#include "clock_settings.h" #include #include static bool clock_settings_custom_event_callback(void* context, uint32_t event) { furi_assert(context); ClockSettings* app = context; return scene_manager_handle_custom_event(app->scene_manager, event); } static bool clock_settings_back_event_callback(void* context) { furi_assert(context); ClockSettings* app = context; return scene_manager_handle_back_event(app->scene_manager); } ClockSettings* clock_settings_alloc() { ClockSettings* app = malloc(sizeof(ClockSettings)); app->gui = furi_record_open(RECORD_GUI); app->view_dispatcher = view_dispatcher_alloc(); app->scene_manager = scene_manager_alloc(&clock_settings_scene_handlers, app); view_dispatcher_set_event_callback_context(app->view_dispatcher, app); view_dispatcher_set_custom_event_callback( app->view_dispatcher, clock_settings_custom_event_callback); view_dispatcher_set_navigation_event_callback( app->view_dispatcher, clock_settings_back_event_callback); view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen); app->pwm_view = clock_settings_module_alloc(view_dispatcher_get_event_loop(app->view_dispatcher)); view_dispatcher_add_view( app->view_dispatcher, ClockSettingsViewPwm, clock_settings_module_get_view(app->pwm_view)); scene_manager_next_scene(app->scene_manager, ClockSettingsSceneStart); return app; } void clock_settings_free(ClockSettings* app) { furi_assert(app); // Views view_dispatcher_remove_view(app->view_dispatcher, ClockSettingsViewPwm); clock_settings_module_free(app->pwm_view); // View dispatcher view_dispatcher_free(app->view_dispatcher); scene_manager_free(app->scene_manager); // Close records furi_record_close(RECORD_GUI); free(app); } int32_t clock_settings(void* p) { UNUSED(p); ClockSettings* clock_settings = clock_settings_alloc(); view_dispatcher_run(clock_settings->view_dispatcher); clock_settings_free(clock_settings); return 0; }