#include "../infrared_i.h" #include void infrared_scene_learn_enter_name_on_enter(void* context) { Infrared* infrared = context; TextInput* text_input = infrared->text_input; InfraredSignal* signal = infrared->received_signal; if(infrared_signal_is_raw(signal)) { InfraredRawSignal* raw = infrared_signal_get_raw_signal(signal); infrared_text_store_set(infrared, 0, "RAW_%d", raw->timings_size); } else { InfraredMessage* message = infrared_signal_get_message(signal); infrared_text_store_set( infrared, 0, "%.4s_%0*lX", infrared_get_protocol_name(message->protocol), ROUND_UP_TO(infrared_get_protocol_command_length(message->protocol), 4), message->command); } text_input_set_header_text(text_input, "Name the button"); text_input_set_result_callback( text_input, infrared_text_input_callback, context, infrared->text_store[0], INFRARED_MAX_BUTTON_NAME_LENGTH, true); view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewTextInput); } bool infrared_scene_learn_enter_name_on_event(void* context, SceneManagerEvent event) { Infrared* infrared = context; InfraredSignal* signal = infrared->received_signal; SceneManager* scene_manager = infrared->scene_manager; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == InfraredCustomEventTypeTextEditDone) { bool success = false; if(infrared->app_state.is_learning_new_remote) { success = infrared_add_remote_with_button(infrared, infrared->text_store[0], signal); } else { success = infrared_remote_add_button(infrared->remote, infrared->text_store[0], signal); } if(success) { scene_manager_next_scene(scene_manager, InfraredSceneLearnDone); dolphin_deed(DolphinDeedIrSave); } else { dialog_message_show_storage_error(infrared->dialogs, "Failed to save file"); const uint32_t possible_scenes[] = {InfraredSceneRemoteList, InfraredSceneStart}; scene_manager_search_and_switch_to_previous_scene_one_of( scene_manager, possible_scenes, COUNT_OF(possible_scenes)); } consumed = true; } } return consumed; } void infrared_scene_learn_enter_name_on_exit(void* context) { Infrared* infrared = context; UNUSED(infrared); }