#include "view_dispatcher_i.h" #define TAG "ViewDispatcher" ViewDispatcher* view_dispatcher_alloc(void) { ViewDispatcher* view_dispatcher = malloc(sizeof(ViewDispatcher)); view_dispatcher->view_port = view_port_alloc(); view_port_draw_callback_set( view_dispatcher->view_port, view_dispatcher_draw_callback, view_dispatcher); view_port_input_callback_set( view_dispatcher->view_port, view_dispatcher_input_callback, view_dispatcher); view_port_enabled_set(view_dispatcher->view_port, false); ViewDict_init(view_dispatcher->views); return view_dispatcher; } void view_dispatcher_free(ViewDispatcher* view_dispatcher) { // Detach from gui if(view_dispatcher->gui) { gui_remove_view_port(view_dispatcher->gui, view_dispatcher->view_port); } // Crash if not all views were freed furi_check(!ViewDict_size(view_dispatcher->views)); ViewDict_clear(view_dispatcher->views); // Free ViewPort view_port_free(view_dispatcher->view_port); // Free internal queue if(view_dispatcher->input_queue) { furi_event_loop_message_queue_unsubscribe( view_dispatcher->event_loop, view_dispatcher->input_queue); furi_message_queue_free(view_dispatcher->input_queue); } if(view_dispatcher->event_queue) { furi_event_loop_message_queue_unsubscribe( view_dispatcher->event_loop, view_dispatcher->event_queue); furi_message_queue_free(view_dispatcher->event_queue); } if(view_dispatcher->event_loop) { furi_event_loop_free(view_dispatcher->event_loop); } // Free dispatcher free(view_dispatcher); } void view_dispatcher_enable_queue(ViewDispatcher* view_dispatcher) { furi_check(view_dispatcher); furi_check(view_dispatcher->event_loop == NULL); view_dispatcher->event_loop = furi_event_loop_alloc(); view_dispatcher->input_queue = furi_message_queue_alloc(16, sizeof(InputEvent)); furi_event_loop_message_queue_subscribe( view_dispatcher->event_loop, view_dispatcher->input_queue, FuriEventLoopEventIn, view_dispatcher_run_input_callback, view_dispatcher); view_dispatcher->event_queue = furi_message_queue_alloc(16, sizeof(uint32_t)); furi_event_loop_message_queue_subscribe( view_dispatcher->event_loop, view_dispatcher->event_queue, FuriEventLoopEventIn, view_dispatcher_run_event_callback, view_dispatcher); } void view_dispatcher_set_navigation_event_callback( ViewDispatcher* view_dispatcher, ViewDispatcherNavigationEventCallback callback) { furi_check(view_dispatcher); view_dispatcher->navigation_event_callback = callback; } void view_dispatcher_set_custom_event_callback( ViewDispatcher* view_dispatcher, ViewDispatcherCustomEventCallback callback) { furi_check(view_dispatcher); view_dispatcher->custom_event_callback = callback; } void view_dispatcher_set_tick_event_callback( ViewDispatcher* view_dispatcher, ViewDispatcherTickEventCallback callback, uint32_t tick_period) { furi_check(view_dispatcher); view_dispatcher->tick_event_callback = callback; view_dispatcher->tick_period = tick_period; } void view_dispatcher_set_event_callback_context(ViewDispatcher* view_dispatcher, void* context) { furi_check(view_dispatcher); view_dispatcher->event_context = context; } FuriEventLoop* view_dispatcher_get_event_loop(ViewDispatcher* view_dispatcher) { furi_check(view_dispatcher); furi_check(view_dispatcher->event_loop); return view_dispatcher->event_loop; } void view_dispatcher_run(ViewDispatcher* view_dispatcher) { furi_check(view_dispatcher); furi_check(view_dispatcher->event_loop); uint32_t tick_period = view_dispatcher->tick_period == 0 ? FuriWaitForever : view_dispatcher->tick_period; furi_event_loop_tick_set( view_dispatcher->event_loop, tick_period, view_dispatcher_handle_tick_event, view_dispatcher); furi_event_loop_run(view_dispatcher->event_loop); // Wait till all input events delivered InputEvent input; while(view_dispatcher->ongoing_input) { furi_message_queue_get(view_dispatcher->input_queue, &input, FuriWaitForever); uint8_t key_bit = (1 << input.key); if(input.type == InputTypePress) { view_dispatcher->ongoing_input |= key_bit; } else if(input.type == InputTypeRelease) { view_dispatcher->ongoing_input &= ~key_bit; } } } void view_dispatcher_stop(ViewDispatcher* view_dispatcher) { furi_check(view_dispatcher); furi_check(view_dispatcher->event_loop); furi_event_loop_stop(view_dispatcher->event_loop); } void