Commit Graph

11 Commits

Author SHA1 Message Date
あく
b3d7583f9b
SubGhz: update notification messages ()
* SubGhz: update notification messages

* Assets: update default notification dolphin. SubGhz: update prohibited frequency text.

* FuriHal: finalize version and region link
2022-08-15 18:53:08 +03:00
SG
f9386b2649
Assets: unused assets removed () 2022-08-02 14:24:42 +03:00
hedger
f3b1475ede
[FL-2052] New build system based on scons () 2022-06-26 21:00:03 +09:00
あく
9c3f465afd
[FL-2537, FL-2539, FL-2534, FL-2534, FL-2525]: UI and UX improvements ()
* FL-2537: ON/OFF buttons
* FL-2539: cancelable lowbatt shutdown
* FL-2534: update storage format results screen, cleanup dialog_ex usage.
* FL-2534: storage setting UX rework
* FL-2525: unify arrows icons
* Remove unused icons
* UI: Rename Ok to OK
2022-05-20 02:07:45 +10:00
its your bedtime
1f192c4a48
[FL-1675] Dolphin scene and included apps removed
Co-authored-by: あく <alleteam@gmail.com>
2021-08-17 00:53:35 +03:00
its your bedtime
2313b948c6
[FL-1613] First start screen assets update 2021-07-26 21:08:41 +03:00
its your bedtime
d1f523687e
[FL-1090] Dolphin scenes ()
* dolphin scene draft wip
* gui/elements multiline framed text added
* zoom poc
* item callbacks
* engine tweaks
* move scenes out of services
* improve dolphin gfx selection
* glitch hints
* dialogue typewriter effect
* app loading from scenes app, small action changes, passport app(WIP)
* removed passport from main dolphin app, added statusbar
* small elements position fixes
* fix thread alloc, dolphin and dolphin_scene free functions, other minor issues
* sleep emote improvements
* Dolpin: fix memory leaks, variable namings and etc

Co-authored-by: gornekich <44112859+gornekich@users.noreply.github.com>
Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com>
Co-authored-by: あく <alleteam@gmail.com>
2021-04-13 21:06:25 +03:00
its your bedtime
372710c31a
[FL-1019] New main screen and graphics ()
* new status bar, lock menu and dolphin activities screen

* lock icon indication 

* main screen animation, basic scene switching

* level progression calculations based on icounter value 

Co-authored-by: rusdacent <rusdacentx0x08@gmail.com>
Co-authored-by: あく <alleteam@gmail.com>
2021-03-25 20:48:58 +03:00
あく
cb4fb8e4ae
FL-819 new first start screen, add multiline text ()
* GUI Canvas: get current font height routine
* Dolphin: new start screen. GUI: new multiline element.
* Dolphin: up state version to reset it for everyone
* Dolphin: take maximum of idle screen height
* Dolphin: frames on first start screen.
2021-02-03 12:52:54 +03:00
あく
1b78418f9f
FL-528 GUI: View, ViewDispather. Dolphin: first start. ()
* GUI: view. Flooper-blooper fix compilation error.
* GUI: view and viewdispatcher bones
* GUI: view implementation, view models, view dispatcher
* GUI: view navigation, model refinement. Power: use view, view dispatcher.
* HAL Flash: proper page write. Dolphin: views. Power: views
* Dolphin: transition idle scree to Views
* Dolphin: input events on stats view. Format sources.
* HAL: flash erase. Dolphin: permanent state storage.
* Dolphin: first start welcome. HAL: flash operation status, errata 2.2.9 crutch.
2021-01-08 10:42:48 +06:00
あく
73ecc7cde6
Rename Irukagotchi to Dolphin. Add basic game state structures. ()
* Rename Irukagotchi to Dolphin. Add basic game state structures.
* Dolphin: state, counters, api. BT: shared access to flash. Flash: write api.
* add fake -1 deeds, example of changing icounter

Co-authored-by: coreglitch <mail@s3f.ru>
2020-12-19 02:15:29 +06:00