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https://github.com/DarkFlippers/unleashed-firmware.git
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UI: Clock on Desktop (#2891)
* Clock on desktop * Gui: gui_active_view_port_count * Gui: move gui_active_view_port_count to private header, update docs * Desktop: simplify desktop clock code * Desktop: refactor clock * Desktop: optimize clock code * Desktop: 3rd cleanup round * Desktop: 4th cleanup round, missing bits and pieces Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: あく <alleteam@gmail.com>
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@ -1,6 +1,7 @@
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#include <storage/storage.h>
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#include <assets_icons.h>
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#include <gui/gui.h>
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#include <gui/gui_i.h>
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#include <gui/view_stack.h>
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#include <notification/notification.h>
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#include <notification/notification_messages.h>
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@ -8,6 +9,7 @@
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#include <furi_hal.h>
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#include <cli/cli.h>
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#include <cli/cli_vcp.h>
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#include <locale/locale.h>
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#include "animations/animation_manager.h"
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#include "desktop/scenes/desktop_scene.h"
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@ -36,7 +38,6 @@ static void desktop_loader_callback(const void* message, void* context) {
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view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalAfterAppFinished);
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}
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}
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static void desktop_lock_icon_draw_callback(Canvas* canvas, void* context) {
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UNUSED(context);
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furi_assert(canvas);
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@ -49,6 +50,65 @@ static void desktop_dummy_mode_icon_draw_callback(Canvas* canvas, void* context)
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canvas_draw_icon(canvas, 0, 0, &I_GameMode_11x8);
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}
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static void desktop_clock_update(Desktop* desktop) {
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furi_assert(desktop);
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FuriHalRtcDateTime curr_dt;
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furi_hal_rtc_get_datetime(&curr_dt);
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bool time_format_12 = locale_get_time_format() == LocaleTimeFormat12h;
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if(desktop->time_hour != curr_dt.hour || desktop->time_minute != curr_dt.minute ||
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desktop->time_format_12 != time_format_12) {
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desktop->time_format_12 = time_format_12;
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desktop->time_hour = curr_dt.hour;
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desktop->time_minute = curr_dt.minute;
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view_port_update(desktop->clock_viewport);
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}
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}
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static void desktop_clock_reconfigure(Desktop* desktop) {
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furi_assert(desktop);
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desktop_clock_update(desktop);
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if(desktop->settings.display_clock) {
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furi_timer_start(desktop->update_clock_timer, furi_ms_to_ticks(1000));
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} else {
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furi_timer_stop(desktop->update_clock_timer);
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}
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view_port_enabled_set(desktop->clock_viewport, desktop->settings.display_clock);
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}
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static void desktop_clock_draw_callback(Canvas* canvas, void* context) {
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furi_assert(context);
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furi_assert(canvas);
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Desktop* desktop = context;
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canvas_set_font(canvas, FontPrimary);
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uint8_t hour = desktop->time_hour;
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if(desktop->time_format_12) {
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if(hour > 12) {
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hour -= 12;
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}
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if(hour == 0) {
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hour = 12;
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}
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}
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char buffer[20];
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snprintf(buffer, sizeof(buffer), "%02u:%02u", hour, desktop->time_minute);
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// ToDo: never do that, may cause visual glitches
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view_port_set_width(
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desktop->clock_viewport,
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canvas_string_width(canvas, buffer) - 1 + (desktop->time_minute % 10 == 1));
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canvas_draw_str_aligned(canvas, 0, 8, AlignLeft, AlignBottom, buffer);
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}
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static void desktop_stealth_mode_icon_draw_callback(Canvas* canvas, void* context) {
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UNUSED(context);
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furi_assert(canvas);
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@ -69,6 +129,9 @@ static bool desktop_custom_event_callback(void* context, uint32_t event) {
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// TODO: Implement a message mechanism for loading settings and (optionally)
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// locking and unlocking
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DESKTOP_SETTINGS_LOAD(&desktop->settings);
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desktop_clock_reconfigure(desktop);
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desktop_auto_lock_arm(desktop);
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return true;
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case DesktopGlobalAutoLock:
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@ -134,6 +197,19 @@ static void desktop_auto_lock_inhibit(Desktop* desktop) {
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}
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}
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static void desktop_clock_timer_callback(void* context) {
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furi_assert(context);
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Desktop* desktop = context;
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if(gui_active_view_port_count(desktop->gui, GuiLayerStatusBarLeft) < 6) {
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desktop_clock_update(desktop);
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view_port_enabled_set(desktop->clock_viewport, true);
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} else {
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view_port_enabled_set(desktop->clock_viewport, false);
