UI: Clock on Desktop (#2891)

* Clock on desktop
* Gui: gui_active_view_port_count
* Gui: move gui_active_view_port_count to private header, update docs
* Desktop: simplify desktop clock code
* Desktop: refactor clock
* Desktop: optimize clock code
* Desktop: 3rd cleanup round
* Desktop: 4th cleanup round, missing bits and pieces

Co-authored-by: hedger <hedger@users.noreply.github.com>
Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
MMX 2023-08-10 19:10:15 +03:00 committed by GitHub
parent 498aee20a2
commit f75fcd4e34
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GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 179 additions and 3 deletions

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@ -1,6 +1,7 @@
#include <storage/storage.h> #include <storage/storage.h>
#include <assets_icons.h> #include <assets_icons.h>
#include <gui/gui.h> #include <gui/gui.h>
#include <gui/gui_i.h>
#include <gui/view_stack.h> #include <gui/view_stack.h>
#include <notification/notification.h> #include <notification/notification.h>
#include <notification/notification_messages.h> #include <notification/notification_messages.h>
@ -8,6 +9,7 @@
#include <furi_hal.h> #include <furi_hal.h>
#include <cli/cli.h> #include <cli/cli.h>
#include <cli/cli_vcp.h> #include <cli/cli_vcp.h>
#include <locale/locale.h>
#include "animations/animation_manager.h" #include "animations/animation_manager.h"
#include "desktop/scenes/desktop_scene.h" #include "desktop/scenes/desktop_scene.h"
@ -36,7 +38,6 @@ static void desktop_loader_callback(const void* message, void* context) {
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalAfterAppFinished); view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalAfterAppFinished);
} }
} }
static void desktop_lock_icon_draw_callback(Canvas* canvas, void* context) { static void desktop_lock_icon_draw_callback(Canvas* canvas, void* context) {
UNUSED(context); UNUSED(context);
furi_assert(canvas); furi_assert(canvas);
@ -49,6 +50,65 @@ static void desktop_dummy_mode_icon_draw_callback(Canvas* canvas, void* context)
canvas_draw_icon(canvas, 0, 0, &I_GameMode_11x8); canvas_draw_icon(canvas, 0, 0, &I_GameMode_11x8);
} }
static void desktop_clock_update(Desktop* desktop) {
furi_assert(desktop);
FuriHalRtcDateTime curr_dt;
furi_hal_rtc_get_datetime(&curr_dt);
bool time_format_12 = locale_get_time_format() == LocaleTimeFormat12h;
if(desktop->time_hour != curr_dt.hour || desktop->time_minute != curr_dt.minute ||
desktop->time_format_12 != time_format_12) {
desktop->time_format_12 = time_format_12;
desktop->time_hour = curr_dt.hour;
desktop->time_minute = curr_dt.minute;
view_port_update(desktop->clock_viewport);
}
}
static void desktop_clock_reconfigure(Desktop* desktop) {
furi_assert(desktop);
desktop_clock_update(desktop);
if(desktop->settings.display_clock) {
furi_timer_start(desktop->update_clock_timer, furi_ms_to_ticks(1000));
} else {
furi_timer_stop(desktop->update_clock_timer);
}
view_port_enabled_set(desktop->clock_viewport, desktop->settings.display_clock);
}
static void desktop_clock_draw_callback(Canvas* canvas, void* context) {
furi_assert(context);
furi_assert(canvas);
Desktop* desktop = context;
canvas_set_font(canvas, FontPrimary);
uint8_t hour = desktop->time_hour;
if(desktop->time_format_12) {
if(hour > 12) {
hour -= 12;
}
if(hour == 0) {
hour = 12;
}
}
char buffer[20];
snprintf(buffer, sizeof(buffer), "%02u:%02u", hour, desktop->time_minute);
// ToDo: never do that, may cause visual glitches
view_port_set_width(
desktop->clock_viewport,
