#include "archive_i.h" bool archive_custom_event_callback(void* context, uint32_t event) { furi_assert(context); ArchiveApp* archive = (ArchiveApp*)context; return scene_manager_handle_custom_event(archive->scene_manager, event); } bool archive_back_event_callback(void* context) { furi_assert(context); ArchiveApp* archive = (ArchiveApp*)context; return scene_manager_handle_back_event(archive->scene_manager); } ArchiveApp* archive_alloc(void) { ArchiveApp* archive = malloc(sizeof(ArchiveApp)); archive->gui = furi_record_open(RECORD_GUI); archive->loader = furi_record_open(RECORD_LOADER); archive->text_input = text_input_alloc(); archive->fav_move_str = furi_string_alloc(); archive->view_dispatcher = view_dispatcher_alloc(); archive->scene_manager = scene_manager_alloc(&archive_scene_handlers, archive); view_dispatcher_enable_queue(archive->view_dispatcher); view_dispatcher_attach_to_gui( archive->view_dispatcher, archive->gui, ViewDispatcherTypeFullscreen); view_dispatcher_set_event_callback_context(archive->view_dispatcher, archive); view_dispatcher_set_custom_event_callback( archive->view_dispatcher, archive_custom_event_callback); view_dispatcher_set_navigation_event_callback( archive->view_dispatcher, archive_back_event_callback); archive->browser = browser_alloc(); view_dispatcher_add_view( archive->view_dispatcher, ArchiveViewBrowser, archive_browser_get_view(archive->browser)); view_dispatcher_add_view( archive->view_dispatcher, ArchiveViewTextInput, text_input_get_view(archive->text_input)); archive->widget = widget_alloc(); view_dispatcher_add_view( archive->view_dispatcher, ArchiveViewWidget, widget_get_view(archive->widget)); return archive; } void archive_free(ArchiveApp* archive) { furi_assert(archive); view_dispatcher_remove_view(archive->view_dispatcher, ArchiveViewBrowser); view_dispatcher_remove_view(archive->view_dispatcher, ArchiveViewTextInput); view_dispatcher_remove_view(archive->view_dispatcher, ArchiveViewWidget); widget_free(archive->widget); view_dispatcher_free(archive->view_dispatcher); scene_manager_free(archive->scene_manager); browser_free(archive->browser); furi_string_free(archive->fav_move_str); text_input_free(archive->text_input); furi_record_close(RECORD_LOADER); archive->loader = NULL; furi_record_close(RECORD_GUI); archive->gui = NULL; free(archive); } int32_t archive_app(void* p) { UNUSED(p); ArchiveApp* archive = archive_alloc(); scene_manager_next_scene(archive->scene_manager, ArchiveAppSceneBrowser); view_dispatcher_run(archive->view_dispatcher); archive_free(archive); return 0; }