#include #include #include "../desktop_settings_app.h" #include "desktop_settings_scene.h" #include "desktop_settings_scene_i.h" #include typedef enum { DesktopSettingsPinSetup = 0, DesktopSettingsAutoLockDelay, DesktopSettingsBatteryDisplay, DesktopSettingsClockDisplay, DesktopSettingsChangeName, DesktopSettingsFavoriteLeftShort, DesktopSettingsFavoriteLeftLong, DesktopSettingsFavoriteRightShort, DesktopSettingsFavoriteRightLong, DesktopSettingsDummyLeft, DesktopSettingsDummyRight, DesktopSettingsDummyDown, DesktopSettingsDummyOk, } DesktopSettingsEntry; #define AUTO_LOCK_DELAY_COUNT 9 const char* const auto_lock_delay_text[AUTO_LOCK_DELAY_COUNT] = { "OFF", "10s", "15s", "30s", "60s", "90s", "2min", "5min", "10min", }; const uint32_t auto_lock_delay_value[AUTO_LOCK_DELAY_COUNT] = {0, 10000, 15000, 30000, 60000, 90000, 120000, 300000, 600000}; #define CLOCK_ENABLE_COUNT 2 const char* const clock_enable_text[CLOCK_ENABLE_COUNT] = { "OFF", "ON", }; const uint32_t clock_enable_value[CLOCK_ENABLE_COUNT] = {0, 1}; #define BATTERY_VIEW_COUNT 6 const char* const battery_view_count_text[BATTERY_VIEW_COUNT] = {"Bar", "%", "Inv. %", "Retro 3", "Retro 5", "Bar %"}; const uint32_t displayBatteryPercentage_value[BATTERY_VIEW_COUNT] = { DISPLAY_BATTERY_BAR, DISPLAY_BATTERY_PERCENT, DISPLAY_BATTERY_INVERTED_PERCENT, DISPLAY_BATTERY_RETRO_3, DISPLAY_BATTERY_RETRO_5, DISPLAY_BATTERY_BAR_PERCENT}; static void desktop_settings_scene_start_var_list_enter_callback(void* context, uint32_t index) { DesktopSettingsApp* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, index); } static void desktop_settings_scene_start_battery_view_changed(VariableItem* item) { DesktopSettingsApp* app = variable_item_get_context(item); uint8_t index = variable_item_get_current_value_index(item); variable_item_set_current_value_text(item, battery_view_count_text[index]); app->settings.displayBatteryPercentage = index; } static void desktop_settings_scene_start_clock_enable_changed(VariableItem* item) { DesktopSettingsApp* app = variable_item_get_context(item); uint8_t index = variable_item_get_current_value_index(item); variable_item_set_current_value_text(item, clock_enable_text[index]); app->settings.display_clock = index; } static void desktop_settings_scene_start_auto_lock_delay_changed(VariableItem* item) { DesktopSettingsApp* app = variable_item_get_context(item); uint8_t index = variable_item_get_current_value_index(item); variable_item_set_current_value_text(item, auto_lock_delay_text[index]); app->settings.auto_lock_delay_ms = auto_lock_delay_value[index]; } void desktop_settings_scene_start_on_enter(void* context) { DesktopSettingsApp* app = context; VariableItemList* variable_item_list = app->variable_item_list; VariableItem* item; uint8_t value_index; variable_item_list_add(variable_item_list, "PIN Setup", 1, NULL, NULL); item = variable_item_list_add( variable_item_list, "Auto Lock Time", AUTO_LOCK_DELAY_COUNT, desktop_settings_scene_start_auto_lock_delay_changed, app); value_index = value_index_uint32( app->settings.auto_lock_delay_ms, auto_lock_delay_value, AUTO_LOCK_DELAY_COUNT); variable_item_set_current_value_index(item, value_index); variable_item_set_current_value_text(item, auto_lock_delay_text[value_index]); item = variable_item_list_add( variable_item_list, "Battery View", BATTERY_VIEW_COUNT, desktop_settings_scene_start_battery_view_changed, app); value_index = value_index_uint32( app->settings.displayBatteryPercentage, displayBatteryPercentage_value, BATTERY_VIEW_COUNT); variable_item_set_current_value_index(item, value_index); variable_item_set_current_value_text(item, battery_view_count_text[value_index]); item = variable_item_list_add( variable_item_list, "Show Clock", CLOCK_ENABLE_COUNT, desktop_settings_scene_start_clock_enable_changed, // app); value_index = value_index_uint32(app->settings.display_clock, clock_enable_value, CLOCK_ENABLE_COUNT); variable_item_set_current_value_index(item, value_index); variable_item_set_current_value_text(item, clock_enable_text[value_index]); variable_item_list_add(variable_item_list, "Change Flipper Name", 0, NULL, app); variable_item_list_add(variable_item_list, "Favorite App - Left Short", 1, NULL, NULL); variable_item_list_add(variable_item_list, "Favorite App - Left Long", 1, NULL, NULL); variable_item_list_add(variable_item_list, "Favorite App - Right Short", 1, NULL, NULL); variable_item_list_add(variable_item_list, "Favorite App - Right Long", 1, NULL, NULL); variable_item_list_add(variable_item_list, "Dummy Mode App - Left", 1, NULL, NULL); variable_item_list_add(variable_item_list, "Dummy Mode App - Right", 1, NULL, NULL); variable_item_list_add(variable_item_list, "Dummy Mode App - Down", 1, NULL, NULL); variable_item_list_add(variable_item_list, "Dummy Mode App - Ok", 1, NULL, NULL); variable_item_list_set_enter_callback( variable_item_list, desktop_settings_scene_start_var_list_enter_callback, app); view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewVarItemList); } bool desktop_settings_scene_start_on_event(void* context, SceneManagerEvent event) { DesktopSettingsApp* app = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { switch(event.event) { case DesktopSettingsPinSetup: scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinMenu); break; // case DesktopSettingsAutoLockDelay: // case DesktopSettingsBatteryDisplay: // case DesktopSettingsClockDisplay: // Proces in default case DesktopSettingsChangeName: scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneChangeName); break; case DesktopSettingsFavoriteLeftShort: scene_manager_set_scene_state( app->scene_manager, DesktopSettingsAppSceneFavorite, SCENE_STATE_SET_FAVORITE_APP | FavoriteAppLeftShort); scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite); break; case DesktopSettingsFavoriteLeftLong: scene_manager_set_scene_state( app->scene_manager, DesktopSettingsAppSceneFavorite, SCENE_STATE_SET_FAVORITE_APP | FavoriteAppLeftLong); scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite); break; case DesktopSettingsFavoriteRightShort: scene_manager_set_scene_state( app->scene_manager, DesktopSettingsAppSceneFavorite, SCENE_STATE_SET_FAVORITE_APP | FavoriteAppRightShort); scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite); break; case DesktopSettingsFavoriteRightLong: scene_manager_set_scene_state( app->scene_manager, DesktopSettingsAppSceneFavorite, SCENE_STATE_SET_FAVORITE_APP | FavoriteAppRightLong); scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite); break; case DesktopSettingsDummyLeft: scene_manager_set_scene_state( app->scene_manager, DesktopSettingsAppSceneFavorite, SCENE_STATE_SET_DUMMY_APP | DummyAppLeft); scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite); break; case DesktopSettingsDummyRight: scene_manager_set_scene_state( app->scene_manager, DesktopSettingsAppSceneFavorite, SCENE_STATE_SET_DUMMY_APP | DummyAppRight); scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite); break; case DesktopSettingsDummyDown: scene_manager_set_scene_state( app->scene_manager, DesktopSettingsAppSceneFavorite, SCENE_STATE_SET_DUMMY_APP | DummyAppDown); scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite); break; case DesktopSettingsDummyOk: scene_manager_set_scene_state( app->scene_manager, DesktopSettingsAppSceneFavorite, SCENE_STATE_SET_DUMMY_APP | DummyAppOk); scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite); break; default: break; } consumed = true; } return consumed; } void desktop_settings_scene_start_on_exit(void* context) { DesktopSettingsApp* app = context; variable_item_list_reset(app->variable_item_list); DESKTOP_SETTINGS_SAVE(&app->settings); // Trigger UI update in case we changed battery layout Power* power = furi_record_open(RECORD_POWER); power_trigger_ui_update(power); furi_record_close(RECORD_POWER); }