canvas_string_width(canvas, buffer) - 1 + (desktop->time_minute % 10 == 1));
canvas_draw_str_aligned(canvas, 0, 8, AlignLeft, AlignBottom, buffer);
}
static void desktop_stealth_mode_icon_draw_callback(Canvas* canvas, void* context) { static void desktop_stealth_mode_icon_draw_callback(Canvas* canvas, void* context) {
UNUSED(context); UNUSED(context);
furi_assert(canvas); furi_assert(canvas);
@ -69,6 +129,9 @@ static bool desktop_custom_event_callback(void* context, uint32_t event) {
// TODO: Implement a message mechanism for loading settings and (optionally) // TODO: Implement a message mechanism for loading settings and (optionally)
// locking and unlocking // locking and unlocking
DESKTOP_SETTINGS_LOAD(&desktop->settings); DESKTOP_SETTINGS_LOAD(&desktop->settings);
desktop_clock_reconfigure(desktop);
desktop_auto_lock_arm(desktop); desktop_auto_lock_arm(desktop);
return true; return true;
case DesktopGlobalAutoLock: case DesktopGlobalAutoLock:
@ -134,6 +197,19 @@ static void desktop_auto_lock_inhibit(Desktop* desktop) {
} }
} }
static void desktop_clock_timer_callback(void* context) {
furi_assert(context);
Desktop* desktop = context;
if(gui_active_view_port_count(desktop->gui, GuiLayerStatusBarLeft) < 6) {
desktop_clock_update(desktop);
view_port_enabled_set(desktop->clock_viewport, true);
} else {
view_port_enabled_set(desktop->clock_viewport, false);
}
}
void desktop_lock(Desktop* desktop) { void desktop_lock(Desktop* desktop) {
furi_hal_rtc_set_flag(FuriHalRtcFlagLock); furi_hal_rtc_set_flag(FuriHalRtcFlagLock);
@ -286,6 +362,13 @@ Desktop* desktop_alloc() {
view_port_enabled_set(desktop->dummy_mode_icon_viewport, false); view_port_enabled_set(desktop->dummy_mode_icon_viewport, false);
gui_add_view_port(desktop->gui, desktop->dummy_mode_icon_viewport, GuiLayerStatusBarLeft); gui_add_view_port(desktop->gui, desktop->dummy_mode_icon_viewport, GuiLayerStatusBarLeft);
// Clock
desktop->clock_viewport = view_port_alloc();
view_port_set_width(desktop->clock_viewport, 25);
view_port_draw_callback_set(desktop->clock_viewport, desktop_clock_draw_callback, desktop);
view_port_enabled_set(desktop->clock_viewport, false);
gui_add_view_port(desktop->gui, desktop->clock_viewport, GuiLayerStatusBarRight);
// Stealth mode icon // Stealth mode icon
desktop->stealth_mode_icon_viewport = view_port_alloc(); desktop->stealth_mode_icon_viewport = view_port_alloc();
view_port_set_width(desktop->stealth_mode_icon_viewport, icon_get_width(&I_Muted_8x8)); view_port_set_width(desktop->stealth_mode_icon_viewport, icon_get_width(&I_Muted_8x8));
@ -317,6 +400,9 @@ Desktop* desktop_alloc() {
desktop->status_pubsub = furi_pubsub_alloc(); desktop->status_pubsub = furi_pubsub_alloc();
desktop->update_clock_timer =
furi_timer_alloc(desktop_clock_timer_callback, FuriTimerTypePeriodic, desktop);
furi_record_create(RECORD_DESKTOP, desktop); furi_record_create(RECORD_DESKTOP, desktop);
return desktop; return desktop;
@ -362,6 +448,9 @@ int32_t desktop_srv(void* p) {
} }
view_port_enabled_set(desktop->dummy_mode_icon_viewport, desktop->settings.dummy_mode); view_port_enabled_set(desktop->dummy_mode_icon_viewport, desktop->settings.dummy_mode);
desktop_clock_reconfigure(desktop);
desktop_main_set_dummy_mode_state(desktop->main_view, desktop->settings.dummy_mode); desktop_main_set_dummy_mode_state(desktop->main_view, desktop->settings.dummy_mode);
animation_manager_set_dummy_mode_state( animation_manager_set_dummy_mode_state(
desktop->animation_manager, desktop->settings.dummy_mode); desktop->animation_manager, desktop->settings.dummy_mode);

