#include "empty_screen.h" #include struct EmptyScreen { View* view; }; static void empty_screen_view_draw_callback(Canvas* canvas, void* _model) { UNUSED(_model); canvas_clear(canvas); } static bool empty_screen_view_input_callback(InputEvent* event, void* context) { UNUSED(event); UNUSED(context); return false; } EmptyScreen* empty_screen_alloc(void) { EmptyScreen* empty_screen = malloc(sizeof(EmptyScreen)); empty_screen->view = view_alloc(); view_set_context(empty_screen->view, empty_screen); view_set_draw_callback(empty_screen->view, empty_screen_view_draw_callback); view_set_input_callback(empty_screen->view, empty_screen_view_input_callback); return empty_screen; } void empty_screen_free(EmptyScreen* empty_screen) { furi_check(empty_screen); view_free(empty_screen->view); free(empty_screen); } View* empty_screen_get_view(EmptyScreen* empty_screen) { furi_check(empty_screen); return empty_screen->view; }