#include "application_assets.h" #include #include // #define ELF_ASSETS_DEBUG_LOG 1 #ifndef ELF_ASSETS_DEBUG_LOG #undef FURI_LOG_D #define FURI_LOG_D(...) #undef FURI_LOG_E #define FURI_LOG_E(...) #endif #define FLIPPER_APPLICATION_ASSETS_MAGIC 0x4F4C5A44 #define FLIPPER_APPLICATION_ASSETS_VERSION 1 #define FLIPPER_APPLICATION_ASSETS_SIGNATURE_FILENAME ".assets.signature" #define BUFFER_SIZE 512 #define TAG "fap_assets" #pragma pack(push, 1) typedef struct { uint32_t magic; uint32_t version; uint32_t dirs_count; uint32_t files_count; } FlipperApplicationAssetsHeader; #pragma pack(pop) typedef enum { AssetsSignatureResultEqual, AssetsSignatureResultNotEqual, AssetsSignatureResultError, } AssetsSignatureResult; static FuriString* flipper_application_assets_alloc_app_full_path(FuriString* app_name) { furi_assert(app_name); FuriString* full_path = furi_string_alloc_set(APPS_ASSETS_PATH "/"); furi_string_cat(full_path, app_name); return full_path; } static FuriString* flipper_application_assets_alloc_signature_file_path(FuriString* app_name) { furi_assert(app_name); FuriString* signature_file_path = flipper_application_assets_alloc_app_full_path(app_name); furi_string_cat(signature_file_path, "/" FLIPPER_APPLICATION_ASSETS_SIGNATURE_FILENAME); return signature_file_path; } static uint8_t* flipper_application_assets_alloc_and_load_data(File* file, size_t* size) { furi_assert(file); uint8_t* data = NULL; uint32_t length = 0; // read data length if(storage_file_read(file, &length, sizeof(length)) != sizeof(length)) { return NULL; } data = malloc(length); // read data if(storage_file_read(file, (void*)data, length) != length) { free((void*)data); return NULL; } if(size != NULL) { *size = length; } return data; } static bool flipper_application_assets_process_files( Storage* storage, File* file, FuriString* app_name, uint32_t files_count) { furi_assert(storage); furi_assert(file); furi_assert(app_name); UNUSED(storage); bool success = false; uint32_t length = 0; char* path = NULL; FuriString* file_path = furi_string_alloc(); File* destination = storage_file_alloc(storage); FuriString* full_path = flipper_application_assets_alloc_app_full_path(app_name); for(uint32_t i = 0; i < files_count; i++) { path = (char*)flipper_application_assets_alloc_and_load_data(file, NULL); if(path == NULL) { break; } // read file size if(storage_file_read(file, &length, sizeof(length)) != sizeof(length)) { break; } furi_string_set(file_path, full_path); furi_string_cat(file_path, "/"); furi_string_cat(file_path, path); if(!storage_file_open( destination, furi_string_get_cstr(file_path), FSAM_WRITE, FSOM_CREATE_ALWAYS)) { FURI_LOG_E(TAG, "Can't create file: %s", furi_string_get_cstr(file_path)); break; } // copy data to file if(!storage_file_copy_to_file(file, destination, length)) { FURI_LOG_E(TAG, "Can't copy data to file: %s", furi_string_get_cstr(file_path)); break; } storage_file_close(destination); free(path); path = NULL; if(i == files_count - 1) { success = true; } } if(path != NULL) { free(path); } storage_file_free(destination); furi_string_free(file_path); return success; } static bool flipper_application_assets_process_dirs( Storage* storage, File* file, FuriString* app_name, uint32_t dirs_count) { furi_assert(storage); furi_assert(file); furi_assert(app_name); bool success = false; FuriString* full_path = flipper_application_assets_alloc_app_full_path(app_name); do { FuriString* dir_path = furi_string_alloc(); char* path = NULL; for(uint32_t i = 0; i < dirs_count; i++) { path = (char*)flipper_application_assets_alloc_and_load_data(file, NULL); if(path == NULL) { break; } furi_string_set(dir_path, full_path); furi_string_cat(dir_path, "/"); furi_string_cat(dir_path, path); if(!storage_simply_mkdir(storage, furi_string_get_cstr(dir_path))) { FURI_LOG_E(TAG, "Can't create directory: %s", furi_string_get_cstr(dir_path)); break; } free(path); path = NULL; if(i == dirs_count - 1) { success = true; } } if(path != NULL) { free(path); } furi_string_free(dir_path); } while(false); furi_string_free(full_path); return success; } static AssetsSignatureResult