mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-24 22:07:14 +03:00
[FL-1781] Desktop: change first start logic, show only if factory provisioned. (#727)
* Desktop: change first start logic, show only if factory provisioned. * Desktop: code cleanup, correct first start scene position in scene stack. * Desktop: Remove unused include
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@ -171,7 +171,8 @@ endif
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SRV_DESKTOP ?= 0
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ifeq ($(SRV_DESKTOP), 1)
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CFLAGS += -DSRV_DESKTOP
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SRV_LOADER = 1
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SRV_DOLPHIN = 1
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SRV_STORAGE = 1
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SRV_GUI = 1
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endif
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@ -1,5 +1,4 @@
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#include "desktop_i.h"
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#include "applications/dolphin/dolphin.h"
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static void desktop_lock_icon_callback(Canvas* canvas, void* context) {
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furi_assert(canvas);
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@ -104,16 +103,22 @@ void desktop_free(Desktop* desktop) {
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free(desktop);
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}
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static bool desktop_is_first_start() {
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Storage* storage = furi_record_open("storage");
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bool exists = storage_common_stat(storage, "/int/first_start", NULL) == FSE_OK;
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furi_record_close("storage");
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return exists;
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}
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int32_t desktop_srv(void* p) {
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Desktop* desktop = desktop_alloc();
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Dolphin* dolphin = furi_record_open("dolphin");
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if(dolphin_load(dolphin)) {
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
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} else {
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
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if(desktop_is_first_start()) {
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneFirstStart);
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}
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furi_record_close("dolphin");
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if(!furi_hal_version_do_i_belong_here()) {
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneHwMismatch);
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@ -1,13 +1,15 @@
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#pragma once
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#include "desktop.h"
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#include <furi.h>
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#include <furi-hal.h>
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#include <gui/gui.h>
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#include <gui/view_dispatcher.h>
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#include <gui/scene_manager.h>
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#include <assets_icons.h>
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#include "desktop.h"
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#include <storage/storage.h>
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#include "views/desktop_main.h"
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#include "views/desktop_first_start.h"
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@ -15,6 +17,7 @@
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#include "views/desktop_lock_menu.h"
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#include "views/desktop_locked.h"
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#include "views/desktop_debug.h"
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#include "scenes/desktop_scene.h"
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#include "desktop/desktop_settings/desktop_settings.h"
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@ -1,14 +1,14 @@
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#include "../desktop_i.h"
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#include "../views/desktop_debug.h"
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#include "applications/dolphin/dolphin.h"
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#include "applications/dolphin/helpers/dolphin_deed.h"
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#include <dolphin/dolphin.h>
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#include <dolphin/helpers/dolphin_deed.h>
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void desktop_scene_debug_callback(DesktopDebugEvent event, void* context) {
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Desktop* desktop = (Desktop*)context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
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}
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const void desktop_scene_debug_on_enter(void* context) {
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void desktop_scene_debug_on_enter(void* context) {
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Desktop* desktop = (Desktop*)context;
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desktop_debug_get_dolphin_data(desktop->debug_view);
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@ -17,7 +17,7 @@ const void desktop_scene_debug_on_enter(void* context) {
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view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewDebug);
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}
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const bool desktop_scene_debug_on_event(void* context, SceneManagerEvent event) {
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bool desktop_scene_debug_on_event(void* context, SceneManagerEvent event) {
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Desktop* desktop = (Desktop*)context;
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Dolphin* dolphin = furi_record_open("dolphin");
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bool consumed = false;
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@ -56,7 +56,7 @@ const bool desktop_scene_debug_on_event(void* context, SceneManagerEvent event)
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return consumed;
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}
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const void desktop_scene_debug_on_exit(void* context) {
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void desktop_scene_debug_on_exit(void* context) {
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Desktop* desktop = (Desktop*)context;
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desktop_debug_reset_screen_idx(desktop->debug_view);
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}
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@ -1,13 +1,12 @@
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#include "../desktop_i.h"
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#include "../views/desktop_first_start.h"
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#include "applications/dolphin/dolphin.h"
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void desktop_scene_first_start_callback(DesktopFirstStartEvent event, void* context) {
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Desktop* desktop = (Desktop*)context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
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}
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const void desktop_scene_first_start_on_enter(void* context) {
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void desktop_scene_first_start_on_enter(void* context) {
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Desktop* desktop = (Desktop*)context;
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DesktopFirstStartView* first_start_view = desktop->first_start_view;
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@ -17,14 +16,18 @@ const void desktop_scene_first_start_on_enter(void* context) {
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view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewFirstStart);
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}
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const bool desktop_scene_first_start_on_event(void* context, SceneManagerEvent event) {
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bool desktop_scene_first_start_on_event(void* context, SceneManagerEvent event) {
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Desktop* desktop = (Desktop*)context;
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bool consumed = false;
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Storage* storage = NULL;
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case DesktopFirstStartCompleted:
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
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storage = furi_record_open("storage");
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storage_common_remove(storage, "/int/first_start");
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furi_record_close("storage");
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scene_manager_previous_scene(desktop->scene_manager);
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consumed = true;
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break;
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@ -35,9 +38,5 @@ const bool desktop_scene_first_start_on_event(void* context, SceneManagerEvent e
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return consumed;
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}
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const void desktop_scene_first_start_on_exit(void* context) {
