#include "ibutton-scene-start.h" #include "../ibutton-app.h" #include "../ibutton-view-manager.h" #include "../ibutton-event.h" #include typedef enum { SubmenuIndexRead, SubmenuIndexSaved, SubmenuIndexAdd, } SubmenuIndex; void iButtonSceneStart::on_enter(iButtonApp* app) { iButtonAppViewManager* view_manager = app->get_view_manager(); Submenu* submenu = view_manager->get_submenu(); auto callback = cbc::obtain_connector(this, &iButtonSceneStart::submenu_callback); submenu_add_item(submenu, "Read", SubmenuIndexRead, callback, app); submenu_add_item(submenu, "Saved", SubmenuIndexSaved, callback, app); submenu_add_item(submenu, "Add manually", SubmenuIndexAdd, callback, app); view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewSubmenu); } bool iButtonSceneStart::on_event(iButtonApp* app, iButtonEvent* event) { bool consumed = false; if(event->type == iButtonEvent::Type::EventTypeMenuSelected) { switch(event->payload.menu_index) { case SubmenuIndexRead: app->switch_to_next_scene(iButtonApp::Scene::SceneRead); break; case SubmenuIndexSaved: app->switch_to_next_scene(iButtonApp::Scene::SceneSavedList); break; case SubmenuIndexAdd: app->switch_to_next_scene(iButtonApp::Scene::SceneAddType); break; } consumed = true; } return consumed; } void iButtonSceneStart::on_exit(iButtonApp* app) { iButtonAppViewManager* view = app->get_view_manager(); Submenu* submenu = view->get_submenu(); submenu_clean(submenu); } void iButtonSceneStart::submenu_callback(void* context, uint32_t index) { iButtonApp* app = static_cast(context); iButtonEvent event; event.type = iButtonEvent::Type::EventTypeMenuSelected; event.payload.menu_index = index; app->get_view_manager()->send_event(&event); }