#include "../lfrfid_i.h" #include typedef enum { SubmenuIndexEmulate, SubmenuIndexWrite, SubmenuIndexEdit, SubmenuIndexDelete, SubmenuIndexInfo, } SubmenuIndex; static void lfrfid_scene_saved_key_menu_submenu_callback(void* context, uint32_t index) { LfRfid* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, index); } void lfrfid_scene_saved_key_menu_on_enter(void* context) { LfRfid* app = context; Submenu* submenu = app->submenu; submenu_add_item( submenu, "Emulate", SubmenuIndexEmulate, lfrfid_scene_saved_key_menu_submenu_callback, app); submenu_add_item( submenu, "Write", SubmenuIndexWrite, lfrfid_scene_saved_key_menu_submenu_callback, app); submenu_add_item( submenu, "Edit", SubmenuIndexEdit, lfrfid_scene_saved_key_menu_submenu_callback, app); submenu_add_item( submenu, "Delete", SubmenuIndexDelete, lfrfid_scene_saved_key_menu_submenu_callback, app); submenu_add_item( submenu, "Info", SubmenuIndexInfo, lfrfid_scene_saved_key_menu_submenu_callback, app); submenu_set_selected_item( submenu, scene_manager_get_scene_state(app->scene_manager, LfRfidSceneSavedKeyMenu)); view_dispatcher_switch_to_view(app->view_dispatcher, LfRfidViewSubmenu); } bool lfrfid_scene_saved_key_menu_on_event(void* context, SceneManagerEvent event) { LfRfid* app = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == SubmenuIndexEmulate) { scene_manager_next_scene(app->scene_manager, LfRfidSceneEmulate); dolphin_deed(DolphinDeedRfidEmulate); consumed = true; } else if(event.event == SubmenuIndexWrite) { scene_manager_next_scene(app->scene_manager, LfRfidSceneWrite); consumed = true; } else if(event.event == SubmenuIndexEdit) { scene_manager_next_scene(app->scene_manager, LfRfidSceneSaveData); consumed = true; } else if(event.event == SubmenuIndexDelete) { scene_manager_next_scene(app->scene_manager, LfRfidSceneDeleteConfirm); consumed = true; } else if(event.event == SubmenuIndexInfo) { scene_manager_next_scene(app->scene_manager, LfRfidSceneSavedInfo); consumed = true; } scene_manager_set_scene_state(app->scene_manager, LfRfidSceneSavedKeyMenu, event.event); } return consumed; } void lfrfid_scene_saved_key_menu_on_exit(void* context) { LfRfid* app = context; submenu_reset(app->submenu); }