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@ -327,9 +327,10 @@ static void
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uint16_t oldNumLines = tetris_state->numLines;
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tetris_state->numLines += numLines;
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if((oldNumLines / 10) % 10 != (tetris_state->numLines / 10) % 10) {
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nextFallSpeed = tetris_state->fallSpeed - (100 / (tetris_state->numLines / 10));
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if (nextFallSpeed >= MIN_FALL_SPEED){
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tetris_state->fallSpeed = nextFallSpeed;
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nextFallSpeed =
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tetris_state->fallSpeed - (100 / (tetris_state->numLines / 10));
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if(nextFallSpeed >= MIN_FALL_SPEED) {
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tetris_state->fallSpeed = nextFallSpeed;
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}
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}
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}
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