view_dispatcher_add_view(ViewDispatcher* view_dispatcher, uint32_t view_id, View* view) { furi_check(view_dispatcher); furi_check(view); // Check if view id is not used and register view furi_check(ViewDict_get(view_dispatcher->views, view_id) == NULL); // Lock gui if(view_dispatcher->gui) { gui_lock(view_dispatcher->gui); } ViewDict_set_at(view_dispatcher->views, view_id, view); view_set_update_callback(view, view_dispatcher_update); view_set_update_callback_context(view, view_dispatcher); // Unlock gui if(view_dispatcher->gui) { gui_unlock(view_dispatcher->gui); } } void view_dispatcher_remove_view(ViewDispatcher* view_dispatcher, uint32_t view_id) { furi_check(view_dispatcher); // Lock gui if(view_dispatcher->gui) { gui_lock(view_dispatcher->gui); } // Get View by ID View* view = *ViewDict_get(view_dispatcher->views, view_id); // Disable the view if it is active if(view_dispatcher->current_view == view) { view_dispatcher_set_current_view(view_dispatcher, NULL); } // Check if view is receiving input if(view_dispatcher->ongoing_input_view == view) { view_dispatcher->ongoing_input_view = NULL; } // Remove view furi_check(ViewDict_erase(view_dispatcher->views, view_id)); view_set_update_callback(view, NULL); view_set_update_callback_context(view, NULL); // Unlock gui if(view_dispatcher->gui) { gui_unlock(view_dispatcher->gui); } } void view_dispatcher_switch_to_view(ViewDispatcher* view_dispatcher, uint32_t view_id) { furi_check(view_dispatcher); if(view_id == VIEW_NONE) { view_dispatcher_set_current_view(view_dispatcher, NULL); } else if(view_id == VIEW_IGNORE) { } else { View** view_pp = ViewDict_get(view_dispatcher->views, view_id); furi_check(view_pp != NULL); view_dispatcher_set_current_view(view_dispatcher, *view_pp); } } void view_dispatcher_send_to_front(ViewDispatcher* view_dispatcher) { furi_check(view_dispatcher); furi_check(view_dispatcher->gui); gui_view_port_send_to_front(view_dispatcher->gui, view_dispatcher->view_port); } void view_dispatcher_send_to_back(ViewDispatcher* view_dispatcher) { furi_check(view_dispatcher); furi_check(view_dispatcher->gui); gui_view_port_send_to_back(view_dispatcher->gui, view_dispatcher->view_port); } void view_dispatcher_attach_to_gui( ViewDispatcher* view_dispatcher, Gui* gui, ViewDispatcherType type) { furi_check(view_dispatcher); furi_check(view_dispatcher->gui == NULL); furi_check(gui); if(type == ViewDispatcherTypeDesktop) { gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerDesktop); } else if(type == ViewDispatcherTypeWindow) { gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerWindow); } else if(type == ViewDispatcherTypeFullscreen) { gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerFullscreen); } else { furi_crash(); } view_dispatcher->gui = gui; } void view_dispatcher_draw_callback(Canvas* canvas, void* context) { ViewDispatcher* view_dispatcher = context; if(view_dispatcher->current_view) { view_draw(view_dispatcher->current_view, canvas); } } void view_dispatcher_input_callback(InputEvent* event, void* context) { ViewDispatcher* view_dispatcher = context; if(view_dispatcher->input_queue) { furi_check( furi_message_queue_put(view_dispatcher->input_queue, event, FuriWaitForever) == FuriStatusOk); } else { view_dispatcher_handle_input(view_dispatcher, event); } } void view_dispatcher_handle_input(ViewDispatcher* view_dispatcher, InputEvent* event) { // Check input complementarity uint8_t key_bit = (1 << event->key); if(event->type == InputTypePress) { view_dispatcher->ongoing_input |= key_bit; } else if(event->type == InputTypeRelease) { view_dispatcher->ongoing_input &= ~key_bit; } else if(!(view_dispatcher->ongoing_input & key_bit)) { FURI_LOG_D( TAG, "non-complementary input, discarding key: %s, type: %s, sequence: %p", input_get_key_name(event->key), input_get_type_name(event->type), (void*)event->sequence); return; } // Set ongoing input view if this is event is first press event if(!