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}
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}
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void desktop_lock(Desktop* desktop) {
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furi_hal_rtc_set_flag(FuriHalRtcFlagLock);
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@ -286,6 +362,13 @@ Desktop* desktop_alloc() {
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view_port_enabled_set(desktop->dummy_mode_icon_viewport, false);
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gui_add_view_port(desktop->gui, desktop->dummy_mode_icon_viewport, GuiLayerStatusBarLeft);
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// Clock
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desktop->clock_viewport = view_port_alloc();
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view_port_set_width(desktop->clock_viewport, 25);
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view_port_draw_callback_set(desktop->clock_viewport, desktop_clock_draw_callback, desktop);
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view_port_enabled_set(desktop->clock_viewport, false);
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gui_add_view_port(desktop->gui, desktop->clock_viewport, GuiLayerStatusBarRight);
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// Stealth mode icon
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desktop->stealth_mode_icon_viewport = view_port_alloc();
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view_port_set_width(desktop->stealth_mode_icon_viewport, icon_get_width(&I_Muted_8x8));
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@ -317,6 +400,9 @@ Desktop* desktop_alloc() {
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desktop->status_pubsub = furi_pubsub_alloc();
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desktop->update_clock_timer =
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furi_timer_alloc(desktop_clock_timer_callback, FuriTimerTypePeriodic, desktop);
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furi_record_create(RECORD_DESKTOP, desktop);
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return desktop;
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@ -362,6 +448,9 @@ int32_t desktop_srv(void* p) {
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}
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view_port_enabled_set(desktop->dummy_mode_icon_viewport, desktop->settings.dummy_mode);
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desktop_clock_reconfigure(desktop);
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desktop_main_set_dummy_mode_state(desktop->main_view, desktop->settings.dummy_mode);
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animation_manager_set_dummy_mode_state(
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desktop->animation_manager, desktop->settings.dummy_mode);
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@ -59,6 +59,7 @@ struct Desktop {
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ViewPort* lock_icon_viewport;
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ViewPort* dummy_mode_icon_viewport;
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ViewPort* clock_viewport;
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ViewPort* stealth_mode_icon_viewport;
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AnimationManager* animation_manager;
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@ -70,10 +71,15 @@ struct Desktop {
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FuriPubSub* input_events_pubsub;
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FuriPubSubSubscription* input_events_subscription;
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FuriTimer* auto_lock_timer;
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FuriTimer* update_clock_timer;
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FuriPubSub* status_pubsub;
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bool in_transition;
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uint8_t time_hour;
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uint8_t time_minute;
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bool time_format_12 : 1; // 1 - 12 hour, 0 - 24H
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bool in_transition : 1;
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};
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Desktop* desktop_alloc();
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@ -8,7 +8,7 @@
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#include <toolbox/saved_struct.h>
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#include <storage/storage.h>
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#define DESKTOP_SETTINGS_VER (8)
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#define DESKTOP_SETTINGS_VER (9)
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#define DESKTOP_SETTINGS_PATH INT_PATH(DESKTOP_SETTINGS_FILE_NAME)
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#define DESKTOP_SETTINGS_MAGIC (0x17)
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@ -51,4 +51,5 @@ typedef struct {
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PinCode pin_code;
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uint32_t auto_lock_delay_ms;
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uint8_t dummy_mode;
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uint8_t display_clock;
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} DesktopSettings;
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@ -17,6 +17,26 @@ ViewPort* gui_view_port_find_enabled(ViewPortArray_t array) {
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return NULL;
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}
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size_t gui_active_view_port_count(Gui* gui, GuiLayer layer) {
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furi_assert(gui);
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furi_check(layer < GuiLayerMAX);
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size_t ret = 0;
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gui_lock(gui);
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ViewPortArray_it_t it;
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ViewPortArray_it_last(it, gui->layers[layer]);
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while(!ViewPortArray_end_p(it)) {
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ViewPort* view_port = *ViewPortArray_ref(it);
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if(view_port_is_enabled(view_port)) {
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ret++;
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}
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ViewPortArray_previous(it);
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}
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gui_unlock(gui);
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return ret;
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}
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void gui_update(Gui* gui) {
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furi_assert(gui);
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if(!gui->direct_draw) furi_thread_flags_set(gui->thread_id, GUI_THREAD_FLAG_DRAW);
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@ -75,6 +75,12 @@ struct Gui {
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ViewPort* ongoing_input_view_port;
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};
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/** Find enabled ViewPort in ViewPortArray
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*
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* @param[in] array The ViewPortArray instance
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*
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* @return ViewPort instance or NULL
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*/
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ViewPort* gui_view_port_find_enabled(ViewPortArray_t array);
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/** Update GUI, request redraw
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@ -83,8 +89,30 @@ ViewPort* gui_view_port_find_enabled(ViewPortArray_t array);
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*/
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void gui_update(Gui* gui);
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/** Input event callback