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// Desktop* desktop = (Desktop*)context;
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Dolphin* dolphin = furi_record_open("dolphin");
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dolphin_save(dolphin);
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furi_record_close("dolphin");
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void desktop_scene_first_start_on_exit(void* context) {
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}
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@ -6,7 +6,7 @@ void desktop_scene_hw_mismatch_callback(DesktopHwMismatchEvent event, void* cont
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view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
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}
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const void desktop_scene_hw_mismatch_on_enter(void* context) {
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void desktop_scene_hw_mismatch_on_enter(void* context) {
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Desktop* desktop = (Desktop*)context;
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desktop_hw_mismatch_set_callback(
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@ -14,7 +14,7 @@ const void desktop_scene_hw_mismatch_on_enter(void* context) {
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view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewHwMismatch);
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}
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const bool desktop_scene_hw_mismatch_on_event(void* context, SceneManagerEvent event) {
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bool desktop_scene_hw_mismatch_on_event(void* context, SceneManagerEvent event) {
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Desktop* desktop = (Desktop*)context;
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bool consumed = false;
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@ -32,6 +32,6 @@ const bool desktop_scene_hw_mismatch_on_event(void* context, SceneManagerEvent e
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return consumed;
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}
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const void desktop_scene_hw_mismatch_on_exit(void* context) {
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void desktop_scene_hw_mismatch_on_exit(void* context) {
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// Desktop* desktop = (Desktop*)context;
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}
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@ -6,14 +6,14 @@ void desktop_scene_lock_menu_callback(DesktopLockMenuEvent event, void* context)
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view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
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}
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const void desktop_scene_lock_menu_on_enter(void* context) {
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void desktop_scene_lock_menu_on_enter(void* context) {
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Desktop* desktop = (Desktop*)context;
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desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop);
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view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewLockMenu);
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}
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const bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
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bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
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Desktop* desktop = (Desktop*)context;
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bool consumed = false;
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@ -36,7 +36,7 @@ const bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent eve
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return consumed;
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}
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const void desktop_scene_lock_menu_on_exit(void* context) {
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void desktop_scene_lock_menu_on_exit(void* context) {
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Desktop* desktop = (Desktop*)context;
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desktop_lock_menu_reset_idx(desktop->lock_menu);
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}
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@ -6,7 +6,7 @@ void desktop_scene_locked_callback(DesktopLockedEvent event, void* context) {
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view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
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}
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const void desktop_scene_locked_on_enter(void* context) {
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void desktop_scene_locked_on_enter(void* context) {
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Desktop* desktop = (Desktop*)context;
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DesktopLockedView* locked_view = desktop->locked_view;
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@ -20,7 +20,7 @@ const void desktop_scene_locked_on_enter(void* context) {
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view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewLocked);
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}
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const bool desktop_scene_locked_on_event(void* context, SceneManagerEvent event) {
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bool desktop_scene_locked_on_event(void* context, SceneManagerEvent event) {
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Desktop* desktop = (Desktop*)context;
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bool consumed = false;
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@ -43,7 +43,7 @@ const bool desktop_scene_locked_on_event(void* context, SceneManagerEvent event)
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return consumed;
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}
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const void desktop_scene_locked_on_exit(void* context) {
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void desktop_scene_locked_on_exit(void* context) {
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Desktop* desktop = (Desktop*)context;
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DesktopLockedView* locked_view = desktop->locked_view;
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desktop_locked_reset_counter(desktop->locked_view);
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@ -27,7 +27,7 @@ void desktop_scene_main_callback(DesktopMainEvent event, void* context) {
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view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
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}
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const void desktop_scene_main_on_enter(void* context) {
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void desktop_scene_main_on_enter(void* context) {
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Desktop* desktop = (Desktop*)context;
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DesktopMainView* main_view = desktop->main_view;
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@ -42,7 +42,7 @@ const void desktop_scene_main_on_enter(void* context) {
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view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewMain);
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}
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const bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
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bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
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Desktop* desktop = (Desktop*)context;
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bool consumed = false;
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@ -81,7 +81,7 @@ const bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
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return consumed;
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}
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const void desktop_scene_main_on_exit(void* context) {
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void desktop_scene_main_on_exit(void* context) {
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Desktop* desktop = (Desktop*)context;
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scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneMain, MAIN_VIEW_DEFAULT);
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desktop_main_reset_hint(desktop->main_view);
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@ -7,7 +7,7 @@ void subghz_scene_show_only_rx_popup_callback(void* context) {
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view_dispatcher_send_custom_event(subghz->view_dispatcher, SCENE_NO_MAN_CUSTOM_EVENT);
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}
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const void subghz_scene_show_only_rx_on_enter(void* context) {
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void subghz_scene_show_only_rx_on_enter(void* context) {
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SubGhz* subghz = context;
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// Setup view
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@ -38,7 +38,7 @@ const bool subghz_scene_show_only_rx_on_event(void* context, SceneManagerEvent e
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return false;
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}
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const void subghz_scene_show_only_rx_on_exit(void* context) {
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void subghz_scene_show_only_rx_on_exit(void* context) {
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SubGhz* subghz = context;
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// Clear view
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