#include "assets_icons.h" #include "cmsis_os2.h" #include "desktop/desktop.h" #include "desktop_i.h" #include <dolphin/dolphin.h> #include <furi/pubsub.h> #include <furi/record.h> #include "portmacro.h" #include "storage/filesystem-api-defines.h" #include "storage/storage.h" #include <furi-hal-lock.h> #include <stdint.h> #include <power/power_service/power.h> #include "helpers/desktop_animation.h" static void desktop_lock_icon_callback(Canvas* canvas, void* context) { furi_assert(canvas); canvas_draw_icon(canvas, 0, 0, &I_Lock_8x8); } bool desktop_custom_event_callback(void* context, uint32_t event) { furi_assert(context); Desktop* desktop = (Desktop*)context; return scene_manager_handle_custom_event(desktop->scene_manager, event); } bool desktop_back_event_callback(void* context) { furi_assert(context); Desktop* desktop = (Desktop*)context; return scene_manager_handle_back_event(desktop->scene_manager); } Desktop* desktop_alloc() { Desktop* desktop = furi_alloc(sizeof(Desktop)); desktop->gui = furi_record_open("gui"); desktop->scene_thread = furi_thread_alloc(); desktop->view_dispatcher = view_dispatcher_alloc(); desktop->scene_manager = scene_manager_alloc(&desktop_scene_handlers, desktop); desktop->animation = desktop_animation_alloc(); view_dispatcher_enable_queue(desktop->view_dispatcher); view_dispatcher_attach_to_gui( desktop->view_dispatcher, desktop->gui, ViewDispatcherTypeDesktop); view_dispatcher_set_event_callback_context(desktop->view_dispatcher, desktop); view_dispatcher_set_custom_event_callback( desktop->view_dispatcher, desktop_custom_event_callback); view_dispatcher_set_navigation_event_callback( desktop->view_dispatcher, desktop_back_event_callback); desktop->main_view = desktop_main_alloc(); desktop->lock_menu = desktop_lock_menu_alloc(); desktop->locked_view = desktop_locked_alloc(); desktop->debug_view = desktop_debug_alloc(); desktop->first_start_view = desktop_first_start_alloc(); desktop->hw_mismatch_popup = popup_alloc(); desktop->code_input = code_input_alloc(); view_dispatcher_add_view( desktop->view_dispatcher, DesktopViewMain, desktop_main_get_view(desktop->main_view)); view_dispatcher_add_view( desktop->view_dispatcher, DesktopViewLockMenu, desktop_lock_menu_get_view(desktop->lock_menu)); view_dispatcher_add_view( desktop->view_dispatcher, DesktopViewDebug, desktop_debug_get_view(desktop->debug_view)); view_dispatcher_add_view( desktop->view_dispatcher, DesktopViewLocked, desktop_locked_get_view(desktop->locked_view)); view_dispatcher_add_view( desktop->view_dispatcher, DesktopViewFirstStart, desktop_first_start_get_view(desktop->first_start_view)); view_dispatcher_add_view( desktop->view_dispatcher, DesktopViewHwMismatch, popup_get_view(desktop->hw_mismatch_popup)); view_dispatcher_add_view( desktop->view_dispatcher, DesktopViewPinSetup, code_input_get_view(desktop->code_input)); // Lock icon desktop->lock_viewport = view_port_alloc(); view_port_set_width(desktop->lock_viewport, icon_get_width(&I_Lock_8x8)); view_port_draw_callback_set(desktop->lock_viewport, desktop_lock_icon_callback, desktop); view_port_enabled_set(desktop->lock_viewport, false); gui_add_view_port(desktop->gui, desktop->lock_viewport, GuiLayerStatusBarLeft); return desktop; } void desktop_free(Desktop* desktop) { furi_assert(desktop); desktop_animation_free(desktop->animation); view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewMain); view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewLockMenu); view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewLocked); view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewDebug); view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewFirstStart); view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewHwMismatch); view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewPinSetup); view_dispatcher_free(desktop->view_dispatcher); scene_manager_free(desktop->scene_manager); desktop_main_free(desktop->main_view); desktop_lock_menu_free(desktop->lock_menu); desktop_locked_free(desktop->locked_view); desktop_debug_free(desktop->debug_view); desktop_first_start_free(desktop->first_start_view); popup_free(desktop->hw_mismatch_popup); code_input_free(desktop->code_input); furi_record_close("gui"); desktop->gui = NULL; furi_thread_free(desktop->scene_thread); furi_record_close("menu"); free(desktop); } static bool desktop_is_first_start() { Storage* storage = furi_record_open("storage"); bool exists = storage_common_stat(storage, "/int/first_start", NULL) == FSE_OK; furi_record_close("storage"); return exists; } static void desktop_dolphin_state_changed_callback(const void* message, void* context) { Desktop* desktop = context; view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventUpdateAnimation); } static void desktop_storage_state_changed_callback(const void* message, void* context) { Desktop* desktop = context; view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventUpdateAnimation); } int32_t desktop_srv(void* p) { Desktop* desktop = desktop_alloc(); Dolphin* dolphin = furi_record_open("dolphin"); FuriPubSub* dolphin_pubsub = dolphin_get_pubsub(dolphin); FuriPubSubSubscription* dolphin_subscription = furi_pubsub_subscribe(dolphin_pubsub, desktop_dolphin_state_changed_callback, desktop); Storage* storage = furi_record_open("storage"); FuriPubSub* storage_pubsub = storage_get_pubsub(storage); FuriPubSubSubscription* storage_subscription = furi_pubsub_subscribe(storage_pubsub, desktop_storage_state_changed_callback, desktop); bool loaded = LOAD_DESKTOP_SETTINGS(&desktop->settings); if(!loaded) { furi_hal_lock_set(false); memset(&desktop->settings, 0, sizeof(desktop->settings)); SAVE_DESKTOP_SETTINGS(&desktop->settings); } scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain); if(furi_hal_lock_get()) { furi_hal_usb_disable(); scene_manager_set_scene_state( desktop->scene_manager, DesktopSceneLocked, DesktopLockedWithPin); scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked); } if(desktop_is_first_start()) { scene_manager_next_scene(desktop->scene_manager, DesktopSceneFirstStart); } if(!furi_hal_version_do_i_belong_here()) { scene_manager_next_scene(desktop->scene_manager, DesktopSceneHwMismatch); } view_dispatcher_run(desktop->view_dispatcher); furi_pubsub_unsubscribe(dolphin_pubsub, dolphin_subscription); furi_pubsub_unsubscribe(storage_pubsub, storage_subscription); desktop_free(desktop); return 0; }