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*
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* Used to receive input from input service or to inject new input events
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*
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* @param[in] value The value pointer (InputEvent*)
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* @param ctx The context (Gui instance)
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*/
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void gui_input_events_callback(const void* value, void* ctx);
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/** Get count of view ports in layer
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*
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* @param gui The Gui instance
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* @param[in] layer GuiLayer that we want to get count of view ports
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*/
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size_t gui_active_view_port_count(Gui* gui, GuiLayer layer);
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/** Lock GUI
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*
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* @param gui The Gui instance
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*/
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void gui_lock(Gui* gui);
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/** Unlock GUI
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*
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* @param gui The Gui instance
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*/
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void gui_unlock(Gui* gui);
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#define SCENE_EVENT_SELECT_FAVORITE_SECONDARY 1
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#define SCENE_EVENT_SELECT_PIN_SETUP 2
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#define SCENE_EVENT_SELECT_AUTO_LOCK_DELAY 3
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#define SCENE_EVENT_SELECT_CLOCK_DISPLAY 4
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#define AUTO_LOCK_DELAY_COUNT 6
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const char* const auto_lock_delay_text[AUTO_LOCK_DELAY_COUNT] = {
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@ -22,11 +23,27 @@ const char* const auto_lock_delay_text[AUTO_LOCK_DELAY_COUNT] = {
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const uint32_t auto_lock_delay_value[AUTO_LOCK_DELAY_COUNT] =
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{0, 30000, 60000, 120000, 300000, 600000};
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#define CLOCK_ENABLE_COUNT 2
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const char* const clock_enable_text[CLOCK_ENABLE_COUNT] = {
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"OFF",
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"ON",
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};
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const uint32_t clock_enable_value[CLOCK_ENABLE_COUNT] = {0, 1};
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static void desktop_settings_scene_start_var_list_enter_callback(void* context, uint32_t index) {
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DesktopSettingsApp* app = context;
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view_dispatcher_send_custom_event(app->view_dispatcher, index);
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}
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static void desktop_settings_scene_start_clock_enable_changed(VariableItem* item) {
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DesktopSettingsApp* app = variable_item_get_context(item);
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uint8_t index = variable_item_get_current_value_index(item);
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variable_item_set_current_value_text(item, clock_enable_text[index]);
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app->settings.display_clock = index;
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}
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static void desktop_settings_scene_start_auto_lock_delay_changed(VariableItem* item) {
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DesktopSettingsApp* app = variable_item_get_context(item);
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uint8_t index = variable_item_get_current_value_index(item);
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@ -62,6 +79,18 @@ void desktop_settings_scene_start_on_enter(void* context) {
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variable_item_set_current_value_index(item, value_index);
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variable_item_set_current_value_text(item, auto_lock_delay_text[value_index]);
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item = variable_item_list_add(
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variable_item_list,
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"Show Clock",
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CLOCK_ENABLE_COUNT,
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desktop_settings_scene_start_clock_enable_changed, //
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app);
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value_index =
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value_index_uint32(app->settings.display_clock, clock_enable_value, CLOCK_ENABLE_COUNT);
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variable_item_set_current_value_index(item, value_index);
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variable_item_set_current_value_text(item, clock_enable_text[value_index]);
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view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewVarItemList);
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}
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@ -86,6 +115,7 @@ bool desktop_settings_scene_start_on_event(void* context, SceneManagerEvent even
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consumed = true;
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break;
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case SCENE_EVENT_SELECT_AUTO_LOCK_DELAY:
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case SCENE_EVENT_SELECT_CLOCK_DISPLAY:
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consumed = true;
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break;
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}
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@ -1471,6 +1471,7 @@ Function,+,gui_add_framebuffer_callback,void,"Gui*, GuiCanvasCommitCallback, voi
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Function,+,gui_add_view_port,void,"Gui*, ViewPort*, GuiLayer"
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Function,+,gui_direct_draw_acquire,Canvas*,Gui*
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Function,+,gui_direct_draw_release,void,Gui*
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Function,-,gui_active_view_port_count,size_t,"Gui*, GuiLayer"
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Function,+,gui_get_framebuffer_size,size_t,const Gui*
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Function,+,gui_remove_framebuffer_callback,void,"Gui*, GuiCanvasCommitCallback, void*"
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Function,+,gui_remove_view_port,void,"Gui*, ViewPort*"
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@ -1642,6 +1642,7 @@ Function,+,gui_add_framebuffer_callback,void,"Gui*, GuiCanvasCommitCallback, voi
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Function,+,gui_add_view_port,void,"Gui*, ViewPort*, GuiLayer"
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Function,+,gui_direct_draw_acquire,Canvas*,Gui*
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Function,+,gui_direct_draw_release,void,Gui*
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Function,-,gui_active_view_port_count,size_t,"Gui*, GuiLayer"
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Function,+,gui_get_framebuffer_size,size_t,const Gui*
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Function,+,gui_remove_framebuffer_callback,void,"Gui*, GuiCanvasCommitCallback, void*"
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Function,+,gui_remove_view_port,void,"Gui*, ViewPort*"
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