#include #include #include #include #include #include #include "../desktop_i.h" #include #include "../views/desktop_view_lock_menu.h" #include "desktop_scene.h" #define TAG "DesktopSceneLock" void desktop_scene_lock_menu_callback(DesktopEvent event, void* context) { Desktop* desktop = (Desktop*)context; view_dispatcher_send_custom_event(desktop->view_dispatcher, event); } void desktop_scene_lock_menu_on_enter(void* context) { Desktop* desktop = (Desktop*)context; scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0); desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop); desktop_lock_menu_set_dummy_mode_state(desktop->lock_menu, desktop->settings.dummy_mode); desktop_lock_menu_set_stealth_mode_state( desktop->lock_menu, furi_hal_rtc_is_flag_set(FuriHalRtcFlagStealthMode)); desktop_lock_menu_set_idx(desktop->lock_menu, 0); view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdLockMenu); } bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) { Desktop* desktop = (Desktop*)context; bool consumed = false; if(event.type == SceneManagerEventTypeTick) { bool check_pin_changed = scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLockMenu); if(check_pin_changed && desktop_pin_code_is_set()) { scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0); } } else if(event.type == SceneManagerEventTypeCustom) { switch(event.event) { case DesktopLockMenuEventLock: scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0); desktop_lock(desktop); consumed = true; break; case DesktopLockMenuEventDummyModeOn: desktop_set_dummy_mode_state(desktop, true); scene_manager_search_and_switch_to_previous_scene( desktop->scene_manager, DesktopSceneMain); break; case DesktopLockMenuEventDummyModeOff: desktop_set_dummy_mode_state(desktop, false); scene_manager_search_and_switch_to_previous_scene( desktop->scene_manager, DesktopSceneMain); break; case DesktopLockMenuEventStealthModeOn: desktop_set_stealth_mode_state(desktop, true); scene_manager_search_and_switch_to_previous_scene( desktop->scene_manager, DesktopSceneMain); break; case DesktopLockMenuEventStealthModeOff: desktop_set_stealth_mode_state(desktop, false); scene_manager_search_and_switch_to_previous_scene( desktop->scene_manager, DesktopSceneMain); break; default: break; } } else if(event.type == SceneManagerEventTypeBack) { scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0); } return consumed; } void desktop_scene_lock_menu_on_exit(void* context) { UNUSED(context); }