypeShort) {
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release_mutex(scene_state_mutex, _state);
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release_mutex(scene_state_mutex, scene_state);
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break;
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} else {
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dolphin_scene_handle_input(_state, &event.value.input);
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dolphin_scene_handle_input(scene_state, &event.value.input);
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}
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}
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release_mutex(scene_state_mutex, _state);
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view_port_update(_state->ui.view_port);
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release_mutex(scene_state_mutex, scene_state);
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view_port_update(scene_app_gui->view_port);
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}
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}
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scene_free(scene_state_mutex);
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osTimerStop(scene_app_gui->timer);
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scene_free();
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api_hal_power_insomnia_exit();
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return 0;
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}
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@ -53,15 +53,15 @@ static void dolphin_scene_start_app(SceneState* state, const FlipperApplication*
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furi_assert(state);
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furi_assert(flipper_app);
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state->ui.scene_app_thread = furi_thread_alloc();
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state->scene_app_thread = furi_thread_alloc();
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furi_assert(flipper_app->app);
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furi_assert(flipper_app->name);
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furi_thread_set_name(state->ui.scene_app_thread, flipper_app->name);
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furi_thread_set_stack_size(state->ui.scene_app_thread, flipper_app->stack_size);
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furi_thread_set_callback(state->ui.scene_app_thread, flipper_app->app);
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furi_thread_start(state->ui.scene_app_thread);
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furi_thread_set_name(state->scene_app_thread, flipper_app->name);
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furi_thread_set_stack_size(state->scene_app_thread, flipper_app->stack_size);
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furi_thread_set_callback(state->scene_app_thread, flipper_app->app);
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furi_thread_start(state->scene_app_thread);
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}
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const Item* is_nearby(SceneState* state) {
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@ -20,7 +20,7 @@ static const uint8_t api_hal_subghz_preset_ook_async_regs[][2] = {
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};
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static const uint8_t api_hal_subghz_preset_ook_async_patable[8] = {
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0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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};
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static const uint8_t api_hal_subghz_preset_2fsk_packet_regs[][2] = {
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@ -33,7 +33,7 @@ static const uint8_t api_hal_subghz_preset_2fsk_packet_regs[][2] = {
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};
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static const uint8_t api_hal_subghz_preset_2fsk_packet_patable[8] = {
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0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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};
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void api_hal_subghz_init() {
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