flipper_application_assets_process_signature( Storage* storage, File* file, FuriString* app_name, uint8_t** signature_data, size_t* signature_data_size) { furi_assert(storage); furi_assert(file); furi_assert(app_name); furi_assert(signature_data); furi_assert(signature_data_size); AssetsSignatureResult result = AssetsSignatureResultError; File* signature_file = storage_file_alloc(storage); FuriString* signature_file_path = flipper_application_assets_alloc_signature_file_path(app_name); do { // read signature *signature_data = flipper_application_assets_alloc_and_load_data(file, signature_data_size); if(*signature_data == NULL) { //-V547 FURI_LOG_E(TAG, "Can't read signature"); break; } result = AssetsSignatureResultNotEqual; if(!storage_file_open( signature_file, furi_string_get_cstr(signature_file_path), FSAM_READ_WRITE, FSOM_OPEN_EXISTING)) { FURI_LOG_E(TAG, "Can't open signature file"); break; } size_t signature_size = storage_file_size(signature_file); uint8_t* signature_file_data = malloc(signature_size); if(storage_file_read(signature_file, signature_file_data, signature_size) != signature_size) { FURI_LOG_E(TAG, "Can't read signature file"); free(signature_file_data); break; } if(memcmp(*signature_data, signature_file_data, signature_size) == 0) { FURI_LOG_D(TAG, "Assets signature is equal"); result = AssetsSignatureResultEqual; } free(signature_file_data); } while(0); storage_file_free(signature_file); furi_string_free(signature_file_path); return result; } bool flipper_application_assets_load(File* file, const char* elf_path, size_t offset, size_t size) { UNUSED(size); furi_assert(file); furi_assert(elf_path); FlipperApplicationAssetsHeader header; bool result = false; Storage* storage = furi_record_open(RECORD_STORAGE); uint8_t* signature_data = NULL; size_t signature_data_size = 0; FuriString* app_name = furi_string_alloc(); path_extract_filename_no_ext(elf_path, app_name); FURI_LOG_D(TAG, "Loading assets for %s", furi_string_get_cstr(app_name)); FuriString* full_path = flipper_application_assets_alloc_app_full_path(app_name); do { if(!storage_file_seek(file, offset, true)) { break; } // read header if(storage_file_read(file, &header, sizeof(header)) != sizeof(header)) { break; } if(header.magic != FLIPPER_APPLICATION_ASSETS_MAGIC) { break; } if(header.version != FLIPPER_APPLICATION_ASSETS_VERSION) { break; } // process signature AssetsSignatureResult signature_result = flipper_application_assets_process_signature( storage, file, app_name, &signature_data, &signature_data_size); if(signature_result == AssetsSignatureResultError) { FURI_LOG_E(TAG, "Assets signature error"); break; } else if(signature_result == AssetsSignatureResultEqual) { FURI_LOG_D(TAG, "Assets signature equal, skip loading"); result = true; break; } else { FURI_LOG_D(TAG, "Assets signature not equal, loading"); // remove old assets FuriString* full_path = flipper_application_assets_alloc_app_full_path(app_name); storage_simply_remove_recursive(storage, furi_string_get_cstr(full_path)); furi_string_free(full_path); FURI_LOG_D(TAG, "Assets removed"); } if(!storage_simply_mkdir(storage, APPS_ASSETS_PATH)) { break; } if(!storage_simply_mkdir(storage, furi_string_get_cstr(full_path))) { break; } // process directories if(header.dirs_count && !flipper_application_assets_process_dirs(storage, file, app_name, header.dirs_count)) { break; } // process files if(header.files_count && !flipper_application_assets_process_files( storage, file, app_name, header.files_count)) { break; } // write signature FuriString* signature_file_path = flipper_application_assets_alloc_signature_file_path(app_name); File* signature_file = storage_file_alloc(storage); if(storage_file_open( signature_file, furi_string_get_cstr(signature_file_path), FSAM_WRITE, FSOM_CREATE_ALWAYS)) { storage_file_write(signature_file, signature_data, signature_data_size); } storage_file_free(signature_file); furi_string_free(signature_file_path); result = true; } while(false); if(signature_data != NULL) { free(signature_data); } furi_record_close(RECORD_STORAGE); furi_string_free(full_path); furi_string_free(app_name); FURI_LOG_D(TAG, "Assets loading %s", result ? "success" : "failed"); return result; }