(view_dispatcher->ongoing_input & ~key_bit) && event->type == InputTypePress) { view_dispatcher->ongoing_input_view = view_dispatcher->current_view; } // Deliver event if(view_dispatcher->current_view && view_dispatcher->ongoing_input_view == view_dispatcher->current_view) { // Dispatch input to current view bool is_consumed = view_input(view_dispatcher->current_view, event); // Navigate if input is not consumed if(!is_consumed && (event->key == InputKeyBack) && (event->type == InputTypeShort || event->type == InputTypeLong)) { // Navigate to previous uint32_t view_id = view_previous(view_dispatcher->current_view); if(view_id != VIEW_IGNORE) { // Switch to returned view view_dispatcher_switch_to_view(view_dispatcher, view_id); } else if(view_dispatcher->navigation_event_callback) { // Dispatch navigation event if(!view_dispatcher->navigation_event_callback(view_dispatcher->event_context)) { view_dispatcher_stop(view_dispatcher); return; } } } } else if(view_dispatcher->ongoing_input_view && event->type == InputTypeRelease) { FURI_LOG_D( TAG, "View changed while key press %p -> %p. Sending key: %s, type: %s, sequence: %p to previous view", view_dispatcher->ongoing_input_view, view_dispatcher->current_view, input_get_key_name(event->key), input_get_type_name(event->type), (void*)event->sequence); view_input(view_dispatcher->ongoing_input_view, event); } } void view_dispatcher_handle_tick_event(void* context) { ViewDispatcher* view_dispatcher = context; if(view_dispatcher->tick_event_callback) { view_dispatcher->tick_event_callback(view_dispatcher->event_context); } } void view_dispatcher_handle_custom_event(ViewDispatcher* view_dispatcher, uint32_t event) { bool is_consumed = false; if(view_dispatcher->current_view) { is_consumed = view_custom(view_dispatcher->current_view, event); } // If custom event is not consumed in View, call callback if(!is_consumed && view_dispatcher->custom_event_callback) { view_dispatcher->custom_event_callback(view_dispatcher->event_context, event); } } void view_dispatcher_send_custom_event(ViewDispatcher* view_dispatcher, uint32_t event) { furi_check(view_dispatcher); furi_check(view_dispatcher->event_loop); furi_check( furi_message_queue_put(view_dispatcher->event_queue, &event, FuriWaitForever) == FuriStatusOk); } static const ViewPortOrientation view_dispatcher_view_port_orientation_table[] = { [ViewOrientationVertical] = ViewPortOrientationVertical, [ViewOrientationVerticalFlip] = ViewPortOrientationVerticalFlip, [ViewOrientationHorizontal] = ViewPortOrientationHorizontal, [ViewOrientationHorizontalFlip] = ViewPortOrientationHorizontalFlip, }; void view_dispatcher_set_current_view(ViewDispatcher* view_dispatcher, View* view) { furi_check(view_dispatcher); // Dispatch view exit event if(view_dispatcher->current_view) { view_exit(view_dispatcher->current_view); } // Set current view view_dispatcher->current_view = view; // Dispatch view enter event if(view_dispatcher->current_view) { ViewPortOrientation orientation = view_dispatcher_view_port_orientation_table[view->orientation]; if(view_port_get_orientation(view_dispatcher->view_port) != orientation) { view_port_set_orientation(view_dispatcher->view_port, orientation); // we just rotated input keys, now it's time to sacrifice some input view_dispatcher->ongoing_input = 0; } view_enter(view_dispatcher->current_view); view_port_enabled_set(view_dispatcher->view_port, true); view_port_update(view_dispatcher->view_port); } else { view_port_enabled_set(view_dispatcher->view_port, false); if(view_dispatcher->event_loop) { view_dispatcher_stop(view_dispatcher); } } } void view_dispatcher_update(View* view, void* context) { furi_check(view); furi_check(context); ViewDispatcher* view_dispatcher = context; if(view_dispatcher->current_view == view) { view_port_update(view_dispatcher->view_port); } } bool view_dispatcher_run_event_callback(FuriMessageQueue* queue, void* context) { furi_assert(context); ViewDispatcher* instance = context; furi_assert(instance->event_queue == queue); uint32_t event; furi_check(furi_message_queue_get(instance->event_queue, &event, 0) == FuriStatusOk); view_dispatcher_handle_custom_event(instance, event); return true; } bool view_dispatcher_run_input_callback(FuriMessageQueue* queue, void* context) { furi_assert(context); ViewDispatcher* instance = context; furi_assert(instance->input_queue == queue); InputEvent input; furi_check(furi_message_queue_get(instance->input_queue, &input, 0) == FuriStatusOk); view_dispatcher_handle_input(instance, &input); return true; }