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@ -59,6 +59,7 @@ struct Desktop {
ViewPort* lock_icon_viewport; ViewPort* lock_icon_viewport;
ViewPort* dummy_mode_icon_viewport; ViewPort* dummy_mode_icon_viewport;
ViewPort* clock_viewport;
ViewPort* stealth_mode_icon_viewport; ViewPort* stealth_mode_icon_viewport;
AnimationManager* animation_manager; AnimationManager* animation_manager;
@ -70,10 +71,15 @@ struct Desktop {
FuriPubSub* input_events_pubsub; FuriPubSub* input_events_pubsub;
FuriPubSubSubscription* input_events_subscription; FuriPubSubSubscription* input_events_subscription;
FuriTimer* auto_lock_timer; FuriTimer* auto_lock_timer;
FuriTimer* update_clock_timer;
FuriPubSub* status_pubsub; FuriPubSub* status_pubsub;
bool in_transition; uint8_t time_hour;
uint8_t time_minute;
bool time_format_12 : 1; // 1 - 12 hour, 0 - 24H
bool in_transition : 1;
}; };
Desktop* desktop_alloc(); Desktop* desktop_alloc();

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@ -8,7 +8,7 @@
#include <toolbox/saved_struct.h> #include <toolbox/saved_struct.h>
#include <storage/storage.h> #include <storage/storage.h>
#define DESKTOP_SETTINGS_VER (8) #define DESKTOP_SETTINGS_VER (9)
#define DESKTOP_SETTINGS_PATH INT_PATH(DESKTOP_SETTINGS_FILE_NAME) #define DESKTOP_SETTINGS_PATH INT_PATH(DESKTOP_SETTINGS_FILE_NAME)
#define DESKTOP_SETTINGS_MAGIC (0x17) #define DESKTOP_SETTINGS_MAGIC (0x17)
@ -51,4 +51,5 @@ typedef struct {
PinCode pin_code; PinCode pin_code;
uint32_t auto_lock_delay_ms; uint32_t auto_lock_delay_ms;
uint8_t dummy_mode; uint8_t dummy_mode;
uint8_t display_clock;
} DesktopSettings; } DesktopSettings;

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@ -17,6 +17,26 @@ ViewPort* gui_view_port_find_enabled(ViewPortArray_t array) {
return NULL; return NULL;
} }
size_t gui_active_view_port_count(Gui* gui, GuiLayer layer) {
furi_assert(gui);
furi_check(layer < GuiLayerMAX);
size_t ret = 0;
gui_lock(gui);
ViewPortArray_it_t it;
ViewPortArray_it_last(it, gui->layers[layer]);
while(!ViewPortArray_end_p(it)) {
ViewPort* view_port = *ViewPortArray_ref(it);
if(view_port_is_enabled(view_port)) {
ret++;
}
ViewPortArray_previous(it);
}
gui_unlock(gui);
return ret;
}
void gui_update(Gui* gui) { void gui_update(Gui* gui) {
furi_assert(gui); furi_assert(gui);
if(!gui->direct_draw) furi_thread_flags_set(gui->thread_id, GUI_THREAD_FLAG_DRAW); if(!gui->direct_draw) furi_thread_flags_set(gui->thread_id, GUI_THREAD_FLAG_DRAW);

