#include "../desktop_i.h" #include "../views/desktop_hw_mismatch.h" void desktop_scene_hw_mismatch_callback(DesktopHwMismatchEvent event, void* context) { Desktop* desktop = (Desktop*)context; view_dispatcher_send_custom_event(desktop->view_dispatcher, event); } const void desktop_scene_hw_mismatch_on_enter(void* context) { Desktop* desktop = (Desktop*)context; desktop_hw_mismatch_set_callback( desktop->hw_mismatch_view, desktop_scene_hw_mismatch_callback, desktop); view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewHwMismatch); } const bool desktop_scene_hw_mismatch_on_event(void* context, SceneManagerEvent event) { Desktop* desktop = (Desktop*)context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { switch(event.event) { case DesktopHwMismatchEventExit: scene_manager_previous_scene(desktop->scene_manager); consumed = true; break; default: break; } } return consumed; } const void desktop_scene_hw_mismatch_on_exit(void* context) { // Desktop* desktop = (Desktop*)context; }