/** * @file button_panel.h * GUI: ButtonPanel view module API */ #pragma once #include #ifdef __cplusplus extern "C" { #endif /** Button panel module descriptor */ typedef struct ButtonPanel ButtonPanel; /** Callback type to call for handling selecting button_panel items */ typedef void (*ButtonItemCallback)(void* context, uint32_t index); /** Allocate new button_panel module. * * @return ButtonPanel instance */ ButtonPanel* button_panel_alloc(void); /** Free button_panel module. * * @param button_panel ButtonPanel instance */ void button_panel_free(ButtonPanel* button_panel); /** Free items from button_panel module. Preallocated matrix stays unchanged. * * @param button_panel ButtonPanel instance */ void button_panel_reset(ButtonPanel* button_panel); /** Reserve space for adding items. * * One does not simply use button_panel_add_item() without this function. It * should be allocated space for it first. * * @param button_panel ButtonPanel instance * @param reserve_x number of columns in button_panel * @param reserve_y number of rows in button_panel */ void button_panel_reserve(ButtonPanel* button_panel, size_t reserve_x, size_t reserve_y); /** Add item to button_panel module. * * Have to set element in bounds of allocated size by X and by Y. * * @param button_panel ButtonPanel instance * @param index value to pass to callback * @param matrix_place_x coordinates by x-axis on virtual grid, it * is only used for navigation * @param matrix_place_y coordinates by y-axis on virtual grid, it * is only used for naviagation * @param x x-coordinate to draw icon on * @param y y-coordinate to draw icon on * @param icon_name name of the icon to draw * @param icon_name_selected name of the icon to draw when current * element is selected * @param callback function to call when specific element is * selected (pressed Ok on selected item) * @param callback_context context to pass to callback */ void button_panel_add_item( ButtonPanel* button_panel, uint32_t index, uint16_t matrix_place_x, uint16_t matrix_place_y, uint16_t x, uint16_t y, const Icon* icon_name, const Icon* icon_name_selected, ButtonItemCallback callback, void* callback_context); /** Get button_panel view. * * @param button_panel ButtonPanel instance * * @return acquired view */ View* button_panel_get_view(ButtonPanel* button_panel); /** Add label to button_panel module. * * @param button_panel ButtonPanel instance * @param x x-coordinate to place label * @param y y-coordinate to place label * @param font font to write label with * @param label_str string label to write */ void button_panel_add_label( ButtonPanel* button_panel, uint16_t x, uint16_t y, Font font, const char* label_str); /** Add a non-button icon to button_panel module. * * @param button_panel ButtonPanel instance * @param x x-coordinate to place icon * @param y y-coordinate to place icon * @param icon_name name of the icon to draw */ void button_panel_add_icon( ButtonPanel* button_panel, uint16_t x, uint16_t y, const Icon* icon_name); #ifdef __cplusplus } #endif