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@ -75,6 +75,12 @@ struct Gui {
ViewPort* ongoing_input_view_port; ViewPort* ongoing_input_view_port;
}; };
/** Find enabled ViewPort in ViewPortArray
*
* @param[in] array The ViewPortArray instance
*
* @return ViewPort instance or NULL
*/
ViewPort* gui_view_port_find_enabled(ViewPortArray_t array); ViewPort* gui_view_port_find_enabled(ViewPortArray_t array);
/** Update GUI, request redraw /** Update GUI, request redraw
@ -83,8 +89,30 @@ ViewPort* gui_view_port_find_enabled(ViewPortArray_t array);
*/ */
void gui_update(Gui* gui); void gui_update(Gui* gui);
/** Input event callback
*
* Used to receive input from input service or to inject new input events
*
* @param[in] value The value pointer (InputEvent*)
* @param ctx The context (Gui instance)
*/
void gui_input_events_callback(const void* value, void* ctx); void gui_input_events_callback(const void* value, void* ctx);
/** Get count of view ports in layer
*
* @param gui The Gui instance
* @param[in] layer GuiLayer that we want to get count of view ports
*/
size_t gui_active_view_port_count(Gui* gui, GuiLayer layer);
/** Lock GUI
*
* @param gui The Gui instance
*/
void gui_lock(Gui* gui); void gui_lock(Gui* gui);
/** Unlock GUI
*
* @param gui The Gui instance
*/
void gui_unlock(Gui* gui); void gui_unlock(Gui* gui);

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@ -8,6 +8,7 @@
#define SCENE_EVENT_SELECT_FAVORITE_SECONDARY 1 #define SCENE_EVENT_SELECT_FAVORITE_SECONDARY 1
#define SCENE_EVENT_SELECT_PIN_SETUP 2 #define SCENE_EVENT_SELECT_PIN_SETUP 2
#define SCENE_EVENT_SELECT_AUTO_LOCK_DELAY 3 #define SCENE_EVENT_SELECT_AUTO_LOCK_DELAY 3
#define SCENE_EVENT_SELECT_CLOCK_DISPLAY 4
#define AUTO_LOCK_DELAY_COUNT 6 #define AUTO_LOCK_DELAY_COUNT 6
const char* const auto_lock_delay_text[AUTO_LOCK_DELAY_COUNT] = { const char* const auto_lock_delay_text[AUTO_LOCK_DELAY_COUNT] = {
@ -22,11 +23,27 @@ const char* const auto_lock_delay_text[AUTO_LOCK_DELAY_COUNT] = {
const uint32_t auto_lock_delay_value[AUTO_LOCK_DELAY_COUNT] = const uint32_t auto_lock_delay_value[AUTO_LOCK_DELAY_COUNT] =
{0, 30000, 60000, 120000, 300000, 600000}; {0, 30000, 60000, 120000, 300000, 600000};
#define CLOCK_ENABLE_COUNT 2
const char* const clock_enable_text[CLOCK_ENABLE_COUNT] = {
"OFF",
"ON",
};
const uint32_t clock_enable_value[CLOCK_ENABLE_COUNT] = {0, 1};
static void desktop_settings_scene_start_var_list_enter_callback(void* context, uint32_t index) { static void desktop_settings_scene_start_var_list_enter_callback(void* context, uint32_t index) {
DesktopSettingsApp* app = context; DesktopSettingsApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, index); view_dispatcher_send_custom_event(app->view_dispatcher, index);
} }
static void desktop_settings_scene_start_clock_enable_changed(VariableItem* item) {
DesktopSettingsApp* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, clock_enable_text[index]);
app->settings.display_clock = index;
}
static void desktop_settings_scene_start_auto_lock_delay_changed(VariableItem* item) { static void desktop_settings_scene_start_auto_lock_delay_changed(VariableItem* item) {
DesktopSettingsApp* app = variable_item_get_context(item); DesktopSettingsApp* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item); uint8_t index = variable_item_get_current_value_index(item);
@ -62,6 +79,18 @@ void desktop_settings_scene_start_on_enter(void* context) {
variable_item_set_current_value_index(item, value_index); variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, auto_lock_delay_text[value_index]); variable_item_set_current_value_text(item, auto_lock_delay_text[value_index]);
item = variable_item_list_add(
variable_item_list,
"Show Clock",
CLOCK_ENABLE_COUNT,
desktop_settings_scene_start_clock_enable_changed, //
app);
value_index =
value_index_uint32(app->settings.display_clock, clock_enable_value, CLOCK_ENABLE_COUNT);
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, clock_enable_text[value_index]);
view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewVarItemList); view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewVarItemList);
} }
@ -86,6 +115,7 @@ bool desktop_settings_scene_start_on_event(void* context, SceneManagerEvent even
consumed = true; consumed = true;
break; break;
case SCENE_EVENT_SELECT_AUTO_LOCK_DELAY: case SCENE_EVENT_SELECT_AUTO_LOCK_DELAY:
case SCENE_EVENT_SELECT_CLOCK_DISPLAY:
consumed = true; consumed = true;
break; break;
} }

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@ -1471,6 +1471,7 @@ Function,+,gui_add_framebuffer_callback,void,"Gui*, GuiCanvasCommitCallback, voi
Function,+,gui_add_view_port,void,"Gui*, ViewPort*, GuiLayer" Function,+,gui_add_view_port,void,"Gui*, ViewPort*, GuiLayer"
Function,+,gui_direct_draw_acquire,Canvas*,Gui* Function,+,gui_direct_draw_acquire,Canvas*,Gui*
Function,+,gui_direct_draw_release,void,Gui* Function,+,gui_direct_draw_release,void,Gui*
Function,-,gui_active_view_port_count,size_t,"Gui*, GuiLayer"
Function,+,gui_get_framebuffer_size,size_t,const Gui* Function,+,gui_get_framebuffer_size,size_t,const Gui*
Function,+,gui_remove_framebuffer_callback,void,"Gui*, GuiCanvasCommitCallback, void*" Function,+,gui_remove_framebuffer_callback,void,"Gui*, GuiCanvasCommitCallback, void*"
Function,+,gui_remove_view_port,void,"Gui*, ViewPort*" Function,+,gui_remove_view_port,void,"Gui*, ViewPort*"

1 entry status name type params
1471 Function + gui_add_view_port void Gui*, ViewPort*, GuiLayer
1472 Function + gui_direct_draw_acquire Canvas* Gui*
1473 Function + gui_direct_draw_release void Gui*
1474 Function - gui_active_view_port_count size_t Gui*, GuiLayer
1475 Function + gui_get_framebuffer_size size_t const Gui*
1476 Function + gui_remove_framebuffer_callback void Gui*, GuiCanvasCommitCallback, void*
1477 Function + gui_remove_view_port void Gui*, ViewPort*

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@ -1642,6 +1642,7 @@ Function,+,gui_add_framebuffer_callback,void,"Gui*, GuiCanvasCommitCallback, voi
Function,+,gui_add_view_port,void,"Gui*, ViewPort*, GuiLayer" Function,+,gui_add_view_port,void,"Gui*, ViewPort*, GuiLayer"
Function,+,gui_direct_draw_acquire,Canvas*,Gui* Function,+,gui_direct_draw_acquire,Canvas*,Gui*
Function,+,gui_direct_draw_release,void,Gui* Function,+,gui_direct_draw_release,void,Gui*
Function,-,gui_active_view_port_count,size_t,"Gui*, GuiLayer"
Function,+,gui_get_framebuffer_size,size_t,const Gui* Function,+,gui_get_framebuffer_size,size_t,const Gui*
Function,+,gui_remove_framebuffer_callback,void,"Gui*, GuiCanvasCommitCallback, void*" Function,+,gui_remove_framebuffer_callback,void,"Gui*, GuiCanvasCommitCallback, void*"
Function,+,gui_remove_view_port,void,"Gui*, ViewPort*" Function,+,gui_remove_view_port,void,"Gui*, ViewPort*"

1 entry status name type params
1642 Function + gui_add_view_port void Gui*, ViewPort*, GuiLayer
1643 Function + gui_direct_draw_acquire Canvas* Gui*
1644 Function + gui_direct_draw_release void Gui*
1645 Function - gui_active_view_port_count size_t Gui*, GuiLayer
1646 Function + gui_get_framebuffer_size size_t const Gui*
1647 Function + gui_remove_framebuffer_callback void Gui*, GuiCanvasCommitCallback, void*
1648 Function + gui_remove_view_port void Gui*, ViewPort*